Flutter之简单绘图

Flutter中如果想要自定义绘制,那么你需要用到 CustomPaint 和 CustomPainter ; CustomPaint是Widget的子类。

const CustomPaint({
    Key key,
    this.painter,
    this.foregroundPainter,
    this.size = Size.zero,
    this.isComplex = false,
    this.willChange = false,
    Widget child,
  }) :super(key: key, child: child);

示例

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Painter绘制直线'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);
  final String title;
  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: CustomPaint(
          size: Size(300, 300),
          painter:MyPainter() ,
        ),
      )
    );
  }
}

class MyPainter extends CustomPainter {
  ///[定义画笔]
  Paint _paint = Paint()
  ..color = Colors.blueAccent //画笔颜色
  ..strokeCap = StrokeCap.round//画笔笔触类型
  ..isAntiAlias = true //是否启动抗锯齿
  ..style = PaintingStyle.fill //绘画风格,默认为填充
  ..strokeWidth = 5.0; //画笔的宽度

  @override
  void paint(Canvas canvas, Size size) {
     canvas.drawLine(Offset(20, 20), Offset(100,100), _paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return null;
  }
}

定义画笔

///[定义画笔]
  Paint _paint = Paint()
  ..color = Colors.blueAccent //画笔颜色
  ..strokeCap = StrokeCap.round//画笔笔触类型
  ..isAntiAlias = true //是否启动抗锯齿
  ..style = PaintingStyle.fill //绘画风格,默认为填充
  ..strokeWidth = 5.0; //画笔的宽度

绘制直线(drawLine)

使用给定的涂料在给定点之间绘制一条线。 该行被描边,此调用忽略[Paint.style]的值。p1和p2参数为两个点的坐标 , 在这两点之间绘制一条直线。

class MyPainter extends CustomPainter {
///[定义画笔]
Paint _paint = Paint()
..color = Colors.blueAccent //画笔颜色
..strokeCap = StrokeCap.round//画笔笔触类型
..isAntiAlias = true //是否启动抗锯齿
..style = PaintingStyle.fill //绘画风格,默认为填充
..strokeWidth = 5.0; //画笔的宽度

@override
void paint(Canvas canvas, Size size) {
 canvas.drawLine(Offset(20, 20), Offset(100,100), _paint);
}

@override
bool shouldRepaint(CustomPainter oldDelegate) {
return null;
}
}
image.png

绘制点(drawPoints)

绘制点也是非常的简单,3个参数分别为: PointMode枚举,坐标 list 和 paint。PointMode的枚举类型有三个,points(点),lines(线,隔点连接),polygon(线,相邻连接)

void drawPoints(PointMode pointMode, List points, Paint paint)
class MyPainter extends CustomPainter {
  
  ///[定义画笔]
  Paint _paint = Paint()
  ..color = Colors.blueAccent //画笔颜色
  ..strokeCap = StrokeCap.round//画笔笔触类型
  ..isAntiAlias = true //是否启动抗锯齿
  ..style = PaintingStyle.fill //绘画风格,默认为填充
  ..strokeWidth = 5.0; //画笔的宽度

  @override
  void paint(Canvas canvas, Size size) {
    ///PointMode的枚举类型有三个,points(点),lines(线,隔点连接),polygon(线,相邻连接)
     canvas.drawPoints(
       PointMode.points,
       [
         Offset(20.0,  40.0),
         Offset(100.0, 120.0),
         Offset(100.0, 220.0),
         Offset(200.0, 220.0),
         Offset(200.0, 120.0),
         Offset(280.0, 40.0),
         Offset(20,    40.0),
       ], 
       _paint
       );
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return null;
  }
}

PointMode改为points

image.png

PointMode改为polygon, PointMode改为polygon,相邻点互相连接
image.png

PointMode改为lines。 PointMode为lines时,两个点相互连接,也就是说第一个和第二个点连接,第三个跟第四个连接,如果最后只有一个点就舍弃不连接了,在我们的例子中有7个点,所以图中只有三条连线。

image.png

绘制圆drawCircle

参数分别为:圆心的坐标、半径和paint即可。圆形是否填充或描边(或两者)由Paint.style控制。

void drawCircle(Offset c, double radius, Paint paint)
class MyPainter extends CustomPainter {
  
  ///[定义画笔]
  Paint _paint = Paint()
  ..color = Colors.blueAccent //画笔颜色
  ..strokeCap = StrokeCap.round//画笔笔触类型
  ..isAntiAlias = true //是否启动抗锯齿
  ..style = PaintingStyle.stroke //绘画风格,默认为不填充
  ..strokeWidth = 5.0; //画笔的宽度

  @override
  void paint(Canvas canvas, Size size) {
    //绘制圆 参数(圆心,半径,画笔)
    canvas.drawCircle(Offset(140,80), 80,_paint..color = Colors.green);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return null;
  }
}
image.png

PaintStyle.fill 填充

image.png

绘制椭圆drawOval

制一个轴对称的椭圆形,参数为一个矩形和画笔paint.

void drawOval(Rect rect, Paint paint)
class MyPainter extends CustomPainter {
  
  ///[定义画笔]
  Paint _paint = Paint()
  ..color = Colors.blueAccent //画笔颜色
  ..strokeCap = StrokeCap.round//画笔笔触类型
  ..isAntiAlias = true //是否启动抗锯齿
  ..style = PaintingStyle.fill //绘画风格,默认为填充
  ..strokeWidth = 5.0; //画笔的宽度

  @override
  void paint(Canvas canvas, Size size) {
    //使用左上和右下角坐标来确定矩形的大小和位置,椭圆是在这个矩形之中内切的
    Rect rect = Rect.fromPoints(Offset(100.0, 40.0), Offset(220.0, 100.0));
    canvas.drawOval(rect, _paint..color=Colors.green);
  }
}

Rect也有多种构建方式: fromLTWH(double left, double top, double width, double height) 使用矩形左边的X坐标、矩形顶部的Y坐标矩形的宽高来确定矩形的大小和位置

@override
  void paint(Canvas canvas, Size size) {
    //使用矩形左边的X坐标、矩形顶部的Y坐标矩形的宽高来确定矩形的大小和位置
    Rect rect = Rect.fromLTWH(100, 20, 100, 60);
    canvas.drawOval(rect, _paint..color=Colors.green);
  }

image.png

fromLTRB(double left, double top, double right, double bottom) 使用矩形左边的X坐标、矩形顶部的Y坐标、矩形右边的X坐标、矩形底部的Y坐标来确定矩形的大小和位置

@override
  void paint(Canvas canvas, Size size) {
    //使用矩形左边的X坐标、矩形顶部的Y坐标、矩形右边的X坐标、矩形底部的Y坐标来确定矩形的大小和位置
    Rect rect = Rect.fromLTRB(30, 30, 160, 140);
    canvas.drawOval(rect, _paint..color=Colors.green);
  }
image.png

fromCircle({ Offset center, double radius }) 使用圆的圆心点坐标和半径和确定外切矩形的大小和位置

@override
  void paint(Canvas canvas, Size size) {
    //使用圆的圆心点坐标和半径和确定外切矩形的大小和位置
    Rect rect = Rect.fromCircle(center: Offset(100, 40),radius: 60);
    canvas.drawOval(rect, _paint..color=Colors.green);
  }
image.png

绘制圆弧drawArc

首先还是需要Rect来确认圆弧的位置,还需要开始的弧度、结束的弧度、是否使用中心点绘制(圆弧是否向中心闭合)、以及paint.

void drawArc(Rect rect, double startAngle, double sweepAngle, bool useCenter, Paint paint)
class MyPainter extends CustomPainter {
  
  ///[定义画笔]
  Paint _paint = Paint()
  ..color = Colors.blueAccent //画笔颜色
  ..strokeCap = StrokeCap.round//画笔笔触类型
  ..isAntiAlias = true //是否启动抗锯齿
  ..style = PaintingStyle.fill //绘画风格,默认为填充
  ..strokeWidth = 5.0; //画笔的宽度

  @override
  void paint(Canvas canvas, Size size) {
    // Rect来确认圆弧的位置,还需要开始的弧度、结束的弧度、是否使用中心点绘制、以及paint弧度
    Rect rect = Rect.fromCircle(center: Offset(100, 40),radius:80);
    canvas.drawArc(rect,0.0,0.8,false,_paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return null;
  }
}

圆弧向中心点闭合 将useCenter改成true,圆弧向中心点闭合了

@override
  void paint(Canvas canvas, Size size) {
    // Rect来确认圆弧的位置,还需要开始的弧度、结束的弧度、是否使用中心点绘制、以及paint弧度
    const PI = 3.1415926;
    Rect rect2 = Rect.fromCircle(center: Offset(100.0, 50.0), radius: 80.0);
    canvas.drawArc(rect2, 0.0, PI / 2, true, _paint);
  }
image.png

绘制圆角矩形drawDRRect

class MyPainter extends CustomPainter {
  
  ///[定义画笔]
  Paint _paint = Paint()
  ..color = Colors.blueAccent //画笔颜色
  ..strokeCap = StrokeCap.round//画笔笔触类型
  ..isAntiAlias = true //是否启动抗锯齿
  ..style = PaintingStyle.stroke //绘画风格,默认为填充
  ..strokeWidth = 5.0; //画笔的宽度

  @override
  void paint(Canvas canvas, Size size) {
     //用Rect构建一个边长50,中心点坐标为100,100的矩形
    Rect rect = Rect.fromCircle(center: Offset(140.0, 50.0), radius: 50.0);
    //根据上面的矩形,构建一个圆角矩形
    RRect rrect = RRect.fromRectAndRadius(rect, Radius.circular(20.0));
    canvas.drawRRect(rrect, _paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return null;
  }
}
image.png

绘制路径drawPath

绘制路径,首先需要一个要绘制的路径path,然后就是这个paint了。

方法名            作用
moveTo    将路径起始点移动到指定的位置
relativeMoveTo    相对于当前位置移动到
lineTo    从当前位置连接指定点
relativeLineTo    相对当前位置连接到
arcTo    曲线
conicTo    贝塞尔曲线
add**    添加其他图形,如addArc,在路径是添加圆弧
contains    路径上是否包括某点
transfor    给路径做matrix4变换
combine    结合两个路径
close    关闭路径,连接路径的起始点
reset    重置路径,恢复到默认状态
class MyPainter extends CustomPainter {
  
  ///[定义画笔]
  Paint _paint = Paint()
  ..color = Colors.blueAccent //画笔颜色
  ..strokeCap = StrokeCap.round//画笔笔触类型
  ..isAntiAlias = true //是否启动抗锯齿
  ..style = PaintingStyle.stroke //绘画风格,默认为填充
  ..strokeWidth = 5.0; //画笔的宽度

  @override
  void paint(Canvas canvas, Size size) {
      
   //新建了一个path,然后将路径起始点移动到坐标(100,100)的位置
    Path path = new Path()..moveTo(100.0, 100.0);
    path.lineTo(200.0, 200.0);
    canvas.drawPath(path, _paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return null;
  }
}

绘制多个路径

@override
  void paint(Canvas canvas, Size size) {
      
   Path path = new Path()..moveTo(100.0, 100.0);

    path.lineTo(200.0, 200.0);
    path.lineTo(100.0, 300.0);
    path.lineTo(150.0, 350.0);
    path.lineTo(150.0, 500.0);
    
    canvas.drawPath(path, _paint);
  }
image.png

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