invalidate()方法用于触发View的重绘,如果你的view布局尺寸、位置没有变化,仅仅是绘制内容变化了,那么就可以调用invalidate()方法。可以结合requestLayout()的执行流程一起看。
View#invalidate():
// 入口方法,接着调用了invalidate(true);
public void invalidate() {
invalidate(true);
}
// 又调用了另一个...
public void invalidate(boolean invalidateCache) {
invalidateInternal(0, 0, mRight - mLeft, mBottom - mTop, invalidateCache, true);
}
void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
boolean fullInvalidate) {
......
//这里判断该子View是否可见或者是否处于动画中
if (skipInvalidate()) {
return;
}
//根据View的标记位来判断该子View是否需要重绘,假如View没有任何变化,那么就不需要重绘
if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)
|| (invalidateCache && (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID)
|| (mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED
|| (fullInvalidate && isOpaque() != mLastIsOpaque)) {
if (fullInvalidate) {
mLastIsOpaque = isOpaque();
mPrivateFlags &= ~PFLAG_DRAWN;
}
/**设置PFLAG_DIRTY标记位**/
mPrivateFlags |= PFLAG_DIRTY;
if (invalidateCache) {
mPrivateFlags |= PFLAG_INVALIDATED;
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
}
// Propagate the damage rectangle to the parent view.
final AttachInfo ai = mAttachInfo;
final ViewParent p = mParent;
if (p != null && ai != null && l < r && t < b) {
final Rect damage = ai.mTmpInvalRect;
damage.set(l, t, r, b);
/**这里调用了ViewParent的invalidateChild()方法**/
p.invalidateChild(this, damage);
}
......
}
}
一般子view的ViewParent就是它的父View即一个ViewGroup,所以需要去看看ViewGroup#invalidateChild():
public final void invalidateChild(View child, final Rect dirty) {
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null && attachInfo.mHardwareAccelerated) {
// HW accelerated fast path
onDescendantInvalidated(child, child);
return;
}
ViewParent parent = this;
if (attachInfo != null) {
final boolean drawAnimation = (child.mPrivateFlags & PFLAG_DRAW_ANIMATION) != 0;
Matrix childMatrix = child.getMatrix();
final boolean isOpaque = child.isOpaque() && !drawAnimation &&
child.getAnimation() == null && childMatrix.isIdentity();
int opaqueFlag = isOpaque ? PFLAG_DIRTY_OPAQUE : PFLAG_DIRTY;
if (child.mLayerType != LAYER_TYPE_NONE) {
mPrivateFlags |= PFLAG_INVALIDATED;
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
}
final int[] location = attachInfo.mInvalidateChildLocation;
location[CHILD_LEFT_INDEX] = child.mLeft;
location[CHILD_TOP_INDEX] = child.mTop;
......
do {
View view = null;
if (parent instanceof View) {
view = (View) parent;
}
if (drawAnimation) {
if (view != null) {
view.mPrivateFlags |= PFLAG_DRAW_ANIMATION;
} else if (parent instanceof ViewRootImpl) {
((ViewRootImpl) parent).mIsAnimating = true;
}
}
// If the parent is dirty opaque or not dirty, mark it dirty with the opaque
// flag coming from the child that initiated the invalidate
if (view != null) {
if ((view.mViewFlags & FADING_EDGE_MASK) != 0 &&
view.getSolidColor() == 0) {
opaqueFlag = PFLAG_DIRTY;
}
if ((view.mPrivateFlags & PFLAG_DIRTY_MASK) != PFLAG_DIRTY) {
/**标志位的设置**/
view.mPrivateFlags = (view.mPrivateFlags & ~PFLAG_DIRTY_MASK) | opaqueFlag;
}
}
/**调用parent的invalidateChildInParent**/
parent = parent.invalidateChildInParent(location, dirty);
if (view != null) {
// Account for transform on current parent
Matrix m = view.getMatrix();
if (!m.isIdentity()) {
RectF boundingRect = attachInfo.mTmpTransformRect;
boundingRect.set(dirty);
m.mapRect(boundingRect);
dirty.set((int) Math.floor(boundingRect.left),
(int) Math.floor(boundingRect.top),
(int) Math.ceil(boundingRect.right),
(int) Math.ceil(boundingRect.bottom));
}
}
} while (parent != null);
}
}
ViewGroup#invalidateChild()方法内部有个do...while循环,用于不断的去执行父view的invalidateChildInParent方法,因此需要去ViewGroup找找这个方法的实现,ViewGroup#invalidateChildInParent():
public ViewParent invalidateChildInParent(final int[] location, final Rect dirty) {
if ((mPrivateFlags & PFLAG_DRAWN) == PFLAG_DRAWN ||
(mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID) {
if ((mGroupFlags & (FLAG_OPTIMIZE_INVALIDATE | FLAG_ANIMATION_DONE)) !=
FLAG_OPTIMIZE_INVALIDATE) {
dirty.offset(location[CHILD_LEFT_INDEX] - mScrollX,
location[CHILD_TOP_INDEX] - mScrollY);
if ((mGroupFlags & FLAG_CLIP_CHILDREN) == 0) {
dirty.union(0, 0, mRight - mLeft, mBottom - mTop);
}
final int left = mLeft;
final int top = mTop;
if ((mGroupFlags & FLAG_CLIP_CHILDREN) == FLAG_CLIP_CHILDREN) {
if (!dirty.intersect(0, 0, mRight - left, mBottom - top)) {
dirty.setEmpty();
}
}
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
location[CHILD_LEFT_INDEX] = left;
location[CHILD_TOP_INDEX] = top;
if (mLayerType != LAYER_TYPE_NONE) {
mPrivateFlags |= PFLAG_INVALIDATED;
}
return mParent;
} else {
mPrivateFlags &= ~PFLAG_DRAWN & ~PFLAG_DRAWING_CACHE_VALID;
location[CHILD_LEFT_INDEX] = mLeft;
location[CHILD_TOP_INDEX] = mTop;
if ((mGroupFlags & FLAG_CLIP_CHILDREN) == FLAG_CLIP_CHILDREN) {
dirty.set(0, 0, mRight - mLeft, mBottom - mTop);
} else {
// in case the dirty rect extends outside the bounds of this container
dirty.union(0, 0, mRight - mLeft, mBottom - mTop);
}
if (mLayerType != LAYER_TYPE_NONE) {
mPrivateFlags |= PFLAG_INVALIDATED;
}
return mParent;
}
}
return null;
}
这个方法做的工作主要有:调用offset方法,把当前dirty区域的坐标转化为父容器中的坐标,接着调用union方法,把子dirty区域与父容器的区域求并集,换句话说,dirty区域变成父容器区域。最后返回当前视图的父容器,以便进行下一次循环。(摘抄自:Android View 深度分析requestLayout、invalidate与postInvalidate )。
由于最顶层的ViewParent是ViewRootImpl,因此执行parent.invalidateChildInParent方法的最终会调用ViewRootImpl#invalidateChildInParent():
// 主要也还是dirty的计算
public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
checkThread();
if (DEBUG_DRAW) Log.v(mTag, "Invalidate child: " + dirty);
if (dirty == null) {
invalidate();
return null;
} else if (dirty.isEmpty() && !mIsAnimating) {
return null;
}
if (mCurScrollY != 0 || mTranslator != null) {
mTempRect.set(dirty);
dirty = mTempRect;
if (mCurScrollY != 0) {
dirty.offset(0, -mCurScrollY);
}
if (mTranslator != null) {
mTranslator.translateRectInAppWindowToScreen(dirty);
}
if (mAttachInfo.mScalingRequired) {
dirty.inset(-1, -1);
}
}
invalidateRectOnScreen(dirty);
return null;
}
// 最后执行的是invalidateRectOnScreen方法,最后调用了scheduleTraversals();
private void invalidateRectOnScreen(Rect dirty) {
final Rect localDirty = mDirty;
if (!localDirty.isEmpty() && !localDirty.contains(dirty)) {
mAttachInfo.mSetIgnoreDirtyState = true;
mAttachInfo.mIgnoreDirtyState = true;
}
// Add the new dirty rect to the current one
localDirty.union(dirty.left, dirty.top, dirty.right, dirty.bottom);
// Intersect with the bounds of the window to skip
// updates that lie outside of the visible region
final float appScale = mAttachInfo.mApplicationScale;
final boolean intersected = localDirty.intersect(0, 0,
(int) (mWidth * appScale + 0.5f), (int) (mHeight * appScale + 0.5f));
if (!intersected) {
localDirty.setEmpty();
}
if (!mWillDrawSoon && (intersected || mIsAnimating)) {
scheduleTraversals();
}
}
可以看出ViewRootImpl中的逻辑还是挺简单的,计算好了重绘区域后,会调用scheduleTraversals(),而由于没有设置mPrivateFlags = PFLAG_FORCE_LAYOUT,因此不会执行onLayout和onMeasure方法。具体可以看看requestLayout()的执行流程。
所以View#invalidate()方法触发的是ViewRootImpl的performDraw()方法执行,然后进行重绘的工作。
关于invalidate()和requestLayout()的区别,可以看下这篇文章
文章有提到,invalidate()方法触发的重绘不是同步的,涉及到ThreadedRenderer#draw(),希望有大佬研究下这里的逻辑。
另外当我们View需要调整并重绘时,执行requestLayout(),最后执行下invalidate()方法,保证view的重绘。这里看看TextView的逻辑就知道了,TextView中setText方法最终会调用到checkLayout()方法,TextView#checkForRelayout():
private void checkForRelayout() {
// If we have a fixed width, we can just swap in a new text layout
// if the text height stays the same or if the view height is fixed.
if ((mLayoutParams.width != LayoutParams.WRAP_CONTENT ||
(mMaxWidthMode == mMinWidthMode && mMaxWidth == mMinWidth)) &&
(mHint == null || mHintLayout != null) &&
(mRight - mLeft - getCompoundPaddingLeft() - getCompoundPaddingRight() > 0)) {
......
makeNewLayout(want, hintWant, UNKNOWN_BORING, UNKNOWN_BORING,
mRight - mLeft - getCompoundPaddingLeft() - getCompoundPaddingRight(),
false);
if (mEllipsize != TextUtils.TruncateAt.MARQUEE) {
// In a fixed-height view, so use our new text layout.
if (mLayoutParams.height != LayoutParams.WRAP_CONTENT &&
mLayoutParams.height != LayoutParams.MATCH_PARENT) {
invalidate();
return;
}
// Dynamic height, but height has stayed the same,
// so use our new text layout.
if (mLayout.getHeight() == oldht &&
(mHintLayout == null || mHintLayout.getHeight() == oldht)) {
invalidate();
return;
}
}
// We lose: the height has changed and we have a dynamic height.
// Request a new view layout using our new text layout.
requestLayout();
invalidate();
} else {
// Dynamic width, so we have no choice but to request a new
// view layout with a new text layout.
nullLayouts();
requestLayout();
invalidate();
}
}
看到没,requestLayout()和invalidate()都调用了一次。