1、Dom元素:
2、import引入:
3、data(定义map):
4、methods(定位模型位置,创建自定义图层,加载模型,设置场景,设置镜头,设置光照,地图重新渲染将自定义层的模型加载到地图上):
methods: {
//加载gltf模型
initGLTF() {
var mapSecond = this.map
// 用于确保模型在地图上正确地理参照的参数
var modelOrigin = [148.9818395, -35.3985293]
var modelAltitude = 0
var modelRotate = [Math.PI / 2, 0, 0]
var modelAsMercatorCoordinate = mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude)
// 将三维模型定位、旋转和缩放到地图上的变换参数
var modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
rotateX: modelRotate[0],
rotateY: modelRotate[1],
rotateZ: modelRotate[2],
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
* 坐标转换,转为WebMercator
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits(),
}
// 为三维模型配置自定义层
var customLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
onAdd: function (map, gl) {
this.camera = new THREE.Camera()
this.scene = new THREE.Scene()
// 创建光源
//环境光,无光照角度变化效果
var ambient = new THREE.AmbientLight(0xffffff)
this.scene.add(ambient)
//平行光,比如太阳光
// var directionalLight = new THREE.DirectionalLight(0xffffff)
// directionalLight.position.set(0, -70, 100).normalize()
// this.scene.add(directionalLight)
// var directionalLight2 = new THREE.DirectionalLight(0xffffff)
// directionalLight2.position.set(0, 70, 100).normalize()
// this.scene.add(directionalLight2)
// use the three.js GLTF loader to add the 3D model to the three.js scene
var loader = new GLTFLoader()
loader.load(
'http://219.146.77.222:18024/gis/Map/truck.gltf',
function (gltf) {
this.scene.add(gltf.scene)
}.bind(this)
)
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true,
})
this.renderer.autoClear = false
},
render: function (gl, matrix) {
var rotationX = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(1, 0, 0), modelTransform.rotateX)
var rotationY = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 1, 0), modelTransform.rotateY)
var rotationZ = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 0, 1), modelTransform.rotateZ)
var m = new THREE.Matrix4().fromArray(matrix)
var l = new THREE.Matrix4()
.makeTranslation(modelTransform.translateX, modelTransform.translateY, modelTransform.translateZ)
.scale(new THREE.Vector3(modelTransform.scale, -modelTransform.scale, modelTransform.scale))
.multiply(rotationX)
.multiply(rotationY)
.multiply(rotationZ)
this.camera.projectionMatrix = m.multiply(l)
this.renderer.state.reset()
this.renderer.render(this.scene, this.camera)
},
}
//地图重新渲染
mapSecond.on('style.load', () => {
mapSecond.addLayer(customLayer, 'waterway-label')
})
},
}
5、mounted(加载地图,执行initGLTF方法):
mounted() {
mapboxgl.accessToken ='输入自己的token'
this.map = new mapboxgl.Map({
container: 'map', // container id
style: 'mapbox://styles/mapbox/streets-v11', // stylesheet location
center: [148.9819, -35.39847], // starting position [lng, lat]
zoom: 18, // starting zoom
pitch: 60,
antialias: true, // create the gl context with MSAA antialiasing, so custom layers are antialiased
})
this.initGLTF()
}
6、style(定义地图样式):