transform():Transposes a matrix.
perspectiveTransform():Performs the perspective matrix transformation of vectors.
warpAffine():Applies an affine transformation to an image.
warpPerspective():Applies a perspective transformation to an image.
Mat m23 = Mat::zeros(2, 3, CV_32FC1); // 2*2 2*3
m23.at(0, 0) = 1.0;
m23.at(0, 2) = 2.0;
m23.at(1, 1) = 3.0;
m23.at(1, 2) = 4.0;
cout << "m23 = " << endl << m23 << endl;
// src.channel = m.cols 或 m.cols - 1
// 当src.channel=m.cols - 1时,src增加一通道,值为1
Mat src = Mat::zeros(4, 4, CV_8UC3);
for (int i = 0; i < src.rows; i++)
{
for (int j = 0; j < src.cols; j++)
{
for (int k = 0; k < src.channels(); k++)
{
src.at(i, j)[k] = 2 * i + j + k;
}
}
}
cout << "src = " << endl << src << endl;
Mat dst;
cv::transform(src, dst, m23); // dst.channel = m.rows
cout << "dst = " << endl << dst << endl;
Mat m33 = Mat::zeros(3, 3, CV_32FC1); // 3*3 4*4
m33.at(0, 0) = 1.0;
m33.at(0, 2) = 2.0;
m33.at(1, 1) = 3.0;
m33.at(1, 2) = 4.0;
m33.at(2, 2) = 2.0;
cout << "m33 = " << endl << m33 << endl;
// src.channel = m.cols - 1 src增加一个通道,值为1
Mat src = Mat::zeros(2, 2, CV_32FC2);
for (int i = 0; i < src.rows; i++)
{
for (int j = 0; j < src.cols; j++)
{
for (int k = 0; k < src.channels(); k++)
{
src.at(i, j)[k] = 2.0f * i + j + k;
}
}
}
cout << "src = " << endl << src << endl;
// dst.size = src.size dst.channels = src.channels
// 3*3 * 3*1 = 3*1 4*4 * 4*1 = 4*1 m * v1 = v2
// m33 * [x,y,1] = [x',y',w], 使用[x'/w, y'/w]作为dst的结果
Mat dst;
cv::perspectiveTransform(src, dst, m33);
cout << "dst = " << endl << dst << endl;
// 仿射变换矩阵 M 2*3 --- 旋转、平移、缩放
cv::Point2f center = Point2f(img.cols / 2.0f, img.rows / 2.0f); // 旋转中心
double angle = 10.0; // 旋转角度,逆时针为正
double scale = 1.2; // 缩放尺寸
Mat M = cv::getRotationMatrix2D(center, angle, scale);
int bound_w = (img.rows * fabs(sin(angle * CV_PI / 180)) + img.cols * fabs(cos(angle * CV_PI / 180))) * scale;
int bound_h = (img.rows * fabs(cos(angle * CV_PI / 180)) + img.cols * fabs(sin(angle * CV_PI / 180))) * scale;
M.at(0, 2) += (bound_w - img.cols) / 2.0; // x平移
M.at(1, 2) += (bound_h - img.rows) / 2.0; // y平移
Mat dst;
cv::warpAffine(img, dst, M, cv::Size(bound_w, bound_h));
// 透视变换矩阵 M 3*3 --- 投影
Point2f ptsF[4], ptsT[4];
ptsF[0] = Point2f(163, 191);
ptsF[1] = Point2f(735, 160);
ptsF[2] = Point2f(872, 936);
ptsF[3] = Point2f(112, 980);
ptsT[0] = Point2f(163, 191);
ptsT[1] = Point2f(735, 191);
ptsT[2] = Point2f(735, 936);
ptsT[3] = Point2f(163, 936);
Mat M = cv::getPerspectiveTransform(ptsF, ptsT);
Mat dst;
cv::warpPerspective(img, dst, M, img.size());