RenderTransform - 呈现位置的转换(System.Windows.Media.Transform类型)
TranslateTransform - 平移转换
RotateTransform - 旋转转换(顺时针)
ScaleTransform - 缩放转换
SkewTransform - 扭曲转换
MatrixTransform - 仿射矩阵变换
TransformGroup - 多个 Transform 组成的复合转换
RenderTransformOrigin - 位置转换的中心点
Clip - 容器的剪辑区域(System.Windows.Media.Geometry类型)
IsHitTestVisible - 命中测试是否可见
Opacity - 不透明度。0 - 1之间
OpacityMask - 不透明蒙版(遮罩)(System.Windows.Media.Brush类型)
UseLayoutRounding - 是否使用完整像素布局
Cursor - 鼠标移动到 FrameworkElement 上面时,鼠标指针的样式
Margin - 容器边缘与边缘之外的空白距离(像素值:上下左右;左右,上下;左,上,右,下)
Tag - 保存一些额外的信息(System.Object类型)
在线DEMO
http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html
示例
1、Transform.xaml
<
UserControl
x:Class
="Silverlight20.Other.Transform"
xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
>
<
StackPanel
HorizontalAlignment
="Left"
>

<!--
RenderTransform - 呈现位置的转换(System.Windows.Media.Transform类型)
RenderTransformOrigin - 位置转换的中心点
-->

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
>
<
Rectangle.RenderTransform
>

<!--
TranslateTransform - 平移转换
-->
<!--
X - 水平方向上移动的距离。默认值 0
Y - 垂直方向上移动的距离。默认值 0
-->
<
TranslateTransform
X
="100"
Y
="10"
/>

</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
>
<
Rectangle.RenderTransform
>

<!--
RotateTransform - 旋转转换(顺时针)
-->
<!--
Angle - 旋转角度。默认值 0
CenterX - 旋转中心点的 X 轴坐标。默认值 0
CenterY - 旋转中心点的 Y 轴坐标。默认值 0
-->
<
RotateTransform
Angle
="15"
CenterX
="100"
CenterY
="50"
/>

</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<!--
RenderTransformOrigin - 位置转换的中心点
-->
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
RenderTransformOrigin
="0.5,0.5"
>
<
Rectangle.RenderTransform
>
<
RotateTransform
Angle
="15"
/>
</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
>
<
Rectangle.RenderTransform
>

<!--
ScaleTransform - 缩放转换
-->
<!--
ScaleX - X 轴方向上缩放的倍数。默认值 1
ScaleY - Y 轴方向上缩放的倍数。默认值 1
CenterX - 缩放中心点的 X 轴坐标。默认值 0
CenterY - 缩放中心点的 Y 轴坐标。默认值 0
-->
<
ScaleTransform
ScaleX
="1.1"
ScaleY
="1.3"
CenterX
="100"
CenterY
="50"
/>

</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
>
<
Rectangle.RenderTransform
>

<!--
SkewTransform - 扭曲转换(典型应用:在 二维 对象中模拟 三维 深度)
-->
<!--
CenterX - 扭曲中心点的 X 轴坐标。默认值 0
CenterY - 扭曲中心点的 Y 轴坐标。默认值 0
AngleX - X 轴扭曲角度,Y 轴绕原点旋转(逆时针)。CenterX 对此值所产生的呈现结果没有影响。默认值 0
AngleY - Y 轴扭曲角度,X 轴绕原点旋转(顺时针)。CenterY 对此值所产生的呈现结果没有影响。默认值 0
-->
<
SkewTransform
AngleX
="30"
AngleY
="5"
CenterX
="0"
CenterY
="0"
/>

</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
>
<
Rectangle.RenderTransform
>

<!--
TransformGroup - 多个 Transform 组成的复合转换
-->
<
TransformGroup
>
<
TranslateTransform
X
="100"
Y
="10"
/>
<
RotateTransform
Angle
="15"
CenterX
="100"
CenterY
="50"
/>
</
TransformGroup
>

</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>


<!--
MatrixTransform - 仿射矩阵变换
-->
<!--
|X| |M11(默认值 1) M21(默认值 0) 0|
|Y| = |x y 1| * |M12(默认值 0) M22(默认值 1) 0|
|1| |OffsetX(默认值 0) OffsetY(默认值 0) 1|

X = x * M11 + y * M12 + OffsetX
Y = x * M21 + y * M22 + OffsetY
-->
<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
>
<
Rectangle.RenderTransform
>
<
MatrixTransform
>
<
MatrixTransform.Matrix
>

<!--
仿射矩阵中的 平移转换
-->
<!--
OffsetX - 水平位移
OffsetY - 垂直位移
-->
<
Matrix
OffsetX
="100"
OffsetY
="10"
/>

</
MatrixTransform.Matrix
>
</
MatrixTransform
>
</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
RenderTransformOrigin
="0.5,0.5"
>
<
Rectangle.RenderTransform
>
<
MatrixTransform
>
<
MatrixTransform.Matrix
>

<!--
仿射矩阵中的 缩放转换
-->
<!--
M11 - 水平放大倍数
M22 - 垂直放大倍数
-->
<
Matrix
M11
="1.1"
M22
="1.3"
/>

</
MatrixTransform.Matrix
>
</
MatrixTransform
>
</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
>
<
Rectangle.RenderTransform
>
<
MatrixTransform
>
<
MatrixTransform.Matrix
>

<!--
仿射矩阵中的 扭曲转换
-->
<!--
M21 - X 轴扭曲角度,Y 轴绕原点旋转(逆时针)。tanθ(本例中θ等于30度)
M12 - Y 轴扭曲角度,X 轴绕原点旋转(顺时针)。tanθ(本例中θ等于5度)
-->
<
Matrix
M21
="0.577350269189626"
M12
="0.087488663525924"
/>

</
MatrixTransform.Matrix
>
</
MatrixTransform
>
</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
StrokeDashArray
="3,1"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
Opacity
="0.3"
RenderTransformOrigin
="0.5,0.5"
>
<
Rectangle.RenderTransform
>
<
MatrixTransform
>
<
MatrixTransform.Matrix
>

<!--
仿射矩阵中的 旋转转换
-->
<!--
|cosθ sinθ 0|
|-sinθ cosθ 0|
|0 0 1|
注:本例中的θ角等于15度
-->
<
Matrix
M11
="0.965925826289068"
M12
="0.258819045102521"
M21
="-0.258819045102521"
M22
="0.965925826289068"
/>

</
MatrixTransform.Matrix
>
</
MatrixTransform
>
</
Rectangle.RenderTransform
>
</
Rectangle
>
</
Grid
>
</
StackPanel
>
</
UserControl
>
2、UIElement.xaml
<
UserControl
x:Class
="Silverlight20.Other.UIElement"
xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
>
<
StackPanel
HorizontalAlignment
="Left"
>

<
Grid
Margin
="20"
>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Green"
Stroke
="Blue"
StrokeThickness
="3"
/>
<
Rectangle
Width
="200"
Height
="100"
Fill
="Yellow"
Stroke
="Red"
StrokeThickness
="3"
>

<!--
Clip - 容器的剪辑区域(System.Windows.Media.Geometry类型)
-->
<
Rectangle.Clip
>
<
EllipseGeometry
Center
="200,100"
RadiusX
="100"
RadiusY
="50"
/>
</
Rectangle.Clip
>
</
Rectangle
>
</
Grid
>

<
Grid
Margin
="20"
>

<!--
IsHitTestVisible - 命中测试是否可见。如果设置为False,则无法响应Click事件
-->
<
Button
x:Name
="btnTest"
Width
="200"
Content
="关闭了HitTest的按钮"
Click
="btnTest_Click"
IsHitTestVisible
="False"
/>
</
Grid
>


<
Grid
Margin
="20"
>
<!--
Opacity - 不透明度。0 - 1之间
-->
<
Image
Source
="/Silverlight20;component/Images/Logo.jpg"
Height
="100"
Opacity
="0.3"
/>
</
Grid
>

<
Grid
Margin
="20"
>
<
Image
Source
="/Silverlight20;component/Images/Logo.jpg"
Height
="100"
>

<!--
OpacityMask - 不透明蒙版(遮罩)(System.Windows.Media.Brush类型)
-->
<
Image.OpacityMask
>
<
RadialGradientBrush
Center
="0.5,0.5"
>
<
GradientStop
Color
="#FF000000"
Offset
="0"
/>
<
GradientStop
Color
="#44000000"
Offset
="0.8"
/>
<
GradientStop
Color
="#00000000"
Offset
="1"
/>
</
RadialGradientBrush
>
</
Image.OpacityMask
>
</
Image
>
</
Grid
>

<
Grid
Margin
="20"
>
<
StackPanel
>
<!--
UseLayoutRounding - 是否使用完整像素布局。默认值为 true
举例:如果设置了Margin="1.6"(非完整像素)
那么UseLayoutRounding="true"时,则容器的外边距不相等;UseLayoutRounding="false"时,则容器的外边距相等
-->
<
Grid
Width
="20"
Height
="20"
Margin
="5"
UseLayoutRounding
="True"
>
<
Border
BorderBrush
="#FF884909"
Background
="#FFFBECA3"
BorderThickness
="1"
></
Border
>
<
Border
BorderBrush
="#FF884909"
Background
="#FFFBECA3"
BorderThickness
="1"
Margin
="1.6"
></
Border
>
</
Grid
>

<
Grid
Width
="20"
Height
="20"
Margin
="5"
UseLayoutRounding
="False"
>
<
Border
BorderBrush
="#FF884909"
Background
="#FFFBECA3"
BorderThickness
="1"
></
Border
>
<
Border
BorderBrush
="#FF884909"
Background
="#FFFBECA3"
BorderThickness
="1"
Margin
="1.6"
></
Border
>
</
Grid
>
</
StackPanel
>
</
Grid
>
</
StackPanel
>
</
UserControl
>
3、FrameworkElement.xaml
<
UserControl
x:Class
="Silverlight20.Other.FrameworkElement"
xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
>
<
StackPanel
HorizontalAlignment
="Left"
>

<!--
Cursor - 鼠标移动到 FrameworkElement 上面时,鼠标指针的样式
Arrow - 箭头
Hand - 手形
Wait - 沙漏
IBeam - “I”字形
Stylus - 点
Eraser - 橡皮
None - 无
Margin - 容器边缘与边缘之外的空白距离(像素值:上下左右;左右,上下;左,上,右,下)
Tag - 保存一些额外的信息(System.Object类型)
-->
<
Rectangle
Width
="200"
Height
="100"
Fill
="Red"
Cursor
="IBeam"
Margin
="5"
Tag
="1234"
/>

</
StackPanel
>
</
UserControl
>