记录一下大一下写的数据结构大作业
#include
#include
#include
#define N 30
#define UP 72 //方向键:上
#define DOWN 80 //方向键:下
#define LEFT 75 //方向键:左
#define RIGHT 77 //方向键:右
int grade,n,m[N][N];
int next_head_x,next_head_y;
int cur_tail_x,cur_tail_y;
int TIME=301;
using namespace std;
void control(int d);
void createFood();
typedef struct SnakeNode
{
int x;
int y;
struct SnakeNode *pre;
struct SnakeNode *next;
}*snakeNode;
typedef struct FoodNode
{
int x;
int y;
}*foodNode;
snakeNode snake_head=new SnakeNode;
snakeNode snake_tail=new SnakeNode;
foodNode food=new FoodNode;
void HideCursor()//隐藏光标
{
CONSOLE_CURSOR_INFO curInfo; //定义光标信息的结构体变量
curInfo.dwSize=1; //如果没赋值的话,光标隐藏无效
curInfo.bVisible=FALSE; //将光标设置为不可见
HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE); //获取控制台句柄
SetConsoleCursorInfo(handle,&curInfo); //设置光标信息
}
void gotoxy(int x, int y)//光标跳转
{
COORD pos;
HANDLE hOutput;
pos.X=x;
pos.Y=y;
hOutput=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOutput,pos);
}
void printsnake()
{
system("color F3");
cout<<" "<x=15;
snake_head->y=15;
snake_head->pre=NULL;
snake_head->next=snake_tail;
snake_tail->pre=snake_head;
snake_tail->x=snake_head->x+1;
snake_tail->y=snake_head->y;
snake_tail->next=NULL;
}
void initMap()//初始化地图
{
system("color F3");
for(int i=0;iy*2,snake_head->x);
cout<<"●";
gotoxy(snake_tail->y*2,snake_tail->x);
cout<<"●";
gotoxy(N*2,0);
cout<<"当前得分:0";
}
void updateSnake(int next_head_x,int next_head_y)//更新蛇
{
snakeNode p=snake_tail;
while(p!=snake_head)
{
p->x=p->pre->x;
p->y=p->pre->y;
p=p->pre;
}
p->x=next_head_x;
p->y=next_head_y;
}
void crashTest(int head_x,int head_y)
{
snakeNode p=snake_head->next;
while (p!=NULL)
{
if(p->x==head_x&&p->y==head_y)
{
system("cls"); //清空屏幕
gotoxy(N,3);
printsnake();
gotoxy(N,21);
cout<<"GAME OVER......";
gotoxy(N,22);
cout<<"嘤嘤嘤~,咬到自己了";
gotoxy(N,20);
if(grade<10)
cout<<"切~你好菜哦,才吃了"<x][p->y]==1)
{
system("cls");
gotoxy(N,3);
printsnake();
gotoxy(N,20);
cout<<"GAME OVER......";
gotoxy(N,21);
cout<<"QAQ,撞到墙了好痛哦";
gotoxy(N,22);
if(grade<10)
cout<<"切~你好菜哦,才吃了"<next;
}
}
void addSnakeNode(int cur_tail_x,int cur_tail_y)
{
snakeNode t=new SnakeNode;
t->x=cur_tail_x;
t->y=cur_tail_y;
t->next=NULL;
snake_tail->next=t;
t->pre=snake_tail;
snake_tail=t;
}
void createFood()
{
food->x=rand()%23+1;
food->y=rand()%23+1;
gotoxy(food->y*2,food->x);
cout<<"◇";
}
void moveUp()
{
while(1)
{
next_head_x=snake_head->x-1;
next_head_y=snake_head->y;
cur_tail_x=snake_tail->x;
cur_tail_y=snake_tail->y;
updateSnake(next_head_x,next_head_y);
gotoxy(next_head_y*2,next_head_x);
cout<<"●";
crashTest(next_head_x,next_head_y);
if(next_head_x==food->x&&next_head_y==food->y)
{
grade++;
if(TIME>1) TIME-=15;
gotoxy(N*2,0);
cout<<"当前得分:"<x+1;
next_head_y=snake_head->y;
cur_tail_x=snake_tail->x;
cur_tail_y=snake_tail->y;
updateSnake(next_head_x,next_head_y);
gotoxy(next_head_y*2,next_head_x);
cout<<"●";
crashTest(next_head_x,next_head_y);
if(next_head_x==food->x&&next_head_y==food->y)
{
grade++;
if(TIME>1) TIME-=15;
gotoxy(N*2,0);
cout<<"当前得分:"<x;
next_head_y=snake_head->y-1;
cur_tail_x=snake_tail->x;
cur_tail_y=snake_tail->y;
updateSnake(next_head_x,next_head_y);
gotoxy(next_head_y*2,next_head_x);
printf("●");
crashTest(next_head_x,next_head_y);
if(next_head_x==food->x&&next_head_y==food->y)
{
grade++;
if(TIME>1) TIME-=15;
gotoxy(N*2,0);
cout<<"当前得分:"<x;
next_head_y=snake_head->y+1;
cur_tail_x=snake_tail->x;
cur_tail_y=snake_tail->y;
updateSnake(next_head_x,next_head_y);
gotoxy(next_head_y*2,next_head_x);
printf("●");
crashTest(next_head_x,next_head_y);
if(next_head_x==food->x&&next_head_y==food->y)
{
grade++;
if(TIME>1) TIME-=15;
gotoxy(N*2,0);
cout<<"当前得分:"<