test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu() {
printf("===========================\n");
printf("====1.三子棋 0.退出游戏====\n");
printf("===========================\n");
}
void game()
{
//初始化棋盘
char ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
PlayMove(board,ROW,COL);
//判断输赢
ret = Iswin(board,ROW,COL);
if (ret != 'C') {
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = Iswin(board, ROW, COL);
if (ret != 'C') {
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '#') {
printf("玩家赢了\n");
}
else if (ret == '*') {
printf("电脑赢了\n");
}
else {
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
//是否玩游戏
srand((unsigned int)time(NULL));
int input = 0;
do {
menu();
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出了游戏\n");
break;
default:
printf("请输入正确选项\n");
break;
}
} while (input);
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
//初始化棋盘,每个位置上为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//显示棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
for (j = 0; j < col; j++) {
if (i < row - 1)
{
printf("--- ");
}
}
printf("\n");
}
}
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("请下棋:>\n");
while (1) {
printf("请输入坐标:");
scanf("%d %d", &x,&y);
//坐标范围合法的判断
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x-1][y-1] == ' ') {
board[x-1][y-1] = '#';
break;
}
else {
printf("坐标被占用,请选择其他位置\n");
}
}
else {
printf("坐标非法,请重新输入\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '*';
break;
}
}
}
//判断是否棋盘下满了,满了返回1,不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0;
}
}
}
return 1;
}
//判断是否构成赢得条件
char Iswin(char board[ROW][COL], int row, int col)
{
//判断行
int i = 0;
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
//判断列
int j = 0;
for (j = 0; j < col; j++) {
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') {
return board[1][j];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[1][1];
}
//没人赢判断平局
if (IsFull(board, row, col)){
return 'Q';
}
//游戏继续
return 'C';
}
game.h
#pragma once
#include
#include
#include
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//玩家赢--#
//电脑赢--*
//平局--Q
//继续--C
char Iswin(char board[ROW][COL], int row, int col);
1.游戏菜单
游戏菜单用menu函数打印,主体实现输入1是玩游戏,输入0是退出游戏,输入其他则循环判断是否玩游戏,并提示请输入正确选项。
2.游戏流程
1.玩家下棋
玩家通过输入坐标(x,y)来确定要下的位子,用二维数组来实现,数组下标为[x-1][y-1],用字符‘#’表示玩家棋子。
2.电脑下棋
电脑是通过返回随机整数的rand函数%3和%2分别取得x坐标和y坐标,用字符‘*’表示电脑棋子。
3.判断游戏的进程
1.继续
玩家或电脑未连成3个棋子(行或列或对角线成三个相同棋子)以及棋盘没满(平局)。用Iswin函数判断,如果没满就返回‘C'
2.玩家或电脑获胜
游戏结束。用IsWin函数判断,玩家赢返回‘#’,电脑赢返回‘*’。
3.平局
棋盘下满了,没有一方获胜,游戏结束。有IsFull函数判断,满了就返回1,反正返回0.再用IsWin函数,如果平局,返回‘Q’。