cocos2dx学习之UIScrollView.cpp

/****************************************************************************

Copyright (c) 2013-2017 Chukong Technologies Inc.

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#include "ui/UIScrollView.h"

#include "base/CCDirector.h"

#include "base/ccUtils.h"

#include "platform/CCDevice.h"

#include "ui/UIScrollViewBar.h"

#include "2d/CCTweenFunction.h"

#include "2d/CCCamera.h"

NS_CC_BEGIN

static const int NUMBER_OF_GATHERED_TOUCHES_FOR_MOVE_SPEED = 5;

static const float OUT_OF_BOUNDARY_BREAKING_FACTOR = 0.05f;

static const float BOUNCE_BACK_DURATION = 1.0f;

#define MOVE_INCH 7.0f/160.0f

static float convertDistanceFromPointToInch(const Vec2& dis)

{

auto glview = Director::getInstance()->getOpenGLView();

int dpi = Device::getDPI();

float distance = Vec2(dis.x * glview->getScaleX() / dpi, dis.y * glview->getScaleY() / dpi).getLength();

return distance;

}

namespace ui {

IMPLEMENT_CLASS_GUI_INFO(ScrollView)

ScrollView::ScrollView():

_innerContainer(nullptr),

_direction(Direction::VERTICAL),

_topBoundary(0.0f),

_bottomBoundary(0.0f),

_leftBoundary(0.0f),

_rightBoundary(0.0f),

_bePressed(false),

_childFocusCancelOffsetInInch(MOVE_INCH),

_touchMovePreviousTimestamp(0),

_touchTotalTimeThreshold(0.5f),

_scrolling(false),

_autoScrolling(false),

_autoScrollAttenuate(true),

_autoScrollTotalTime(0),

_autoScrollAccumulatedTime(0),

_autoScrollCurrentlyOutOfBoundary(false),

_autoScrollBraking(false),

_inertiaScrollEnabled(true),

_bounceEnabled(false),

_outOfBoundaryAmount(Vec2::ZERO),

_outOfBoundaryAmountDirty(true),

_scrollBarEnabled(true),

_verticalScrollBar(nullptr),

_horizontalScrollBar(nullptr),

_scrollViewEventListener(nullptr),

_scrollViewEventSelector(nullptr),

_eventCallback(nullptr)

{

setTouchEnabled(true);

_propagateTouchEvents = false;

}

ScrollView::~ScrollView()

{

_verticalScrollBar = nullptr;

_horizontalScrollBar = nullptr;

_scrollViewEventListener = nullptr;

_scrollViewEventSelector = nullptr;

}

ScrollView* ScrollView::create()

{

ScrollView* widget = new (std::nothrow) ScrollView();

if (widget && widget->init())

{

widget->autorelease();

return widget;

}

CC_SAFE_DELETE(widget);

return nullptr;

}

void ScrollView::onEnter()

{

#if CC_ENABLE_SCRIPT_BINDING

if (_scriptType == kScriptTypeJavascript)

{

if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))

return;

}

#endif

Layout::onEnter();

scheduleUpdate();

}

bool ScrollView::init()

{

if (Layout::init())

{

setClippingEnabled(true);

_innerContainer->setTouchEnabled(false);

if(_scrollBarEnabled)

{

initScrollBar();

}

return true;

}

return false;

}

void ScrollView::initRenderer()

{

Layout::initRenderer();

_innerContainer = Layout::create();

_innerContainer->setColor(Color3B(255,255,255));

_innerContainer->setOpacity(255);

_innerContainer->setCascadeColorEnabled(true);

_innerContainer->setCascadeOpacityEnabled(true);

addProtectedChild(_innerContainer, 1, 1);

}

void ScrollView::onSizeChanged()

{

Layout::onSizeChanged();

_topBoundary = _contentSize.height;

_rightBoundary = _contentSize.width;

Size innerSize = _innerContainer->getContentSize();

float orginInnerSizeWidth = innerSize.width;

float orginInnerSizeHeight = innerSize.height;

float innerSizeWidth = MAX(orginInnerSizeWidth, _contentSize.width);

float innerSizeHeight = MAX(orginInnerSizeHeight, _contentSize.height);

_innerContainer->setContentSize(Size(innerSizeWidth, innerSizeHeight));

setInnerContainerPosition(Vec2(0, _contentSize.height - _innerContainer->getContentSize().height));

if (_verticalScrollBar != nullptr)

{

_verticalScrollBar->onScrolled(getHowMuchOutOfBoundary());

}

if (_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->onScrolled(getHowMuchOutOfBoundary());

}

}

void ScrollView::setInnerContainerSize(const Size &size)

{

float innerSizeWidth = _contentSize.width;

float innerSizeHeight = _contentSize.height;

Size originalInnerSize = _innerContainer->getContentSize();

if (size.width < _contentSize.width)

{

CCLOG("Inner width <= scrollview width, it will be force sized!");

}

else

{

innerSizeWidth = size.width;

}

if (size.height < _contentSize.height)

{

CCLOG("Inner height <= scrollview height, it will be force sized!");

}

else

{

innerSizeHeight = size.height;

}

_innerContainer->setContentSize(Size(innerSizeWidth, innerSizeHeight));

// Calculate and set the position of the inner container.

Vec2 pos = _innerContainer->getPosition();

if (_innerContainer->getLeftBoundary() != 0.0f)

{

pos.x = _innerContainer->getAnchorPoint().x * _innerContainer->getContentSize().width;

}

if (_innerContainer->getTopBoundary() != _contentSize.height)

{

pos.y = _contentSize.height - (1.0f - _innerContainer->getAnchorPoint().y) * _innerContainer->getContentSize().height;

}

setInnerContainerPosition(pos);

updateScrollBar(Vec2::ZERO);

}

const Size& ScrollView::getInnerContainerSize() const

{

return _innerContainer->getContentSize();

}

void ScrollView::setInnerContainerPosition(const Vec2 &position)

{

if(position == _innerContainer->getPosition())

{

return;

}

_innerContainer->setPosition(position);

_outOfBoundaryAmountDirty = true;

// Process bouncing events

if(_bounceEnabled)

{

for(int direction = (int) MoveDirection::TOP; direction < (int) MoveDirection::RIGHT; ++direction)

{

if(isOutOfBoundary((MoveDirection) direction))

{

processScrollEvent((MoveDirection) direction, true);

}

}

}

this->retain();

if (_eventCallback)

{

_eventCallback(this, EventType::CONTAINER_MOVED);

}

if (_ccEventCallback)

{

_ccEventCallback(this, static_cast(EventType::CONTAINER_MOVED));

}

this->release();

}

const Vec2& ScrollView::getInnerContainerPosition() const

{

return _innerContainer->getPosition();

}

void ScrollView::addChild(Node* child)

{

ScrollView::addChild(child, child->getLocalZOrder(), child->getTag());

}

void ScrollView::addChild(Node * child, int localZOrder)

{

ScrollView::addChild(child, localZOrder, child->getTag());

}

void ScrollView::addChild(Node *child, int zOrder, int tag)

{

child->setGlobalZOrder(_globalZOrder);

_innerContainer->addChild(child, zOrder, tag);

}

void ScrollView::addChild(Node* child, int zOrder, const std::string &name)

{

child->setGlobalZOrder(_globalZOrder);

_innerContainer->addChild(child, zOrder, name);

}

void ScrollView::removeAllChildren()

{

removeAllChildrenWithCleanup(true);

}

void ScrollView::removeAllChildrenWithCleanup(bool cleanup)

{

_innerContainer->removeAllChildrenWithCleanup(cleanup);

}

void ScrollView::removeChild(Node* child, bool cleanup)

{

return _innerContainer->removeChild(child, cleanup);

}

Vector& ScrollView::getChildren()

{

return _innerContainer->getChildren();

}

const Vector& ScrollView::getChildren() const

{

return _innerContainer->getChildren();

}

ssize_t ScrollView::getChildrenCount() const

{

return _innerContainer->getChildrenCount();

}

Node* ScrollView::getChildByTag(int tag) const

{

return _innerContainer->getChildByTag(tag);

}

Node* ScrollView::getChildByName(const std::string& name)const

{

return _innerContainer->getChildByName(name);

}

void ScrollView::moveInnerContainer(const Vec2& deltaMove, bool canStartBounceBack)

{

Vec2 adjustedMove = flattenVectorByDirection(deltaMove);

setInnerContainerPosition(getInnerContainerPosition() + adjustedMove);

Vec2 outOfBoundary = getHowMuchOutOfBoundary();

updateScrollBar(outOfBoundary);

if(_bounceEnabled && canStartBounceBack)

{

startBounceBackIfNeeded();

}

}

void ScrollView::updateScrollBar(const Vec2& outOfBoundary)

{

if(_verticalScrollBar != nullptr)

{

_verticalScrollBar->onScrolled(outOfBoundary);

}

if(_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->onScrolled(outOfBoundary);

}

}

Vec2 ScrollView::calculateTouchMoveVelocity() const

{

float totalTime = 0;

for(auto &timeDelta : _touchMoveTimeDeltas)

{

totalTime += timeDelta;

}

if(totalTime == 0 || totalTime >= _touchTotalTimeThreshold)

{

return Vec2::ZERO;

}

Vec2 totalMovement;

for(auto &displacement : _touchMoveDisplacements)

{

totalMovement += displacement;

}

return totalMovement / totalTime;

}

void ScrollView::startInertiaScroll(const Vec2& touchMoveVelocity)

{

const float MOVEMENT_FACTOR = 0.7f;

Vec2 inertiaTotalMovement = touchMoveVelocity * MOVEMENT_FACTOR;

startAttenuatingAutoScroll(inertiaTotalMovement, touchMoveVelocity);

}

bool ScrollView::startBounceBackIfNeeded()

{

if (!_bounceEnabled)

{

return false;

}

Vec2 bounceBackAmount = getHowMuchOutOfBoundary();

if(fltEqualZero(bounceBackAmount))

{

return false;

}

startAutoScroll(bounceBackAmount, BOUNCE_BACK_DURATION, true);

return true;

}

Vec2 ScrollView::flattenVectorByDirection(const Vec2& vector)

{

Vec2 result = vector;

result.x = (_direction == Direction::VERTICAL ? 0 : result.x);

result.y = (_direction == Direction::HORIZONTAL ? 0 : result.y);

return result;

}

Vec2 ScrollView::getHowMuchOutOfBoundary(const Vec2& addition)

{

if(addition == Vec2::ZERO && !_outOfBoundaryAmountDirty)

{

return _outOfBoundaryAmount;

}

Vec2 outOfBoundaryAmount(Vec2::ZERO);

if(_innerContainer->getLeftBoundary() + addition.x > _leftBoundary)

{

outOfBoundaryAmount.x = _leftBoundary - (_innerContainer->getLeftBoundary() + addition.x);

}

else if(_innerContainer->getRightBoundary() + addition.x < _rightBoundary)

{

outOfBoundaryAmount.x = _rightBoundary - (_innerContainer->getRightBoundary() + addition.x);

}

if(_innerContainer->getTopBoundary() + addition.y < _topBoundary)

{

outOfBoundaryAmount.y = _topBoundary - (_innerContainer->getTopBoundary() + addition.y);

}

else if(_innerContainer->getBottomBoundary() + addition.y > _bottomBoundary)

{

outOfBoundaryAmount.y = _bottomBoundary - (_innerContainer->getBottomBoundary() + addition.y);

}

if(addition == Vec2::ZERO)

{

_outOfBoundaryAmount = outOfBoundaryAmount;

_outOfBoundaryAmountDirty = false;

}

return outOfBoundaryAmount;

}

bool ScrollView::isOutOfBoundary(MoveDirection dir)

{

Vec2 outOfBoundary = getHowMuchOutOfBoundary();

switch(dir)

{

case MoveDirection::TOP: return outOfBoundary.y > 0;

case MoveDirection::BOTTOM: return outOfBoundary.y < 0;

case MoveDirection::LEFT: return outOfBoundary.x < 0;

case MoveDirection::RIGHT: return outOfBoundary.x > 0;

}

return false;

}

bool ScrollView::isOutOfBoundary()

{

return !fltEqualZero(getHowMuchOutOfBoundary());

}

void ScrollView::startAutoScrollToDestination(const Vec2& destination, float timeInSec, bool attenuated)

{

startAutoScroll(destination - _innerContainer->getPosition(), timeInSec, attenuated);

}

static float calculateAutoScrollTimeByInitialSpeed(float initialSpeed)

{

// Calculate the time from the initial speed according to quintic polynomial.

float time = sqrtf(sqrtf(initialSpeed / 5));

return time;

}

void ScrollView::startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& initialVelocity)

{

float time = calculateAutoScrollTimeByInitialSpeed(initialVelocity.length());

startAutoScroll(deltaMove, time, true);

}

void ScrollView::startAutoScroll(const Vec2& deltaMove, float timeInSec, bool attenuated)

{

Vec2 adjustedDeltaMove = flattenVectorByDirection(deltaMove);

_autoScrolling = true;

_autoScrollTargetDelta = adjustedDeltaMove;

_autoScrollAttenuate = attenuated;

_autoScrollStartPosition = _innerContainer->getPosition();

_autoScrollTotalTime = timeInSec;

_autoScrollAccumulatedTime = 0;

_autoScrollBraking = false;

_autoScrollBrakingStartPosition = Vec2::ZERO;

// If the destination is also out of boundary of same side, start brake from beginning.

Vec2 currentOutOfBoundary = getHowMuchOutOfBoundary();

if (!fltEqualZero(currentOutOfBoundary))

{

_autoScrollCurrentlyOutOfBoundary = true;

Vec2 afterOutOfBoundary = getHowMuchOutOfBoundary(adjustedDeltaMove);

if(currentOutOfBoundary.x * afterOutOfBoundary.x > 0 || currentOutOfBoundary.y * afterOutOfBoundary.y > 0)

{

_autoScrollBraking = true;

}

}

}

void ScrollView::stopAutoScroll()

{

_autoScrolling = false;

_autoScrollAttenuate = true;

_autoScrollTotalTime = 0;

_autoScrollAccumulatedTime = 0;

}

bool ScrollView::isNecessaryAutoScrollBrake()

{

if(_autoScrollBraking)

{

return true;

}

if(isOutOfBoundary())

{

// It just went out of boundary.

if(!_autoScrollCurrentlyOutOfBoundary)

{

_autoScrollCurrentlyOutOfBoundary = true;

_autoScrollBraking = true;

_autoScrollBrakingStartPosition = getInnerContainerPosition();

return true;

}

}

else

{

_autoScrollCurrentlyOutOfBoundary = false;

}

return false;

}

float ScrollView::getAutoScrollStopEpsilon() const

{

return FLT_EPSILON;

}


 

bool ScrollView::fltEqualZero(const Vec2& point) const

{

return (fabsf(point.x) <= 0.0001f && fabsf(point.y) <= 0.0001f);

}


 

void ScrollView::processAutoScrolling(float deltaTime)

{

// Make auto scroll shorter if it needs to deaccelerate.

float brakingFactor = (isNecessaryAutoScrollBrake() ? OUT_OF_BOUNDARY_BREAKING_FACTOR : 1);

// Elapsed time

_autoScrollAccumulatedTime += deltaTime * (1 / brakingFactor);

// Calculate the progress percentage

float percentage = MIN(1, _autoScrollAccumulatedTime / _autoScrollTotalTime);

if(_autoScrollAttenuate)

{

// Use quintic(5th degree) polynomial

percentage = tweenfunc::quintEaseOut(percentage);

}

// Calculate the new position

Vec2 newPosition = _autoScrollStartPosition + (_autoScrollTargetDelta * percentage);

bool reachedEnd = std::abs(percentage - 1) <= this->getAutoScrollStopEpsilon();

if (reachedEnd)

{

newPosition = _autoScrollStartPosition + _autoScrollTargetDelta;

}

if(_bounceEnabled)

{

// The new position is adjusted if out of boundary

newPosition = _autoScrollBrakingStartPosition + (newPosition - _autoScrollBrakingStartPosition) * brakingFactor;

}

else

{

// Don't let go out of boundary

Vec2 moveDelta = newPosition - getInnerContainerPosition();

Vec2 outOfBoundary = getHowMuchOutOfBoundary(moveDelta);

if (!fltEqualZero(outOfBoundary))

{

newPosition += outOfBoundary;

reachedEnd = true;

}

}

// Finish auto scroll if it ended

if(reachedEnd)

{

_autoScrolling = false;

dispatchEvent(SCROLLVIEW_EVENT_AUTOSCROLL_ENDED, EventType::AUTOSCROLL_ENDED);

}

moveInnerContainer(newPosition - getInnerContainerPosition(), reachedEnd);

}

void ScrollView::jumpToDestination(const Vec2 &des)

{

_autoScrolling = false;

moveInnerContainer(des - getInnerContainerPosition(), true);

}

void ScrollView::scrollChildren(const Vec2& deltaMove)

{

Vec2 realMove = deltaMove;

if(_bounceEnabled)

{

// If the position of the inner container is out of the boundary, the offsets should be divided by two.

Vec2 outOfBoundary = getHowMuchOutOfBoundary();

realMove.x *= (outOfBoundary.x == 0 ? 1 : 0.5f);

realMove.y *= (outOfBoundary.y == 0 ? 1 : 0.5f);

}

if(!_bounceEnabled)

{

Vec2 outOfBoundary = getHowMuchOutOfBoundary(realMove);

realMove += outOfBoundary;

}

bool scrolledToLeft = false;

bool scrolledToRight = false;

bool scrolledToTop = false;

bool scrolledToBottom = false;

if (realMove.y > 0.0f) // up

{

float icBottomPos = _innerContainer->getBottomBoundary();

if (icBottomPos + realMove.y >= _bottomBoundary)

{

scrolledToBottom = true;

}

}

else if (realMove.y < 0.0f) // down

{

float icTopPos = _innerContainer->getTopBoundary();

if (icTopPos + realMove.y <= _topBoundary)

{

scrolledToTop = true;

}

}

if (realMove.x < 0.0f) // left

{

float icRightPos = _innerContainer->getRightBoundary();

if (icRightPos + realMove.x <= _rightBoundary)

{

scrolledToRight = true;

}

}

else if (realMove.x > 0.0f) // right

{

float icLeftPos = _innerContainer->getLeftBoundary();

if (icLeftPos + realMove.x >= _leftBoundary)

{

scrolledToLeft = true;

}

}

moveInnerContainer(realMove, false);

if(realMove.x != 0 || realMove.y != 0)

{

processScrollingEvent();

}

if(scrolledToBottom)

{

processScrollEvent(MoveDirection::BOTTOM, false);

}

if(scrolledToTop)

{

processScrollEvent(MoveDirection::TOP, false);

}

if(scrolledToLeft)

{

processScrollEvent(MoveDirection::LEFT, false);

}

if(scrolledToRight)

{

processScrollEvent(MoveDirection::RIGHT, false);

}

}

void ScrollView::scrollToBottom(float timeInSec, bool attenuated)

{

startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x, 0.0f), timeInSec, attenuated);

}

void ScrollView::scrollToTop(float timeInSec, bool attenuated)

{

startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x,

_contentSize.height - _innerContainer->getContentSize().height), timeInSec, attenuated);

}

void ScrollView::scrollToLeft(float timeInSec, bool attenuated)

{

startAutoScrollToDestination(Vec2(0.0f, _innerContainer->getPosition().y), timeInSec, attenuated);

}

void ScrollView::scrollToRight(float timeInSec, bool attenuated)

{

startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,

_innerContainer->getPosition().y), timeInSec, attenuated);

}

void ScrollView::scrollToTopLeft(float timeInSec, bool attenuated)

{

if (_direction != Direction::BOTH)

{

CCLOG("Scroll direction is not both!");

return;

}

startAutoScrollToDestination(Vec2(0.0f, _contentSize.height - _innerContainer->getContentSize().height), timeInSec, attenuated);

}

void ScrollView::scrollToTopRight(float timeInSec, bool attenuated)

{

if (_direction != Direction::BOTH)

{

CCLOG("Scroll direction is not both!");

return;

}

startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,

_contentSize.height - _innerContainer->getContentSize().height), timeInSec, attenuated);

}

void ScrollView::scrollToBottomLeft(float timeInSec, bool attenuated)

{

if (_direction != Direction::BOTH)

{

CCLOG("Scroll direction is not both!");

return;

}

startAutoScrollToDestination(Vec2::ZERO, timeInSec, attenuated);

}

void ScrollView::scrollToBottomRight(float timeInSec, bool attenuated)

{

if (_direction != Direction::BOTH)

{

CCLOG("Scroll direction is not both!");

return;

}

startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width, 0.0f), timeInSec, attenuated);

}

void ScrollView::scrollToPercentVertical(float percent, float timeInSec, bool attenuated)

{

float minY = _contentSize.height - _innerContainer->getContentSize().height;

float h = - minY;

startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x, minY + percent * h / 100.0f), timeInSec, attenuated);

}

void ScrollView::scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated)

{

float w = _innerContainer->getContentSize().width - _contentSize.width;

startAutoScrollToDestination(Vec2(-(percent * w / 100.0f), _innerContainer->getPosition().y), timeInSec, attenuated);

}

void ScrollView::scrollToPercentBothDirection(const Vec2& percent, float timeInSec, bool attenuated)

{

if (_direction != Direction::BOTH)

{

return;

}

float minY = _contentSize.height - _innerContainer->getContentSize().height;

float h = - minY;

float w = _innerContainer->getContentSize().width - _contentSize.width;

startAutoScrollToDestination(Vec2(-(percent.x * w / 100.0f), minY + percent.y * h / 100.0f), timeInSec, attenuated);

}

float ScrollView::getScrolledPercentVertical() const {

const float minY = getContentSize().height - getInnerContainerSize().height;

return (1.f - getInnerContainerPosition().y / minY)*100.f;

}

float ScrollView::getScrolledPercentHorizontal() const {

const float minX = getContentSize().width - getInnerContainerSize().width;

return getInnerContainerPosition().x / minX * 100.f;

}

Vec2 ScrollView::getScrolledPercentBothDirection() const {

return {getScrolledPercentHorizontal(), getScrolledPercentVertical()};

}

void ScrollView::jumpToBottom()

{

jumpToDestination(Vec2(_innerContainer->getPosition().x, 0.0f));

}

void ScrollView::jumpToTop()

{

jumpToDestination(Vec2(_innerContainer->getPosition().x,

_contentSize.height - _innerContainer->getContentSize().height));

}

void ScrollView::jumpToLeft()

{

jumpToDestination(Vec2(0.0f, _innerContainer->getPosition().y));

}

void ScrollView::jumpToRight()

{

jumpToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width, _innerContainer->getPosition().y));

}

void ScrollView::jumpToTopLeft()

{

if (_direction != Direction::BOTH)

{

CCLOG("Scroll direction is not both!");

return;

}

jumpToDestination(Vec2(0.0f, _contentSize.height - _innerContainer->getContentSize().height));

}

void ScrollView::jumpToTopRight()

{

if (_direction != Direction::BOTH)

{

CCLOG("Scroll direction is not both!");

return;

}

jumpToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,

_contentSize.height - _innerContainer->getContentSize().height));

}

void ScrollView::jumpToBottomLeft()

{

if (_direction != Direction::BOTH)

{

CCLOG("Scroll direction is not both!");

return;

}

jumpToDestination(Vec2::ZERO);

}

void ScrollView::jumpToBottomRight()

{

if (_direction != Direction::BOTH)

{

CCLOG("Scroll direction is not both!");

return;

}

jumpToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width, 0.0f));

}

void ScrollView::jumpToPercentVertical(float percent)

{

float minY = _contentSize.height - _innerContainer->getContentSize().height;

float h = - minY;

jumpToDestination(Vec2(_innerContainer->getPosition().x, minY + percent * h / 100.0f));

}

void ScrollView::jumpToPercentHorizontal(float percent)

{

float w = _innerContainer->getContentSize().width - _contentSize.width;

jumpToDestination(Vec2(-(percent * w / 100.0f), _innerContainer->getPosition().y));

}

void ScrollView::jumpToPercentBothDirection(const Vec2& percent)

{

if (_direction != Direction::BOTH)

{

return;

}

float minY = _contentSize.height - _innerContainer->getContentSize().height;

float h = - minY;

float w = _innerContainer->getContentSize().width - _contentSize.width;

jumpToDestination(Vec2(-(percent.x * w / 100.0f), minY + percent.y * h / 100.0f));

}

bool ScrollView::calculateCurrAndPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt)

{

if (nullptr == _hittedByCamera ||

false == hitTest(touch->getLocation(), _hittedByCamera, currPt) ||

false == hitTest(touch->getPreviousLocation(), _hittedByCamera, prevPt))

{

return false;

}

return true;

}

void ScrollView::gatherTouchMove(const Vec2& delta)

{

while(_touchMoveDisplacements.size() >= NUMBER_OF_GATHERED_TOUCHES_FOR_MOVE_SPEED)

{

_touchMoveDisplacements.pop_front();

_touchMoveTimeDeltas.pop_front();

}

_touchMoveDisplacements.push_back(delta);

long long timestamp = utils::getTimeInMilliseconds();

_touchMoveTimeDeltas.push_back((timestamp - _touchMovePreviousTimestamp) / 1000.0f);

_touchMovePreviousTimestamp = timestamp;

}

void ScrollView::handlePressLogic(Touch* /*touch*/)

{

_bePressed = true;

_autoScrolling = false;

// Clear gathered touch move information

{

_touchMovePreviousTimestamp = utils::getTimeInMilliseconds();

_touchMoveDisplacements.clear();

_touchMoveTimeDeltas.clear();

}

if(_verticalScrollBar != nullptr)

{

_verticalScrollBar->onTouchBegan();

}

if(_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->onTouchBegan();

}

}

void ScrollView::handleMoveLogic(Touch *touch)

{

Vec3 currPt, prevPt;

if(!calculateCurrAndPrevTouchPoints(touch, &currPt, &prevPt))

{

return;

}

Vec3 delta3 = currPt - prevPt;

Vec2 delta(delta3.x, delta3.y);

scrollChildren(delta);

// Gather touch move information for speed calculation

gatherTouchMove(delta);

}

void ScrollView::handleReleaseLogic(Touch *touch)

{

// Gather the last touch information when released

{

Vec3 currPt, prevPt;

if(calculateCurrAndPrevTouchPoints(touch, &currPt, &prevPt))

{

Vec3 delta3 = currPt - prevPt;

Vec2 delta(delta3.x, delta3.y);

gatherTouchMove(delta);

}

}

_bePressed = false;

bool bounceBackStarted = startBounceBackIfNeeded();

if(!bounceBackStarted && _inertiaScrollEnabled)

{

Vec2 touchMoveVelocity = calculateTouchMoveVelocity();

if(touchMoveVelocity != Vec2::ZERO)

{

startInertiaScroll(touchMoveVelocity);

}

}

if(_verticalScrollBar != nullptr)

{

_verticalScrollBar->onTouchEnded();

}

if(_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->onTouchEnded();

}

if ( _scrolling ) {

processScrollingEndedEvent();

}

}

bool ScrollView::onTouchBegan(Touch *touch, Event *unusedEvent)

{

bool pass = Layout::onTouchBegan(touch, unusedEvent);

if (!_isInterceptTouch)

{

if (_hitted)

{

handlePressLogic(touch);

}

}

return pass;

}

void ScrollView::onTouchMoved(Touch *touch, Event *unusedEvent)

{

Layout::onTouchMoved(touch, unusedEvent);

if (!_isInterceptTouch)

{

handleMoveLogic(touch);

}

}

void ScrollView::onTouchEnded(Touch *touch, Event *unusedEvent)

{

Layout::onTouchEnded(touch, unusedEvent);

if (!_isInterceptTouch)

{

handleReleaseLogic(touch);

}

_isInterceptTouch = false;

}

void ScrollView::onTouchCancelled(Touch *touch, Event *unusedEvent)

{

Layout::onTouchCancelled(touch, unusedEvent);

if (!_isInterceptTouch)

{

handleReleaseLogic(touch);

}

_isInterceptTouch = false;

}

void ScrollView::update(float dt)

{

if (_autoScrolling)

{

processAutoScrolling(dt);

}

}

void ScrollView::interceptTouchEvent(Widget::TouchEventType event, Widget *sender,Touch* touch)

{

if(!_touchEnabled)

{

Layout::interceptTouchEvent(event, sender, touch);

return;

}

if(_direction == Direction::NONE)

return;

Vec2 touchPoint = touch->getLocation();

switch (event)

{

case TouchEventType::BEGAN:

{

_isInterceptTouch = true;

_touchBeganPosition = touch->getLocation();

handlePressLogic(touch);

}

break;

case TouchEventType::MOVED:

{

_touchMovePosition = touch->getLocation();

// calculates move offset in points

float offsetInInch = 0;

switch (_direction)

{

case Direction::HORIZONTAL:

offsetInInch = convertDistanceFromPointToInch(Vec2(std::abs(sender->getTouchBeganPosition().x - touchPoint.x), 0));

break;

case Direction::VERTICAL:

offsetInInch = convertDistanceFromPointToInch(Vec2(0, std::abs(sender->getTouchBeganPosition().y - touchPoint.y)));

break;

case Direction::BOTH:

offsetInInch = convertDistanceFromPointToInch(sender->getTouchBeganPosition() - touchPoint);

break;

default:

break;

}

if (offsetInInch > _childFocusCancelOffsetInInch)

{

sender->setHighlighted(false);

handleMoveLogic(touch);

}

}

break;

case TouchEventType::CANCELED:

case TouchEventType::ENDED:

{

_touchEndPosition = touch->getLocation();

handleReleaseLogic(touch);

if (sender->isSwallowTouches())

{

_isInterceptTouch = false;

}

}

break;

}

}

void ScrollView::processScrollEvent(MoveDirection dir, bool bounce)

{

ScrollviewEventType scrollEventType;

EventType eventType;

switch(dir) {

case MoveDirection::TOP:

{

scrollEventType = (bounce ? SCROLLVIEW_EVENT_BOUNCE_TOP : SCROLLVIEW_EVENT_SCROLL_TO_TOP);

eventType = (bounce ? EventType::BOUNCE_TOP : EventType::SCROLL_TO_TOP);

break;

}

case MoveDirection::BOTTOM:

{

scrollEventType = (bounce ? SCROLLVIEW_EVENT_BOUNCE_BOTTOM : SCROLLVIEW_EVENT_SCROLL_TO_BOTTOM);

eventType = (bounce ? EventType::BOUNCE_BOTTOM : EventType::SCROLL_TO_BOTTOM);

break;

}

case MoveDirection::LEFT:

{

scrollEventType = (bounce ? SCROLLVIEW_EVENT_BOUNCE_LEFT : SCROLLVIEW_EVENT_SCROLL_TO_LEFT);

eventType = (bounce ? EventType::BOUNCE_LEFT : EventType::SCROLL_TO_LEFT);

break;

}

case MoveDirection::RIGHT:

{

scrollEventType = (bounce ? SCROLLVIEW_EVENT_BOUNCE_RIGHT : SCROLLVIEW_EVENT_SCROLL_TO_RIGHT);

eventType = (bounce ? EventType::BOUNCE_RIGHT : EventType::SCROLL_TO_RIGHT);

break;

}

}

dispatchEvent(scrollEventType, eventType);

}

void ScrollView::processScrollingEvent()

{

if ( !_scrolling ) {

_scrolling = true;

dispatchEvent(SCROLLVIEW_EVENT_SCROLLING_BEGAN, EventType::SCROLLING_BEGAN);

}

dispatchEvent(SCROLLVIEW_EVENT_SCROLLING, EventType::SCROLLING);

}

void ScrollView::processScrollingEndedEvent() {

_scrolling = false;

dispatchEvent(SCROLLVIEW_EVENT_SCROLLING_ENDED, EventType::SCROLLING_ENDED);

}

void ScrollView::dispatchEvent(ScrollviewEventType scrollEventType, EventType eventType)

{

this->retain();

if (_scrollViewEventListener && _scrollViewEventSelector)

{

(_scrollViewEventListener->*_scrollViewEventSelector)(this, scrollEventType);

}

if (_eventCallback)

{

_eventCallback(this, eventType);

}

if (_ccEventCallback)

{

_ccEventCallback(this, static_cast(eventType));

}

this->release();

}

void ScrollView::addEventListenerScrollView(Ref *target, SEL_ScrollViewEvent selector)

{

_scrollViewEventListener = target;

_scrollViewEventSelector = selector;

}

void ScrollView::addEventListener(const ccScrollViewCallback& callback)

{

_eventCallback = callback;

}

void ScrollView::setDirection(Direction dir)

{

_direction = dir;

if(_scrollBarEnabled)

{

removeScrollBar();

initScrollBar();

}

}

ScrollView::Direction ScrollView::getDirection()const

{

return _direction;

}

void ScrollView::setBounceEnabled(bool enabled)

{

_bounceEnabled = enabled;

}

bool ScrollView::isBounceEnabled() const

{

return _bounceEnabled;

}

void ScrollView::setInertiaScrollEnabled(bool enabled)

{

_inertiaScrollEnabled = enabled;

}

bool ScrollView::isInertiaScrollEnabled() const

{

return _inertiaScrollEnabled;

}

void ScrollView::setScrollBarEnabled(bool enabled)

{

if(_scrollBarEnabled == enabled)

{

return;

}

if(_scrollBarEnabled)

{

removeScrollBar();

}

_scrollBarEnabled = enabled;

if(_scrollBarEnabled)

{

initScrollBar();

}

}

bool ScrollView::isScrollBarEnabled() const

{

return _scrollBarEnabled;

}

void ScrollView::setScrollBarPositionFromCorner(const Vec2& positionFromCorner)

{

if(_direction != Direction::HORIZONTAL)

{

setScrollBarPositionFromCornerForVertical(positionFromCorner);

}

if(_direction != Direction::VERTICAL)

{

setScrollBarPositionFromCornerForHorizontal(positionFromCorner);

}

}

void ScrollView::setScrollBarPositionFromCornerForVertical(const Vec2& positionFromCorner)

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

CCASSERT(_direction != Direction::HORIZONTAL, "Scroll view doesn't have a vertical scroll bar!");

_verticalScrollBar->setPositionFromCorner(positionFromCorner);

}

Vec2 ScrollView::getScrollBarPositionFromCornerForVertical() const

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

CCASSERT(_direction != Direction::HORIZONTAL, "Scroll view doesn't have a vertical scroll bar!");

return _verticalScrollBar->getPositionFromCorner();

}

void ScrollView::setScrollBarPositionFromCornerForHorizontal(const Vec2& positionFromCorner)

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

CCASSERT(_direction != Direction::VERTICAL, "Scroll view doesn't have a horizontal scroll bar!");

_horizontalScrollBar->setPositionFromCorner(positionFromCorner);

}

Vec2 ScrollView::getScrollBarPositionFromCornerForHorizontal() const

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

CCASSERT(_direction != Direction::VERTICAL, "Scroll view doesn't have a horizontal scroll bar!");

return _horizontalScrollBar->getPositionFromCorner();

}

void ScrollView::setScrollBarWidth(float width)

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

_verticalScrollBar->setWidth(width);

}

if(_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->setWidth(width);

}

}

float ScrollView::getScrollBarWidth() const

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

return _verticalScrollBar->getWidth();

}

else if(_horizontalScrollBar != nullptr)

{

return _horizontalScrollBar->getWidth();

}

return 0;

}

void ScrollView::setScrollBarColor(const Color3B& color)

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

_verticalScrollBar->setColor(color);

}

if(_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->setColor(color);

}

}

const Color3B& ScrollView::getScrollBarColor() const

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

return _verticalScrollBar->getColor();

}

else if(_horizontalScrollBar != nullptr)

{

return _horizontalScrollBar->getColor();

}

return Color3B::WHITE;

}

void ScrollView::setScrollBarOpacity(GLubyte opacity)

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

_verticalScrollBar->setOpacity(opacity);

}

if(_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->setOpacity(opacity);

}

}

GLubyte ScrollView::getScrollBarOpacity() const

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

return _verticalScrollBar->getOpacity();

}

else if(_horizontalScrollBar != nullptr)

{

return _horizontalScrollBar->getOpacity();

}

return -1;

}

void ScrollView::setScrollBarAutoHideEnabled(bool autoHideEnabled)

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

_verticalScrollBar->setAutoHideEnabled(autoHideEnabled);

}

if(_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->setAutoHideEnabled(autoHideEnabled);

}

}

bool ScrollView::isScrollBarAutoHideEnabled() const

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

return _verticalScrollBar->isAutoHideEnabled();

}

else if(_horizontalScrollBar != nullptr)

{

return _horizontalScrollBar->isAutoHideEnabled();

}

return false;

}

void ScrollView::setScrollBarAutoHideTime(float autoHideTime)

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

_verticalScrollBar->setAutoHideTime(autoHideTime);

}

if(_horizontalScrollBar != nullptr)

{

_horizontalScrollBar->setAutoHideTime(autoHideTime);

}

}

float ScrollView::getScrollBarAutoHideTime() const

{

CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");

if(_verticalScrollBar != nullptr)

{

return _verticalScrollBar->getAutoHideTime();

}

else if(_horizontalScrollBar != nullptr)

{

return _horizontalScrollBar->getAutoHideTime();

}

return 0;

}

void ScrollView::setTouchTotalTimeThreshold(float touchTotalTimeThreshold)

{

_touchTotalTimeThreshold = touchTotalTimeThreshold;

}

float ScrollView::getTouchTotalTimeThreshold() const

{

return _touchTotalTimeThreshold;

}

Layout* ScrollView::getInnerContainer()const

{

return _innerContainer;

}

void ScrollView::setLayoutType(Type type)

{

_innerContainer->setLayoutType(type);

}

Layout::Type ScrollView::getLayoutType() const

{

return _innerContainer->getLayoutType();

}

void ScrollView::doLayout()

{

if (!_doLayoutDirty)

{

return;

}

_doLayoutDirty = false;

}

std::string ScrollView::getDescription() const

{

return "ScrollView";

}

Widget* ScrollView::createCloneInstance()

{

return ScrollView::create();

}

void ScrollView::copyClonedWidgetChildren(Widget* model)

{

Layout::copyClonedWidgetChildren(model);

}

void ScrollView::copySpecialProperties(Widget *widget)

{

ScrollView* scrollView = dynamic_cast(widget);

if (scrollView)

{

Layout::copySpecialProperties(widget);

setDirection(scrollView->_direction);

setInnerContainerPosition(scrollView->getInnerContainerPosition());

setInnerContainerSize(scrollView->getInnerContainerSize());

_topBoundary = scrollView->_topBoundary;

_bottomBoundary = scrollView->_bottomBoundary;

_leftBoundary = scrollView->_leftBoundary;

_rightBoundary = scrollView->_rightBoundary;

_bePressed = scrollView->_bePressed;

_childFocusCancelOffsetInInch = scrollView->_childFocusCancelOffsetInInch;

_touchMoveDisplacements = scrollView->_touchMoveDisplacements;

_touchMoveTimeDeltas = scrollView->_touchMoveTimeDeltas;

_touchMovePreviousTimestamp = scrollView->_touchMovePreviousTimestamp;

_scrolling = scrollView->_scrolling;

_autoScrolling = scrollView->_autoScrolling;

_autoScrollAttenuate = scrollView->_autoScrollAttenuate;

_autoScrollStartPosition = scrollView->_autoScrollStartPosition;

_autoScrollTargetDelta = scrollView->_autoScrollTargetDelta;

_autoScrollTotalTime = scrollView->_autoScrollTotalTime;

_autoScrollAccumulatedTime = scrollView->_autoScrollAccumulatedTime;

_autoScrollCurrentlyOutOfBoundary = scrollView->_autoScrollCurrentlyOutOfBoundary;

_autoScrollBraking = scrollView->_autoScrollBraking;

_autoScrollBrakingStartPosition = scrollView->_autoScrollBrakingStartPosition;

setInertiaScrollEnabled(scrollView->_inertiaScrollEnabled);

setBounceEnabled(scrollView->_bounceEnabled);

_scrollViewEventListener = scrollView->_scrollViewEventListener;

_scrollViewEventSelector = scrollView->_scrollViewEventSelector;

_eventCallback = scrollView->_eventCallback;

_ccEventCallback = scrollView->_ccEventCallback;

setScrollBarEnabled(scrollView->isScrollBarEnabled());

if(isScrollBarEnabled())

{

if(_direction != Direction::HORIZONTAL)

{

setScrollBarPositionFromCornerForVertical(scrollView->getScrollBarPositionFromCornerForVertical());

}

if(_direction != Direction::VERTICAL)

{

setScrollBarPositionFromCornerForHorizontal(scrollView->getScrollBarPositionFromCornerForHorizontal());

}

setScrollBarWidth(scrollView->getScrollBarWidth());

setScrollBarColor(scrollView->getScrollBarColor());

setScrollBarAutoHideEnabled(scrollView->isScrollBarAutoHideEnabled());

setScrollBarAutoHideTime(scrollView->getScrollBarAutoHideTime());

}

}

}

void ScrollView::initScrollBar()

{

if(_direction != Direction::HORIZONTAL && _verticalScrollBar == nullptr)

{

_verticalScrollBar = ScrollViewBar::create(this, Direction::VERTICAL);

addProtectedChild(_verticalScrollBar, 2);

}

if(_direction != Direction::VERTICAL && _horizontalScrollBar == nullptr)

{

_horizontalScrollBar = ScrollViewBar::create(this, Direction::HORIZONTAL);

addProtectedChild(_horizontalScrollBar, 2);

}

}

void ScrollView::removeScrollBar()

{

if(_verticalScrollBar != nullptr)

{

removeProtectedChild(_verticalScrollBar);

_verticalScrollBar = nullptr;

}

if(_horizontalScrollBar != nullptr)

{

removeProtectedChild(_horizontalScrollBar);

_horizontalScrollBar = nullptr;

}

}

Widget* ScrollView::findNextFocusedWidget(cocos2d::ui::Widget::FocusDirection direction, cocos2d::ui::Widget *current)

{

if (this->getLayoutType() == Layout::Type::VERTICAL

|| this->getLayoutType() == Layout::Type::HORIZONTAL)

{

return _innerContainer->findNextFocusedWidget(direction, current);

}

else

{

return Widget::findNextFocusedWidget(direction, current);

}

}

}

NS_CC_END

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