001 Memory Puzzle - step7 打开盖子

在上一节中,我们给图形盖上了盖子,这一节,我们要实现点击鼠标,打开盖子的任务,分以下几个步骤完成:

  1. 检测鼠标是否按下
  2. 判断鼠标按下的位置是否有图形
  3. 判断这个图形位置是否有盖子
  4. 如果有盖子,打开盖子
  5. 修改盖子状态

(1) 检测鼠标是否按下

通过获取pygame event,并检测类型是否为MOUSEBUTTONUP,代码如下:

mouseClicked = False
...
...
for event in pygame.event.get():
    if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
        pygame.quit()
        sys.exit()
    elif event.type == MOUSEBUTTONUP:  
        mousex, mousey = event.pos
        mouseClicked = True
(2)判断鼠标按下的位置是否有图形

这里我们用一个函数完成, 方法是为每一个盒子都创建一个boxrect, 然后逐一去和鼠标按下位置进行碰撞检测, 如果有碰撞, 则返回这个盒子的行列位置, 否则返回None

def getBoxAtPixel(x, y):
    for boxx in range(BOARD_WIDTH):
        for boxy in range(BOARD_HEIGHT):
            left, top = leftTopCoordsOfBox(boxx, boxy)
            boxRect = pygame.Rect(left, top, BOXSIZE, BOXSIZE)
            if boxRect.collidepoint(x, y):
                return (boxx, boxy)
    return (None, None)
(3)判断这个图形位置是否有盖子

因为之前创建的revealedBoxes二维数组记录了盖子信息,所以可以通过判断revealedBoxes[boxx][boxy]的真假来完成
if not revealedBoxes[boxx][boxy] ...

(4) 如果有盖子, 打开盖子,并修改盖子信息 打开盖子涉及重新绘制图形, 我们用函数来完成
def revealBoxesAction(displaysurf, board, box, fpsclock):

    left,  top = leftTopCoordsOfBox(box[0], box[1])
    pygame.draw.rect(displaysurf, BGCOLOR, (left, top, BOXSIZE, BOXSIZE))
    shape, color = getShapeAndColor(board, box[0], box[1])
    drawIcon(displaysurf,shape, color, box[0], box[1])

    pygame.display.update()
    fpsclock.tick(FPS)

修改盖子信息

revealedBoxes[boxx][boxy] = True
(5)完整代码
def main():
    pygame.init()
    fpsclock = pygame.time.Clock()
    displaysurf = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))

    pygame.display.set_caption("Memory Game")

    displaysurf.fill(BGCOLOR)

    board = getRandomizedBoard()
    revealedBoxes = generateRevealedBoxesData(False)

    while True:
        mouseClicked = False

        displaysurf.fill(BGCOLOR)
        drawBoard(displaysurf, board, revealedBoxes)

        for event in pygame.event.get():
            if __name__ == '__main__':
                if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
                    pygame.quit()
                    sys.exit()
                elif event.type == MOUSEBUTTONUP:
                    mousex, mousey = event.pos
                    mouseClicked = True

        if mouseClicked:
            boxx, boxy = getBoxAtPixel(mousex, mousey)
            if boxx != None and boxy != None:
                if not revealedBoxes[boxx][boxy] and mouseClicked:
                    revealBoxesAction(displaysurf, board, (boxx, boxy), fpsclock)
                    revealedBoxes[boxx][boxy] = True

        pygame.display.update()
        fpsclock.tick(FPS)

运行程序, 当点击盒子时, 会翻开盖子.

游戏画面

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