pygame是一个用于制作2D游戏的Python库。它提供了许多用于处理图像、声音、事件和碰撞检测等游戏元素的函数和方法。
#我的Python教程
#官方微信公众号:wdPython
五子棋起源于中国,是全国智力运动会竞技项目之一,是一种两人对弈的纯策略型棋类游戏。双方分别使用黑白两色的棋子,下在棋盘直线与横线的交叉点上,先形成五子连珠者获胜。
五子棋容易上手,老少皆宜,而且趣味横生,引人入胜。它不仅能增强思维能力,提高智力,而且富含哲理,有助于修身养性。
# 调用pygame库
import pygame
import sys
# 调用常用关键字常量
from pygame.locals import QUIT, KEYDOWN
import numpy as np
# 初始化pygame
pygame.init()
# 获取对显示系统的访问,并创建一个窗口screen
# 窗口大小为670x670
pygame.display.set_caption("五子棋————我的Python教程官方微信公众号:wdPython")
screen = pygame.display.set_mode((670, 670))
screen_color = [238, 154, 73] # 设置画布颜色,[238,154,73]对应为棕黄色
line_color = [0, 0, 0] # 设置线条颜色,[0,0,0]对应黑色
def check_win(over_pos): # 判断五子连心
mp = np.zeros([15, 15], dtype=int)
for val in over_pos:
x = int((val[0][0] - 27) / 44)
y = int((val[0][1] - 27) / 44)
if val[1] == white_color:
mp[x][y] = 2 # 表示白子
else:
mp[x][y] = 1 # 表示黑子
for i in range(15):
pos1 = []
pos2 = []
for j in range(15):
if mp[i][j] == 1:
pos1.append([i, j])
else:
pos1 = []
if mp[i][j] == 2:
pos2.append([i, j])
else:
pos2 = []
if len(pos1) >= 5: # 五子连心
return [1, pos1]
if len(pos2) >= 5:
return [2, pos2]
for j in range(15):
pos1 = []
pos2 = []
for i in range(15):
if mp[i][j] == 1:
pos1.append([i, j])
else:
pos1 = []
if mp[i][j] == 2:
pos2.append([i, j])
else:
pos2 = []
if len(pos1) >= 5:
return [1, pos1]
if len(pos2) >= 5:
return [2, pos2]
for i in range(15):
for j in range(15):
pos1 = []
pos2 = []
for k in range(15):
if i + k >= 15 or j + k >= 15:
break
if mp[i + k][j + k] == 1:
pos1.append([i + k, j + k])
else:
pos1 = []
if mp[i + k][j + k] == 2:
pos2.append([i + k, j + k])
else:
pos2 = []
if len(pos1) >= 5:
return [1, pos1]
if len(pos2) >= 5:
return [2, pos2]
for i in range(15):
for j in range(15):
pos1 = []
pos2 = []
for k in range(15):
if i + k >= 15 or j - k < 0:
break
if mp[i + k][j - k] == 1:
pos1.append([i + k, j - k])
else:
pos1 = []
if mp[i + k][j - k] == 2:
pos2.append([i + k, j - k])
else:
pos2 = []
if len(pos1) >= 5:
return [1, pos1]
if len(pos2) >= 5:
return [2, pos2]
return [0, []]
def find_pos(x, y): # 找到显示的可以落子的位置
for i in range(27, 670, 44):
for j in range(27, 670, 44):
L1 = i - 22
L2 = i + 22
R1 = j - 22
R2 = j + 22
if x >= L1 and x <= L2 and y >= R1 and y <= R2:
return i, j
return x, y
def check_over_pos(x, y, over_pos): # 检查当前的位置是否已经落子
for val in over_pos:
if val[0][0] == x and val[0][1] == y:
return False
return True # 表示没有落子
flag = False
tim = 0
over_pos = [] # 表示已经落子的位置
white_color = [255, 255, 255] # 白棋颜色
black_color = [0, 0, 0] # 黑棋颜色
while True: # 不断训练刷新画布
for event in pygame.event.get(): # 获取事件,如果鼠标点击右上角关闭按钮,关闭
if event.type in (QUIT, KEYDOWN):
sys.exit()
screen.fill(screen_color) # 清屏
for i in range(27, 670, 44):
# 先画竖线
if i == 27 or i == 670 - 27: # 边缘线稍微粗一些
pygame.draw.line(screen, line_color, [i, 27], [i, 670 - 27], 4)
else:
pygame.draw.line(screen, line_color, [i, 27], [i, 670 - 27], 2)
# 再画横线
if i == 27 or i == 670 - 27: # 边缘线稍微粗一些
pygame.draw.line(screen, line_color, [27, i], [670 - 27, i], 4)
else:
pygame.draw.line(screen, line_color, [27, i], [670 - 27, i], 2)
# 在棋盘中心画个小圆表示正中心位置
pygame.draw.circle(screen, line_color, [27 + 44 * 7, 27 + 44 * 7], 8, 0)
for val in over_pos: # 显示所有落下的棋子
pygame.draw.circle(screen, val[1], val[0], 20, 0)
# 判断是否存在五子连心
res = check_win(over_pos)
if res[0] != 0:
for pos in res[1]:
pygame.draw.rect(screen, [238, 48, 167], [pos[0] * 44 + 27 - 22, pos[1] * 44 + 27 - 22, 44, 44], 2, 1)
pygame.display.update() # 刷新显示
continue # 游戏结束,停止下面的操作
# 获取鼠标坐标信息
x, y = pygame.mouse.get_pos()
x, y = find_pos(x, y)
if check_over_pos(x, y, over_pos): # 判断是否可以落子,再显示
pygame.draw.rect(screen, [0, 229, 238], [x - 22, y - 22, 44, 44], 2, 1)
keys_pressed = pygame.mouse.get_pressed() # 获取鼠标按键信息
# 鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次
if keys_pressed[0] and tim == 0:
flag = True
if check_over_pos(x, y, over_pos): # 判断是否可以落子,再落子
if len(over_pos) % 2 == 0: # 黑子
over_pos.append([[x, y], black_color])
else:
over_pos.append([[x, y], white_color])
# 鼠标左键延时作用
if flag:
tim += 1
if tim % 50 == 0: # 延时200ms
flag = False
tim = 0
pygame.display.update() # 刷新显示