Android本地视频播放器开发--ffmpeg解码视频文件中的音频(2)

Android本地视频播放器开发--ffmpeg解码视频文件中的音频(1)中我们从视频文件中解码出音频,这一章中将使用OpenSL ES来播放解码的音频数据,首先关于OpenSL ES这里暂不介绍,可以查看官网以及NDK中samples下面的native-audio里面的文件,这里我也是扣取了其中的代码,我们播放音频的部分在上一章的基础上进行添加的,代码如下:

 

#include <stdio.h>

#include <stdlib.h>

#include <string.h>



#include <assert.h>

#include <android/log.h>



// for native audio

#include <SLES/OpenSLES.h>

#include <SLES/OpenSLES_Android.h>



#include "VideoPlayerDecode.h"

#include "../ffmpeg/libavutil/avutil.h"

#include "../ffmpeg/libavcodec/avcodec.h"

#include "../ffmpeg/libavformat/avformat.h"



#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "graduation", __VA_ARGS__))



AVFormatContext *pFormatCtx = NULL;

int             audioStream, delay_time, videoFlag = 0;

AVCodecContext  *aCodecCtx;

AVCodec         *aCodec;

AVFrame         *aFrame;

AVPacket        packet;

int  frameFinished = 0;



// engine interfaces

static SLObjectItf engineObject = NULL;

static SLEngineItf engineEngine;



// output mix interfaces

static SLObjectItf outputMixObject = NULL;

static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;



// buffer queue player interfaces

static SLObjectItf bqPlayerObject = NULL;

static SLPlayItf bqPlayerPlay;

static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;

static SLEffectSendItf bqPlayerEffectSend;

static SLMuteSoloItf bqPlayerMuteSolo;

static SLVolumeItf bqPlayerVolume;



// aux effect on the output mix, used by the buffer queue player

static const SLEnvironmentalReverbSettings reverbSettings =

    SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;



// file descriptor player interfaces

static SLObjectItf fdPlayerObject = NULL;

static SLPlayItf fdPlayerPlay;

static SLSeekItf fdPlayerSeek;

static SLMuteSoloItf fdPlayerMuteSolo;

static SLVolumeItf fdPlayerVolume;



// pointer and size of the next player buffer to enqueue, and number of remaining buffers

static short *nextBuffer;

static unsigned nextSize;

static int nextCount;



// this callback handler is called every time a buffer finishes playing

void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)

{

    assert(bq == bqPlayerBufferQueue);

    assert(NULL == context);

    // for streaming playback, replace this test by logic to find and fill the next buffer

    if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {

        SLresult result;

        // enqueue another buffer

        result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);

        // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,

        // which for this code example would indicate a programming error

        assert(SL_RESULT_SUCCESS == result);

    }

}





void createEngine(JNIEnv* env, jclass clazz)

{

	SLresult result;



    // create engine

    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);

    assert(SL_RESULT_SUCCESS == result);



    // realize the engine

    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);

    assert(SL_RESULT_SUCCESS == result);



    // get the engine interface, which is needed in order to create other objects

    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);

    assert(SL_RESULT_SUCCESS == result);



    // create output mix, with environmental reverb specified as a non-required interface

    const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};

    const SLboolean req[1] = {SL_BOOLEAN_FALSE};

    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);

    assert(SL_RESULT_SUCCESS == result);



    // realize the output mix

    result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);

    assert(SL_RESULT_SUCCESS == result);



    // get the environmental reverb interface

    // this could fail if the environmental reverb effect is not available,

    // either because the feature is not present, excessive CPU load, or

    // the required MODIFY_AUDIO_SETTINGS permission was not requested and granted

    result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,

            &outputMixEnvironmentalReverb);

    if (SL_RESULT_SUCCESS == result) {

        result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(

                outputMixEnvironmentalReverb, &reverbSettings);

    }

    // ignore unsuccessful result codes for environmental reverb, as it is optional for this example

}



void createBufferQueueAudioPlayer(JNIEnv* env, jclass clazz, int rate, int channel,int bitsPerSample)

{

	SLresult result;



    // configure audio source

    SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};

//    SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, 2, SL_SAMPLINGRATE_16,

//        SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,

//        SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT, SL_BYTEORDER_LITTLEENDIAN};

   SLDataFormat_PCM format_pcm;

   format_pcm.formatType = SL_DATAFORMAT_PCM;

format_pcm.numChannels = channel;

format_pcm.samplesPerSec = rate * 1000;

 format_pcm.bitsPerSample = bitsPerSample;

 format_pcm.containerSize = 16;

if(channel == 2)

format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;

else

format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;

format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;

    SLDataSource audioSrc = {&loc_bufq, &format_pcm};



    // configure audio sink

    SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};

    SLDataSink audioSnk = {&loc_outmix, NULL};



    // create audio player

    const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND,

            /*SL_IID_MUTESOLO,*/ SL_IID_VOLUME};

    const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,

            /*SL_BOOLEAN_TRUE,*/ SL_BOOLEAN_TRUE};

    result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,

            3, ids, req);

    assert(SL_RESULT_SUCCESS == result);

// realize the player

    result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);

    assert(SL_RESULT_SUCCESS == result);



    // get the play interface

    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);

    assert(SL_RESULT_SUCCESS == result);



    // get the buffer queue interface

    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,

            &bqPlayerBufferQueue);

    assert(SL_RESULT_SUCCESS == result);



    // register callback on the buffer queue

    result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);

    assert(SL_RESULT_SUCCESS == result);



    // get the effect send interface

    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND,

            &bqPlayerEffectSend);

    assert(SL_RESULT_SUCCESS == result);



#if 0   // mute/solo is not supported for sources that are known to be mono, as this is

    // get the mute/solo interface

    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);

    assert(SL_RESULT_SUCCESS == result);

#endif



    // get the volume interface

    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);

    assert(SL_RESULT_SUCCESS == result);



// set the player's state to playing

    result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);

    assert(SL_RESULT_SUCCESS == result);



}



void AudioWrite(const void*buffer, int size)

{

	(*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer, size);

}



	JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayer

(JNIEnv *env, jclass clz, jstring fileName)

{

	const char* local_title = (*env)->GetStringUTFChars(env, fileName, NULL);

	av_register_all();//注册所有支持的文件格式以及编解码器

	/*

	 *只读取文件头,并不会填充流信息

	 */

	if(avformat_open_input(&pFormatCtx, local_title, NULL, NULL) != 0)

		return -1;

	/*

	 *获取文件中的流信息,此函数会读取packet,并确定文件中所有流信息,

	 *设置pFormatCtx->streams指向文件中的流,但此函数并不会改变文件指针,

	 *读取的packet会给后面的解码进行处理。

	 */

	if(avformat_find_stream_info(pFormatCtx, NULL) < 0)

		return -1;

	/*

	 *输出文件的信息,也就是我们在使用ffmpeg时能够看到的文件详细信息,

	 *第二个参数指定输出哪条流的信息,-1代表ffmpeg自己选择。最后一个参数用于

	 *指定dump的是不是输出文件,我们的dump是输入文件,因此一定要为0

	 */

	av_dump_format(pFormatCtx, -1, local_title, 0);

	int i = 0;

	for(i=0; i< pFormatCtx->nb_streams; i++)

	{

		if(pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO){

			audioStream = i;

			break;

		}

	}



	if(audioStream < 0)return -1;

	aCodecCtx = pFormatCtx->streams[audioStream]->codec;

	aCodec = avcodec_find_decoder(aCodecCtx->codec_id);

	if(avcodec_open2(aCodecCtx, aCodec, NULL) < 0)return -1;

	aFrame = avcodec_alloc_frame();

	if(aFrame == NULL)return -1;

	int ret;

	createEngine(env, clz);

	int flag_start = 0;

	while(videoFlag != -1)

	{

		if(av_read_frame(pFormatCtx, &packet) < 0)break;

		if(packet.stream_index == audioStream)

		{

			ret = avcodec_decode_audio4(aCodecCtx, aFrame, &frameFinished, &packet);

			if(ret > 0 && frameFinished)

			{

				if(flag_start == 0)

				{

					flag_start = 1;

					createBufferQueueAudioPlayer(env, clz, aCodecCtx->sample_rate, aCodecCtx->channels, SL_PCMSAMPLEFORMAT_FIXED_16);

				}

				int data_size = av_samples_get_buffer_size(

						aFrame->linesize,aCodecCtx->channels,

						aFrame->nb_samples,aCodecCtx->sample_fmt, 1);

				LOGI("audioDecodec  :%d : %d, :%d    :%d",data_size,aCodecCtx->channels,aFrame->nb_samples,aCodecCtx->sample_rate);

				(*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, aFrame->data[0], data_size);

			}



		}

		usleep(5000);

		while(videoFlag != 0)

		{

			if(videoFlag == 1)//暂停

			{

				sleep(1);

			}else if(videoFlag == -1) //停止

			{

				break;

			}

		}

		av_free_packet(&packet);

	}

	av_free(aFrame);

	avcodec_close(aCodecCtx);

	avformat_close_input(&pFormatCtx);

	(*env)->ReleaseStringUTFChars(env, fileName, local_title);

}



JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerPauseOrPlay

  (JNIEnv *env, jclass clz)

{

        if(videoFlag == 1)

        {

                videoFlag = 0;

        }else if(videoFlag == 0){

                videoFlag = 1;

        }

        return videoFlag;

}



JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerStop

  (JNIEnv *env, jclass clz)

{

        videoFlag = -1;

}


然后就是需要在Android.mk中添加OpenSL ES的库支持,代码如下:

 

 

LOCAL_PATH := $(call my-dir)

#######################################################

##########		ffmpeg-prebuilt		#######

#######################################################

#declare the prebuilt library

include $(CLEAR_VARS)

LOCAL_MODULE := ffmpeg-prebuilt

LOCAL_SRC_FILES := ffmpeg/android/armv7-a/libffmpeg-neon.so

LOCAL_EXPORT_C_INCLUDES := ffmpeg/android/armv7-a/include

LOCAL_EXPORT_LDLIBS := ffmpeg/android/armv7-a/libffmpeg-neon.so

LOCAL_PRELINK_MODULE := true

include $(PREBUILT_SHARED_LIBRARY)



########################################################

##		ffmpeg-test-neno.so		########

########################################################

include $(CLEAR_VARS)

TARGET_ARCH_ABI=armeabi-v7a

LOCAL_ARM_MODE=arm

LOCAL_ARM_NEON=true

LOCAL_ALLOW_UNDEFINED_SYMBOLS=false

LOCAL_MODULE := ffmpeg-test-neon

#LOCAL_SRC_FILES := jniffmpeg/VideoPlayerDecode.c

LOCAL_SRC_FILES := jniffmpeg/Decodec_Audio.c	



LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg/android/armv7-a/include \

		    $(LOCAL_PATH)/ffmpeg \

		    $(LOCAL_PATH)/ffmpeg/libavutil \

		    $(LOCAL_PATH)/ffmpeg/libavcodec \

		    $(LOCAL_PATH)/ffmpeg/libavformat \

		    $(LOCAL_PATH)/ffmpeg/libavcodec \

		    $(LOCAL_PATH)/ffmpeg/libswscale \

		    $(LOCAL_PATH)/jniffmpeg \

		    $(LOCAL_PATH)

LOCAL_SHARED_LIBRARY := ffmpeg-prebuilt

LOCAL_LDLIBS    := -llog -lGLESv2 -ljnigraphics -lz -lm $(LOCAL_PATH)/ffmpeg/android/armv7-a/libffmpeg-neon.so

LOCAL_LDLIBS    += -lOpenSLES 

include $(BUILD_SHARED_LIBRARY)


由于OpenSLES最低版本需要9所以要在Application.mk中添加平台

 

 

# The ARMv7 is significanly faster due to the use of the hardware FPU

APP_ABI := armeabi 

APP_PLATFORM := android-9

APP_STL := stlport_static

APP_CPPFLAGS += -fno-rtti

#APP_ABI := armeabi


最后在终端运行ndk-build,就会将代码添加到

ffmpeg-test-neon.so这个库中

 

最后在Android端调用

VideoPlayer这个函数就会自动播放视频的声音,测试发现虽然声音正常但是有杂音,可能采样率设置的不对,获取其他的配置有问题,下一章着重解决这个问题,同时使用队列的方式来从视频中取音频包,然后从音频包队列中取出,然后解码播放。

 


 

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