C# 使用.NET的SocketAsyncEventArgs实现高效能多并发TCPSocket通信

简介:

 SocketAsyncEventArgs是一个套接字操作得类,主要作用是实现socket消息的异步接收和发送,跟Socket的BeginSend和BeginReceive方法异步处理没有多大区别,它的优势在于完成端口的实现来处理大数据的并发情况。

  • BufferManager类, 管理传输流的大小
  • SocketEventPool类: 管理SocketAsyncEventArgs的一个应用池. 有效地重复使用.
  •  AsyncUserToken类: 这个可以根据自己的实际情况来定义.主要作用就是存储客户端的信息.
  • SocketManager类: 核心,实现Socket监听,收发信息等操作.
  • 额外功能   1.自动检测无效连接并断开    2.自动释放资源

BufferManager类

using System;  
using System.Collections.Generic;  
using System.Linq;  
using System.Net.Sockets;  
using System.Text;  
  
namespace Plates.Service  
{  
    class BufferManager  
    {  
        int m_numBytes;                 // the total number of bytes controlled by the buffer pool  
        byte[] m_buffer;                // the underlying byte array maintained by the Buffer Manager  
        Stack m_freeIndexPool;     //   
        int m_currentIndex;  
        int m_bufferSize;  
  
        public BufferManager(int totalBytes, int bufferSize)  
        {  
            m_numBytes = totalBytes;  
            m_currentIndex = 0;  
            m_bufferSize = bufferSize;  
            m_freeIndexPool = new Stack();  
        }  
  
        // Allocates buffer space used by the buffer pool  
        public void InitBuffer()  
        {  
            // create one big large buffer and divide that   
            // out to each SocketAsyncEventArg object  
            m_buffer = new byte[m_numBytes];  
        }  
  
        // Assigns a buffer from the buffer pool to the   
        // specified SocketAsyncEventArgs object  
        //  
        // true if the buffer was successfully set, else false  
        public bool SetBuffer(SocketAsyncEventArgs args)  
        {  
  
            if (m_freeIndexPool.Count > 0)  
            {  
                args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);  
            }  
            else  
            {  
                if ((m_numBytes - m_bufferSize) < m_currentIndex)  
                {  
                    return false;  
                }  
                args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);  
                m_currentIndex += m_bufferSize;  
            }  
            return true;  
        }  
  
        // Removes the buffer from a SocketAsyncEventArg object.    
        // This frees the buffer back to the buffer pool  
        public void FreeBuffer(SocketAsyncEventArgs args)  
        {  
            m_freeIndexPool.Push(args.Offset);  
            args.SetBuffer(null, 0, 0);  
        }  
    }  
}  

    

SocketEventPool类:

using System;  
using System.Collections.Generic;  
using System.Linq;  
using System.Net.Sockets;  
using System.Text;  
  
namespace Plates.Service  
{  
    class SocketEventPool  
    {  
        Stack m_pool;  
  
  
        public SocketEventPool(int capacity)  
        {  
            m_pool = new Stack(capacity);  
        }  
  
        public void Push(SocketAsyncEventArgs item)  
        {  
            if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }  
            lock (m_pool)  
            {  
                m_pool.Push(item);  
            }  
        }  
  
        // Removes a SocketAsyncEventArgs instance from the pool  
        // and returns the object removed from the pool  
        public SocketAsyncEventArgs Pop()  
        {  
            lock (m_pool)  
            {  
                return m_pool.Pop();  
            }  
        }  
  
        // The number of SocketAsyncEventArgs instances in the pool  
        public int Count  
        {  
            get { return m_pool.Count; }  
        }  
  
        public void Clear()  
        {  
            m_pool.Clear();  
        }  
    }  
}  

 AsyncUserToken类

using System;  
using System.Collections;  
using System.Collections.Generic;  
using System.Linq;  
using System.Net;  
using System.Net.Sockets;  
using System.Text;  
  
namespace Plates.Service  
{  
    class AsyncUserToken  
    {  
        ///   
        /// 客户端IP地址  
        ///   
        public IPAddress IPAddress { get; set; }  
  
        ///   
        /// 远程地址  
        ///   
        public EndPoint Remote { get; set; }  
  
        ///   
        /// 通信SOKET  
        ///   
        public Socket Socket { get; set; }  
  
        ///   
        /// 连接时间  
        ///   
        public DateTime ConnectTime { get; set; }  
  
        ///   
        /// 所属用户信息  
        ///   
        public UserInfoModel UserInfo { get; set; }  
  
  
        ///   
        /// 数据缓存区  
        ///   
        public List Buffer { get; set; }  
  
  
        public AsyncUserToken()  
        {  
            this.Buffer = new List();  
        }  
    }  
}  

  SocketManager类

using Plates.Common;  
using System;  
using System.Collections;  
using System.Collections.Generic;  
using System.Linq;  
using System.Net;  
using System.Net.Sockets;  
using System.Text;  
using System.Threading;  
  
namespace Plates.Service  
{  
    class SocketManager  
    {  
  
        private int m_maxConnectNum;    //最大连接数  
        private int m_revBufferSize;    //最大接收字节数  
        BufferManager m_bufferManager;  
        const int opsToAlloc = 2;  
        Socket listenSocket;            //监听Socket  
        SocketEventPool m_pool;  
        int m_clientCount;              //连接的客户端数量  
        Semaphore m_maxNumberAcceptedClients;  
  
        List m_clients; //客户端列表  
 
        #region 定义委托  
  
        ///   
        /// 客户端连接数量变化时触发  
        ///   
        /// 当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)  
        /// 增加用户的信息  
        public delegate void OnClientNumberChange(int num, AsyncUserToken token);  
  
        ///   
        /// 接收到客户端的数据  
        ///   
        /// 客户端  
        /// 客户端数据  
        public delegate void OnReceiveData(AsyncUserToken token, byte[] buff);  
 
        #endregion  
 
        #region 定义事件  
        ///   
        /// 客户端连接数量变化事件  
        ///   
        public event OnClientNumberChange ClientNumberChange;  
  
        ///   
        /// 接收到客户端的数据事件  
        ///   
        public event OnReceiveData ReceiveClientData;  
 
 
        #endregion  
 
        #region 定义属性  
  
        ///   
        /// 获取客户端列表  
        ///   
        public List ClientList { get { return m_clients; } }  
 
        #endregion  
  
        ///   
        /// 构造函数  
        ///   
        /// 最大连接数  
        /// 缓存区大小  
        public SocketManager(int numConnections, int receiveBufferSize)  
        {  
            m_clientCount = 0;  
            m_maxConnectNum = numConnections;  
            m_revBufferSize = receiveBufferSize;  
            // allocate buffers such that the maximum number of sockets can have one outstanding read and   
            //write posted to the socket simultaneously    
            m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);  
  
            m_pool = new SocketEventPool(numConnections);  
            m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);  
        }  
  
        ///   
        /// 初始化  
        ///   
        public void Init()  
        {  
            // Allocates one large byte buffer which all I/O operations use a piece of.  This gaurds   
            // against memory fragmentation  
            m_bufferManager.InitBuffer();  
            m_clients = new List();  
            // preallocate pool of SocketAsyncEventArgs objects  
            SocketAsyncEventArgs readWriteEventArg;  
  
            for (int i = 0; i < m_maxConnectNum; i++)  
            {  
                readWriteEventArg = new SocketAsyncEventArgs();  
                readWriteEventArg.Completed += new EventHandler(IO_Completed);  
                readWriteEventArg.UserToken = new AsyncUserToken();  
  
                // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object  
                m_bufferManager.SetBuffer(readWriteEventArg);  
                // add SocketAsyncEventArg to the pool  
                m_pool.Push(readWriteEventArg);  
            }  
        }  
  
  
        ///   
        /// 启动服务  
        ///   
        ///   
        public bool Start(IPEndPoint localEndPoint)  
        {  
            try  
            {  
                m_clients.Clear();  
                listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);  
                listenSocket.Bind(localEndPoint);  
                // start the server with a listen backlog of 100 connections  
                listenSocket.Listen(m_maxConnectNum);  
                // post accepts on the listening socket  
                StartAccept(null);  
                return true;  
            }  
            catch (Exception)  
            {  
                return false;  
            }  
        }  
  
        ///   
        /// 停止服务  
        ///   
        public void Stop()  
        {  
            foreach (AsyncUserToken token in m_clients)  
            {  
                try  
                {  
                    token.Socket.Shutdown(SocketShutdown.Both);  
                }  
                catch (Exception) { }  
            }  
            try  
            {  
                listenSocket.Shutdown(SocketShutdown.Both);  
            }  
            catch (Exception) { }  
  
            listenSocket.Close();  
            int c_count = m_clients.Count;  
            lock (m_clients) { m_clients.Clear(); }  
  
            if (ClientNumberChange != null)  
                ClientNumberChange(-c_count, null);  
        }  
  
  
        public void CloseClient(AsyncUserToken token)  
        {  
            try  
            {  
                token.Socket.Shutdown(SocketShutdown.Both);  
            }  
            catch (Exception) { }  
        }  
  
  
        // Begins an operation to accept a connection request from the client   
        //  
        // The context object to use when issuing   
        // the accept operation on the server's listening socket  
        public void StartAccept(SocketAsyncEventArgs acceptEventArg)  
        {  
            if (acceptEventArg == null)  
            {  
                acceptEventArg = new SocketAsyncEventArgs();  
                acceptEventArg.Completed += new EventHandler(AcceptEventArg_Completed);  
            }  
            else  
            {  
                // socket must be cleared since the context object is being reused  
                acceptEventArg.AcceptSocket = null;  
            }  
  
            m_maxNumberAcceptedClients.WaitOne();  
            if (!listenSocket.AcceptAsync(acceptEventArg))  
            {  
                ProcessAccept(acceptEventArg);  
            }  
        }  
  
        // This method is the callback method associated with Socket.AcceptAsync   
        // operations and is invoked when an accept operation is complete  
        //  
        void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)  
        {  
            ProcessAccept(e);  
        }  
  
        private void ProcessAccept(SocketAsyncEventArgs e)  
        {  
            try  
            {  
                Interlocked.Increment(ref m_clientCount);  
                // Get the socket for the accepted client connection and put it into the   
                //ReadEventArg object user token  
                SocketAsyncEventArgs readEventArgs = m_pool.Pop();  
                AsyncUserToken userToken = (AsyncUserToken)readEventArgs.UserToken;  
                userToken.Socket = e.AcceptSocket;  
                userToken.ConnectTime = DateTime.Now;  
                userToken.Remote = e.AcceptSocket.RemoteEndPoint;  
                userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;  
  
                lock (m_clients) { m_clients.Add(userToken); }  
  
                if (ClientNumberChange != null)  
                    ClientNumberChange(1, userToken);  
                if (!e.AcceptSocket.ReceiveAsync(readEventArgs))  
                {  
                    ProcessReceive(readEventArgs);  
                }  
            }  
            catch (Exception me)  
            {  
                RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);  
            }  
  
            // Accept the next connection request  
            if (e.SocketError == SocketError.OperationAborted) return;  
            StartAccept(e);  
        }  
  
  
        void IO_Completed(object sender, SocketAsyncEventArgs e)  
        {  
            // determine which type of operation just completed and call the associated handler  
            switch (e.LastOperation)  
            {  
                case SocketAsyncOperation.Receive:  
                    ProcessReceive(e);  
                    break;  
                case SocketAsyncOperation.Send:  
                    ProcessSend(e);  
                    break;  
                default:  
                    throw new ArgumentException("The last operation completed on the socket was not a receive or send");  
            }  
  
        }  
  
  
        // This method is invoked when an asynchronous receive operation completes.   
        // If the remote host closed the connection, then the socket is closed.    
        // If data was received then the data is echoed back to the client.  
        //  
        private void ProcessReceive(SocketAsyncEventArgs e)  
        {  
            try  
            {  
                // check if the remote host closed the connection  
                AsyncUserToken token = (AsyncUserToken)e.UserToken;  
                if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)  
                {  
                    //读取数据  
                    byte[] data = new byte[e.BytesTransferred];  
                    Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);  
                    lock (token.Buffer)  
                    {  
                        token.Buffer.AddRange(data);  
                    }  
                    //注意:你一定会问,这里为什么要用do-while循环?   
                    //如果当客户发送大数据流的时候,e.BytesTransferred的大小就会比客户端发送过来的要小,  
                    //需要分多次接收.所以收到包的时候,先判断包头的大小.够一个完整的包再处理.  
                    //如果客户短时间内发送多个小数据包时, 服务器可能会一次性把他们全收了.  
                    //这样如果没有一个循环来控制,那么只会处理第一个包,  
                    //剩下的包全部留在token.Buffer中了,只有等下一个数据包过来后,才会放出一个来.  
                    do  
                    {  
                        //判断包的长度  
                        byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();  
                        int packageLen = BitConverter.ToInt32(lenBytes, 0);  
                        if (packageLen > token.Buffer.Count - 4)  
                        {   //长度不够时,退出循环,让程序继续接收  
                            break;  
                        }  
  
                        //包够长时,则提取出来,交给后面的程序去处理  
                        byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();  
                        //从数据池中移除这组数据  
                        lock (token.Buffer)  
                        {  
                            token.Buffer.RemoveRange(0, packageLen + 4);  
                        }  
                        //将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.  
                        if(ReceiveClientData != null)  
                            ReceiveClientData(token, rev);  
                        //这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.  
                        //若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.  
                    } while (token.Buffer.Count > 4);  
  
                    //继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明  
                    if (!token.Socket.ReceiveAsync(e))  
                        this.ProcessReceive(e);  
                }  
                else  
                {  
                    CloseClientSocket(e);  
                }  
            }  
            catch (Exception xe)  
            {  
                RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);  
            }  
        }  
  
        // This method is invoked when an asynchronous send operation completes.    
        // The method issues another receive on the socket to read any additional   
        // data sent from the client  
        //  
        //   
        private void ProcessSend(SocketAsyncEventArgs e)  
        {  
            if (e.SocketError == SocketError.Success)  
            {  
                // done echoing data back to the client  
                AsyncUserToken token = (AsyncUserToken)e.UserToken;  
                // read the next block of data send from the client  
                bool willRaiseEvent = token.Socket.ReceiveAsync(e);  
                if (!willRaiseEvent)  
                {  
                    ProcessReceive(e);  
                }  
            }  
            else  
            {  
                CloseClientSocket(e);  
            }  
        }  
  
        //关闭客户端  
        private void CloseClientSocket(SocketAsyncEventArgs e)  
        {  
            AsyncUserToken token = e.UserToken as AsyncUserToken;  
  
            lock (m_clients) { m_clients.Remove(token); }  
            //如果有事件,则调用事件,发送客户端数量变化通知  
            if (ClientNumberChange != null)  
                ClientNumberChange(-1, token);  
            // close the socket associated with the client  
            try  
            {  
                token.Socket.Shutdown(SocketShutdown.Send);  
            }  
            catch (Exception) { }  
            token.Socket.Close();  
            // decrement the counter keeping track of the total number of clients connected to the server  
            Interlocked.Decrement(ref m_clientCount);  
            m_maxNumberAcceptedClients.Release();  
            // Free the SocketAsyncEventArg so they can be reused by another client  
            e.UserToken = new AsyncUserToken();  
            m_pool.Push(e);  
        }  
  
  
  
        ///   
        /// 对数据进行打包,然后再发送  
        ///   
        ///   
        ///   
        ///   
        public void SendMessage(AsyncUserToken token, byte[] message)  
        {  
            if (token == null || token.Socket == null || !token.Socket.Connected)  
                return;  
            try  
            {  
                //对要发送的消息,制定简单协议,头4字节指定包的大小,方便客户端接收(协议可以自己定)  
                byte[] buff = new byte[message.Length + 4];  
                byte[] len = BitConverter.GetBytes(message.Length);  
                Array.Copy(len, buff, 4);  
                Array.Copy(message, 0, buff, 4, message.Length);  
                //token.Socket.Send(buff);  //这句也可以发送, 可根据自己的需要来选择  
                //新建异步发送对象, 发送消息  
                SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();  
                sendArg.UserToken = token;  
                sendArg.SetBuffer(buff, 0, buff.Length);  //将数据放置进去.  
                token.Socket.SendAsync(sendArg);  
            }  
            catch (Exception e){  
                RuncomLib.Log.LogUtils.Info("SendMessage - Error:" + e.Message);  
            }  
        }  
    }  
}  

使用方法:

SocketManager m_socket = new SocketManager(200, 1024);  

m_socket.Init();  

m_socket.Start(new IPEndPoint(IPAddress.Any, 13909));  

//m_socket.Stop();

你可能感兴趣的:(c#,.net,开发语言)