被观察者

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class wanjia : MonoBehaviour
{
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            ArrayList alist = new ArrayList();
            alist.Add(Color.red);
            MesageInfo mesage = new MesageInfo(alist);

            NotificationCenter.Instance.SendNotification("SphereAngry", mesage);
        }
        if (Input.GetKeyDown(KeyCode.Q))
        {
            ArrayList alist = new ArrayList();
            alist.Add(3);
            MesageInfo mesage = new MesageInfo(alist);

            NotificationCenter.Instance.SendNotification("CubeAngry", mesage);
        }
        if (Input.GetKey(KeyCode.W))
        {
            ArrayList alist = new ArrayList();
            alist.Add(5f);
            MesageInfo mesage = new MesageInfo(alist);

            NotificationCenter.Instance.SendNotification("SphereMove", mesage);
        }
    }
}

你可能感兴趣的:(被观察者)