C语言小项目--扫雷

扫雷游戏

  • 一.game.h
  • 二.test.c
  • 1.菜单
  • 2.主函数
  • 三.game.c
  • 1.统计周围雷的个数
  • 2.初始化数组
  • 3.打印界面
  • 4.存放地雷
  • 5.用户输入以及胜利判断
  • <1>标记功能
    • <2>踩雷
      • <3>胜利
  • 6.显示周围的地雷数并递归实现大片扫

第一次写c,发篇博客纪念一下。

一.game.h

#pragma once
#define _CRT_SECURE_NO_WARNINGS 1

#include 
#include 
#include 
#include 

//定义数组
#define ROWS 11
#define COLS 11  

//实际数组
#define ROW (ROWS - 2)
#define COL (COLS - 2)  

#define EASY 10  //难度


//声明函数
void InitBoard(char board[ROWS][COLS], int rows, int cols, char ret);

void Disaplay(char board[ROWS][COLS], int row, int col);

void MineBoard(char board[ROWS][COLS], int row, int col);

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

void CountBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)

二.test.c

1.菜单

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"   


//菜单
void menu()
{
	printf("*********************************\n");
	printf("*********************************\n");
	printf("**********   1. play   **********\n");
	printf("**********   0. exit   **********\n");
	printf("*********************************\n");
	printf("*********************************\n");
}

//游戏函数
void game()
{

	//选择游戏后进行一次清屏
	system("cls");

	
	char mine[ROWS][COLS];  //存放地雷
	char show[ROWS][COLS];  //显示界面


	//初始化数组
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	//打印显示界面
	Disaplay(show, ROW, COL);

	//随机存放地雷
	MineBoard(mine, ROW, COL);

	//玩家进行扫雷
	FindMine(mine, show, ROW, COL);
	
}

2.主函数

//主函数
int main()
{
	srand((unsigned int)time(NULL));  

	int input = 0;

	do
	{
		menu();  //打印菜单

		printf("请选择是否进行游戏(1/0):>");
		scanf("%d", &input);

		switch (input)
		{
		case 1:
			//开始游戏
			game();
			break;

		case 0:
			printf("退出游戏\n");
			break;

		default:
			printf("输入错误,请重新输入!\n");
		}
	} while (input);  //若input为0(假),退出循环

	return 0;
}

三.game.c

1.统计周围雷的个数

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h" 


// 周围雷的个数
int ADD(char mine[ROWS][COLS],int x, int y)
{
	return mine[x - 1][y - 1] +
		mine[x - 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y - 1] +
		mine[x][y + 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] -
		8 * '0';
}

2.初始化数组

//初始化数组
void InitBoard(char board[ROWS][COLS], int rows, int cols, char ret)
{
	int i = 0;
	int j = 0;


	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = ret;
		}
	}
}

3.打印界面

//打印
void Disaplay(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;

	printf("............扫雷游戏............\n");

	printf("  ");

	for (i = 1; i <= col; i++)
	{
		printf("%d ", i);

	}

	printf("\n");

	for (i = 1; i <= row; i++)
	{

		printf("%d ", i);

		for (j = 1; j <= col; j++)
		{
			if (board[i][j] != '0')
			{
				printf("%c ", board[i][j]);  //显示周围地雷数
			}
			else
			{
				printf("%c ", ' ');  //将0优化为空格
			}
		}
		printf("\n");
	}

	printf("............扫雷游戏............\n");        
}

4.存放地雷

//随机存放地雷
void MineBoard(char board[ROWS][COLS], int row, int col) 
{
	int count = EASY;

	while(count)
    {
		int x = rand() % row + 1;
		int y = rand() % col + 1;

		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

5.用户输入以及胜利判断

<1>标记功能

//玩家进行输入
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int c = 0;
	int i = 0;
	int j = 0;

	do //重复扫雷过程
	{

		while(1)  //实现输入以及标记和取消标记的功能
		{
			printf("扫雷(输入坐标) 标记(0 0) 取消标记(0 1)\n");
			printf("请选择:>");
			scanf("%d %d", &x, &y);

			//实现标记功能
			if (x == 0 && y == 0)  
			{			
				printf("请输入标记坐标:>");
				scanf("%d %d", &x, &y);

				if (x > 0 && x <= row && y > 0 && y <= col && show[x][y] == '*')
				{
					show[x][y] = '?';
					system("cls");
					Disaplay(show, ROW, COL);
				}
				else
				{
					printf("输入值非法,请重新选择!\n");
				}						
			}
			else if (x == 0 && y ==1)  //实现取消标记功能
			{
				printf("请输入取消标记的坐标:>");
				scanf("%d %d", &x, &y);

				if (x > 0 && x <= row && y > 0 && y <= col && show[x][y] == '?')
				{
					show[x][y] = '*';
					system("cls");
					Disaplay(show, ROW, COL);
				}
				else
				{
					printf("输入值非法,请重新选择!\n");
				}				
			}
			else if (x > 0 && x <= row && y > 0 && y <= col)  //跳出循环,直接扫雷
			{
				break;
			}
			else
			{
				printf("输入值非法,请重新选择!\n");
			}
		}

<2>踩雷

		//踩雷
		if (x > 0 && x <= row && y > 0 && y <= col && show[x][y] == '*')
		{
			if (mine[x][y] == '1')
			{
				system("cls");

				printf("      boom!\n");
				printf("很遗憾, 你被炸死了!\n");

				Disaplay(mine, ROW, COL);					
				break;
			}
			else
			{
				CountBoard(mine, show, x, y);

				system("cls");

				Disaplay(show, ROW, COL);

<3>胜利

		     	c = 0;   //重置c的值
				
				for (i = 1; i <= row; i++)  
				{
					for (j = 1; j <= col; j++)
					{
						if (show[i][j] == '*' || show[i][j] == '?')
						{
							c++;   //判断地雷是否排空
						}
					}
				}
			}
	
			if (c == EASY)
			{
				break;   //只剩地雷,跳出循环
			}

		}
	   	else
		{
			printf("输入值非法,请重新选择!\n");
		}	    
	} while (1);

	if (c == EASY)
	{
		printf("扫雷成功,你赢了!\n");
	}
}

6.显示周围的地雷数并递归实现大片扫

//计算周围的地雷数并递归实现大片扫功能
void CountBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
	int count = 0;

	count = ADD(mine, x, y);  //调用计数函数

	show[x][y] = count + '0';

	if (show[x][y] == '0' && x <= ROW && y <= COL && x > 0 && y > 0)
	{

		if (show[x + 1][y] == '*' || show[x + 1][y] == '?')  //只递归未扫雷地块
		{
			CountBoard(mine, show, x + 1, y);
		}

		if (show[x - 1][y] == '*' || show[x - 1][y] == '?')
		{
			CountBoard(mine, show, x - 1, y);
		}

		if (show[x][y + 1] == '*' || show[x][y + 1] == '?')
		{
			CountBoard(mine, show, x, y + 1);
		}

		if (show[x][y - 1] == '*' || show[x][y - 1] == '?')
		{
			CountBoard(mine, show, x, y - 1);
		}

		if (show[x + 1][y + 1] == '*' || show[x + 1][y + 1] == '?')
		{
			CountBoard(mine, show, x + 1, y + 1);
		}

		if (show[x + 1][y - 1] == '*' || show[x + 1][y - 1] == '?')
		{
			CountBoard(mine, show, x + 1, y - 1);
		}

		if (show[x - 1][y + 1] == '*' || show[x - 1][y + 1] == '?')
		{
			CountBoard(mine, show, x - 1, y + 1);
		}

		if (show[x - 1][y - 1] == '*' || show[x - 1][y - 1] == '?')
		{
			CountBoard(mine, show, x - 1, y - 1);
		}

	}
}

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