上篇文章说到了RequestBuilder创建了请求,会调用RequestManager的track方法,请求的创建的调用链很长但是跟踪下去会发现最终创建了一个SingleRequest对象
void track(@NonNull Target> target, @NonNull Request request) {
targetTracker.track(target);
requestTracker.runRequest(request);
}
其中track是将请求保存起来
public void runRequest(@NonNull Request request) {
requests.add(request);
if (!isPaused) {
request.begin();
} else {
pendingRequests.add(request);
}
}
如果当前不是暂停状态则调用begin方法处理请求,如果是暂停状态则加入到pendingRequests集合中
@Override
public void begin() {
assertNotCallingCallbacks();
stateVerifier.throwIfRecycled();
startTime = LogTime.getLogTime();
if (model == null) {
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
width = overrideWidth;
height = overrideHeight;
}
// Only log at more verbose log levels if the user has set a fallback drawable, because
// fallback Drawables indicate the user expects null models occasionally.
int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
onLoadFailed(new GlideException("Received null model"), logLevel);
return;
}
if (status == Status.RUNNING) {
throw new IllegalArgumentException("Cannot restart a running request");
}
// If we're restarted after we're complete (usually via something like a notifyDataSetChanged
// that starts an identical request into the same Target or View), we can simply use the
// resource and size we retrieved the last time around and skip obtaining a new size, starting a
// new load etc. This does mean that users who want to restart a load because they expect that
// the view size has changed will need to explicitly clear the View or Target before starting
// the new load.
if (status == Status.COMPLETE) {
onResourceReady(resource, DataSource.MEMORY_CACHE);
return;
}
// Restarts for requests that are neither complete nor running can be treated as new requests
// and can run again from the beginning.
status = Status.WAITING_FOR_SIZE;
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
onSizeReady(overrideWidth, overrideHeight);
} else {
target.getSize(this);
}
if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
&& canNotifyStatusChanged()) {
target.onLoadStarted(getPlaceholderDrawable());
}
if (IS_VERBOSE_LOGGABLE) {
logV("finished run method in " + LogTime.getElapsedMillis(startTime));
}
}
根据请求的状态进行相应的处理
- 如果传入的路径为空则抛出异常
- 如果当前请求的状态使运行状态 同样抛出异常,请求不能重复提交
- 如果当前请求的状态使完成状态,则直接返回相应的资源
然后将请求状态修改为WAITING_FOR_SIZE
,以目标view的宽高属性传入到onSizeReady中,修改状态值为RUNNING
然后调用Engine.load对请求进行处理
@Override
public void onSizeReady(int width, int height) {
stateVerifier.throwIfRecycled();
if (IS_VERBOSE_LOGGABLE) {
logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
if (status != Status.WAITING_FOR_SIZE) {
return;
}
status = Status.RUNNING;
float sizeMultiplier = requestOptions.getSizeMultiplier();
this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
this.height = maybeApplySizeMultiplier(height, sizeMultiplier);
if (IS_VERBOSE_LOGGABLE) {
logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
}
loadStatus = engine.load(
glideContext,
model,
requestOptions.getSignature(),
this.width,
this.height,
requestOptions.getResourceClass(),
transcodeClass,
priority,
requestOptions.getDiskCacheStrategy(),
requestOptions.getTransformations(),
requestOptions.isTransformationRequired(),
requestOptions.isScaleOnlyOrNoTransform(),
requestOptions.getOptions(),
requestOptions.isMemoryCacheable(),
requestOptions.getUseUnlimitedSourceGeneratorsPool(),
requestOptions.getUseAnimationPool(),
requestOptions.getOnlyRetrieveFromCache(),
this);
// This is a hack that's only useful for testing right now where loads complete synchronously
// even though under any executor running on any thread but the main thread, the load would
// have completed asynchronously.
if (status != Status.RUNNING) {
loadStatus = null;
}
if (IS_VERBOSE_LOGGABLE) {
logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
}
额外补充一些,SingleRequest实现了上面的几个接口
- SizeReadyCallback 里面只有一个onSizeReady方法,上面我们已经说过了,这个方法对于SingleReuqest的意义可以说请求的开始
- ResourceCallBack 里面有两个方法
void onResourceReady(Resource> resource, DataSource dataSource) void onLoadFailed(GlideException e)
从字面也可以看出是请求成功的回调,拿到资源之后对资源的解码都是在这个方法的逻辑里面
public final class SingleRequest implements Request,
SizeReadyCallback,
ResourceCallback,
FactoryPools.Poolable
来看load方法
Engine#load():
public LoadStatus load(
GlideContext glideContext,
Object model,
Key signature,
int width,
int height,
Class> resourceClass,
Class transcodeClass,
Priority priority,
DiskCacheStrategy diskCacheStrategy,
Map, Transformation>> transformations,
boolean isTransformationRequired,
boolean isScaleOnlyOrNoTransform,
Options options,
boolean isMemoryCacheable,
boolean useUnlimitedSourceExecutorPool,
boolean useAnimationPool,
boolean onlyRetrieveFromCache,
ResourceCallback cb) {
Util.assertMainThread();
long startTime = LogTime.getLogTime();
EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
resourceClass, transcodeClass, options);
EngineResource> active = loadFromActiveResources(key, isMemoryCacheable);
if (active != null) {
cb.onResourceReady(active, DataSource.MEMORY_CACHE);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from active resources", startTime, key);
}
return null;
}
EngineResource> cached = loadFromCache(key, isMemoryCacheable);
if (cached != null) {
cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from cache", startTime, key);
}
return null;
}
EngineJob> current = jobs.get(key, onlyRetrieveFromCache);
if (current != null) {
current.addCallback(cb);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Added to existing load", startTime, key);
}
return new LoadStatus(cb, current);
}
EngineJob engineJob =
engineJobFactory.build(
key,
isMemoryCacheable,
useUnlimitedSourceExecutorPool,
useAnimationPool,
onlyRetrieveFromCache);
DecodeJob decodeJob =
decodeJobFactory.build(
glideContext,
model,
key,
signature,
width,
height,
resourceClass,
transcodeClass,
priority,
diskCacheStrategy,
transformations,
isTransformationRequired,
isScaleOnlyOrNoTransform,
onlyRetrieveFromCache,
options,
engineJob);
jobs.put(key, engineJob);
engineJob.addCallback(cb);
engineJob.start(decodeJob);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Started new load", startTime, key);
}
return new LoadStatus(cb, engineJob);
}
缓存
关于缓存我会再单独开一篇来说,前几篇仅仅是以Glie的流程为主线来说的
首先根据图片源的路径指定view的宽高以及配置属性等得到一个key值,然后loadFromActiveResources首先去获取缓存中的图片资源
@Nullable
private EngineResource> loadFromActiveResources(Key key, boolean isMemoryCacheable) {
if (!isMemoryCacheable) {
return null;
}
EngineResource> active = activeResources.get(key);
if (active != null) {
active.acquire();
}
return active;
}
activeResources中维护着一个HashMap,key为前面我们得的key,value为一个弱引用,里面有我们的图片资源,通过get获取到资源,如果不为空,调用acquire对对象的引用数量进行加一操作,内存缓存是通过计数散列算法来进行相应的操作的,如果对象的计数树为0,则说明暂无其他对象引用此资源,那么此资源可以被释放了,如果不为>0 则说明还有其他对象引用此资源,那么就不释放此资源,这样的话就可以保证图片资源在Lru中不存在但是需要引用的情况。最后通过ResourceCallback.onResourceReady将图片返回回去,这里的cb即SingleRequest
如果activeResources中没有,那么通过Lru进行获取
private EngineResource> loadFromCache(Key key, boolean isMemoryCacheable) {
if (!isMemoryCacheable) {
return null;
}
EngineResource> cached = getEngineResourceFromCache(key);
if (cached != null) {
cached.acquire();
activeResources.activate(key, cached);
}
return cached;
}
private EngineResource> getEngineResourceFromCache(Key key) {
Resource> cached = cache.remove(key);
final EngineResource> result;
if (cached == null) {
result = null;
} else if (cached instanceof EngineResource) {
// Save an object allocation if we've cached an EngineResource (the typical case).
result = (EngineResource>) cached;
} else {
result = new EngineResource<>(cached, true /*isMemoryCacheable*/, true /*isRecyclable*/);
}
return result;
}
其中的cached就是我们在GlideBuilder中进行初始化的Lru对象,下面有源码这里不再多说,
GlideBuilder#build():
if (memoryCache == null) {
memoryCache = new LruResourceCache(memorySizeCalculator.getMemoryCacheSize());
}
对于Lru的数据获取是通过删除的方式来获取,并且如果获取成功的话会,放入到activiteResources中,这样的话就可以对资源再次进行缓存了,最后如果成功的话也是通过ResourceCallback.onResourceReady将图片返回回去。
最后一种则是通过Jobs根据key获取EngineJob对象,然后将自身的 EngineResource和DataSource对象传入到ResourceCallback中,Jobs中维护着一个Map集合,Key为我们图片的key,value为EngineJob,onlyRetrieveFromCache默认为true,可以在RequestQoptions中设置。Jobs则是在Engine创建的时候新创建的。如果集合中有EngineJob对象,那么新建一个LoadStatus并返回,如果没有,那就新建一个EngineJob对象以及DecodeJob对象,并将新建的EngineJob加入大Jobs中,然后返回
最后调用EngineJob.Start()开启线程获取图片
public void start(DecodeJob decodeJob) {
this.decodeJob = decodeJob;
GlideExecutor executor = decodeJob.willDecodeFromCache()
? diskCacheExecutor
: getActiveSourceExecutor();
executor.execute(decodeJob);
}
首先判断是否需要磁盘缓存,是则使用磁盘线程池,否则使用内存缓存线程池
boolean willDecodeFromCache() {
Stage firstStage = getNextStage(Stage.INITIALIZE);
return firstStage == Stage.RESOURCE_CACHE || firstStage == Stage.DATA_CACHE;
}
private Stage getNextStage(Stage current) {
switch (current) {
case INITIALIZE:
return diskCacheStrategy.decodeCachedResource()
? Stage.RESOURCE_CACHE : getNextStage(Stage.RESOURCE_CACHE);
case RESOURCE_CACHE:
return diskCacheStrategy.decodeCachedData()
? Stage.DATA_CACHE : getNextStage(Stage.DATA_CACHE);
case DATA_CACHE:
// Skip loading from source if the user opted to only retrieve the resource from cache.
return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
case SOURCE:
case FINISHED:
return Stage.FINISHED;
default:
throw new IllegalArgumentException("Unrecognized stage: " + current);
}
}
diskCacheStrategy是在ReuqestOption中设置的,对应
public static final DiskCacheStrategy AUTOMATIC = new DiskCacheStrategy() {
@Override
public boolean isDataCacheable(DataSource dataSource) {
return dataSource == DataSource.REMOTE;
}
@Override
public boolean isResourceCacheable(boolean isFromAlternateCacheKey, DataSource dataSource,
EncodeStrategy encodeStrategy) {
return ((isFromAlternateCacheKey && dataSource == DataSource.DATA_DISK_CACHE)
|| dataSource == DataSource.LOCAL)
&& encodeStrategy == EncodeStrategy.TRANSFORMED;
}
// 是否允许几码缓存中的图片资源
@Override
public boolean decodeCachedResource() {
return true;
}
// 是否允许解码缓存中的源数据
@Override
public boolean decodeCachedData() {
return true;
}
};
当然了 不管是磁盘缓存还是内存最终都会调用DecodeJob的run(),接着会调用runWrapped()
private void runWrapped() {
switch (runReason) {
case INITIALIZE:
stage = getNextStage(Stage.INITIALIZE);
currentGenerator = getNextGenerator();
runGenerators();
break;
case SWITCH_TO_SOURCE_SERVICE:
runGenerators();
break;
case DECODE_DATA:
decodeFromRetrievedData();
break;
default:
throw new IllegalStateException("Unrecognized run reason: " + runReason);
}
}
runReason在初始化DecodeJob的时候设置初始为INITIALIZE,getNextStage()上面有说,最后stage则是设置为了RESOURCE_CACHE
调用getNextGenerator()返回了一个ResourceCacheGenerator对象,
private DataFetcherGenerator getNextGenerator() {
switch (stage) {
case RESOURCE_CACHE:
return new ResourceCacheGenerator(decodeHelper, this);
case DATA_CACHE:
return new DataCacheGenerator(decodeHelper, this);
case SOURCE:
return new SourceGenerator(decodeHelper, this);
case FINISHED:
return null;
default:
throw new IllegalStateException("Unrecognized stage: " + stage);
}
}
注意实例化ResourceCacheGenerator第二个参数,是DecodeJob本身,而DecodeJob本身实现了下面几个接口,有个简单的印象就可以了
class DecodeJob implements DataFetcherGenerator.FetcherReadyCallback,
Runnable,
Comparable>,
Poolable
最后调用了runGenerators方法
private void runGenerators() {
currentThread = Thread.currentThread();
startFetchTime = LogTime.getLogTime();
boolean isStarted = false;
while (!isCancelled && currentGenerator != null
&& !(isStarted = currentGenerator.startNext())) {
stage = getNextStage(stage);
currentGenerator = getNextGenerator();
if (stage == Stage.SOURCE) {
reschedule();
return;
}
}
// We've run out of stages and generators, give up.
if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
notifyFailed();
}
// Otherwise a generator started a new load and we expect to be called back in
// onDataFetcherReady.
}
while的判断条件是 请求没有被取消并且currentGenterator != null 并且要currentGenterator.startNext()返回false才可以。currentGentGenterator就是上面我们实例化的那个ResourceCacheGenerator对象。
@Override
public boolean startNext() {
List sourceIds = helper.getCacheKeys();
if (sourceIds.isEmpty()) {
return false;
}
List> resourceClasses = helper.getRegisteredResourceClasses();
if (resourceClasses.isEmpty()) {
if (File.class.equals(helper.getTranscodeClass())) {
return false;
}
throw new IllegalStateException(
"Failed to find any load path from " + helper.getModelClass() + " to "
+ helper.getTranscodeClass());
}
while (modelLoaders == null || !hasNextModelLoader()) {
resourceClassIndex++;
if (resourceClassIndex >= resourceClasses.size()) {
sourceIdIndex++;
if (sourceIdIndex >= sourceIds.size()) {
return false;
}
resourceClassIndex = 0;
}
Key sourceId = sourceIds.get(sourceIdIndex);
Class> resourceClass = resourceClasses.get(resourceClassIndex);
Transformation> transformation = helper.getTransformation(resourceClass);
// PMD.AvoidInstantiatingObjectsInLoops Each iteration is comparatively expensive anyway,
// we only run until the first one succeeds, the loop runs for only a limited
// number of iterations on the order of 10-20 in the worst case.
currentKey =
new ResourceCacheKey(// NOPMD AvoidInstantiatingObjectsInLoops
helper.getArrayPool(),
sourceId,
helper.getSignature(),
helper.getWidth(),
helper.getHeight(),
transformation,
resourceClass,
helper.getOptions());
cacheFile = helper.getDiskCache().get(currentKey);
if (cacheFile != null) {
sourceKey = sourceId;
modelLoaders = helper.getModelLoaders(cacheFile);
modelLoaderIndex = 0;
}
}
loadData = null;
boolean started = false;
while (!started && hasNextModelLoader()) {
ModelLoader modelLoader = modelLoaders.get(modelLoaderIndex++);
loadData = modelLoader.buildLoadData(cacheFile,
helper.getWidth(), helper.getHeight(), helper.getOptions());
if (loadData != null && helper.hasLoadPath(loadData.fetcher.getDataClass())) {
started = true;
loadData.fetcher.loadData(helper.getPriority(), this);
}
}
return started;
}
hepler为新建的DecodeHelper上面我们有说到,
List getCacheKeys() {
if (!isCacheKeysSet) {
isCacheKeysSet = true;
cacheKeys.clear();
List> loadData = getLoadData();
//noinspection ForLoopReplaceableByForEach to improve perf
for (int i = 0, size = loadData.size(); i < size; i++) {
LoadData> data = loadData.get(i);
if (!cacheKeys.contains(data.sourceKey)) {
cacheKeys.add(data.sourceKey);
}
for (int j = 0; j < data.alternateKeys.size(); j++) {
if (!cacheKeys.contains(data.alternateKeys.get(j))) {
cacheKeys.add(data.alternateKeys.get(j));
}
}
}
}
return cacheKeys;
}
首次创建使用isCacheKeysSet为false,进入判断体,首先根据getLoadData()获取一个LoadData的集合。
List> getLoadData() {
if (!isLoadDataSet) {
isLoadDataSet = true;
loadData.clear();
List> modelLoaders = glideContext.getRegistry().getModelLoaders(model);
//noinspection ForLoopReplaceableByForEach to improve perf
for (int i = 0, size = modelLoaders.size(); i < size; i++) {
ModelLoader
这个方法先获取一个ModelLoader的集合,然后遍历集合将其中的ModelLoader取出,并调用buildLoadData方法创建一个LoadData对象 将其加入loadData集合中 并最终返回 model为图片源地址。
@NonNull
public synchronized List> getModelLoaders(@NonNull A model) {
List> modelLoaders = getModelLoadersForClass(getClass(model));
int size = modelLoaders.size();
List> filteredLoaders = new ArrayList<>(size);
//noinspection ForLoopReplaceableByForEach to improve perf
for (int i = 0; i < size; i++) {
ModelLoader loader = modelLoaders.get(i);
if (loader.handles(model)) {
filteredLoaders.add(loader);
}
}
return filteredLoaders;
}
getModelLoadersForClass下面关联的代码逻辑很长,但是都很简单这里就不贴不出来,大致作用就是根据在实例化Glide对象的时候注册的ModelLoader对象集,根据图片源的类型筛选出部分ModelLoader对象集并最终返回
modelLoader.buildLoadData()
这个方法在我们自定义的ModelLoader中也有一个
@GlideModule
public class OkHttpGlideModule extends AppGlideModule {
private static final String TAG = "通讯顾问";
@Override
public void registerComponents(@NonNull Context context, @NonNull Glide glide, @NonNull Registry registry) {
Log.i(TAG, "registerComponents: ");
registry.replace(GlideUrl.class,InputStream.class,new OkHttpUrlLoader.Factory(new HTTPSUtils(context).getInstance()));
}
}
public class OkHttpUrlLoader implements ModelLoader {
private final Call.Factory mClient;
@Nullable
@Override
public LoadData buildLoadData(@NonNull GlideUrl glideUrl, int width, int height, @NonNull Options options) {
return new LoadData<>(glideUrl,new OkHttpStreamFetcher(mClient,glideUrl));
}
}
回到getCacheKeys()中,遍历得到的LoadData对象集,并将loadData所持有的key加入到cacheKeys中,其中data.alternateKeys为空,为什么来看loadData的构造器
public LoadData(@NonNull Key sourceKey, @NonNull DataFetcher fetcher) {
this(sourceKey, Collections.emptyList(), fetcher);
}
public LoadData(@NonNull Key sourceKey, @NonNull List alternateKeys,
@NonNull DataFetcher fetcher) {
this.sourceKey = Preconditions.checkNotNull(sourceKey);
this.alternateKeys = Preconditions.checkNotNull(alternateKeys);
this.fetcher = Preconditions.checkNotNull(fetcher);
}
新建的LoadData中,alternateKeys为空,除了BaseGlideUrlLoader这个类其他的类都是没有传入alternateKeys的。所以这里也就不再多说了。sourceKey就是我们传入的图片源,所以这里的集合里面也就一个key值
回到startNext(),得到key之后,然后调用DecodeHepler.getRegisteredResourceClasses()
List> getRegisteredResourceClasses() {
return glideContext.getRegistry()
.getRegisteredResourceClasses(model.getClass(), resourceClass, transcodeClass);
}
Registry#getRegisteredResourceClasses()
@NonNull
public List> getRegisteredResourceClasses(
@NonNull Class modelClass, @NonNull Class resourceClass,
@NonNull Class transcodeClass) {
List> result = modelToResourceClassCache.get(modelClass, resourceClass);
if (result == null) {
result = new ArrayList<>();
List> dataClasses = modelLoaderRegistry.getDataClasses(modelClass);
for (Class> dataClass : dataClasses) {
List extends Class>> registeredResourceClasses =
decoderRegistry.getResourceClasses(dataClass, resourceClass);
for (Class> registeredResourceClass : registeredResourceClasses) {
List> registeredTranscodeClasses = transcoderRegistry
.getTranscodeClasses(registeredResourceClass, transcodeClass);
if (!registeredTranscodeClasses.isEmpty() && !result.contains(registeredResourceClass)) {
result.add(registeredResourceClass);
}
}
}
modelToResourceClassCache.put(modelClass, resourceClass,
Collections.unmodifiableList(result));
}
return result;
}
resourceClass代表图片的源文件类型,transcodeClass代表需要转换为的图片类型
RequestManager#asBitmap():
public RequestBuilder asBitmap() {
return as(Bitmap.class).apply(DECODE_TYPE_BITMAP);
}
其中as方法的入参Bitmap.class为源文件的类型,appley代表设置需要转换为的图片类型,即transcodeClass
private static final RequestOptions DECODE_TYPE_BITMAP = decodeTypeOf(Bitmap.class).lock()
public static RequestOptions decodeTypeOf(@NonNull Class> resourceClass) {
return new RequestOptions().decode(resourceClass);
}
public RequestOptions decode(@NonNull Class> resourceClass) {
if (isAutoCloneEnabled) {
return clone().decode(resourceClass);
}
this.resourceClass = Preconditions.checkNotNull(resourceClass);
fields |= RESOURCE_CLASS;
return selfOrThrowIfLocked();
}
回到getRegisteredResourceClasses(),先从集合中根据图片源的类型以及图片类型获取,如果成功获取到直接返回,如果没有获取到则进入判断方法,到此为止我们还不知这里面存的到底是什么,要获取的是什么
记得我们在初始化Glide的时候,会使用Registry通过append注册一大堆的乱七八糟的东西,
Registry#append():
@NonNull
public Registry append(
@NonNull Class modelClass, @NonNull Class dataClass,
@NonNull ModelLoaderFactory factory) {
modelLoaderRegistry.append(modelClass, dataClass, factory);
return this;
}
ModelLoaerRegistry#append():
public synchronized void append(
@NonNull Class modelClass,
@NonNull Class dataClass,
@NonNull ModelLoaderFactory extends Model, ? extends Data> factory) {
multiModelLoaderFactory.append(modelClass, dataClass, factory);
cache.clear();
}
multiModelLoaderFactory#append():
synchronized void append(
@NonNull Class modelClass,
@NonNull Class dataClass,
@NonNull ModelLoaderFactory extends Model, ? extends Data> factory) {
add(modelClass, dataClass, factory, /*append=*/ true);
}
private void add(
@NonNull Class modelClass,
@NonNull Class dataClass,
@NonNull ModelLoaderFactory extends Model, ? extends Data> factory,
boolean append) {
Entry entry = new Entry<>(modelClass, dataClass, factory);
entries.add(append ? entries.size() : 0, entry);
}
上面的一长串调用链的最终形态就是将传入的图片源路径类型、图片类型、以及一个位置的工厂类封装到一个Entry中,再将这个Entry加入到集合中,为什么要说这个呢,因为这里用到了Entries.
Registry#RegisteredResourceClasses():
@NonNull
public List> getRegisteredResourceClasses(
@NonNull Class modelClass, @NonNull Class resourceClass,
@NonNull Class transcodeClass) {
List> result = modelToResourceClassCache.get(modelClass, resourceClass);
if (result == null) {
result = new ArrayList<>();
List> dataClasses = modelLoaderRegistry.getDataClasses(modelClass);
for (Class> dataClass : dataClasses) {
List extends Class>> registeredResourceClasses =
decoderRegistry.getResourceClasses(dataClass, resourceClass);
for (Class> registeredResourceClass : registeredResourceClasses) {
List> registeredTranscodeClasses = transcoderRegistry
.getTranscodeClasses(registeredResourceClass, transcodeClass);
if (!registeredTranscodeClasses.isEmpty() && !result.contains(registeredResourceClass)) {
result.add(registeredResourceClass);
}
}
}
modelToResourceClassCache.put(modelClass, resourceClass,
Collections.unmodifiableList(result));
}
return result;
}
这里的modelLoaderRegistry.getDataClasses(modelClass)就是根据遍历entries集合中的Entry然后对比找到与传入相同的modelClass,并返回一个图片源类型的集合
ResourceDecoderRegistry#getResourceClasses():
@NonNull
@SuppressWarnings("unchecked")
public synchronized List> getResourceClasses(@NonNull Class dataClass,
@NonNull Class resourceClass) {
List> result = new ArrayList<>();
for (String bucket : bucketPriorityList) {
List> entries = decoders.get(bucket);
if (entries == null) {
continue;
}
for (Entry, ?> entry : entries) {
if (entry.handles(dataClass, resourceClass)
&& !result.contains((Class) entry.resourceClass)) {
result.add((Class) entry.resourceClass);
}
}
}
return result;
}
外部for循环的代码不用看 看里面的,这里也是遍历ectries,然后匹配与传入的图片原地址相同类型以及原图片类型相同的Entry,最后返回图片类型的集合
然后遍历这个集合,并根据源图片类型与要转换的指定类型为参,获取到指定的转换类型集合,最后加入到modelToResourceClassCache中,并返回源图片类型型集合。
回到ResourceCacheGenerator#startNext(),modelLoaders是磁盘缓存中的ModelLoader对象,下面代码下半部分有写,如果创建一个key对象,如果本地磁盘中有对应的文件,那么就根据此文件获取到modelLoaders,当然此时的modelLoaders == null,transfromation表示对图形的变换,然后通过一些属性组成一个key值,并在磁盘中尝试获取
然后下面接着会遍历modelLoaders,并通过遍历出来的ModelLoaders调用其 buildLoadData()方法 生成一个LoadData对象 ,然后调用其成员属性fetcher的loadData进行加载图片的操作
上面的操作都是基于DataFetcherGenerator的startNext()执行的,我们上面的操作都是在ResourceCacheGenerator中执行的,这个类的意义是从缓存中加载数据,而且是经过处理的图片资源缓存,如果在此类中没有找到对应的资源,会在startNext()中的第一个while循环中返回false,然后回到DecodeJob#runGenerators的判断语句中,如果返回false会执行方法体内的代码,首先得到stage的下一个状态,当前状态使RESOURCE_CACHE,下一状态就是DATA_CACHE,对应的类是DataCacheGenerator,此类的作用是从未经过处理的图片资源缓存中获取,逻辑上基本同ResourceCacheGenerator,当然如果缓存中也没有,也会返回false继续下一次的遍历,如果设置了只从缓存中读取,那么下一状态就是结束状态FINISHED,如果不只是缓存中读取那就开始联网下载获取SourceGenerator
关于buildLoadData,我们在自定义的ModelLoader中用到了,我们上面说过了 ,而loaddata.fetcher.loadata()如下
@Override
public void loadData(@NonNull Priority priority, @NonNull DataCallback super InputStream> callback) {
Request.Builder requestBuilder = new Request.Builder().url(mGlideUrl.toStringUrl());
for (Map.Entry headerEntry : mGlideUrl.getHeaders().entrySet()) {
String key = headerEntry.getKey();
requestBuilder.addHeader(key, headerEntry.getValue());
}
mCallback = callback;
Request request = requestBuilder.build();
mCall = mFactory.newCall(request);
mCall.enqueue(this);
}
@Override
public void onResponse(@NonNull Call call, @NonNull Response response) {
Log.i(TAG, "onResponse: ");
mResponseBody = response.body();
if (response.isSuccessful()) {
long contentLength = Preconditions.checkNotNull(mResponseBody).contentLength();
mStream = ContentLengthInputStream.obtain(mResponseBody.byteStream(), contentLength);
mCallback.onDataReady(mStream);
} else {
mCallback.onLoadFailed(new HttpException(response.message(), response.code()));
}
}
可以看到我们直接调用了Okhttp进行了请求,成功的话会通过CallBack.onDataReady()将资源传送回去.callBack在调用loadData的时候传递过来,也就是加载器本身。我们这里以SourceGenerator为例
@Override
public void onDataReady(Object data) {
DiskCacheStrategy diskCacheStrategy = helper.getDiskCacheStrategy();
if (data != null && diskCacheStrategy.isDataCacheable(loadData.fetcher.getDataSource())) {
dataToCache = data;
// We might be being called back on someone else's thread. Before doing anything, we should
// reschedule to get back onto Glide's thread.
cb.reschedule();
} else {
cb.onDataFetcherReady(loadData.sourceKey, data, loadData.fetcher,
loadData.fetcher.getDataSource(), originalKey);
}
}
首先获取到磁盘加载策略,磁盘缓存有几种策略,全部缓存,只缓存原始数据,只缓存转换完毕的数据。这里判断是否缓存原始数据,如果缓存则调用cb.reschedule(),否则调用cb.onDataFetcherReady,其中cb为DecodeJob
DecodeJob#reschedule():
@Override
public void reschedule() {
runReason = RunReason.SWITCH_TO_SOURCE_SERVICE;
callback.reschedule(this);
}
EngineJob#reschedule():
@Override
public void reschedule(DecodeJob> job) {
// Even if the job is cancelled here, it still needs to be scheduled so that it can clean itself
// up.
getActiveSourceExecutor().execute(job);
}
callback在DecodeJob初始化的时候传入的,在Engine中初始化的,对应EngineJob,最后调用的是DecodeJob中的run(),runWarpped(),因为修改了runReason,所以直接调用runGenerators(),在之后就是进入SourceGenerator中的startNext(),此时的dataToCache不在为空,直接调用cacheData()
SourceGenerator#cacehData():
private void cacheData(Object dataToCache) {
long startTime = LogTime.getLogTime();
try {
Encoder
中间一句helper.getDiskCache().put(originalKey, writer)
则是将资源保存到了磁盘中,并为sourceCacheGenerator重新赋值,然后在runGenerators()继续遍历,调用DataCacheGenerator中的startNext(),从磁盘中读取资源,读取结果的处理跟从网络获取成功的处理大致相同
从磁盘读取完之后会调用DecodeJob.onDataFetcherReady();
@Override
public void onDataFetcherReady(Key sourceKey, Object data, DataFetcher> fetcher,
DataSource dataSource, Key attemptedKey) {
this.currentSourceKey = sourceKey;
this.currentData = data;
this.currentFetcher = fetcher;
this.currentDataSource = dataSource;
this.currentAttemptingKey = attemptedKey;
if (Thread.currentThread() != currentThread) {
runReason = RunReason.DECODE_DATA;
callback.reschedule(this);
} else {
TraceCompat.beginSection("DecodeJob.decodeFromRetrievedData");
try {
decodeFromRetrievedData();
} finally {
TraceCompat.endSection();
}
}
}
上面我们储存资源到磁盘的时候进行了一次线程切换,所以这里会调用callback.reschedule(),注意runReason的值,然后最后又回到了run(),最后调用decodeFromRetrievedData
private void decodeFromRetrievedData() {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Retrieved data", startFetchTime,
"data: " + currentData
+ ", cache key: " + currentSourceKey
+ ", fetcher: " + currentFetcher);
}
Resource resource = null;
try {
resource = decodeFromData(currentFetcher, currentData, currentDataSource);
} catch (GlideException e) {
e.setLoggingDetails(currentAttemptingKey, currentDataSource);
throwables.add(e);
}
if (resource != null) {
notifyEncodeAndRelease(resource, currentDataSource);
} else {
runGenerators();
}
}
decodeFromData就不说了,可以简单理解为解析图片
private void notifyEncodeAndRelease(Resource resource, DataSource dataSource) {
if (resource instanceof Initializable) {
((Initializable) resource).initialize();
}
Resource result = resource;
LockedResource lockedResource = null;
if (deferredEncodeManager.hasResourceToEncode()) {
lockedResource = LockedResource.obtain(resource);
result = lockedResource;
}
notifyComplete(result, dataSource);
stage = Stage.ENCODE;
try {
if (deferredEncodeManager.hasResourceToEncode()) {
deferredEncodeManager.encode(diskCacheProvider, options);
}
} finally {
if (lockedResource != null) {
lockedResource.unlock();
}
}
// Call onEncodeComplete outside the finally block so that it's not called if the encode process
// throws.
onEncodeComplete();
}
调用notifyComplete通知图片获取完毕
private void notifyComplete(Resource resource, DataSource dataSource) {
setNotifiedOrThrow();
callback.onResourceReady(resource, dataSource);
}
EngineJob#onResourceReady():
@Override
public void onResourceReady(Resource resource, DataSource dataSource) {
this.resource = resource;
this.dataSource = dataSource;
MAIN_THREAD_HANDLER.obtainMessage(MSG_COMPLETE, this).sendToTarget();
}
发送了一条消息,最后到了handleResultOnMainThread():
@Synthetic
void handleResultOnMainThread() {
stateVerifier.throwIfRecycled();
if (isCancelled) {
resource.recycle();
release(false /*isRemovedFromQueue*/);
return;
} else if (cbs.isEmpty()) {
throw new IllegalStateException("Received a resource without any callbacks to notify");
} else if (hasResource) {
throw new IllegalStateException("Already have resource");
}
engineResource = engineResourceFactory.build(resource, isCacheable);
hasResource = true;
// Hold on to resource for duration of request so we don't recycle it in the middle of
// notifying if it synchronously released by one of the callbacks.
engineResource.acquire();
listener.onEngineJobComplete(this, key, engineResource);
//noinspection ForLoopReplaceableByForEach to improve perf
for (int i = 0, size = cbs.size(); i < size; i++) {
ResourceCallback cb = cbs.get(i);
if (!isInIgnoredCallbacks(cb)) {
engineResource.acquire();
cb.onResourceReady(engineResource, dataSource);
}
}
// Our request is complete, so we can release the resource.
engineResource.release();
release(false /*isRemovedFromQueue*/);
}
前面判断如果请求取消了,则释放资源,如果没有取消,注意下面,先是调用engineResource.acquired()
对资源的引用加1,然后下面判断cbs的数量,每遍历一次就计数+1,因为如果同一个界面多个地方同时需要使用这张图片,每调用一次就会产生一个cb,但是最终只有一个请求执行,等到这个请求完成之后然后共同使用这张图片,遍历完之后,在调用engineResource.release()释放-1;遍历的过程中,每遍历一次便通过cb.onResourceReady()将资源传递出去 ,这里的cb为SingleRequest
public void onResourceReady(Resource> resource, DataSource dataSource) {
stateVerifier.throwIfRecycled();
loadStatus = null;
if (resource == null) {
GlideException exception = new GlideException("Expected to receive a Resource with an "
+ "object of " + transcodeClass + " inside, but instead got null.");
onLoadFailed(exception);
return;
}
Object received = resource.get();
if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) {
releaseResource(resource);
GlideException exception = new GlideException("Expected to receive an object of "
+ transcodeClass + " but instead" + " got "
+ (received != null ? received.getClass() : "") + "{" + received + "} inside" + " "
+ "Resource{" + resource + "}."
+ (received != null ? "" : " " + "To indicate failure return a null Resource "
+ "object, rather than a Resource object containing null data."));
onLoadFailed(exception);
return;
}
if (!canSetResource()) {
releaseResource(resource);
// We can't put the status to complete before asking canSetResource().
status = Status.COMPLETE;
return;
}
onResourceReady((Resource) resource, (R) received, dataSource);
}
private void onResourceReady(Resource resource, R result, DataSource dataSource) {
// We must call isFirstReadyResource before setting status.
boolean isFirstResource = isFirstReadyResource();
status = Status.COMPLETE;
this.resource = resource;
if (glideContext.getLogLevel() <= Log.DEBUG) {
Log.d(GLIDE_TAG, "Finished loading " + result.getClass().getSimpleName() + " from "
+ dataSource + " for " + model + " with size [" + width + "x" + height + "] in "
+ LogTime.getElapsedMillis(startTime) + " ms");
}
isCallingCallbacks = true;
try {
if ((requestListener == null
|| !requestListener.onResourceReady(result, model, target, dataSource, isFirstResource))
&& (targetListener == null
|| !targetListener.onResourceReady(result, model, target, dataSource, isFirstResource))) {
Transition super R> animation =
animationFactory.build(dataSource, isFirstResource);
target.onResourceReady(result, animation);
}
} finally {
isCallingCallbacks = false;
}
notifyLoadSuccess();
}
主要看try-cache中的代码,如果requestListener.onResourceReady()返回了true,或是targetListener.onResourceReady()返回了true,那么target将不会去设置图片,意思也就是Glide将不会主动为我们的ImageView设置图片,如果false则可以
Glide.with(activity)
.load(finalPath)
.apply(new RequestOptions().placeholder(loadingResId).error(failResId).override(width, height))
.listener(new RequestListener() {
@Override
public boolean onLoadFailed(@Nullable GlideException e, Object model, Target target, boolean isFirstResource) {
return false;
}
@Override
public boolean onResourceReady(Drawable resource, Object model, Target target, DataSource dataSource, boolean isFirstResource) {
if (displayImageListener != null) {
displayImageListener.onSuccess(imageView, finalPath);
}
return false;
}
})
.into(imageView);
OK,到这里Glide的流程就结束了