Java武侠文字游戏

import java.util.Random;

public class Role {
    //姓名
    private String name;
    //血量
    private int blood;
    //性别
    private char gender;
    //长相(随机)
    private String face;

    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //attack 攻击描述:
    String[] attacks_desc={
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
    };

    //injured 受伤描述:
    String[] injureds_desc={
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中,%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果%s脸色一下变得惨白,连退了好几步",
            "结果『轰』的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像滩软泥般塌了下去"
    };

    public Role() {

    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        //根据不同性别在其中一个数组中随机抽取
        Random r = new Random();
        if (gender == '男') {
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        } else if (gender == '女') {
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        } else {
            this.face = "不男不女";
        }
        this.face = face;
    }


    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个方法用于攻击敌人
    //r1.攻击(r2)
    public void attack(Role role) {
        //输出一个攻击的效果
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String Kungfu = attacks_desc[index];
        System.out.printf(Kungfu,this.getName(),role.getName());
        System.out.println();

        //计算造成的伤害(随机) 1~20
        int hurt = r.nextInt(20) + 1;

        //剩余血量
        int remainBoold = role.getBlood() - hurt;
        //剩余血量为负不合理
        remainBoold = remainBoold < 0 ? 0 : remainBoold;
        //修改受到攻击的人的血量
        role.setBlood(remainBoold);

        //受伤的描述
        if (remainBoold > 90){
            System.out.printf(injureds_desc[0],role.getName());
        } else if (remainBoold > 80 && remainBoold <= 90) {
            System.out.printf(injureds_desc[1],role.getName());
        }else if (remainBoold > 70 && remainBoold <= 80) {
            System.out.printf(injureds_desc[2],role.getName());
        }else if (remainBoold > 60 && remainBoold <= 70) {
            System.out.printf(injureds_desc[3],role.getName());
        }else if (remainBoold > 40 && remainBoold <= 60) {
            System.out.printf(injureds_desc[4],role.getName());
        }else if (remainBoold > 20 && remainBoold <= 40) {
            System.out.printf(injureds_desc[5],role.getName());
        }else if (remainBoold > 10 && remainBoold <= 20) {
            System.out.printf(injureds_desc[6],role.getName());
        }else{
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();

        //this表示方法的调用者
        //System.out.println("乔峰使用普通攻击对鸠摩智造成了xx点伤害,鸠摩智还剩下xxx点血");
        //System.out.println(this.getName() + "使用普通攻击对" + role.getName() + "造成了" + hurt + "点伤害," + role.getName() + "还剩下" + remainBoold + "点血");

    }

    //展示对象里面的所有信息
    public void showRoleInfo() {
        System.out.println("姓名为: " + getName());
        System.out.println("血量为: " + getBlood());
        System.out.println("性别为: " + getGender());
        System.out.println("长相为: " + getFace());
    }

}
public class GameText {
    public static void main(String[] args) {
        //创建第一个角色
        Role r1 = new Role("乔峰",100,'男');

        //创建第二个角色
        Role r2 = new Role("鸠摩智",100,'男');

        //展示角色信息
        r1.showRoleInfo();
        r2.showRoleInfo();

        //开始格斗,回合制
        while(true){
            //r1开始攻击r2
            r1.attack(r2);
            //判断r2的剩余血量
            if (r2.getBlood() == 0){
                System.out.println(r1.getName() + "战胜了" + r2.getName());
                break;
            }

            //r2开始攻击r1
            r2.attack(r1);
            //判断r2的剩余血量
            if (r1.getBlood() == 0){
                System.out.println(r2.getName() + "战胜了" + r1.getName());
                break;
            }
        }
    }
}

效果图:

Java武侠文字游戏_第1张图片

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