生成一个俄罗斯方块游戏

以下是一个基于Python和Pygame的简单俄罗斯方块游戏生成代码:

```

import pygame

import random

# 初始化 Pygame

pygame.init()

# 设置游戏窗口大小

WINDOW_WIDTH = 480

WINDOW_HEIGHT = 600

BLOCK_SIZE = 30

MAP_WIDTH = 10

MAP_HEIGHT = 20

# 设置颜色

WHITE = (255, 255, 255)

GREY = (128, 128, 128)

BLACK = (0, 0, 0)

RED = (255, 0, 0)

GREEN = (0, 255, 0)

BLUE = (0, 0, 255)

YELLOW = (255, 255, 0)

# 设置游戏界面

surface = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))

# 设置字体

font = pygame.font.SysFont(None, 36)

# 设置方块形状

shapes = [

[(0, 0), (1, 0), (0, 1), (1, 1)], # 方块

[(0, 0), (1, 0), (2, 0), (3, 0)], # 长条形

[(0, 0), (1, 0), (2, 0), (2, 1)], # L 形

[(0, 0), (1, 0), (2, 0), (0, 1)], # 反 L 形

[(1, 0), (2, 0), (0, 1), (1, 1)], # Z 形

[(0, 0), (1, 0), (1, 1), (2, 1)], # 反 Z 形

[(0, 1), (1, 1), (2, 1), (1, 0)] # T 形

]

# 定义方块函数

class Block:

def __init__(self):

self.x = MAP_WIDTH // 2

self.y = 0

self.type = random.randint(0, len(shapes) - 1)

self.color = random.choice([RED, GREEN, BLUE, YELLOW])

# 左移方块

def left(self, grid):

if self.x > 0 and grid[self.y][self.x - 1] == -1:

self.x -= 1

return True

else:

return False

# 右移方块

def right(self, grid):

if self.x < MAP_WIDTH - 1 and grid[self.y][self.x + 1] == -1:

self.x += 1

return True

else:

return False

# 下移方块

def down(self, grid):

if self.y < MAP_HEIGHT - 1 and grid[self.y + 1][self.x] == -1:

self.y += 1

return True

else:

return False

# 旋转方块

def rotate(self, grid):

new_shape = []

for x, y in self.get_rotated_shape():

if x < 0 or x >= MAP_WIDTH or y >= MAP_HEIGHT or grid[y][x] != -1:

return False

else:

new_shape.append((x, y))

self.shape = new_shape

return True

# 获取旋转后的方块形状

def get_rotated_shape(self):

rotated_shape = []

cx, cy = self.x + 0.5, self.y + 0.5

for x, y in self.shape:

rx = (x - cx) * 0 + (y - cy) * -1 + cx

ry = (x - cx) * 1 + (y - cy) * 0 + cy

rotated_shape.append((int(rx), int(ry)))

return rotated_shape

# 绘制方块

def draw(self, surface):

for x, y in self.shape:

pygame.draw.rect(surface, self.color, (BLOCK_SIZE * (self.x + x), BLOCK_SIZE * (self.y + y), BLOCK_SIZE, BLOCK_SIZE))

pygame.draw.rect(surface, BLACK, (BLOCK_SIZE * (self.x + x), BLOCK_SIZE * (self.y + y), BLOCK_SIZE, BLOCK_SIZE), 2)

# 判断方块是否到达底部

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