View的事件分发机制

一、点击事件的传递规则

1、事件分发过程
//伪代码
    fun dispatchTouchEvent(event: MotionEvent?) : Boolean{
        var consume = false
        if (onInterceptTouchEvent(event)) {
            consume = onTouchEvent(event)
        } else {
            consume = child.dispatchTouchEvent(event)
        }
        return consume
    }

dispatchTouchEvent
用来进行事件的分发,如果事件能传递给当前View,那么此方法一定会被调用,返回结果受当前View的onTouchEvent和下级View的dispatchEvent方法的影响,表示是否消耗当前事件。

onInterceptTouchEvent
用来判断是否拦截某个事件,如果当前View拦截了某个事件,那么在同一个时间序列当中,此方法不会被再次调用,返回结果表示是否拦截当前事件。

onTouchEvent
用来处理点击事件,返回结果表示是否消耗当前事件,如果不消耗,则在同一个事件序列中,当前View无法再次接受到事件。

2、View处理事件顺序

1、如果View设置了onTouchListener,先调用OnTouchListener.onTouch方法,如果为true则onTouchEvent 返回true。
2、如果当前设置了OnClickListener,在onTouch执行后会执行onClick,可见onClickListener的优先级最低,处于事件传递的尾端。
3、当一个点击事件产生后,它的传递过程遵循:Activity->Window->View,顶级View接收到事件后就会按照事件分发机制去分发事件。

3、总结

(1)同一个事件序列是指从手指触碰屏幕的那一刻起,到手指离开屏幕的那一刻结束,在这个过程中所产生的的一系列事件,以down事件开始,中间含有数量不定的move事件,最终以up事件结束。

(2)正常情况下一个事件序列只能被一个View拦截且消耗,因为一旦一个元素拦截了某此事件,那么同一个事件序列的所有事件都会直接交给它处理。

(3)某个View一旦决定拦截,那么这个事件序列都只能由它来处理,并且它的onInterceptTouchEvent不会再被调用。

(4)某个View一旦开始处理事件,如果它不消耗ACTION_DOWN事件,那么同一个事件序列中的其他事件都不会再交给它来处理,并且事件将重新交由它的父元素去处理,即父元素的onTouchEvent会被调用。

(5)如果View不消耗除ACTION_DOWN以外的其他事件,那么这个点击事件就会消失,此时父元素的onTouchEvent并不会被调用,并且当前View可以持续受到后续的事件,最终这些消失的点击事件会传递给Activity处理。

(6)ViewGroup默认不拦截任何事件。Android源码中ViewGroup的OnInterceptTouchEvent方法默认返回false。

(7)View没有onInterceptTouchEvent方法,一旦有点击事件传递给它,那么它的onTouchEvent方法就会调用。

(8)View的onTouchEvent默认都会消耗事件,除非它是不可点击的(clickable和longClickable都会false)。View的longClickable属性默认为false,clickable属性要分情况,如Button的clickable属性默认为true,而TextView的clickable属性默认为false。

(9)View的enable属性不影响onTouchEvent的默认返回值,哪怕一个View是disable状态的,只要它的clickable或者longClickable一个为true,那么它的onTouchEvent就返回true。

(10)onClick会发生的前提是当前View是可点击的,并且它收到了down和up的事件。

(11)事件传递是由外向内的,即事件总是先传递给父元素,然后由父元素分发给子View,通过requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的事件分发过程,ACTION_DOWN事件除外。

二、源码分析

1、Activity对点击事件的分发过程

touch事件最先传递给当前Activity,由Activity的dispatchTouchEvent来进行事件派发,具体工作由Activity内部的Window来完成,Window会将事件传递给decorView。

#Activity.java
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

#PhoneWinow.java
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

#DecorView.java
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

Window的唯一实现类是PhoneWindow。DecorView继承了FrameLayout,所以它的super.dispatchTouchEvent实际上就是调用了ViewGroup#dispatchTouchEvent。

2、顶级View对点击事件的分发过程

(1)事件拦截
先看ViewGroup.dispatchTouchEvent中部分代码,关于判断View是否拦截点击事件。

 @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            ...
        }

        ...
    }

    private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        mNestedScrollAxes = SCROLL_AXIS_NONE;
    }

ViewGroup在以下两种情况下会判断是否拦截当前事件:事件类型为ACTION_DOWN或mFirstTouchTarget != null。mFirstTouchTarget指向成功处理了touchEvent的子元素,当ViewGroup不拦截事件并将事件交给子元素处理时mFirstTouchTarget != null 为true;一旦事件由当前ViewGroup拦截时,mFirstTouchTarget != null 为false。

FLAG_DISALLOW_INTERCEPT标志位,该标志位是通过requestDisallowInterceptTouchEvent设置的,一般用于子View中。该标志位一旦设置后,ViewGroup将无法拦截除了ACTION_DOWN以外的其他点击事件。因为在判断MotionEvent为ACTION_DOWN时会通过resetTouchState方法重置该标志位。

结论
当ViewGroup决定拦截事件后,那么后续的点击事件将会默认交给它处理并且不再调用它的onInterceptTouchEvent方法。FLAG_DISALLOW_INTERCEPT这个标志的作用是让ViewGroup不再拦截事件,前提是ViewGroup不拦截ACTION_DOWN事件。

(2)分发事件

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {

                    ...

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!child.canReceivePointerEvents()
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
       ...
      
    }

    protected boolean isTransformedTouchPointInView(float x, float y, View child,
            PointF outLocalPoint) {
        final float[] point = getTempPoint();
        point[0] = x;
        point[1] = y;
        transformPointToViewLocal(point, child);
        final boolean isInView = child.pointInView(point[0], point[1]);
        if (isInView && outLocalPoint != null) {
            outLocalPoint.set(point[0], point[1]);
        }
        return isInView;
    }

    /**
     * Adds a touch target for specified child to the beginning of the list.
     * Assumes the target child is not already present.
     */
    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

分发事件的逻辑,首先遍历ViewGroup中的所有子元素,判断子元素是否能够接收到点击事件(!child.canReceivePointerEvents() || !isTransformedTouchPointInView(x, y, child, null)),根据子元素是否在执行动画与坐标是否在子元素内且可见。

在dispatchTransformedTouchEvent方法中调用了子元素的dispatchTouchEvent方法,由子元素继续向下分发事件。如果子元素消耗了事件,则dispatchTransformedTouchEvent返回true,同时通过addTouchTarget()更新mFirstTouchTarget,跳出for循环;如果子元素的dispatchTouchEvent返回false,则ViewGroup会把事件分发给下一个子元素。

addTouchTarget中完成了对mFirstTouchTarget的赋值,mFirstTouchTarget其实是一种单链表结构。mFirstTouchTarget是否被赋值,将直接影响到ViewGroup对事件的拦截策略,如果mFirstTouchTarget为null,那么ViewGroup就默认拦截接下来同一序列所有的点击事件。

(3)特殊情况
如果遍历所有的子元素后事件没有被合适地处理,有两种可能:
1、ViewGroup没有子元素
2、子元素处理了点击事件,但是在dispatchTouchEvent中返回了false,这一般是因为子元素在onTouchEvent中返回了false。

    public boolean dispatchTouchEvent(MotionEvent ev) {

        ...

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {

        ...
        
    }

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        ...

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

在这种情况下,ViewGoup会自己处理点击事件,这时就回到了View的dispatchTouchEvent方法处理。

一开始有个疑问就是,为什么很多情况 如FrameLayout嵌套RecyclerView,当MOVE事件产生后,FrameLayout.onInterceptTouchEvent方法不调用,原因只能是RecyclerView将父容器的FLAG_DISALLOW_INTERCEPT标志值设为true

View对点击事件的处理过程

(1)dispatchTouchEvent 分发事件

    /**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     */
    public boolean dispatchTouchEvent(MotionEvent event) {

        ...

        boolean result = false;

        ...

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        ...

        return result;
    }

1、首先判断有没有设置OnTouchListener,如果onTouchListener.onTouch()返回true,则onTouchEvent方法不会调用。
2、接着判断onTouchEvent方法,如果返回true则表示消耗掉此次事件。

(2)onTouchEvent

    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        ...
        
    }

1、当View处于不可用状态下,如果此时View是可点击的,onTouchEvent仍然会消耗点击事件但不会触发点击回调。
2、在处理View本身的touch事件前,还会对View的代理mTouchDelegate做一层检测,如果为true则返回。

关于点击回调

    public boolean onTouchEvent(MotionEvent event) {
       
       ...

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                   
                    ...

                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        
                        ...

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClickInternal();
                                }
                            }
                        }

                        ...

                    break;

                    ...
                    
            }

            return true;
        }

        return false;
    }

    public boolean performClick() {
        // We still need to call this method to handle the cases where performClick() was called
        // externally, instead of through performClickInternal()
        notifyAutofillManagerOnClick();

        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

        notifyEnterOrExitForAutoFillIfNeeded(true);

        return result;
    }

3、只要View的CLICKABLE和LONG_CLICKABLE有一个为true,那么它就会消耗这个事件,即onTouchEvent返回true,不管它是不是disable状态。

4、当ACTION_UP发生时,会触发performClick方法,在performClick中回调点击监听。

5、View的LONG_CLICKABLE属性默认为false,而CLICKABLE的值与具体的View有关,设置了相应的事件后对应的标志值也会被置为true。

    public void setOnClickListener(@Nullable OnClickListener l) {
        if (!isClickable()) {
            setClickable(true);
        }
        getListenerInfo().mOnClickListener = l;
    }

    public void setOnLongClickListener(@Nullable OnLongClickListener l) {
        if (!isLongClickable()) {
            setLongClickable(true);
        }
        getListenerInfo().mOnLongClickListener = l;
    }

三、ACTION_CANCEL

ACTION_CANCEL事件是收到前驱事件后,后续事件被父控件拦截的情况下产生,onTouchEvent的事件回传到父控件只会发生在ACTION_DOWN事件中

结尾

摘抄自《Android开发艺术探索》

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