iOS UIVIEW弧形边框

因项目需要使用弧形边框UIView, 记录一下加深记忆

效果图
1540372936976.jpg
分析图
1540373845168.jpg

分析

根据学习过的定理, 有如下前提:
过两点的圆, 圆心在两点连线的垂直平分线上
∠de = ∠bc
c^2 = a^2 + b^2
sin_bc = a / c;

a: 底部弧度的高度
b: view宽度的一半
Sin(de) = Sin(bc) = (c / 2) / d

以上可以算出半径:
d = c / ( sin_bc * 2)

画圆

右侧蓝点为起点, 左侧蓝点为终点

蓝点距圆心水平线高度为:
s1 = d - a
可得出起点弧度为:
rs = asin((s1) / d);
终点弧度为:
re = M_PI - rs

代码

// .h

typedef NS_ENUM(NSInteger, DXRadianDirection) {
    DXRadianDirectionBottom     = 0,
    DXRadianDirectionTop        = 1,
    DXRadianDirectionLeft       = 2,
    DXRadianDirectionRight      = 3,
};
@interface DXRadianLayerView : UIView
// 圆弧方向, 默认在下方
@property (nonatomic) DXRadianDirection direction;
// 圆弧高/宽, 可为负值。 正值凸, 负值凹
@property (nonatomic) CGFloat radian;
@end

// .m


@implementation DXRadianLayerView

- (void)setRadian:(CGFloat) radian
{
   if(radian == 0) return;
    CGFloat t_width = CGRectGetWidth(self.frame); // 宽
    CGFloat t_height = CGRectGetHeight(self.frame); // 高
    CGFloat height = fabs(radian); // 圆弧高度
    CGFloat x = 0;
    CGFloat y = 0;
    
    // 计算圆弧的最大高度
    CGFloat _maxRadian = 0;
    switch (self.direction) {
        case DXRadianDirectionBottom:
        case DXRadianDirectionTop:
            _maxRadian =  MIN(t_height, t_width / 2);
            break;
        case DXRadianDirectionLeft:
        case DXRadianDirectionRight:
            _maxRadian =  MIN(t_height / 2, t_width);
            break;
        default:
            break;
    }
    if(height > _maxRadian){
        NSLog(@"圆弧半径过大, 跳过设置。");
        return;
    }
    
    // 计算半径
    CGFloat radius = 0;
    switch (self.direction) {
        case DXRadianDirectionBottom:
        case DXRadianDirectionTop:
        {
            CGFloat c = sqrt(pow(t_width / 2, 2) + pow(height, 2));
            CGFloat sin_bc = height / c;
            radius = c / ( sin_bc * 2);
        }
            break;
        case DXRadianDirectionLeft:
        case DXRadianDirectionRight:
        {
            CGFloat c = sqrt(pow(t_height / 2, 2) + pow(height, 2));
            CGFloat sin_bc = height / c;
            radius = c / ( sin_bc * 2);
        }
            break;
        default:
            break;
    }
    
    // 画圆
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    [shapeLayer setFillColor:[[UIColor whiteColor] CGColor]];
    CGMutablePathRef path = CGPathCreateMutable();
    switch (self.direction) {
        case DXRadianDirectionBottom:
        {
            if(radian > 0){
                CGPathMoveToPoint(path,NULL, t_width,t_height - height);
                CGPathAddArc(path,NULL, t_width / 2, t_height - radius, radius, asin((radius - height ) / radius), M_PI - asin((radius - height ) / radius), NO);
            }else{
                CGPathMoveToPoint(path,NULL, t_width,t_height);
                CGPathAddArc(path,NULL, t_width / 2, t_height + radius - height, radius, 2 * M_PI - asin((radius - height ) / radius), M_PI + asin((radius - height ) / radius), YES);
            }
            CGPathAddLineToPoint(path,NULL, x, y);
            CGPathAddLineToPoint(path,NULL, t_width, y);
        }
            break;
        case DXRadianDirectionTop:
        {
            if(radian > 0){
                CGPathMoveToPoint(path,NULL, t_width, height);
                CGPathAddArc(path,NULL, t_width / 2, radius, radius, 2 * M_PI - asin((radius - height ) / radius), M_PI + asin((radius - height ) / radius), YES);
            }else{
                CGPathMoveToPoint(path,NULL, t_width, y);
                CGPathAddArc(path,NULL, t_width / 2, height - radius, radius, asin((radius - height ) / radius), M_PI - asin((radius - height ) / radius), NO);
            }
            CGPathAddLineToPoint(path,NULL, x, t_height);
            CGPathAddLineToPoint(path,NULL, t_width, t_height);
        }
            break;
        case DXRadianDirectionLeft:
        {
            if(radian > 0){
                CGPathMoveToPoint(path,NULL, height, y);
                CGPathAddArc(path,NULL, radius, t_height / 2, radius, M_PI + asin((radius - height ) / radius), M_PI - asin((radius - height ) / radius), YES);
            }else{
                CGPathMoveToPoint(path,NULL, x, y);
                CGPathAddArc(path,NULL, height - radius, t_height / 2, radius, 2 * M_PI - asin((radius - height ) / radius), asin((radius - height ) / radius), NO);
            }
            CGPathAddLineToPoint(path,NULL, t_width, t_height);
            CGPathAddLineToPoint(path,NULL, t_width, y);
        }
            break;
        case DXRadianDirectionRight:
        {
            if(radian > 0){
                CGPathMoveToPoint(path,NULL, t_width - height, y);
                CGPathAddArc(path,NULL, t_width - radius, t_height / 2, radius, 1.5 * M_PI + asin((radius - height ) / radius), M_PI / 2 + asin((radius - height ) / radius), NO);
            }else{
                CGPathMoveToPoint(path,NULL, t_width, y);
                CGPathAddArc(path,NULL, t_width  + radius - height, t_height / 2, radius, M_PI + asin((radius - height ) / radius), M_PI - asin((radius - height ) / radius), YES);
            }
            CGPathAddLineToPoint(path,NULL, x, t_height);
            CGPathAddLineToPoint(path,NULL, x, y);
        }
            break;
        default:
            break;
    }
    
    CGPathCloseSubpath(path);
    [shapeLayer setPath:path];
    CFRelease(path);
    self.layer.mask = shapeLayer;
}
@end

你可能感兴趣的:(iOS UIVIEW弧形边框)