音视频开发 二:自定义GLSurfaceView

  创建好了EGL环境后,我们就可以自定义我们的GLSurfaceView,可以用来替代系统的GLSurfaceView。

  可以分成以下几点

  • 继承SurfaceView,并实现其CallBack回调
  • 自定义GLThread线程类,主要用于OpenGL的绘制操作
  • 添加设置Surface和EglContext的方法
  • 提供和系统GLSurfaceView相同的调用方法

  先看如何实现自己的SurfaceView

public abstract class BaseSurfaceView extends SurfaceView implements SurfaceHolder.Callback {

    private Surface surface;
    private EGLContext eglContext;

    private EGLThread eglThread;
    private EGLRender eglRender;

    /**
     * 视图更新模式
     * RENDERMODE_WHEN_DIRTY    懒更新
     * RENDERMODE_CONTINUOUSLY  主动更新
     **/
    public final static int RENDERMODE_WHEN_DIRTY = 0;
    public final static int RENDERMODE_CONTINUOUSLY = 1;

    private int mRenderMode = RENDERMODE_CONTINUOUSLY;


    public BaseSurfaceView(Context context) {
        this(context, null);
    }

    public BaseSurfaceView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public BaseSurfaceView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        getHolder().addCallback(this);
    }

    public void setRender(EGLRender eglRender) {
        this.eglRender = eglRender;
    }

    public void setRenderMode(int mRenderMode) {

        if (eglRender == null) {
            throw new RuntimeException("must set render before");
        }
        this.mRenderMode = mRenderMode;
    }

    public void setSurfaceAndEglContext(Surface surface, EGLContext eglContext) {
        this.surface = surface;
        this.eglContext = eglContext;
    }

    public EGLContext getEglContext() {
        if (eglThread != null) {
            return eglThread.getEglContext();
        }
        return null;
    }

    public void requestRender() {
        if (eglThread != null) {
            eglThread.requestRender();
        }
    }


    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        if (surface == null) {
            surface = holder.getSurface();
        }
        eglThread = new EGLThread(new WeakReference(this));
        eglThread.isCreate = true;
        eglThread.start();
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

        eglThread.width = width;
        eglThread.height = height;
        eglThread.isChange = true;

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        eglThread.onDestroy();
        eglThread = null;
        surface = null;
        eglContext = null;
    }

    public interface EGLRender {

        /**
         * 视图创建时
         **/
        void onSurfaceCreated();

        /**
         * 视图发生变化时
         *
         * @param width  当前视图宽度
         * @param height 当前视图高度
         **/
        void onSurfaceChanged(int width, int height);

        /**
         * 数据更新时
         **/
        void onDrawFrame();
    }

    /**
     * 维护egl生命周期的线程
     **/
    public static class EGLThread extends Thread {

        private WeakReference eglSurfaceViewWeakReference;
        private EglHelper eglHelper = null;
        private Object object = null;

        private boolean isExit = false;
        private boolean isCreate = false;
        private boolean isChange = false;
        private boolean isStart = false;

        private int width;
        private int height;

        public EGLThread(WeakReference eglSurfaceViewWeakReference) {
            this.eglSurfaceViewWeakReference = eglSurfaceViewWeakReference;
        }

        @Override
        public void run() {
            super.run();
            isExit = false;
            isStart = false;
            object = new Object();
            eglHelper = new EglHelper();
            eglHelper.initEgl(eglSurfaceViewWeakReference.get().surface, eglSurfaceViewWeakReference.get().eglContext);

            while (true) {
                if (isExit) {
                    //释放资源
                    release();
                    break;
                }

                if (isStart) {
                    if (eglSurfaceViewWeakReference.get().mRenderMode == RENDERMODE_WHEN_DIRTY) {
                        synchronized (object) {
                            try {
                                object.wait();
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }
                    } else if (eglSurfaceViewWeakReference.get().mRenderMode == RENDERMODE_CONTINUOUSLY) {
                        try {
                            Thread.sleep(1000 / 60);
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    } else {
                        throw new RuntimeException("mRenderMode is wrong value");
                    }
                }

                onCreate();
                onChange(width, height);
                onDraw();

                isStart = true;

            }

        }

        private void onCreate() {
            if (isCreate && eglSurfaceViewWeakReference.get().eglRender != null) {
                isCreate = false;
                eglSurfaceViewWeakReference.get().eglRender.onSurfaceCreated();
            }
        }

        private void onChange(int width, int height) {
            if (isChange && eglSurfaceViewWeakReference.get().eglRender != null) {
                isChange = false;
                eglSurfaceViewWeakReference.get().eglRender.onSurfaceChanged(width, height);
            }
        }

        private void onDraw() {
            if (eglSurfaceViewWeakReference.get().eglRender != null && eglHelper != null) {
                eglSurfaceViewWeakReference.get().eglRender.onDrawFrame();
                if (!isStart) {
                    eglSurfaceViewWeakReference.get().eglRender.onDrawFrame();
                }
                eglHelper.swapBuffers();

            }
        }

        /**
         * 通知更新视图
         **/
        private void requestRender() {
            if (object != null) {
                synchronized (object) {
                    object.notifyAll();
                }
            }
        }

        public void onDestroy() {
            isExit = true;
            //通知更新视图
            requestRender();
        }

        /**
         * 释放egl环境
         **/
        public void release() {
            if (eglHelper != null) {
                eglHelper.destoryEgl();
                eglHelper = null;
                object = null;
                eglSurfaceViewWeakReference = null;
            }
        }

        public EGLContext getEglContext() {
            if (eglHelper != null) {
                return eglHelper.getmEglContext();
            }
            return null;
        }

    }


}

  我们把上一节的创建egl环境的内容用上了,直接定义了一个线程用于管理egl的生命周期,并且定义了EGLRender类,暴露三个方法,这一点直接是模仿了SurfaceHolder.Callback的三个回调。
  然后我们看下如果继承了BaseSurfaceView的EGLRender应该怎么写,如下:

public class MyRender implements BaseSurfaceView.EGLRender {

    public MyRender() {
    }

    @Override
    public void onSurfaceCreated() {
    }

    @Override
    public void onSurfaceChanged(int width, int height) {
        GLES20.glViewport(0, 0, width, height);
    }

    @Override
    public void onDrawFrame() {
        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
        GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
    }
}

  和上一节的内容很类似,只是把这部分的写法放在了对应的生命周期方法中。
然后我们继承BaseSurfaceView看下如何写,如下:

public class EGlSurfaceView extends BaseSurfaceView {

    public EGlSurfaceView(Context context) {
        this(context, null);
    }

    public EGlSurfaceView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public EGlSurfaceView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        setRender(new MyRender());
        setRenderMode(BaseSurfaceView.RENDERMODE_WHEN_DIRTY);
    }
}

  我们设置了上面定义的MyRender为EGlSurfaceView的生命周期操作类,并且设置了渲染模式,最后看下如何调用,如下:

public class EglSurfaceActivity extends Activity {

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_egl);
    }
}

  然后是布局




    


  使用起来很简单,现在也没有增加多余的操作,只是用于做最简单的显示,最终效果图:


渲染效果图

  嗯,显示出了绿色,颜色合适。

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