web前端:canvas动画彩色气泡,原生js类直播间点赞效果实现

1.气泡事件-随机位置/颜色梦幻全屏

1.less

    * {
        margin: 0;
        padding: 0;
    }
    
    html {
        height: 100%;
        overflow: hidden;
        body {
            height: 100%;
            #wrap {
                overflow: hidden;
                height: 600px;
                width: 600px;
                position: absolute;
                background: skyblue;
                border: 10px solid steelblue;
                top: 50%;
                left: 50%;
                transform: translate3d(-50%, -50%, 0);
                box-shadow: 2px 5px 5px #000000;
                h1 {
                    position: absolute;
                    text-align: center;
                    color: tomato;
                    top: 10%;
                    left: 50%;
                    transform: translate3d(-50%, -50%, 0);
                }
                h2 {
                    position: absolute;
                    float: right;
                    margin-right: 10%;
                    color: white;
                    top: 20%;
                    right: -15%;
                    transform: translate3d(-50%, -50%, 0);
                }
                #wrap-canvas {
                    position: absolute;
                    top: 61%;
                    left: 50%;
                    transform: translate3d(-50%, -50%, 0);
                    background: tomato;
                }
            }
        }
    }

3.js

$(function() {
	var canvasNode = document.querySelector("#wrap-canvas");
	canvasNode.width = 550;
	canvasNode.height = 450;
	if(canvasNode.getContext) {
		var canvasPen = canvasNode.getContext("2d");

		/***简易canvas动画position***/
		/*var flag=0;
		  setInterval(function(){
			//每次进入清理画布
			canvasPen.clearRect(0,0,canvasNode.width,canvasNode.height);
			flag++;
			canvasPen.save();
			canvasPen.strokeStyle="white";
			canvasPen.beginPath();
			//位置变动
			canvasPen.strokeRect(flag,flag,100,100);
			canvasPen.restore();
			//1s/60次
		},1000/60);*/

		/*arc(x,y(圆形位置),radius半径,startAngle开始角度,endAngle结束角度,anticlockwise时间方向-true逆时针|false顺时针)
			|- arc(x,y,radius,startAngle,endAngle,anticlockwise)
			|- canvasPen.arc(150,150,10,0,360*Math.PI/180);
		  Math.random -->返回[0-1):包括0,但不包括1
			* 开区间(a,b) : a和b之间,不包括a、b
			* 闭区间[a,b] : a和b之间,包括a、b
			* Math.random()*mosaicSize=[0,5]
			* 1个像素的mosaic:并且需要向下取整Math.floor(Math.random()*mosaicSize)=[0,5)-->[0-4]
		 */

		//随机圆位置
		var positionArr = [];
		//1.绘制圆
		setInterval(function() {
			var x = Math.random() * canvasNode.width;
			var y = Math.random() * canvasNode.height;
			var radius = 10;
			//颜色随机,取整
			var r=Math.round(Math.random() *255);
			var g=Math.round(Math.random() *255);
			var b=Math.round(Math.random() *255);
			var a=1;
			positionArr.push({
				x: x,
				y: y,
				radius: radius,
				r:r,
				g:g,
				b:b,
				a:a
			});
		}, 50);	

		//2.将数组中的圆绘制到画布
		setInterval(function() {
			canvasPen.clearRect(0, 0, canvasNode.width, canvasNode.height);
			//每次进入循环,半径变化
			console.log(positionArr);
			for(var j=0;j<positionArr.length;j++){
				//限制max最大值,不限制则成为无限放大循环梦幻斑点,可取消判断
				/*if(positionArr[j].radius<=80){
					positionArr[j].radius++;
				}*/
				//透明度<0,不需要绘制画布
				if(positionArr[j].a<=0){
					//去掉第j个元素,去掉1个
					positionArr.splice(j,1);
				}
				positionArr[j].radius++;
				positionArr[j].a-=0.01;
			}
			//绘制随机数组的圆
			for(var i = 0; i < positionArr.length; i++) {
				canvasPen.save();
				//随机色
				canvasPen.fillStyle = "rgba("+positionArr[i].r+","+positionArr[i].g+","+positionArr[i].b+","+positionArr[i].a+")";
				canvasPen.beginPath();
				canvasPen.arc(positionArr[i].x, positionArr[i].y, positionArr[i].radius, 0, 2 * Math.PI);
				canvasPen.fill();
				canvasPen.restore();
			}
			//每秒60次
		},1000/60);
	}
})

4.html


<html>

	<head>
		<meta charset="UTF-8">
		<meta name="viewport" content="width=device-width,initial-scale=1.0,user-scalable=no" />
		<title>canvas动画气泡-bubbletitle>
		<link rel="stylesheet" href="css/4-canvas-bubble.css" />
	head>

	<body>
		<div id="wrap">
			<h1>canvas动画气泡-bubbleh1>
			<h2>PS:一刀coderh2>
			<canvas id="wrap-canvas">canvas>
		div>
	body>
	<script type="text/javascript" src="../../6-bootstrap/js/jquery.min.js">script>
	<script type="text/javascript" src="js/4-canvas-bubble.js">script>

html>

5.效果图

web前端:canvas动画彩色气泡,原生js类直播间点赞效果实现_第1张图片

![canvas

2.彩色气泡事件-固定位置向上浮动

1.js更新

$(function() {
	var canvasNode = document.querySelector("#wrap-canvas");
	canvasNode.width = 550;
	canvasNode.height = 450;
	if(canvasNode.getContext) {
		var canvasPen = canvasNode.getContext("2d");

		/***简易canvas动画position***/
		/*var flag=0;
		  setInterval(function(){
			//每次进入清理画布
			canvasPen.clearRect(0,0,canvasNode.width,canvasNode.height);
			flag++;
			canvasPen.save();
			canvasPen.strokeStyle="white";
			canvasPen.beginPath();
			//位置变动
			canvasPen.strokeRect(flag,flag,100,100);
			canvasPen.restore();
			//1s/60次
		},1000/60);*/

		/*arc(x,y(圆形位置),radius半径,startAngle开始角度,endAngle结束角度,anticlockwise时间方向-true逆时针|false顺时针)
			|- arc(x,y,radius,startAngle,endAngle,anticlockwise)
			|- canvasPen.arc(150,150,10,0,360*Math.PI/180);
		  Math.random -->返回[0-1):包括0,但不包括1
			* 开区间(a,b) : a和b之间,不包括a、b
			* 闭区间[a,b] : a和b之间,包括a、b
			* Math.random()*mosaicSize=[0,5]
			* 1个像素的mosaic:并且需要向下取整Math.floor(Math.random()*mosaicSize)=[0,5)-->[0-4]
		 */

		//随机圆位置
		var positionArr = [];
		//1.绘制圆
		setInterval(function() {
			//radius最小值=5
			var radius = Math.random() * 6 + 2;
			var x = Math.random() * canvasNode.width;
			//var y = Math.random() * canvasNode.height;
			//取消随机y轴,
			var y = canvasNode.height - radius;

			//颜色随机,取整
			var r = Math.round(Math.random() * 255);
			var g = Math.round(Math.random() * 255);
			var b = Math.round(Math.random() * 255);
			var a = 1;

			//运动曲线,旋转deg,起始点,影响因子,因子越大,旋转deg幅度越大
			var deg = 0;
			var initialX = x;
			var initialY = y;
			//var effect = 20;
			//随机因子
			var effect=Math.random()*20+10;
			positionArr.push({
				x: x,
				y: y,
				radius: radius,
				r: r,
				g: g,
				b: b,
				a: a,
				deg: deg,
				initialX: initialX,
				initialY: initialY,
				effect: effect
			});
		}, 50);

		//2.将数组中的圆绘制到画布
		setInterval(function() {
			canvasPen.clearRect(0, 0, canvasNode.width, canvasNode.height);
			//每次进入循环,半径变化
			console.log(positionArr);
			//1.生成动画
			for(var j = 0; j < positionArr.length; j++) {
				//限制max最大值,不限制则成为无限放大循环梦幻斑点,可取消判断
				/*if(positionArr[j].radius<=80){
					positionArr[j].radius++;
				}*/

				//透明度<0,不需要绘制画布,Radius随机,不需要指定半径和透明度
				/*if(positionArr[j].a<=0){
					//去掉第j个元素,去掉1个
					positionArr.splice(j,1);
				}
				positionArr[j].radius++;
				positionArr[j].a-=0.01;*/

				/*曲线运动,系数增加运动速度*/
				positionArr[j].deg+=7;
				//更改圆心
				/*canvasNode.style.left=initialX+(deg*Math.PI/180)*effect/2+"px";
				canvasNode.style.top=initialY+Math.sin(deg*Math.PI/180)*effect*2+"px";*/
				//canvas不加ps,顺时针自左向右旋转
				/*positionArr[j].x = positionArr[j].initialX + (positionArr[j].deg * Math.PI / 180) * positionArr[j].effect / 2 ;
				positionArr[j].y = positionArr[j].initialY + Math.sin(positionArr[j].deg * Math.PI / 180) * positionArr[j].effect * 2;*/
				//自下而上旋转
				positionArr[j].x = positionArr[j].initialX + Math.sin(positionArr[j].deg * Math.PI / 180) * positionArr[j].effect * 2;
				//曲线运动波长配置:positionArr[j].effect * 2
				positionArr[j].y = positionArr[j].initialY - (positionArr[j].deg * Math.PI / 180) * positionArr[j].effect ;
				//判断位置大于画布则删除,最高top=y
				if(positionArr[j].y<=50){
					positionArr.splice(j,1);
				}
				
			}
			//2.生成动画元数据:绘制随机数组的圆
			for(var i = 0; i < positionArr.length; i++) {
				canvasPen.save();
				//随机色
				canvasPen.fillStyle = "rgba(" + positionArr[i].r + "," + positionArr[i].g + "," + positionArr[i].b + "," + positionArr[i].a + ")";
				canvasPen.beginPath();
				canvasPen.arc(positionArr[i].x, positionArr[i].y, positionArr[i].radius, 0, 2 * Math.PI);
				canvasPen.fill();
				canvasPen.restore();
			}
			//每秒60次
		}, 1000 / 60);
	}
})

2.效果图

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