手势识别在移动端( iOS) 中非常重要,极大地提高了移动设备的使用便捷性。
iOS 系统在 3.2 以后,他提供了一些常用的手势(UIGestureRecognizer 的子类),开发者可以直接使用他们进行手势操作。
另外,可以通过继承 UIGestureRecognizer 类,实现自定义手势(手势识别器类)。
PS:自定义手势时,需要
#import
,一般需实现如下方法:
- (void)reset;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
//以上方法在分类 UIGestureRecognizer (UIGestureRecognizerProtected) 中声明,更多方法声明请自行查看
在六种手势识别中,只有一种手势是离散型手势,它就是 UITapGestureRecognizer。
离散型手势的特点就是:一旦识别就无法取消,而且只会调用一次手势操作事件(初始化手势时指定的回调方法)。
换句话说其他五种手势是连续型手势,而连续型手势的特点就是:会多次调用手势操作事件,而且在连续手势识别后可以取消手势。从下图可以看出两者调用操作事件的次数是不同的:
手势状态枚举如下:
typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
UIGestureRecognizerStatePossible, // 尚未识别是何种手势操作(但可能已经触发了触摸事件),默认状态
UIGestureRecognizerStateBegan, // 手势已经开始,此时已经被识别,但是这个过程中可能发生变化,手势操作尚未完成
UIGestureRecognizerStateChanged, // 手势状态发生转变
UIGestureRecognizerStateEnded, // 手势识别操作完成(此时已经松开手指)
UIGestureRecognizerStateCancelled, // 手势被取消,恢复到默认状态
UIGestureRecognizerStateFailed, // 手势识别失败,恢复到默认状态
UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手势识别完成,同UIGestureRecognizerStateEnded
};
对于离散型手势 UITapGestureRecgnizer 要么被识别,要么失败,点按(假设点按次数设置为1,并且没有添加长按手势)下去一次不松开则此时什么也不会发生,松开手指立即识别并调用操作事件,并且状态为3(已完成)。
但是连续型手势要复杂一些,就拿旋转手势来说,如果两个手指点下去不做任何操作,此时并不能识别手势(因为我们还没旋转)但是其实已经触发了触摸开始事件,此时处于状态0;如果此时旋转会被识别,也就会调用对应的操作事件,同时状态变成1(手势开始),但是状态1只有一瞬间;紧接着状态变为2(因为我们的旋转需要持续一会),并且重复调用操作事件(如果在事件中打印状态会重复打印2);松开手指,此时状态变为3,并调用1次操作事件。
使用手势很简单,分为三步:
PS:一个手势只能对应一个 View,但是一个 View 可以有多个手势。建议在真机上测试这些手势,模拟器操作不太方便,可能导致认为手势失效的情况。(模拟器测试捏合和旋转手势时,按住 option 键,再用触摸板或鼠标操作)
功能描述:
附加到两个图片视图 UIImageView 的有『拖动』、『捏合』、『旋转』、『点按』;
而『轻扫』和『自定义手势 KMGestureRecognizer』附加在根视图 UIView 中。
拖动:进行当前图片视图位置移动
捏合:进行当前图片视图缩放
旋转:进行当前图片视图角度旋转
点按:双击恢复当前图片视图的缩放、角度旋转、不透明度
长按:设置当前图片视图的不透明度为0.7
轻扫:左右轻扫设置两个图片视图为居中,同时以垂直居中的特定偏移量定位
自定义手势:挠痒功能,左右扫动共3次或以上,设置两个图片视图为居中,同时以水平居中的特定偏移量定位
效果如下:
KMGestureRecognizer.h
#import <UIKit/UIKit.h>
typedef NS_ENUM(NSUInteger, Direction) {
DirectionUnknown,
DirectionLeft,
DirectionRight
};
@interface KMGestureRecognizer : UIGestureRecognizer
@property (assign, nonatomic) NSUInteger tickleCount; //挠痒次数
@property (assign, nonatomic) CGPoint currentTickleStart; //当前挠痒开始坐标位置
@property (assign, nonatomic) Direction lastDirection; //最后一次挠痒方向
@end
KMGestureRecognizer.m
#import "KMGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
@implementation KMGestureRecognizer
#define kMinTickleSpacing 20.0
#define kMaxTickleCount 3
- (void)reset {
_tickleCount = 0;
_currentTickleStart = CGPointZero;
_lastDirection = DirectionUnknown;
if (self.state == UIGestureRecognizerStatePossible) {
self.state = UIGestureRecognizerStateFailed;
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
_currentTickleStart = [touch locationInView:self.view]; //设置当前挠痒开始坐标位置
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
//『当前挠痒开始坐标位置』和『移动后坐标位置』进行 X 轴值比较,得到是向左还是向右移动
UITouch *touch = [touches anyObject];
CGPoint tickleEnd = [touch locationInView:self.view];
CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;
Direction currentDirection = tickleSpacing < 0 ? DirectionLeft : DirectionRight;
//移动的 X 轴间距值是否符合要求,足够大
if (ABS(tickleSpacing) >= kMinTickleSpacing) {
//判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法
if (_lastDirection == DirectionUnknown ||
(_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||
(_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {
_tickleCount++;
_currentTickleStart = tickleEnd;
_lastDirection = currentDirection;
if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {
self.state = UIGestureRecognizerStateEnded;
//NSLog(@"自定义手势成功,将执行回调方法");
}
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[self reset];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[self reset];
}
@end
ViewController.h
#import <UIKit/UIKit.h>
#import "KMGestureRecognizer.h"
@interface ViewController : UIViewController
@property (strong, nonatomic) UIImageView *imgV;
@property (strong, nonatomic) UIImageView *imgV2;
@property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;
@end
ViewController.m
#import "ViewController.h"
@interface ViewController ()
- (void)handlePan:(UIPanGestureRecognizer *)recognizer;
- (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;
- (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;
- (void)handleTap:(UITapGestureRecognizer *)recognizer;
- (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;
- (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer;
- (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;
- (void)bindPan:(UIImageView *)imgVCustom;
- (void)bindPinch:(UIImageView *)imgVCustom;
- (void)bindRotation:(UIImageView *)imgVCustom;
- (void)bindTap:(UIImageView *)imgVCustom;
- (void)bindLongPress:(UIImageView *)imgVCustom;
- (void)bindSwipe;
- (void)bingCustomGestureRecognizer;
- (void)layoutUI;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self layoutUI];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - 处理手势操作
/**
* 处理拖动手势
*
* @param recognizer 拖动手势识别器对象实例
*/
- (void)handlePan:(UIPanGestureRecognizer *)recognizer {
//视图前置操作
[recognizer.view.superview bringSubviewToFront:recognizer.view];
CGPoint center = recognizer.view.center;
CGFloat cornerRadius = recognizer.view.frame.size.width / 2;
CGPoint translation = [recognizer translationInView:self.view];
//NSLog(@"%@", NSStringFromCGPoint(translation));
recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);
[recognizer setTranslation:CGPointZero inView:self.view];
if (recognizer.state == UIGestureRecognizerStateEnded) {
//计算速度向量的长度,当他小于200时,滑行会很短
CGPoint velocity = [recognizer velocityInView:self.view];
CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
CGFloat slideMult = magnitude / 200;
//NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866
//基于速度和速度因素计算一个终点
float slideFactor = 0.1 * slideMult;
CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor),
center.y + (velocity.y * slideFactor));
//限制最小[cornerRadius]和最大边界值[self.view.bounds.size.width - cornerRadius],以免拖动出屏幕界限
finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius),
self.view.bounds.size.width - cornerRadius);
finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius),
self.view.bounds.size.height - cornerRadius);
//使用 UIView 动画使 view 滑行到终点
[UIView animateWithDuration:slideFactor*2
delay:0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
recognizer.view.center = finalPoint;
}
completion:nil];
}
}
/**
* 处理捏合手势
*
* @param recognizer 捏合手势识别器对象实例
*/
- (void)handlePinch:(UIPinchGestureRecognizer *)recognizer {
CGFloat scale = recognizer.scale;
recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已缩放大小基础下进行累加变化;区别于:使用 CGAffineTransformMakeScale 方法就是在原大小基础下进行变化
recognizer.scale = 1.0;
}
/**
* 处理旋转手势
*
* @param recognizer 旋转手势识别器对象实例
*/
- (void)handleRotation:(UIRotationGestureRecognizer *)recognizer {
recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
recognizer.rotation = 0.0;
}
/**
* 处理点按手势
*
* @param recognizer 点按手势识别器对象实例
*/
- (void)handleTap:(UITapGestureRecognizer *)recognizer {
UIView *view = recognizer.view;
view.transform = CGAffineTransformMakeScale(1.0, 1.0);
view.transform = CGAffineTransformMakeRotation(0.0);
view.alpha = 1.0;
}
/**
* 处理长按手势
*
* @param recognizer 点按手势识别器对象实例
*/
- (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {
//长按的时候,设置不透明度为0.7
recognizer.view.alpha = 0.7;
}
/**
* 处理轻扫手势
*
* @param recognizer 轻扫手势识别器对象实例
*/
- (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {
//代码块方式封装操作方法
void (^positionOperation)() = ^() {
CGPoint newPoint = recognizer.view.center;
newPoint.y -= 20.0;
_imgV.center = newPoint;
newPoint.y += 40.0;
_imgV2.center = newPoint;
};
//根据轻扫方向,进行不同控制
switch (recognizer.direction) {
case UISwipeGestureRecognizerDirectionRight: {
positionOperation();
break;
}
case UISwipeGestureRecognizerDirectionLeft: {
positionOperation();
break;
}
case UISwipeGestureRecognizerDirectionUp: {
break;
}
case UISwipeGestureRecognizerDirectionDown: {
break;
}
}
}
/**
* 处理自定义手势
*
* @param recognizer 自定义手势识别器对象实例
*/
- (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {
//代码块方式封装操作方法
void (^positionOperation)() = ^() {
CGPoint newPoint = recognizer.view.center;
newPoint.x -= 20.0;
_imgV.center = newPoint;
newPoint.x += 40.0;
_imgV2.center = newPoint;
};
positionOperation();
}
#pragma mark - 绑定手势操作
/**
* 绑定拖动手势
*
* @param imgVCustom 绑定到图片视图对象实例
*/
- (void)bindPan:(UIImageView *)imgVCustom {
UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(handlePan:)];
[imgVCustom addGestureRecognizer:recognizer];
}
/**
* 绑定捏合手势
*
* @param imgVCustom 绑定到图片视图对象实例
*/
- (void)bindPinch:(UIImageView *)imgVCustom {
UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
action:@selector(handlePinch:)];
[imgVCustom addGestureRecognizer:recognizer];
//[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];
}
/**
* 绑定旋转手势
*
* @param imgVCustom 绑定到图片视图对象实例
*/
- (void)bindRotation:(UIImageView *)imgVCustom {
UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self
action:@selector(handleRotation:)];
[imgVCustom addGestureRecognizer:recognizer];
}
/**
* 绑定点按手势
*
* @param imgVCustom 绑定到图片视图对象实例
*/
- (void)bindTap:(UIImageView *)imgVCustom {
UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(handleTap:)];
//使用一根手指双击时,才触发点按手势识别器
recognizer.numberOfTapsRequired = 2;
recognizer.numberOfTouchesRequired = 1;
[imgVCustom addGestureRecognizer:recognizer];
}
/**
* 绑定长按手势
*
* @param imgVCustom 绑定到图片视图对象实例
*/
- (void)bindLongPress:(UIImageView *)imgVCustom {
UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
recognizer.minimumPressDuration = 0.5; //设置最小长按时间;默认为0.5秒
[imgVCustom addGestureRecognizer:recognizer];
}
/**
* 绑定轻扫手势;支持四个方向的轻扫,但是不同的方向要分别定义轻扫手势
*/
- (void)bindSwipe {
//向右轻扫手势
UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
action:@selector(handleSwipe:)];
recognizer.direction = UISwipeGestureRecognizerDirectionRight; //设置轻扫方向;默认是 UISwipeGestureRecognizerDirectionRight,即向右轻扫
[self.view addGestureRecognizer:recognizer];
[recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //设置以自定义挠痒手势优先识别
//向左轻扫手势
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
action:@selector(handleSwipe:)];
recognizer.direction = UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:recognizer];
[recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //设置以自定义挠痒手势优先识别
}
/**
* 绑定自定义挠痒手势;判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法
*/
- (void)bingCustomGestureRecognizer {
//当 recognizer.state 为 UIGestureRecognizerStateEnded 时,才执行回调方法 handleCustomGestureRecognizer:
//_customGestureRecognizer = [KMGestureRecognizer new];
_customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self
action:@selector(handleCustomGestureRecognizer:)];
[self.view addGestureRecognizer:_customGestureRecognizer];
}
- (void)layoutUI {
//图片视图 _imgV
UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];
CGFloat cornerRadius = img.size.width;
_imgV = [[UIImageView alloc] initWithImage:img];
_imgV.frame = CGRectMake(20.0, 20.0,
cornerRadius * 2, cornerRadius * 2);
_imgV.userInteractionEnabled = YES;
_imgV.layer.masksToBounds = YES;
_imgV.layer.cornerRadius = cornerRadius;
_imgV.layer.borderWidth = 2.0;
_imgV.layer.borderColor = [UIColor grayColor].CGColor;
[self.view addSubview:_imgV];
//图片视图 _imgV2
img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];
cornerRadius = img.size.width;
_imgV2 = [[UIImageView alloc] initWithImage:img];
_imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,
cornerRadius * 2, cornerRadius * 2);
_imgV2.userInteractionEnabled = YES;
_imgV2.layer.masksToBounds = YES;
_imgV2.layer.cornerRadius = cornerRadius;
_imgV2.layer.borderWidth = 2.0;
_imgV2.layer.borderColor = [UIColor orangeColor].CGColor;
[self.view addSubview:_imgV2];
_imgV.userInteractionEnabled = YES;
_imgV2.userInteractionEnabled = YES;
[self bindPan:_imgV];
[self bindPinch:_imgV];
[self bindRotation:_imgV];
[self bindTap:_imgV];
[self bindLongPress:_imgV];
[self bindPan:_imgV2];
[self bindPinch:_imgV2];
[self bindRotation:_imgV2];
[self bindTap:_imgV2];
[self bindLongPress:_imgV2];
//为了处理手势识别优先级的问题,这里需先绑定自定义挠痒手势
[self bingCustomGestureRecognizer];
[self bindSwipe];
}
@end