Redis:Jedis连接池JedisPool

目录

1、JedisPool的应用

1.1 基本应用

1.2 封装应用

1.3 增加超时重试

2、JedisPool配置

2.1 工厂配置

2.2 资源池配置


  Jedis提供了连接池JedisPool。由于Jedis对象不是线程安全的,所以一般会从连接池中取出一个Jedis对象独占,使用完毕后再归还给连接池。

    maven依赖:



    redis.clients
    jedis
    3.1.0

1、JedisPool的应用

1.1 基本应用

    资源池简单应用代码示例:

// 获取连接池
JedisPool pool = new JedisPool();
// 从资源池中拿出可以链接对象
// 用try-with-resource自动调用close方法归还资源
try(Jedis jedis = pool.getResource();) {
// 应用程序执行操作

}

1.2 封装应用

    上述写法,如果使用者没有使用try-with-resource并且忘记了归还资源,可以对JedisPool做一层封装,将归还资源的操作封装起来。

1、资源池:

public class RedisPool {

    private JedisPool pool;

    public RedisPool() {
        this.pool = new JedisPool();
    }

    /**
     * 执行任务
     *
     * @param callable
     */
    public void execute(RedisCallable callable) {
        try(Jedis jedis = pool.getResource()) {
            callable.call(jedis);
        }
    }
}

2、回调接口:

public interface RedisCallable {

    /**
     * 回调方法,执行需要执行的任务
     *
     * @param jedis jedis
     */
    void call(Jedis jedis);
}

3、使用:

public class RedisMain {

    public static void main(String[] args) {
        RedisPool pool = new RedisPool();
        pool.execute((jedis) -> {
            System.out.println(jedis.get("key"));
        });
    }
}

1.3 增加超时重试

    网络抖动情况下,需要增加超时重试机制,在捕获到JedisConnectionException时可以进行重试。

    可以按如下方式改造资源池:

public class RedisPool {

    /**
     * 最大重试次数
     */
    private static final int MAX_RETRY = 3;

    private JedisPool pool;

    public RedisPool() {
        this.pool = new JedisPool();
    }

    /**
     * 执行任务
     *
     * @param callable
     */
    public void execute(RedisCallable callable) {
        int count = 0;
        try (Jedis jedis = pool.getResource()) {
            execute(callable, jedis, count);
        }
    }

    private void execute(RedisCallable callable, Jedis jedis, int count) {
        try {
            callable.call(jedis);
        } catch (JedisConnectionException e) {
            if (count < MAX_RETRY) {
                execute(callable, jedis, ++count);
            } else {
                throw e;
            }
        }
    }
}

2、JedisPool配置

    JedisPool入参最多的构造器:

  public JedisPool(final GenericObjectPoolConfig poolConfig, final String host, int port,
      final int connectionTimeout, final int soTimeout, final String password, final int database,
      final String clientName) {
    super(poolConfig, new JedisFactory(host, port, connectionTimeout, soTimeout, password,
        database, clientName));
  }

    上述参数可以分成两部分:资源池配置,以及工厂配置。

2.1 工厂配置

    JedisFactory的主要功能为管理(创建,关闭,验证)redis的连接客户端jedis。从连接池获取jedis连接资源,实际上看是从JedisPool的父类pool中获取,而pool又委托给JedisFactory,最后由JedisFactory创建redis连接客户端jedis。

  1. host:目标服务实例的域名或ip
  2. port:目标服务器的端口(Redis默认端口号是6379)
  3. connectionTimeout:连接超时时间
  4. soTimeout:socket超时时间
  5. password:密码
  6. database:数据库
  7. clientName:生产的客户端实例名称

2.2 资源池配置

    资源池JedisPool使用GenericObjectPool的实例来传入配置,而GenericObjectPool是BaseGenericObjectPool的子类。

    核心参数:

  • maxTotal:最大连接数;
  • maxIdle:最大空闲连接数;
  • minIdle:最小空闲连接数;
  • blockWhenExhausted:表示当pool中的jedis实例都被分配完时,是否要进行阻塞;
  • maxWaitMillis:当blockWhenExhausted为true时,最大的阻塞时长。

    空闲连接资源检测相关:

  • testOnCreate:在创建Jedis实例时,测试连接可用性,默认关闭,如果打开,则保证创建的都是连接可用的Jedis实例;
  • testOnBorrow:在资源池借出Jedis实例时,测试连接可用性,默认关闭,如果打开,则保证借出的都是可用的;
  • testOnReturn:在Jedis归还Jedis资源池时,测试连接可用性,默认关闭;
  • testWhileIdle:表示有一个idle object evitor线程对空闲的Jedis实例进行扫描,如果验证失败,此Jedis实例会被从资源池中删除掉;这一项只有在timeBetweenEvictionRunsMillis大于0时才有意义。

    空闲连接资源驱逐相关:

  • timeBetweenEvictionRunsMillis:表示idle object evitor两次扫描之间要sleep的毫秒数;
  • numTestsPerEvictionRun:表示idle object evitor每次扫描的最多的对象数;
  • minEvictableIdleTimeMillis:空闲驱逐时间,表示一个对象至少停留在idle状态的最短时间,然后才能被idle object evitor扫描并驱逐;这一项只有在timeBetweenEvictionRunsMillis大于0时才有意义;
  • softMinEvictableIdleTimeMillis:软空闲驱逐时间,在minEvictableIdleTimeMillis基础上,还需要检测至少minIdle个对象已经在资源池里,才会进行驱逐;
  • lifo:当借出的资源时,是使用LIFO(last in first out)策略,借出最新使用的资源;还是使用FIFO策略,借出最久没有使用的资源。默认为true,即LIFO;
  • evictionPolicy:驱逐策略,接口,默认实现逻辑:资源的空闲毫秒数,如果大于空闲驱逐时间minEvictableIdleTimeMillis,或大于softMinEvictableIdleTimeMillis且当前的空闲资源数量大于配置的最小空闲资源数量,则进行驱逐

    BaseGenericObjectPool的配置如下:

    private volatile int maxTotal =
            GenericKeyedObjectPoolConfig.DEFAULT_MAX_TOTAL;
    private volatile boolean blockWhenExhausted =
            BaseObjectPoolConfig.DEFAULT_BLOCK_WHEN_EXHAUSTED;
    private volatile long maxWaitMillis =
            BaseObjectPoolConfig.DEFAULT_MAX_WAIT_MILLIS;
    private volatile boolean lifo = BaseObjectPoolConfig.DEFAULT_LIFO;
    private final boolean fairness;
    private volatile boolean testOnCreate =
            BaseObjectPoolConfig.DEFAULT_TEST_ON_CREATE;
    private volatile boolean testOnBorrow =
            BaseObjectPoolConfig.DEFAULT_TEST_ON_BORROW;
    private volatile boolean testOnReturn =
            BaseObjectPoolConfig.DEFAULT_TEST_ON_RETURN;
    private volatile boolean testWhileIdle =
            BaseObjectPoolConfig.DEFAULT_TEST_WHILE_IDLE;
    private volatile long timeBetweenEvictionRunsMillis =
            BaseObjectPoolConfig.DEFAULT_TIME_BETWEEN_EVICTION_RUNS_MILLIS;
    private volatile int numTestsPerEvictionRun =
            BaseObjectPoolConfig.DEFAULT_NUM_TESTS_PER_EVICTION_RUN;
    private volatile long minEvictableIdleTimeMillis =
            BaseObjectPoolConfig.DEFAULT_MIN_EVICTABLE_IDLE_TIME_MILLIS;
    private volatile long softMinEvictableIdleTimeMillis =
            BaseObjectPoolConfig.DEFAULT_SOFT_MIN_EVICTABLE_IDLE_TIME_MILLIS;
    private volatile EvictionPolicy evictionPolicy;
    private volatile long evictorShutdownTimeoutMillis =
            BaseObjectPoolConfig.DEFAULT_EVICTOR_SHUTDOWN_TIMEOUT_MILLIS;

    GenericObjectPool的配置如下:

    /**
     * The default value for the {@code maxTotal} configuration attribute.
     * @see GenericObjectPool#getMaxTotal()
     */
    public static final int DEFAULT_MAX_TOTAL = 8;

    /**
     * The default value for the {@code maxIdle} configuration attribute.
     * @see GenericObjectPool#getMaxIdle()
     */
    public static final int DEFAULT_MAX_IDLE = 8;

    /**
     * The default value for the {@code minIdle} configuration attribute.
     * @see GenericObjectPool#getMinIdle()
     */
    public static final int DEFAULT_MIN_IDLE = 0;


    private int maxTotal = DEFAULT_MAX_TOTAL;

    private int maxIdle = DEFAULT_MAX_IDLE;

    private int minIdle = DEFAULT_MIN_IDLE;

 

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