day11-code

1.写一个生成式能够产生的数据为: 1, 4, 27, 256, 3125,…, 9**9

nums = [(i ** i) for i in range(1, 10)]
print(nums)
# [1, 4, 27, 256, 3125, 46656, 823543, 16777216, 387420489]

2.写一个生成式能够产生1-10中所有半径是偶数的圆的面积

area = [(i * 3.14 * i) for i in range(1, 11) if i % 2 == 0]
print(area)
# [12.56, 50.24, 113.03999999999999, 200.96, 314.0]

3.写一个生成式交换字段的键和值,产生一个新的字典

dict1 = {'s': 'b1', '2': 'b2', 'g': 'k3'}

dict2 = dict(((dict1[key], key) for key in dict1))

print(dict2)


# {'b1': 's', 'b2': '2', 'k3': 'g'}

4.为函数写一个装饰器,在函数执行之后输出 after

def after(fn):
    def test(*args, **kwargs):
        fn(*args, **kwargs)
        print('after')

    return test


@after
def ss():
    print('ss函数')


ss()

5.为函数写一个装饰器,把函数的返回值 +100 然后再返回

def add_100(fn):
    def test(*args, **kwargs):
        return fn(*args, **kwargs) + 100

    return test


@add_100
def f1(x):
    return x


print(f1(10))

6.写一个装饰器@tag要求满足如下功能:

@tag
def render(text):
    # 执行其他操作
    return text

@tag
def render2():
    return 'abc'

print(render('Hello'))   # 打印出: 

Hello

print(render2()) # 打印出:

abc

def tag(fn): def test(*args, **kwargs): str1 = str(fn(*args, **kwargs)) return '

' + str1 + '

' return test @tag def render(text): # 执行其他操作 return text @tag def render2(): return 'abc' print(render('Hello')) #

Hello

print(render2()) #

abc

写一个装饰器@tag要求满足如下功能

(需要使用带参的装饰器,自己先自学一下):

"""
@tag(name='p')
def render(text):
    # 执行其他操作
    return text

@tag(name='div')
def render2():
    return 'abc'

print(render('Hello'))   # 打印出: 

Hello

print(render2()) # 打印出:
abc
""" def tag(name=''): def test0(fn): def test(*args, **kwargs): str2 = str(fn(*args, **kwargs)) return '<%s>' % name + str2 + '' % name return test return test0 @tag(name='p') def render(text): # 执行其他操作 return text @tag(name='div') def render2(): return 'abc' print(render('Hello')) #

Hello

print(render2()) #
abc

为函数写一个装饰器,根据参数不同做不同操作。

flag为True,则 让原函数执行后返回值加100,并返回。

flag为False,则 让原函数执行后返回值减100,并返回。

def add_difer(flag):
    if flag == True:
        def add(fn):
            def test(*args, **kwargs):
                return int(fn(*args, **kwargs)) + 100

            return test

        return add
    if flag == False:
        def differ(fn):
            def test(*args, **kwargs):
                return int(fn(*args, **kwargs)) - 100

            return test

        return differ


@add_difer(flag=True)
def f1(x):
    return x

print(f1(10))

@add_difer(flag=False)
def f2(x):
    return x

print(f2(10))

写一个斗地主发牌器

import random
# 1)创建一副牌
def new_poker():
    """创建一副新牌"""
    pokers = []
    nums = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
    colors = ['♥️', '♠️', '♣️', '♦️']


    for num in nums:
        for color in colors:
            pokers.append('%s%s' % (color, num))

    pokers.extend(['小王', '大王'])
    return pokers


def shuffle(pokers):
    """洗牌"""
    random.shuffle(pokers)


def deal(pokers):
    poker_iter = iter(pokers)
    p1 = []
    p2 = []
    p3 = []
    num = 1
    for _ in range(17*3):
        if num == 1:
            p1.append(next(poker_iter))
        elif num == 2:
            p2.append(next(poker_iter))
        elif num == 3:
            p3.append(next(poker_iter))
            num = 0
        num += 1

    return p1, p2, p3, list(poker_iter)


pokers1 = new_poker()
shuffle(pokers1)
# print(pokers1)

p1, p2, p3, hole = deal(pokers1)
print(p1)
print(p2)
print(p3)
print(hole)


nums = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
colors = ['♥️', '♠️', '♣️', '♦️']

pokers1 = list('%s%s' % (num, color) for num in nums for color in colors)

# print('===:', pokers1)

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