Unity3d_Multiplayer Netwoking5

Creating Player Movement (Single Player)

创造玩家运动(单人)

The first piece of game-like functionality in this example will be to move the Player GameObject in the scene.

本例中第一个类似游戏的功能是在场景中移动播放器的游戏对象。

We will do this with a new script called “PlayerController”.

我们将使用一个名为“PlayerController”的新脚本实现这一点。

To begin with the PlayerController script will be written without any Networking code so it will only work in a single-player environment.

首先要编写PlayerController脚本,而不需要任何网络代码,因此它只能在一个单人环境中工作。

Create and Add a new script named “PlayerController” to the Player prefab asset.

创建并添加一个名为“PlayerController”的新脚本给播放器预置资产。

Open the script for editing.

打开用于编辑的脚本。

Replace all of the code in the script with the following simple PlayerController class:

将脚本中的所有代码替换为以下简单的PlayerController类:

PlayerController

C#:

using UnityEngine;

public class PlayerController : MonoBehaviour

{

    void Update()

    {

        var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;

        var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;

        transform.Rotate(0, x, 0);

        transform.Translate(0, 0, z);

    }

}

It is worth noting that the entire script above can be copied into the clipboard by using the button above the script to the upper right that looks like this:

值得注意的是,上面的整个脚本可以被复制到剪贴板中,上面的按钮是这样的:


This PlayerController script allows the player to control the Player GameObject.

这个PlayerController脚本允许玩家控制玩家的游戏对象。

By default, Input.GetAxis(“Horizontal”) and Input.GetAxis(“Vertical”) allow the player to use the WASD and arrow keys, a controller pad or other device to move the player.

默认情况下,Input.GetAxis(“水平”)和Input.GetAxis(“垂直”)允许玩家使用WASD和箭头键、一个控制器pad或其他设备来移动播放器。

For more information, please see the page on the Input Manager.

有关更多信息,请参见输入管理器上的页面。

Save the script.

保存脚本。

Return to Unity.

回到Unity。

Save the scene.

保存场景。

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