主机字节序(小端字节序):整数的高位字节存储在内存的高地址处,而低位字节则存储在内存的低地址处。
网络字节序(大端字节序):相反。
void byteorder()
{
union{
short value;
char union_bytes[sizeof(short)];
}test;
test.value = 0x0102;
if ((test.union_bytes[0] == 1) && (test.union_bytes[1] == 2)) {
printf("big endian\n");
} else if ((test.union_bytes[0] == 2) && (test.union_bytes[1] == 1)) {
printf("little endian\n");
} else {
printf("unknown...\n");
}
}
主机字节序和网络字节序之间的转换:发送端总是把要发送的数据转化成大端字节序数据后发送。(函数:htonl、htons、ntohl、ntohs)host to network long(short)
#include
//是内存对齐的
struct sockaddr_storage
{
sa_family_t sa_family; //地址族类型的变量
unsigned long int __ss_align; //内存对齐
char __ss_padding[128-sizeof(__ss_align)]; //socket地址值
}
#include
struct sockaddr_un
{
sa_family_t sin_family; //地址族:AF_UNIX
char sun_path[108]; //文件路径名
};
struct sockaddr_in
{
sa_family_t sin_family; //地址族:AF_INET
u_int16_t sin_port; //端口号,网络字节序
struct in_addr sin_addr; //IPv4地址结构体
};
struct in_addr
{
u_int32_t s_addr; //IPv4地址,网路字节序
};
struct sockaddr_in6
{
sa_family_t sin6_family; //地址族:AF_INET6
u_int16_t sin6_port; //端口号,网络字节序
u_int32_t sin6_flowinfo; //流信息,设置为0
struct in6_addr sin6_addr; //IPv6地址结构体
u_int32_t sin6_scope_id; //scope ID
};
struct in6_addr
{
unsigned char sa_addr[16]; //IPv6地址,网路字节序
};
函数:inet_addr(点分十进制v4地址转化为网络字节序整数表示的v4地址)、inet_aton(与上一个一样,但结果转储在参数inp指向的地址中)、inet_ntoa(网络字节序表示的v4转化为点分十进制,不可重入)、inet_pton(适用v4和v6,网络字节序转储在参数dst指向的内存中)、inet_ntop(适用v4和v6,相反)
socket就是可读、可写、可控制、可关闭的文件描述符(int)。
#include
#include
int socket(int domain, int type, int protocol);
/*
** domain:底层协议族
** type:服务类型,SOCK_STREAM(TCP流服务)、SOCK_UGRAM(UDP数据报服务)
** protocol:0,表示默认协议
*/
命名:将一个socket与socket地址绑定。bind函数。
服务器中需要,客户端不需要,而是采用匿名,即使用OS自动分配的socket地址。
listen函数:创建一个监听队列以存放待处理的客户连接。客户端被动连接。
#include
#include
#include
#include
#include
#include
#include
#include
#include
static bool stop = false;
/* SIGTERM信号的处理函数,触发时结束主程序中的循环 */
static void handle_term(int sig)
{
stop = true;
}
int main(int argc, char **argv)
{
signal(SIGTERM, handle_term);
if (argc < 4) {
printf("usage: %s ip_address port_number backlog\n",
basename(argv[0]));
return 1;
}
const char *ip = argv[1]; //IP地址
int port = atoi(argv[2]); //端口号
int backlog = atoi(argv[3]); //backlog值,内核监听队列的最大长度
int sock = socket(PF_INET, SOCK_STREAM, 0);
assert(sock >= 0);
/* 创建一个IPv4 socket地址 */
struct sockaddr_in address;
bzero(&address, sizeof(address));
address.sin_family = AF_INET;
inet_pton(AF_INET, ip, &address.sin_addr);
address.sin_port = htons(port);
int ret = bind(sock, (struct sockaddr *)&address, sizeof(address));
assert(ret != -1);
ret = listen(sock, backlog);
assert(ret != -1);
/* 循环等待连接, 查到有SIGTERM信号将它中断 */
while(!stop)
{
sleep(1);
}
/* 关闭socket */
close(sock);
return 0;
}
监听队列中完整连接的上限通常比 backlog 值略大。
accept函数。
#include
#include
#include
#include
#include
#include
#include
#include
#include
int main(int argc, char *argv[])
{
if (argc < 2){
printf("usage: %s ip_address port_number!\n", basename(argv[0]));
return 1;
}
const char *ip = argv[1];
int port = atoi(argv[2]);
int sock = socket(PF_INET, SOCK_STREAM, 0);
assert(sock >= 0);
struct sockaddr_in address;
bzero(&address, sizeof(address));
address.sin_family = AF_INET;
inet_pton(AF_INET, ip, &address.sin_addr);
address.sin_port = htons(port);
int ret = bind(sock, (struct sockaddr *)&address, sizeof(address));
assert(ret != -1);
ret = listen(sock, 5);
assert(ret != -1);
/* 暂停20秒以等待客户端连接和相关操作(掉线或者退出)完成 */
sleep(20);
struct sockaddr_in client;
socklen_t client_addrlength = sizeof(client);
int connfd = accept(sock, (struct sockaddr *)&client, &client_addrlength);
if (connfd < 0) {
printf("errno is: %d\n", errno);
} else {
/* 接受连接成功则打印客户端的IP地址和端口号 */
char remote[INET_ADDRSTRLEN];
printf("connected with ip: %s and port: %d\n", inet_ntop(AF_INET,
&client.sin_addr, remote, INET_ADDRSTRLEN), ntohs(client.sin_port));
close(connfd);
}
close(sock);
return 0;
}
accept只是从监听队列中取出连接,而不论连接处于何种状态 (如上面的ESTABLISHED 状态和 CLOSE_WAIT 状态),更不关心任何网络状况的变化。
客户端通过connect函数主动与服务器建立连接。
关闭该连接对应的socket。
close函数:将参数fd的引用计数减1,为0才是真正关闭。多进程程序中,一次fork默认使父进程中打开的socket的引用计数加1。读写同时关闭。
shutdown函数:分别关闭socket上的读或写,或者都关闭。
TCP数据读写:recv(可能要多次调用才能读取完整数据)、send(写入数据)
#include
#include
#include
#include
#include
#include
#include
#include
int main(int argc, char *argv[])
{
if (argc <= 2) {
printf("usage: %s ip_address port_number\n", basename(argv[0]));
return 1;
}
const char *ip = argv[1];
int port = atoi(argv[2]);
struct sockaddr_in server_address;
bzero(&server_address, sizeof(server_address));
server_address.sin_family = AF_INET;
inet_pton(AF_INET, ip, &server_address.sin_addr);
server_address.sin_port = htons(port);
int sockfd = socket(PF_INET, SOCK_STREAM, 0);
assert(sockfd >= 0);
if (connect(sockfd, (struct sockaddr *)&server_address,
sizeof(server_address)) > 0) {
printf("connection failed\n");
} else {
const char *oob_data = "abc";
const char *normal_data = "123";
send(sockfd, normal_data, strlen(normal_data), 0);
send(sockfd, oob_data, strlen(oob_data), MSG_OOB); //flags=MSG_OOB 带外数据
send(sockfd, normal_data, strlen(normal_data), 0);
}
close(sockfd);
return 0;
}
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define BUF_SIZE 1024
int main(int argc, char *argv[])
{
if (argc <= 2) {
printf("usage: %s ip_address port_number\n", basename(argv[0]));
return 1;
}
const char *ip = argv[1];
int port = atoi(argv[2]);
struct sockaddr_in address;
bzero(&address, sizeof(address));
address.sin_family = AF_INET;
inet_pton(AF_INET, ip, &address.sin_addr);
address.sin_port = htons(port);
int sock = socket(PF_INET, SOCK_STREAM, 0);
assert(sock);
int ret = bind(sock, (struct sockaddr *)&address, sizeof(address));
assert(ret != -1);
ret = listen(sock, 5);
assert(ret != -1);
struct sockaddr_in client;
socklen_t client_addrlength = sizeof(client);
int connfd = accept(sock, (struct sockaddr *)&client, &client_addrlength);
if (connfd < 0) {
printf("errno is : %d\n", errno);
} else {
char buffer[BUF_SIZE];
memset(buffer, '\0', BUF_SIZE);
ret = recv(connfd, buffer, BUF_SIZE - 1, 0);
printf("got %d bytes of normal data '%s'\n", ret, buffer);
memset(buffer, '\0', BUF_SIZE);
ret = recv(connfd, buffer, BUF_SIZE - 1, MSG_OOB); //flags=MSG_OOB 带外数据
printf("got %d bytes of oob data '%s'\n", ret, buffer);
memset(buffer, '\0', BUF_SIZE);
ret = recv(connfd, buffer, BUF_SIZE - 1, 0);
printf("got %d bytes of normal data '%s'\n", ret, buffer);
memset(buffer, '\0', BUF_SIZE);
ret = recv(connfd, buffer, BUF_SIZE - 1, 0);
printf("got %d bytes of normal data '%s'\n", ret, buffer);
close(connfd);
}
close(sock);
return 0;
}
UDP数据读写:recvfrom(UDP通信没有连接的概念,每次读取数据都要获取发送端的socket地址)、sendto(写入数据)。
通用数据读写函数:recvmsg(数据将被读取并存放在msg_iovlen块分散的内存,称为分散读)、sendmsg(msg_iovlen块分散内存中的数据将被一并发送,称为集中写)。
内核检测到TCP紧急标志,然后通知应用程序带外数据到达的两种常见方式是:I/O复用产生的异常事件和SIGURG信号。应用程序通过sockatmark函数得到带外数据在数据流中的具体位置。
getsockname:获取sockfd对应的本端socket地址,存储与参数指定的内存中。
getpeername:获取远端socket地址。
读取和设置socket文件描述符属性:getsockopt、setsockopt。
对服务器而言,部分socket选项(在TCP同步报文段中设置)只能在调用listen(listen监听队列中的连接至少是SYN_RCVD状态,三次握手前两步至少已经完成,同步报文段已发出)之前设置才有效。
对客户端而言,部分socket选项应该在connect之前设置。
#include
#include
#include
#include
#include
#include
#include
#include
#include
int main(int argc, char *argv[])
{
if (argc <= 2) {
printf("usage: %s ip_address port_number\n", basename(argv[0]));
return 1;
}
const char *ip = argv[1];
int port = atoi(argv[2]);
int sock = socket(PF_INET, SOCK_STREAM, 0);
assert(sock);
int reuse = 1;
//即使 sock 处于 TIME_WAIT 状态,与之绑定的 socket 地址也可以立即被重用
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &reuse, sizeof(reuse));
struct sockaddr_in address;
bzero(&address, sizeof(address));
address.sin_family = AF_INET;
inet_pton(AF_INET, ip, &address.sin_addr);
address.sin_port = htons(port);
int ret = bind(sock, (struct sockaddr *)&address, sizeof(address));
assert(ret != -1);
ret = listen(sock, 5);
assert(ret != -1);
struct sockaddr_in client;
socklen_t client_addrlength = sizeof(client);
int connfd = accept(sock, (struct sockaddr *)&client, &client_addrlength);
if (connfd < 0) {
printf("errno is %d\n", errno);
} else {
char remote[INET_ADDRSTRLEN];
printf("connected with ip: %s and port: %d\n",
inet_ntop(AF_INET, &client.sin_addr, remote, INET_ADDRSTRLEN), ntohs(client.sin_port));
close(connfd);
}
close(sock);
return 0;
}
#include
#include
#include
#include
#include
#include
#include
#define BUFFER_SIZE 512
int main(int argc, char *argv[])
{
if (argc <= 2) {
printf("usage: %s ip_address port_number send_buffer_size\n",
basename(argv[0]));
return 1;
}
const char *ip = argv[1];
int port = atoi(argv[2]);
struct sockaddr_in server_address;
bzero(&server_address, sizeof(server_address));
server_address.sin_family = AF_INET;
inet_pton(AF_INET, ip, &server_address.sin_addr);
server_address.sin_port = htons(port);
int sock = socket(PF_INET, SOCK_STREAM, 0);
assert(sock >= 0);
int sendbuf = atoi(argv[3]);
int len = sizeof(sendbuf);
/* 先设置TCP发送缓冲区的大小,然后立即读取之 */
setsockopt(sock, SOL_SOCKET, SO_SNDBUF, &sendbuf, sizeof(sendbuf));
getsockopt(sock, SOL_SOCKET, SO_SNDBUF, &sendbuf, (socklen_t *)&len);
printf("the tcp send buffer size after setting is %d\n", sendbuf);
if(connect(sock, (struct sockaddr *)&server_address, sizeof(
server_address)) != -1)
{
char buffer[BUFFER_SIZE];
memset(buffer, 'a', BUFFER_SIZE);
send(sock, buffer, BUFFER_SIZE, 0);
}
close(sock);
return 0;
}
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define BUFFER_SIZE 1024
int main(int argc, char *argv[])
{
if (argc <= 2) {
printf("usage: %s ip_address port_number recv_buffer_size\n",
basename(argv[0]));
return 1;
}
const char *ip = argv[1];
int port = atoi(argv[2]);
struct sockaddr_in address;
bzero(&address, sizeof(address));
address.sin_family = AF_INET;
inet_pton(AF_INET, ip, &address.sin_addr);
address.sin_port = htons(port);
int sock = socket(PF_INET, SOCK_STREAM, 0);
assert(sock >- 0);
int recvbuf = atoi(argv[3]);
int len = sizeof(recvbuf);
/* 先设置TCP接受缓冲区的大小,然后立即读取之 */
setsockopt(sock, SOL_SOCKET, SO_RCVBUF, &recvbuf, sizeof(recvbuf));
getsockopt(sock, SOL_SOCKET, SO_RCVBUF, &recvbuf, (socklen_t *)&len);
printf("the tcp receive buffer size after setting is %d\n", recvbuf);
int ret = bind(sock, (struct sockaddr *)&address, sizeof(address));
assert(ret != -1);
ret = listen(sock, 5);
assert(ret != -1);
struct sockaddr_in client;
socklen_t client_addrlength = sizeof(client);
int connfd = accept(sock, (struct sockaddr *)&client, &client_addrlength);
if (connfd < 0) {
printf("errno is %d\n", errno);
} else {
char buffer[BUFFER_SIZE];
memset(buffer, '\0', BUFFER_SIZE);
while(recv(connfd, buffer, BUFFER_SIZE - 1, 0) > 0) {}
close(connfd);
}
close(sock);
return 0;
}
setsockopt设置缓冲区大小时,系统会将其值加倍,且TCP接收缓冲区最小值为256字节,发送缓冲区最小值为2048字节。
SO_RCVLOWAT 和 SO_SNDLOWAT 选项分别表示TCP接收缓冲区和发送缓冲区的低水位标记。它们一般被I/O复用系统调用,来判断socket是否可读或可写。默认1字节。
SO_LINGER 选项用于控制 close 系统调用在关闭TCP连接时的行为。默认情况下,当我们使用 close 来关闭一个socket时,close 将立即返回,TCP模块负责把该 socket对应的TCP发送缓冲区中残留的数据发送给对方。
socket地址由IP地址和端口号组成,不便于扩展,可以用主机名代替IP地址,用服务名称代替端口号。
gethostbyname:根据主机名称获取主机完整信息。
gethostbyaddr:根据IP地址获取主机完整信息。
getservbyname:根据名称获取某个服务的完整信息。
getservbyport:根据端口号获取某个服务的完整信息。
四个函数均不可重入,即非线程安全。尾部加_r是可重入版本。
#include
#include
#include
#include
#include
#include
int main(int argc, char *argv[])
{
assert(argc == 2);
char *host = argv[1];
/* 获取目标主机地址信息 */
struct hostent *hostinfo = gethostbyname(host);
assert(hostinfo);
/* 获取daytime服务信息 */
struct servent *servinfo = getservbyname("daytime", "tcp");
assert(servinfo);
printf("daytime port is :%d\n", ntohs(servinfo->s_port));
struct sockaddr_in address;
address.sin_family = AF_INET;
address.sin_port = servinfo->s_port;
/* 注意下面的代码,因为h_addr_list本身使用网络字节序的地址列表,所以使用其中的IP
* 地址时,无需对目标IP地址转换字节序 */
address.sin_addr = *(struct in_addr *)*hostinfo->h_addr_list;
int sockfd = socket(PF_INET, SOCK_STREAM, 0);
int result = connect(sockfd, (struct sockaddr *)&address, sizeof(address));
assert(result != -1);
char buffer[128];
result = read(sockfd, buffer, sizeof(buffer));
assert(result > 0);
buffer[result] = '\0';
printf("the day time is : %s\n", buffer);
close(sockfd);
return 0;
}
getaddrinfo:通过主机名获得IP地址(内部使用的是 gethostbyname 函数),也能通过服务名获得端口号(内部使用的是 getservbyname 函数)。它是否可重人取决于其内部调用的函数是否是它们的可重入版本。将隐式地分配堆内存,因为参数result指针(struct addrinfo*类型,指向链表,存储结果)原本是没有指向一块合法内存的,调用结束后,必须使用 freeaddrinfo 函数来释放这块内存。
getnameinfo:通过socket地址同时获得以字符串表示的主机名(内部使用的是gethostbyaddr 函数)和服务名(内部使用的是 getservbyport 函数),它是否可重入取决于其内部函数是否是它们的可重入版本。