浅谈swift动画(六)

粒子动画

    func test() {
        self.view.backgroundColor = UIColor.black
        let icon = UIImageView()
        icon.image = UIImage(named: "qqicon")
        icon.sizeToFit()
        icon.frame.origin = CGPoint(x: 100, y: 100)
        icon.isUserInteractionEnabled = true
        let tap = UITapGestureRecognizer(target: self, action: #selector(iconTap))
        icon.addGestureRecognizer(tap)
        view.addSubview(icon)
        //发射位置
        emitterLayer.emitterPosition = icon.center
        //发射源的大小
        emitterLayer.emitterSize = CGSize(width: 40, height: 40)
        //发射源的形状
        emitterLayer.emitterShape =  kCAEmitterLayerCircle
        //发射模式
        emitterLayer.emitterMode = kCAEmitterLayerOutline
        view.layer.addSublayer(emitterLayer)
        
        let emitterCell = CAEmitterCell()
        emitterCell.name = "emitterButton"
        //设置粒子的速度
        emitterCell.velocity = 50
        //设置粒子的速度范围
        emitterCell.velocityRange = 50
        //设置粒子参数的速度乘数因子
        emitterCell.birthRate = 0
        //设置粒子的生命周期
        emitterCell.lifetime = 1
        //设置粒子透明度的改变速度
        emitterCell.alphaSpeed = -1
        //设置要展现的图片
        emitterCell.contents = UIImage(named: "fire.png")!.cgImage
        emitterLayer.emitterCells = [emitterCell]
    }
    @objc func iconTap() {
        print(7777)
        UIView.animate(withDuration: 0.5) {
            let basic = CABasicAnimation(keyPath: "emitterCells.emitterButton.birthRate")
            basic.fromValue = 100
            basic.toValue = 0
            basic.duration = 0
            basic.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
            self.emitterLayer.add(basic, forKey: nil)
        }
    }
效果图.gif

火焰

class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        self.view.backgroundColor = UIColor.black
        let emitterCell = CAEmitterCell()
        emitterCell.name = "fire"
        emitterCell.emissionLongitude  = CGFloat.pi// emissionLongitude:x-y 平面的 发 射方向
        emitterCell.velocity            = -10// 粒子速度 负数表明向上燃烧
        emitterCell.velocityRange        = 50// 粒子速度范围
        emitterCell.emissionRange        = 1.1//周围发射角度
        emitterCell.yAcceleration        = -200// 粒子y方向的加速度分量
        emitterCell.scaleSpeed            = 0.2// 缩放比例 超大火苗
        emitterCell.color = UIColor(red: 0.7 ,green: 0.4 ,blue:0.2 ,alpha:0.1).cgColor
        emitterCell.contents = UIImage(named: "fire.png")!.cgImage

        let emitterLayer = CAEmitterLayer()
        emitterLayer.position = self.view.center// 粒子发射位置
        emitterLayer.emitterSize = CGSize(width: 50, height: 10)// 控制火苗大小
        emitterLayer.renderMode = kCAEmitterLayerAdditive
        emitterLayer.emitterMode = kCAEmitterLayerOutline// 控制发射源模式 即形状
        emitterLayer.emitterShape = kCAEmitterLayerLine
        emitterLayer.emitterCells = [emitterCell]
        self.view.layer.addSublayer(emitterLayer)
        emitterLayer.setValue(500, forKeyPath: "emitterCells.fire.birthRate")
        emitterLayer.setValue(1, forKeyPath: "emitterCells.fire.lifetime")
    }
}
效果图.gif

霓虹效果

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        self.view.backgroundColor = UIColor.black
        
        let emitterCell = CAEmitterCell()
        
        emitterCell.name = "nenolight"
        emitterCell.emissionLongitude  = CGFloat.pi * 2// emissionLongitude:x-y 平面的 发 射方向
        emitterCell.velocity = 50// 粒子速度
        emitterCell.velocityRange = 50// 粒子速度范围
        emitterCell.scaleSpeed = -0.2// 缩放比例 超大火苗
        emitterCell.scale = 0.1
        emitterCell.greenSpeed = -0.1
        emitterCell.redSpeed = -0.2
        emitterCell.blueSpeed = 0.1
        emitterCell.alphaSpeed = -0.2
        emitterCell.birthRate = 100
        emitterCell.lifetime = 4
        emitterCell.color = UIColor.white.cgColor
        emitterCell.contents = UIImage(named: "neonlight.png")!.cgImage
        
        let emitterLayer = CAEmitterLayer()

        emitterLayer.position = self.view.center// 粒子发射位置
        emitterLayer.emitterSize = CGSize(width: 2, height: 2)// 控制粒子大小
        emitterLayer.renderMode = kCAEmitterLayerBackToFront
        emitterLayer.emitterMode = kCAEmitterLayerOutline// 控制发射源模式 即形状
        emitterLayer.emitterShape = kCAEmitterLayerCircle
        
        emitterLayer.emitterCells = [emitterCell]

        self.view.layer.addSublayer(emitterLayer)

    }

}
效果图.gif

参考文章

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