AssetDatabase动态加载
//加载物体
GameObject attack = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/GameData/Attack.prefab");
//在场景中创建物体
GameObject obj = Instantiate(attack);
//加载物体
GameObject attack = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/GameData/Attack.prefab");
//在场景中创建物体
GameObject obj = Instantiate(attack);