NxOgre

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NxOgre        
  •   Backlinks...
  •     BloodyMess
  •     BloodyMess tpl
  •     BloodyMess Tutorial 2
  •     Detritus tpl
  •     Flour
  •     NxOgre tpl
  •     OgreArticles
  •     OgreDiscovery
  •     PhysX Candy Wrapper
  •     User talk:Devildeath
  •  
  • NOTE: All links to nxogre.org are dead, Betajaen decided to take the website down. This page is current as of 1/19/11.

    NxOgre_第1张图片
    is a physics connector library between the NVIDIA PhysX physics library. With a help of some short, fast, and neat code you can have a commercial-grade physics system powering your application within a matter of minutes.
    This NxOgre wiki portal page is dedicated to integrating NxOgre with Ogre only, for using NxOgre with other RenderingSystems you should visit the  NxOgre.org  wiki.

    Tutorials
    Recommending reading on Classical Physics
    Although it isn't essential to know all of physics to use PhysX and NxOgre, it is strongly recommended that you familiarise yourself with many of the  basic terms, make sure you know the differences between  real-life terms and more accurate physics ones and familiar with the  math and units.

    Either of these two on-line books are more than acceptable reading.
    • Newtonian Physics by Benjamin Crowell.
    • Classical Mechanics by Richard Fitzpatrick.
    Betajaen's Ramblings
    • NxOgre Github page
    • NxOgre 1.6+ Tutorials on Github

    Spacegaier Tutorials BLOODY MESS (DEPRECATED) 
    1. Setting up BloodyMess
    2. First steps
    3. Visual Debugger
    4. Volumes / Triggers
    5. Kinematics
    6. Raycasting?
    7. Resources and Meshes
    8. Terrain / Heightfields?
    9. Joints
    10. Cloth?
    Real-life Applications and samples
    • Handy Snippets of CodeBLOODY MESS (DEPRECATED) 
    • FeaturesDETRITUS - All the freaky stuff it can do...
    • Tools - The tiny little helpers that improve a programmer's life
    • Showcase? - Platform for all the great projects done with NxOgre
    Eh?
    NxOgre is a  physics wrapper for  PhysX. It is open-source and released under the LGPL licence. It was created and maintained by  Betajaen. Although its not tied to Ogre3D, it possibly is the most popular physics solution for this library. 

    The current version of NxOgre,  buggyswires, integrates most major PhysX 2.X functionality. It's main feature over the previous version, Detritus, is a new character controller. You might also run across Bloody Mess and Bleeding which are older deprecated branches. 

    Please note, with the completion of buggyswires, betajaen is currently on indefinite hiatus from NxOgre although bugfixes are still planned. If you wish to pitch in with the project or add new features visit the NxOgre forum or contact betajaen directly. 

    NxOgre despite its name will work with any renderer in  3D, 2D or even  none at all. However to work with Ogre you can use the Critter Interface. Other useful tools include  Cake a demo application framework in various forms, and a multi-purpose command-line/GUI application called  Flour. NxOgre is designed for PhysX 2.X series and is untested with 3.0 and newer versions of the API. Link at your own risk. 
    Status Quo
    The most recent version of NxOgre can be downloaded by visiting NxOgre's Github page, selecting the appropriate branch, and clicking the handy download button. Buggyswires (1.7+) is the current recommended version. Much of the tutorials and documention on here and elsewhere reference  Detritus (1.6+), BloodyMess (1.5.5+), and  Bleeding (1.0.22+) which are now unsupported. Detritus is mostly identical to buggyswires with the exception of the character controller. PreDetritus versions contain deprecated incompatible APIs. Some of this pre-Detritus literature can be adapted to current versions with sufficient care and knowledge. 
    • Latest Detritus Archive on Github
    • Github repository for buggyswires
    • BloodyMess release (DEPRECATED)
    • Bleeding release (DEPRECATED)
    • Latest Flour release
    I'm stuck!
    Join us in the  NxOgre forum , we won't bite - much

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