同样需要安装pygame
# 导入pygame模块
import pygame
# 定义三个常量函数,用来表示白棋,黑棋,以及 空
EMPTY = 0
BLACK = 1
WHITE = 2
# 定义黑色(黑棋用,画棋盘)
black_color = [0, 0, 0]
# 定义白色(白棋用)
white_color = [255, 255, 255]
# 定义棋盘这个类
class RenjuBoard(object):
def __init__(self):
# self._board = board = [[EMPTY] * 15 for _ in range(15)]
# 将棋盘每一个交叉点都看作列表的一个元素位,一共有15*15共225个元素
self._board = [[]] * 15
self.reset()
# 重置棋盘
def reset(self):
for row in range(len(self._board)):
self._board[row] = [EMPTY] * 15
# 定义棋盘上的下棋函数,row表示行,col表示列,
# is_black表示判断当前点位该下黑棋,还是白棋
def move(self, row, col, is_black):
if self._board[row][col] == EMPTY:
self._board[row][col] = BLACK if is_black else WHITE
return True
return False
# 给棋盘定义一个函数将自己在screen上面画出来,
# 使用pygame.draw()函数。并且顺便将下了的棋子也画出来
def draw(self, screen):
for h in range(1, 16):
pygame.draw.line(screen, black_color,
[40, h * 40], [600, h * 40], 1)
pygame.draw.line(screen, black_color, [40, h * 40], [600, h * 40], 1)
# 给棋盘加一个外框,使美观
pygame.draw.rect(screen, black_color, [36, 36, 568, 568], 3)
# 在棋盘上标出,天元以及另外4个特殊点位
pygame.draw.circle(screen, black_color, [320, 320], 5, 0)
pygame.draw.circle(screen, black_color, [160, 160], 3, 0)
pygame.draw.circle(screen, black_color, [160, 480], 3, 0)
pygame.draw.circle(screen, black_color, [480, 160], 3, 0)
pygame.draw.circle(screen, black_color, [480, 480], 3, 0)
# 做2次for循环取得棋盘上所有交叉点的坐标
for row in range(len(self._board)):
for col in range(len(self._board[row])):
# 将下在棋盘上的棋子画出来
if self._board[row][col] != EMPTY:
ccolor = black_color \
if self._board[row][col] == BLACK else white_color
# 取得这个交叉点下的棋子的颜色,并将棋子画出来
pos = [40 * (col + 1), 40 * (row + 1)]
# 画出棋子
pygame.draw.circle(screen, ccolor, pos, 18, 0)
# 定义函数,传入当前棋盘上的棋子列表,
# 输出结果,不管黑棋白棋胜,都是传回False,未出结果则为True
def is_win(board):
for n in range(15):
# 判断垂直方向胜利
flag = 0
# flag是一个标签,表示是否有连续五个以上相同颜色的棋子
for b in board._board:
if b[n] == 1:
flag += 1
if flag == 5:
print('黑棋胜')
return False
else:
# else表示此时没有连续相同的棋子,标签flag重置为0
flag = 0
flag = 0
for b in board._board:
if b[n] == 2:
flag += 1
if flag == 5:
print('白棋胜')
return False
else:
flag = 0
# 判断水平方向胜利
flag = 0
for b in board._board[n]:
if b == 1:
flag += 1
if flag == 5:
print('黑棋胜')
return False
else:
flag = 0
flag = 0
for b in board._board[n]:
if b == 2:
flag += 1
if flag == 5:
print('白棋胜')
return False
else:
flag = 0
# 判断正斜方向胜利
for x in range(4, 25):
flag = 0
for i, b in enumerate(board._board):
if 14 >= x - i >= 0 and b[x - i] == 1:
flag += 1
if flag == 5:
print('黑棋胜')
return False
else:
flag = 0
for x in range(4, 25):
flag = 0
for i, b in enumerate(board._board):
if 14 >= x - i >= 0 and b[x - i] == 2:
flag += 1
if flag == 5:
print('白棋胜')
return False
else:
flag = 0
# 判断反斜方向胜利
for x in range(11, -11, -1):
flag = 0
for i, b in enumerate(board._board):
if 0 <= x + i <= 14 and b[x + i] == 1:
flag += 1
if flag == 5:
print('黑棋胜')
return False
else:
flag = 0
for x in range(11, -11, -1):
flag = 0
for i, b in enumerate(board._board):
if 0 <= x + i <= 14 and b[x + i] == 2:
flag += 1
if flag == 5:
print('白棋胜')
return False
else:
flag = 0
return True
def main():
# 创建棋盘对象
board = RenjuBoard()
# 用于判断是下黑棋还是白棋
is_black = True
# pygame初始化函数,固定写法
pygame.init()
pygame.display.set_caption('五子棋') # 改标题
# pygame.display.set_mode()表示建立个窗口,
# 左上角为坐标原点,往右为x正向,往下为y轴正向
screen = pygame.display.set_mode((640, 640))
# 给窗口填充颜色,颜色用三原色数字列表表示
screen.fill([125, 95, 24])
board.draw(screen) # 给棋盘类发命令,
# 调用draw()函数将棋盘画出来
pygame.display.flip() # 刷新窗口显示
running = True
# while 主循环的标签,以便跳出循环
while running:
# 遍历建立窗口后发生的所有事件,固定写法
for event in pygame.event.get():
# 根据事件的类型,进行判断
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYUP:
pass
# pygame.MOUSEBUTTONDOWN表示鼠标的键被按下
elif event.type == pygame.MOUSEBUTTONDOWN and \
event.button == 1: # button表示鼠标左键
x, y = event.pos # 拿到鼠标当前在窗口上的位置坐标
# 将鼠标的(x, y)窗口坐标,转换为棋盘上的坐标
row = round((y - 40) / 40)
col = round((x - 40) / 40)
if board.move(row, col, is_black):
is_black = not is_black
screen.fill([125, 95, 24])
board.draw(screen)
pygame.display.flip()
# 调用判断胜负函数
if not is_win(board):
# break
running = False
pygame.quit()
if __name__ == '__main__':
main()