[C/C++] - 随机迷宫与解法

来源:http://www.gamedev.net/reference/articles/article1637.asp

 

 

  
    
/*
* MazeGen.c -- Mark Howell -- 8 May 1991
*
* Usage: MazeGen [width [height [seed]]]
*/
#include
< stdio.h >
#include
< stdlib.h >
#include
< time.h >

#define WIDTH 39
#define HEIGHT 11

#define UP 0
#define RIGHT 1
#define DOWN 2
#define LEFT 3
#ifdef TRUE
#undef TRUE
#endif /* TRUE */

#define TRUE 1

#define cell_empty(a) (!(a)->up && !(a)->right && !(a)->down && !(a)->left)

typedef
struct {
unsigned
int up : 1 ;
unsigned
int right : 1 ;
unsigned
int down : 1 ;
unsigned
int left : 1 ;
unsigned
int path : 1 ;
unsigned
int visited : 1 ;
} cell_t;
typedef cell_t
* maze_t;

void CreateMaze (maze_t maze, int width, int height);
void SolveMaze (maze_t maze, int width, int height);
void PrintMaze (maze_t maze, int width, int height);

int main ( int argc, char * argv [])
{
int width = WIDTH;
int height = HEIGHT;
maze_t maze;

if (argc >= 2 )
width
= atoi (argv [ 1 ]);

if (argc >= 3 )
height
= atoi (argv [ 2 ]);

if (argc >= 4 )
srand (atoi (argv [
3 ]));
else
srand ((
int ) time ((time_t * ) NULL));

if (width <= 0 || height <= 0 ) {
(
void ) fprintf (stderr, " Illegal width or height value!\n " );
exit (EXIT_FAILURE);
}
maze
= (maze_t) calloc (width * height, sizeof (cell_t));
if (maze == NULL) {
(
void ) fprintf (stderr, " Cannot allocate memory!\n " );
exit (EXIT_FAILURE);
}
CreateMaze (maze, width, height);

PrintMaze (maze, width, height);

(
void ) putchar ( ' \n ' );

SolveMaze (maze, width, height);

PrintMaze (maze, width, height);

free (maze);
exit (EXIT_SUCCESS);

return ( 0 );

}
/* main */


void CreateMaze (maze_t maze, int width, int height)
{
maze_t mp, maze_top;
char paths [ 4 ];
int visits, directions;

visits
= width * height - 1 ;
mp
= maze;
maze_top
= mp + (width * height) - 1 ;

while (visits) {
directions
= 0 ;

if ((mp - width) >= maze && cell_empty (mp - width))
paths [directions
++ ] = UP;
if (mp < maze_top && ((mp - maze + 1 ) % width) && cell_empty (mp + 1 ))
paths [directions
++ ] = RIGHT;
if ((mp + width) <= maze_top && cell_empty (mp + width))
paths [directions
++ ] = DOWN;
if (mp > maze && ((mp - maze) % width) && cell_empty (mp - 1 ))
paths [directions
++ ] = LEFT;

if (directions) {
visits
-- ;
directions
= ((unsigned) rand () % directions);

switch (paths [directions]) {
case UP:
mp
-> up = TRUE;
(mp
-= width) -> down = TRUE;
break ;
case RIGHT:
mp
-> right = TRUE;
(
++ mp) -> left = TRUE;
break ;
case DOWN:
mp
-> down = TRUE;
(mp
+= width) -> up = TRUE;
break ;
case LEFT:
mp
-> left = TRUE;
(
-- mp) -> right = TRUE;
break ;
default :
break ;
}
}
else {
do {
if ( ++ mp > maze_top)
mp
= maze;
}
while (cell_empty (mp));
}
}
}
/* CreateMaze */


void SolveMaze (maze_t maze, int width, int height)
{
maze_t
* stack, mp = maze;
int sp = 0 ;

stack
= (maze_t * ) calloc (width * height, sizeof (maze_t));
if (stack == NULL) {
(
void ) fprintf (stderr, " Cannot allocate memory!\n " );
exit (EXIT_FAILURE);
}
(stack [sp
++ ] = mp) -> visited = TRUE;

while (mp != (maze + (width * height) - 1 )) {

if (mp -> up && ! (mp - width) -> visited)
stack [sp
++ ] = mp - width;
if (mp -> right && ! (mp + 1 ) -> visited)
stack [sp
++ ] = mp + 1 ;
if (mp -> down && ! (mp + width) -> visited)
stack [sp
++ ] = mp + width;
if (mp -> left && ! (mp - 1 ) -> visited)
stack [sp
++ ] = mp - 1 ;

if (stack [sp - 1 ] == mp)
-- sp;

(mp
= stack [sp - 1 ]) -> visited = TRUE;
}
while (sp -- )
if (stack [sp] -> visited)
stack [sp]
-> path = TRUE;

free (stack);

}
/* SolveMaze */


void PrintMaze (maze_t maze, int width, int height)
{
int w, h;
char * line, * lp;

line
= ( char * ) calloc ((width + 1 ) * 2 , sizeof ( char ));
if (line == NULL) {
(
void ) fprintf (stderr, " Cannot allocate memory!\n " );
exit (EXIT_FAILURE);
}
maze
-> up = TRUE;
(maze
+ (width * height) - 1 ) -> down = TRUE;

for (lp = line, w = 0 ; w < width; w ++ ) {
* lp ++ = ' + ' ;
if ((maze + w) -> up)
* lp ++ = ((maze + w) -> path) ? ' . ' : ' ' ;
else
* lp ++ = ' - ' ;
}
* lp ++ = ' + ' ;
(
void ) puts (line);
for (h = 0 ; h < height; h ++ ) {
for (lp = line, w = 0 ; w < width; w ++ ) {
if ((maze + w) -> left)
* lp ++ = ((maze + w) -> path && (maze + w - 1 ) -> path) ? ' . ' : ' ' ;
else
* lp ++ = ' | ' ;
* lp ++ = ((maze + w) -> path) ? ' . ' : ' ' ;
}
* lp ++ = ' | ' ;
(
void ) puts (line);
for (lp = line, w = 0 ; w < width; w ++ ) {
* lp ++ = ' + ' ;
if ((maze + w) -> down)
* lp ++ = ((maze + w) -> path && (h == height - 1 ||
(maze
+ w + width) -> path)) ? ' . ' : ' ' ;
else

* lp ++ = ' - ' ;
}
* lp ++ = ' + ' ;
(
void ) puts (line);
maze
+= width;
}
free (line);

}
/* PrintMaze */

 

 

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