游戏分成三个模块来写
1.test.c(游戏测试):主要实现棋盘的打印,玩家下棋,电脑下棋,最后判断游戏结果
#define _CRT_SECURE_NO_WARNINGS 1
#include
#include "game.h"
#include
#include
void menu()
{
printf("*************************************************\n");
printf("********************* 1.play ********************\n");
printf("********************* 0.exit ********************\n");
printf("*************************************************\n");
}
void game()
{
char borad[ROW][COL];
char ret = 0;
//初始化棋盘
init_borad(borad, ROW, COL);
print_borad(borad, ROW, COL);
while (1)
{
player_move(borad, ROW, COL);
print_borad(borad, ROW, COL);
//判断输赢,一定要告诉我们是谁赢了,或是平局,平局游戏继续
//*玩家赢
//#电脑赢
//q平局
//游戏继续c
ret = is_win(borad, ROW, COL);
if (ret != 'c')
{
break;
}
computer_move(borad, ROW, COL);
print_borad(borad, ROW, COL);
//判断输赢
ret = is_win(borad, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
printf("玩家赢了!恭喜发财\n");
else if (ret == '#')
{
printf("你被人机打败了,你真菜,你个大菜狗\n");
}
else if (ret == 'q')
printf("你也就和人机能打个平局,你的菜狗\n");
}
void test()
{
srand(time(NULL));
int input=0;
do
{
menu();
printf("请选择->");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误!!!!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.h
#pragma once
#define ROW 3
#define COL 3
#include
#include
#include
//声明函数
void init_borad(char borad[ROW][COL], int row, int col);//创建一个棋盘
void print_borad(char borad[ROW][COL], int row, int col); //打印棋盘
void player_move(char borad[ROW][COL], int row, int col);//玩家
void computer_move(char borad[ROW][COL], int row, int col);//电脑下棋
char is_win(char borad[ROW][COL],int row,int col);//判断结果
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_borad(char borad[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
borad[i][j] = ' ';
}
}
void print_borad(char borad[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n",borad[i][0], borad[i][1], borad[i][2]);
if (i < row - 1)
printf("---|---|---\n");
}
}
void player_move(char borad[ROW][COL], int row, int col)
{
printf("玩家开始下棋:\n");
while (1)
{
printf("请输入要下棋的坐标:\n");
int x=0, y=0;
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (borad[x - 1][y - 1] == ' ')
{
borad[x - 1][y - 1] = '*';
break;
}
else
{
printf("这个棋格已经被占用了,请重新选择\n");
}
}
else
{
printf("输入不合法,请重新输入\n");
}
}
}
void computer_move(char borad[ROW][COL], int row, int col) //电脑下棋,只要坐标没有被占用,就可以下棋
{
printf("电脑开始下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (borad[x][y] == ' ')
{
borad[x][y] = '#';
break;
}
}
}
static int is_full(char borad[ROW][COL], int row, int col)
{
int i,j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (borad[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char borad[ROW][COL], int row, int col)
{
int i=0;
for (i = 0; i < row; i++)//行
{
if (borad[i][0] == borad[i][1] && borad[i][0]== borad[i][2] && borad[i][0]!= ' ')
{
return borad[i][0];
}
}
for (i = 0; i < col; i++)//列
{
if (borad[0][i] == borad[1][i] && borad[1][i] == borad[2][i] && borad[0][i] != ' ')
{
return borad[0][i];
}
}
//主对角线
if (borad[0][0] == borad[1][1] && borad[1][1] == borad[2][2] && borad[0][0] != ' ')
{
return borad[0][0];
}
if (borad[0][2] == borad[1][1] && borad[1][1] == borad[2][0] && borad[1][1] != ' ')//副对角线
{
return borad[1][1];
}
if (is_full(borad, row, col)==1)
{
return 'q';
}
return 'c';
}