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I have worked with Flash and been part of the Flash community for about 12 or 13 years (over 10 of those with Macromedia and Adobe). Over that time there have been a lot of ups and down, but I think that the past couple of days have been some of the most difficult of my career. I wanted to make a post which will hopefully clarify some of the news from the past couple of days, and provide some more context around what is going on.
我使用flash工作并且成为FLASH社区的一员约有12或13年了(其中超过10年在Macromedia和Adobe) ,在那段时间里也有许多起落,但我想过去的一两天来是我职业生涯最难困难的日子。我想写这文章来是希望可以使过去这几天的一些新闻以及提供更多背景来解释清楚到底发生了什么事。
First, and foremost, a couple of days ago Adobe announced the following:
1、我们关注的FLASH平台在:
创建在Adobe AIR的移动应用。
在桌面浏览器上使用Flash Player展示的内容(尤其是游戏和视频)
2、我们在未来会增加资源(包括前和工程师)投入在HTML5的工具,解决方法 和浏览器上。
3、 我们在移动浏览器上的Flash Player开发将不再活跃。
It is this last point which received the most attention, caused the most confusion, and essentially overshadowed all of the other information. Given the very public recent history of the Flash Player on devices this was understandable. However, it is clear that we did not do a good job of communicating why we are are making this shift in strategy. I know how frustrating this has been for the Flash community, and for that I want to apologize. Our goal was to be very clear about WHAT we were doing, but in doing so, we didn’t pay enough attention to explaining WHY we were doing it.
最后一点是最多关注,引起疑惑,并且盖过了其他信息。 鉴于最近Flash Player在移动设备上的历史这是可以理解的。然而,我们显然没有在这种策略性的转变上做好沟通。我知道这将令Flash 社区多么的沮丧,我为此道歉。我们的目标很明确我们在做什么,但在做的过程中,我们没有公布更多来解释我们在正做这个。
So, please bear with me as this may up being a long post, but I want to talk about the why, as well as discuss what we see as the role of Flash on the web (especially in relation to HTML5).
所以,请容忍我写这篇很长的文章,但我谈谈为什么,以及讨论我们所看到的Flash在网络上的作用(尤其是与HTML5有关的)
First, I want to make it very clear that we are continuing to work on Adobe AIR for mobile applications, and have seen an increasing number of successful applications created with Adobe AIR. What we are halting is further development on the Flash Player plugin for mobile browsers. We will continue to provide critical bug fixes and security updates for existing device configuration, as well as continue to distribute the current player. At the same time, we are further increasing our investment (both in resources and engineers) in HTML5. I am not going to go into too much detail on this today, but, in general, we are shifting some resources from the Flash Platform and towards HTML5.
首先,我我必须明确我们正在为移动应用上Adobe AIR在继续地工作着,并且将会看到越来越多创建于adobe air的移动应用出现。我们将不再完善Flash Player插件在移动浏览器上的开发工作。我们将会继续提供紧急BUG修复和安全更新给当前在设备中的FLASH PLAYER部署,也继续为当前的工作者分配任务。与此同时,我们将来将会增加我们的预算(包括资源和工程师)在HTML5。我不会在接下来谈更多的细节,但,我们正在改变FLASH 平台的资源到HTML5
The decision to stop development of the Flash Player plugin for mobile browsers was part of a larger strategic shift at Adobe, one which includes a greater shift in focus toward HTML5, as well as the Adobe Creative Cloudand the services that it provides. I am not going to go into detail on that today (I’ll save that for another post), but you can get in-depth information on Adobe’s strategy as a company by watching the Financial Analyst meeting (summary, videos) from a couple of days ago (it is long, but worth it).
这意味着在ADOBE,停止开发移动浏览器上的FLASH插件是一个重大的策略转移,这包括转移注意力到HTML5上,也包括ADODB CREATE CLOUDAND服务的提供。我不会在今天探寻细节(我会另外写一篇文章。),但你可以观看几天前的FINANCIAL ANALYST MEETING,来获得更多信息。
Considering how politically charged the issue has been, the decision to stop development of the Flash Player for Mobile Browsers was not an easy decision. However, at the end of the day, there were a number of items that made it clear that putting resources towards its continued development would not be the best use of resources.
为什么adobe决定不再开发移动浏览器上的FLASH PLAYER?
考虑这个问题是充满色彩的,停止移动浏览器上的flash player开发也不是一个容易的决定。然而,今天过后,将会有更多项目表明,投入资源到此开发中(移动FLASH PLAYER)并不是最好的利用资源。
This one should be pretty apparent, but given the fragmentation of the mobile market, and the fact that one of the leading mobile platforms (Apple’s iOS) was not going to allow the Flash Player in the browser, the Flash Player was not on track to reach anywhere near the ubiquity of the Flash Player on desktops.
This effectively meant that if you wanted to use Flash to deliver a rich web experience in the browser on mobile devices you would have to provide both a Flash based, as well as HTML5 based solution. Given the strong support for HTML5 across modern mobile devices, it simply made more sense to create an HTML5 based solution. Now, there are some exceptions to this, especially around advanced video content, but it is very clear that HTML5 is the solution to turn to if you want to provide a richer browser based experience that works across browsers on mobile devices.
Just to be very clear on this. No matter what we did, the Flash Player was not going to be available on Apple’s iOS anytime in the foreseeable future.
FLASH PLAYER不会再在几乎相同的移动设备上实现,因为它合适在桌面。
这非常明显,在现有的少数的移动市场和苹果领导的移动平台将不再允许FLASH PLAYER在浏览器上,FLASH PLAER 将没有方法达到处桌面外,随时随地无处不在的移动设备上。
这意味着如果你想使用FLASH 在浏览器上提供丰富的web体验必须在移动设备上提供一个基础FLASH已经HTML基础解决方案。由于整个现代移动设备对HTML5的大力支持,使更多的HTML5基础解决方案更有意义。现在有一些关于HTML5的体验,尤其是在的视频上,但这已经非常明确HTML5是一个让你在丰富的浏览器基础体验中,能在普通浏览器和移动浏览器上同时工作的解决方案。
更清楚的是,无论我们做什么,FLASH PLAYER都将不可能在将来的苹果IOS设备上随时出现。
Related to the point above, HTML5 has very strong support on modern mobile devices and tablets. Indeed, on mobile devices, it has a level of ubiquity similar to what the Flash Player has on the desktop. While performance and implementations haven’t always been great or consistent across devices, they have continued to improve at a pretty dramatic rate (just look at the insane Canvas performance increases between iOS 4 and 5).
This new generation of smart phones and tablets (ushered in by the original Apple iPhone) are only a couple of years old. Because of this, the rendering engines deployed on these devices (most WebKit based) were all also relatively new and modern. The end result is that when developing for mobile devices and tablets today, you don’t have to deal with legacy browsers as you do on the desktop.
On mobile devices HTML5 provides a similar level of ubiquity that the Flash Player provides on the desktop. It is the best technology for creating and deploying rich content to the browser across mobile platforms.
Our goal has always been to obtain the same level of ubiquity for the Flash Player on mobile browsers, but, at the end of the day, it is something that did not, and was not going to happen.
移动浏览器上的HTML5普及
与上述的观点相关,HTML5在现代移动设备和平板上将会得到极大的支持。事实上,在移动设备,这
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越看越觉得没趣,不写了。
career n 职业;生涯, 履历