一、在编辑器上面添加一个组件。这个不用多说。
二、在脚本中利用AddComponent函数添加一个组件,例如:
using UnityEngine;
using System.Collections;
public class CharacterSpawner : MonoBehaviour {
public void Spawn(GameObject CharacterSlected){
if(CharacterSlected){
GameObject player = (GameObject)GameObject.Instantiate(CharacterSlected,this.transform.position,Quaternion.identity);
if(!player.GetComponent<PlayerManager>()){
player.AddComponent<PlayerManager>();
}
}
}
}
AddComponent的官方说明:
GameObject.AddComponent
Component AddComponent(string className);
Description
Adds a component class named className
to the game object.
Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class.
Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
public SphereCollider sc;
void Example() {
gameObject.AddComponent("FoobarScript");
sc = gameObject.AddComponent("SphereCollider") as SphereCollider;
}
}
Component AddComponent(Type componentType);
Description
Adds a component class of type componentType
to the game object. C# Users can use a generic version.
no example available in C#
Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.
三、利用RequireComponent添加一个组件。
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(PlayerCharacterController))]
[RequireComponent(typeof(PlayerCharacterUI))]
[RequireComponent(typeof(PlayerQuestManager))]
[RequireComponent(typeof(PlayerSave))]
public class PlayerManager : MonoBehaviour {
}
RequireComponent意思是表面这个类一定需要哪些组件,如果目前这些组件没有被加上,就自动加上。
代码是这么写的但是编译完后发现没增加组件,
为啥呢……
把拖到GameObject上的脚本删了然后在拖上就有了。
原来这个是只有第一次被拖上时候才会增加组件,相当于依赖关系,如果组件上没有就自动添加,如果有的话不会重复添加
官方解释:
RequireComponentNamespace: UnityEngine
Description
The RequireComponent attribute lets automatically add required component as a dependency.
When you add a script which uses RequireComponent, the required component will automatically be added to the game object. This is useful to avoid setup errors. For example a script might require that a rigid body is always added to the same game object. Using RequireComponent this will be done automatically, thus you can never get the setup wrong.
// Mark the PlayerScript as requiring a rigidbody in the game object.
@script RequireComponent(Rigidbody)
function FixedUpdate() {
rigidbody.AddForce(Vector3.up);
}
C# Example:
[RequireComponent (typeof (Rigidbody))]
public class PlayerScript : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddForce(Vector3.up);
}
}
第四种:
wheelCol.AddComponent(typeof(WheelCollider));//这个旧的,如下官方说明
新的通用方案是: