package com.snake;
import javax.swing.*;
public class GameStart {
public static void main(String[] args) {
JFrame gameFrame = new JFrame("snake");
GamePanel gamePanel = new GamePanel();
gameFrame.add(gamePanel);
gameFrame.setBounds(500,100,900,720);
gameFrame.setVisible(true);
gameFrame.setResizable(false);
gameFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
package com.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
/**
* 基本步骤
* 1.定义数据
* 2.将数据画上去
* 3.监听事件
* 键盘
* 游戏事件
*/
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据
int length;
int[] snakeX = new int[800];
int[] snakeY = new int[800];
//定义food的数据
int foodX;
int foodY;
public void foodInit(){
foodX = 25+25*random.nextInt(34);
foodY = 75+25*random.nextInt(24);
}
Random random = new Random();//随机数
Timer time = new Timer(120,this);//定时器 监听this 100毫秒执行一次
String direct;//定义方向
int score;
boolean isFail = false;//游戏是否失败
boolean isStart = false;//游戏是否开始
public GamePanel(){
init();
//获得键盘焦点事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
time.start();//游戏一开始 定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//头坐标
snakeX[1] = 75;snakeY[1] = 100;//第一节坐标
snakeX[2] = 50;snakeY[2] = 100;//第二节坐标
direct = "R";
//初始化food
foodInit();
score = 0;
}
//绘制画笔 游戏所有界面都由这画笔画
@Override
protected void paintComponent(Graphics g) {
//清屏 闪烁
super.paintComponent(g);
this.setBackground(Color.BLACK);
//先绘制静态图像
//Date.head.paintIcon(this,g,25,11);
g.fillRect(25,75,850,600);
g.setColor(new Color(0x242467));
g.fillRect(25,11,850,50);
//画出food
Date.food.paintIcon(this,g,foodX,foodY);
//把蛇画上来
//画出头
if (direct.equals("R")){
Date.right.paintIcon(this,g,snakeX[0],snakeY[0]);//头初始化向右
}else if (direct.equals("L")){
Date.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (direct.equals("U")){
Date.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (direct.equals("D")){
Date.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
//画出身体
for (int i = 1; i < length; i++) {
Date.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//画出分数
g.setColor(new Color(0x4DD29B));
g.setFont(new Font("宋体",Font.BOLD,45));
g.drawString("分数:"+score,150,50);
//画出长度
g.setColor(new Color(0x4DD29B));
g.setFont(new Font("宋体",Font.BOLD,45));
g.drawString("长度:"+length,550,50);
//画出失败提示
if (isFail == true){
g.setColor(Color.red);
g.setFont(new Font("宋体",Font.BOLD,30));//设置字体 Font.BOLD加粗
g.drawString("失败!按下空格重新开始游戏",250,350);
}
//画出启停提示
if (isStart == false){
g.setColor(Color.ORANGE);
g.setFont(new Font("宋体",Font.BOLD,20));//设置字体 Font.BOLD加粗
g.drawString("按下空格",405,330);
g.setFont(new Font("宋体",Font.BOLD,30));//设置字体 Font.BOLD加粗
g.drawString("开始|继续",370,370);
}
}
//键盘监听
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获取按压的是哪个键
if(keyCode == KeyEvent.VK_SPACE){//按压空格
if (isFail){
//重新开始
isFail = false;
init();
}else {
isStart = !isStart;
}
repaint();
}
if(keyCode == KeyEvent.VK_UP){
if (direct != "D"){ //防止回头
direct = "U";
}
} else if (keyCode == KeyEvent.VK_DOWN) {
if (direct != "U"){
direct = "D";
}
}else if (keyCode == KeyEvent.VK_LEFT) {
if (direct != "R"){
direct = "L";
}
}else if (keyCode == KeyEvent.VK_RIGHT) {
if (direct != "L"){
direct = "R";
}
}
}
//事件监听
@Override
public void actionPerformed(ActionEvent e) {
if (isStart == true && isFail == false){
//吃食物
if (snakeX[0] == foodX && snakeY[0] == foodY){
length++;
foodInit();//food刷新
score += 10;
}
//移动
for (int i = length-1 ; i > 0; i--) { //后面一节往前移一节
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
if (direct.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0] > 850){
snakeX[0] = 25;
}//边界判断
} else if (direct.equals("L")) {
snakeX[0] -= 25;
if (snakeX[0] < 25){
snakeX[0] = 850;
}//边界判断
} else if (direct.equals("U")) {
snakeY[0] -= 25;
if (snakeY[0] < 75){
snakeY[0] = 650;
}//边界判断
} else if (direct.equals("D")) {
snakeY[0] += 25;
if (snakeY[0] > 650){
snakeY[0] = 75;
}//边界判断
}
//速度设置
if (length >= 15){
time.setDelay(140);
} else if (length > 15 && length <= 20) {
time.setDelay(170);
} else if (length > 20 && length <= 25) {
time.setDelay(215);
} else if (length > 25 && length <= 30) {
time.setDelay(250);
} else if (length > 30 && length <= 35) {
time.setDelay(300);
} else if (length > 35 && length <= 40) {
time.setDelay(330);
} else if (length > 40 && length <= 45) {
time.setDelay(360);
} else if (length > 45 && length <= 50) {
time.setDelay(380);
} else if (length > 50 && length <= 55) {
time.setDelay(400);
} else if (length > 55 && length <= 60) {
time.setDelay(420);
}
//失败判断 撞到自己就结束
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();//重画
}
time.start();//定时器开始
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
package com.snake;
import javax.swing.*;
import java.net.URL;
public class Date {
//添加界面及身体元素 图标
public static URL headURL = Date.class.getResource("picture/head.png");
public static ImageIcon head = new ImageIcon(headURL);
public static URL foodURL = Date.class.getResource("picture/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
public static URL bodyURL = Date.class.getResource("picture/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL upURL = Date.class.getResource("picture/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Date.class.getResource("picture/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Date.class.getResource("picture/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Date.class.getResource("picture/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
}
@kuangstudy