iOS屏幕旋转:组件模块化【Swift】

关闭info.plist文件的支持方向

也可以默认勾选第一个,如果三方不支持左右横竖屏的话,容易引起崩溃或适配问题,由开发者调整方向会好得多。


Note:大部分说明在注释里,留意阅读

模块化:基础VC

设置基础VC,由子类继承

/// 基础控件
open class BaseVC: UIViewController{

    open override func viewDidLoad() {
        super.viewDidLoad()
        
        //NotificationCenter.default.addObserver(self, selector: #selector(receiverNotification), name: UIDevice.orientationDidChangeNotification, object: nil)
        
       //监听屏幕旋转的方向
       NotificationCenter.default.rx.notification(UIDevice.orientationDidChangeNotification).take(until:self.rx.deallocated).subscribe { _ in
            let orient = UIDevice.current.orientation
            var desc = ""
            switch orient {
                case .portrait :desc = "屏幕正常竖向"
                case .portraitUpsideDown:desc = "屏幕倒立"
                case .landscapeLeft:desc = "屏幕左旋转"
                case .landscapeRight:desc = "屏幕右旋转"
                default:break
            }
            self.receiverNotification(orient: orient, desc: desc)
        }.disposed(by: LD_disposeBag)
    }
    
    /// 屏幕旋转:当设备方向改变,需要对UI进行重新布局,子类重写此方法
    @objc open func receiverNotification(orient:UIDeviceOrientation,desc:String){}
    
    //设置默认支持方向
    open override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation{return .portrait}
  
    /// 旋转横屏,单纯的旋转【非强制】:需要能支持横屏,即:portraitUpsideDown|landscapeLeft|landscapeRight|all
    open func forceOrientationLandscape() {
        let oriention = UIInterfaceOrientation.landscapeRight // 设置屏幕为横屏
        UIDevice.current.setValue(oriention.rawValue, forKey: "orientation")
        UIViewController.attemptRotationToDeviceOrientation()
    }
    /// 竖屏,单纯的旋转【非强制】:需要能支持竖屏,即:portraitUpsideDown|landscapeLeft|landscapeRight|all
    open func forceOrientationPortrait() {
        let oriention = UIInterfaceOrientation.portrait // 设置屏幕为竖屏
        UIDevice.current.setValue(oriention.rawValue, forKey: "orientation")
        UIViewController.attemptRotationToDeviceOrientation()
    }
}

屏幕旋转

强制旋转方向是由UIDevice.current.setValue(X, forKey:"orientation")实现,前提是AppDelegatesupportedInterfaceOrientationsFor支持你需要旋转的方向,如果支持方向只允许竖屏,那么设置横屏并不会生效

class AppDelegate: UIResponder, UIApplicationDelegate {
    ///设备支持的方向
    func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
        return .all //单纯的竖屏,然后通过 UIDevice.current.setValue 设置横屏并不生效。
    }
}

模块化:方向支持

学习SDWebImage的方式,扩展Appdelegate,新增一个变量ld

【此处报错】核心代码;适自己项目情况合理归类整理
class Tool{
    public final class LDToolFisher {
        public let base: Base
        public init(_ base: Base) {self.base = base}
    }

    public protocol LDToolFisherCompatible {
        associatedtype CompatibleType
        var ld: CompatibleType { get }
    }

    public extension LDToolFisherCompatible {
        var ld: LDToolFisher {
            return LDToolFisher(self)
        }
    }
}

//==============================================

【此处报错】适自己项目情况合理归类整理
extension AppDelegate: LDToolFisherCompatible {}
private var blockRotationDataKey: Void?
extension LDToolFisher where Base: AppDelegate {
    /// 设置支持方向
    var blockRotation: UIInterfaceOrientationMask {
        get {return objc_getAssociatedObject(base, &blockRotationDataKey) as? UIInterfaceOrientationMask ?? .portrait}
        set {
            objc_setAssociatedObject(base, &blockRotationDataKey, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
            let key = "orientation"
            switch newValue {
                case .landscapeLeft: //强制向左
                    UIDevice.current.setValue(UIInterfaceOrientation.landscapeLeft.rawValue, forKey:key)
                case .landscapeRight: //强制向右
                    UIDevice.current.setValue(UIInterfaceOrientation.landscapeRight.rawValue, forKey: key)
                case .landscape: //只允许左右
                    UIDevice.current.setValue(UIInterfaceOrientation.landscapeRight.rawValue|UIInterfaceOrientation.landscapeLeft.rawValue, forKey: key)
                case .portrait://只允许竖
                    UIDevice.current.setValue(UIInterfaceOrientation.portrait.rawValue, forKey: key)
                default:
                    //默认:左,右,竖
                    UIDevice.current.setValue(UIInterfaceOrientation.portraitUpsideDown.rawValue, forKey: key)
            }
        }
    }
}

extension AppDelegate{
    /// 支持方向
    func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
        return self.ld.blockRotation
    }
}

使用预览

class MainVC: BaseVC{

    override func viewDidLoad() {
        super.viewDidLoad()
        
        【此处报错】支持方向:合理放置实际项目应有位置和简写
        (UIApplication.shared.delegate as? AppDelegate)?.ld.blockRotation = .all
        
        DispatchQueue.main.asyncAfter(deadline: .now()+2) {
        
            //2秒后横屏,可旋转回竖屏
            self.ld_forceOrientationLandscape()
            
            // 2秒后横屏【左】强制,不可再旋转回来
            //(UIApplication.shared.delegate as? AppDelegate)?.ld.blockRotation  = .landscapeLeft
        }
    }
    
    /// 屏幕变化监听,需要对UI进行重新布局
    override func receiverNotification(orient: UIDeviceOrientation, desc: String) {
        print(orient)
        print(desc)
    }    
}

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