入栈和出栈:
实际指图形状态的保存和恢复,通过save()保存,restore()恢复。
save 和 restore 方法是用来保存和恢复 canvas 状态的,都没有参数。
Canvas 的状态就是当前画面应用的所有样式和变形的一个快照。
Canvas状态存储在栈中,每当save()方法被调用后,当前的状态就被推送到栈中保存。
可以调用任意多次 save 方法。每一次调用 restore 方法,上一个保存的状态就从栈中弹出,所有设定都恢复。
注:只能保存上一个状态,多次调用即覆盖替换栈中状态,只能恢复一次状态,恢复后需要重新保存
// 旋转
// var n=0;
// setInterval(function(){
// n+=10;
// if(n>360) n-=360;
// ctx.clearRect(0,0,canvas.width,canvas.height);
// ctx.save();
// ctx.fillStyle="red";
// ctx.translate(100,100);
// ctx.rotate(Math.PI/180*n);
// ctx.fillRect(-25,-25,50,50);
// ctx.restore();
// },16);
// 缩放
// ctx.scale(2,1);
// ctx.fillRect(0,0,50,50);
// ctx.transform(a,b,c,d,e,f);
// ctx.transform(2,Math.PI/180*60,Math.PI/180*60,2,100,100);
// ctx.fillRect(0,0,50,50);
/*
a d 缩放
b c 倾斜
e f 移动
*/
//
var canvas=document.querySelector("canvas");
var ctx=canvas.getContext("2d");
var img,img1;
init();
async function init(){
img=await loadImage("./img/30-.jpg");
img1=await loadImage("./img/32-.jpg");
ctx.drawImage(img1,0,0,600,300)
canvas.addEventListener("touchstart",mouseHandler);
}
function loadImage(src){
return new Promise(function(resolve,reject){
var img=new Image();
img.src=src;
img.addEventListener("load",function(){
resolve(img);
});
})
}
function mouseHandler(e){
if(e.type==="touchstart"){
canvas.addEventListener("touchmove",mouseHandler);
canvas.addEventListener("touchend",mouseHandler);
}else if(e.type==="touchend"){
canvas.removeEventListener("touchmove",mouseHandler);
canvas.removeEventListener("touchend",mouseHandler);
}else{
ctx.save();
ctx.beginPath();
ctx.arc(e.touches[0].clientX,e.touches[0].clientY,20,0,Math.PI/180*360);
ctx.clip();
ctx.drawImage(img,0,0,600,300);
ctx.restore();
}
}
//成绩表
//
var app = {};
var chartDom = document.getElementById('main');
var myChart = echarts.init(chartDom);
var data = {
names: [
{ name: "张三", id: 1001 },
{ name: "李四", id: 1002 },
{ name: "王五", id: 1003 },
{ name: "赵六", id: 1004 },
{ name: "孙七", id: 1005 },
],
values: [
{
name: "语文", value: [
{ value: 60, pid: 1001 },
{ value: 70, pid: 1002 },
{ value: 80, pid: 1003 },
{ value: 90, pid: 1004 },
{ value: 100, pid: 1005 },
]
},
{
name: "数学", value: [
{ value: 60, pid: 1001 },
{ value: 70, pid: 1002 },
{ value: 80, pid: 1003 },
{ value: 90, pid: 1004 },
{ value: 100, pid: 1005 },
]
},
{
name: "英语", value: [
{ value: 60, pid: 1001 },
{ value: 70, pid: 1002 },
{ value: 80, pid: 1003 },
{ value: 90, pid: 1004 },
{ value: 100, pid: 1005 },
]
},
{
name: "物理", value: [
{ value: 60, pid: 1001 },
{ value: 70, pid: 1002 },
{ value: 80, pid: 1003 },
{ value: 90, pid: 1004 },
{ value: 100, pid: 1005 },
]
},
{
name: "化学", value: [
{ value: 60, pid: 1001 },
{ value: 70, pid: 1002 },
{ value: 80, pid: 1003 },
{ value: 90, pid: 1004 },
{ value: 100, pid: 1005 },
]
}
]
}
data.values.forEach(item => {
item.value.forEach(t => {
t.value = ~~(Math.random() * 50) + 50
})
})
var option;
var posList = [
'left', 'right', 'top', 'bottom',
'inside',
'insideTop', 'insideLeft', 'insideRight', 'insideBottom',
'insideTopLeft', 'insideTopRight', 'insideBottomLeft', 'insideBottomRight'
];
app.configParameters = {
rotate: {
min: -90,
max: 90
},
align: {
options: {
left: 'left',
center: 'center',
right: 'right'
}
},
verticalAlign: {
options: {
top: 'top',
middle: 'middle',
bottom: 'bottom'
}
},
position: {
options: posList.reduce(function (map, pos) {
map[pos] = pos;
return map;
}, {})
},
distance: {
min: 0,
max: 100
}
};
app.config = {
rotate: 90,
align: 'left',
verticalAlign: 'middle',
position: 'insideBottom',
distance: 15,
onChange: function () {
var labelOption = {
normal: {
rotate: app.config.rotate,
align: app.config.align,
verticalAlign: app.config.verticalAlign,
position: app.config.position,
distance: app.config.distance
}
};
myChart.setOption({
series: [{
label: labelOption
}, {
label: labelOption
}, {
label: labelOption
}, {
label: labelOption
}]
});
}
};
var labelOption = {
show: true,
position: app.config.position,
distance: app.config.distance,
align: app.config.align,
verticalAlign: app.config.verticalAlign,
rotate: app.config.rotate,
formatter: '{c} {name|{a}}',
fontSize: 16,
rich: {
name: {
}
}
};
option = {
tooltip: {
trigger: 'axis',
axisPointer: {
type: 'shadow'
}
},
legend: {
data: data.names.map(item => item.name)
},
grid:{
containLabel:true
},
toolbox: {
show: true,
orient: 'vertical',
left: 'right',
top: 'center',
feature: {
mark: { show: true },
dataView: { show: true, readOnly: false },
magicType: { show: true, type: ['line', 'bar', 'stack', 'tiled'] },
restore: { show: true },
saveAsImage: { show: true }
}
},
xAxis: [
{
type: 'category',
axisTick: { show: false },
data: data.values.map(item => item.name)
}
],
yAxis: [
{
type: 'value'
}
],
series: data.names.reduce((value, item) => {
value.push({
name: item.name,
type: 'bar',
label: labelOption,
emphasis: {
focus: 'series'
},
data: data.values.map(t => {
return t.value.find(o => o.pid == item.id).value;
})
});
return value;
}, [])
};
option && myChart.setOption(option);
安装 : npm i typescript -g
版本查询 :tsc -v
插件安装 :npm i types/node -S
初始化生成tsconfig.json文件 : tsc --init
开启监听 :tsc -w //监听转换
参考资料
最基本的数据类型就是简单的true/false值,在JavaScript和TypeScript里叫做boolean
(其它语言中也一样)。
let isDone: boolean = false;
TypeScript中所有数字都是浮点数。 这些浮点数的类型是number。 除了支持十进制和十六进制字面量,TypeScript还支持ECMAScript 2015中引入的二进制和八进制字面量。
let decLiteral: number = 6;
let hexLiteral: number = 0xf00d;
let binaryLiteral: number = 0b1010;
let octalLiteral: number = 0o744;
let a:number = 4;
let b:Number = 5;
a = new Number(10); //报错
b = new Number(20);
//小写类型仅为栈中类型,大写类型则包括堆中类型
JavaScript程序的另一项基本操作是处理网页或服务器端的文本数据。 像其它语言里一样,使用 string表示文本数据类型。 和JavaScript一样,可以使用双引号( "
)或单引号('
)表示字符串。
let name: string = "bob";
name = "smith";
还可以使用模版字符串,它可以定义多行文本和内嵌表达式。 这种字符串是被反引号包围( ```),并且以${ expr }
这种形式嵌入表达式
let name: string = `Gene`;
let age: number = 37;
let sentence: string = `Hello, my name is ${ name }.
I'll be ${ age + 1 } years old next month.`;
这与下面定义sentence
的方式效果相同:
let sentence: string = "Hello, my name is " + name + ".\n\n" +
"I'll be " + (age + 1) + " years old next month.";
TypeScript像JavaScript一样可以操作数组元素。 有两种方式可以定义数组。 第一种,可以在元素类型后面接上 []
,表示由此类型元素组成的一个数组:
let list: number[] = [1, 2, 3];
第二种方式是使用数组泛型,Array<元素类型>
:
let list: Array<number> = [1, 2, 3];
元组类型允许表示一个已知元素数量和类型的数组,各元素的类型不必相同。 比如,你可以定义一对值分别为 string
和number
类型的元组。
// Declare a tuple type
let x: [string, number];
// Initialize it
x = ['hello', 10]; // OK
// Initialize it incorrectly
x = [10, 'hello']; // Error
当访问一个已知索引的元素,会得到正确的类型:
console.log(x[0].substr(1)); // OK
console.log(x[1].substr(1)); // Error, 'number' does not have 'substr'
当访问一个越界的元素,会使用联合类型替代:
x[3] = 'world'; // OK, 字符串可以赋值给(string | number)类型
console.log(x[5].toString()); // OK, 'string' 和 'number' 都有 toString
x[6] = true; // Error, 布尔不是(string | number)类型
enum
类型是对JavaScript标准数据类型的一个补充。 像C#等其它语言一样,使用枚举类型可以为一组数值赋予友好的名字。
enum Color {Red, Green, Blue}
let c: Color = Color.Green;
默认情况下,从0
开始为元素编号。 也可以手动的指定成员的数值。 例如:
enum Color {Red = 1, Green, Blue}
let c: Color = Color.Green;
或者,全部都采用手动赋值:
enum Color {Red = 1, Green = 2, Blue = 4}
let c: Color = Color.Green;
枚举类型提供的一个便利是可以由枚举的值得到它的名字。 例如,知道数值为2,但是不确定它映射到Color里的哪个名字,可以查找相应的名字:
enum Color {Red = 1, Green, Blue}
let colorName: string = Color[2];
console.log(colorName); // 显示'Green'因为上面代码里它的值是2
有时候,在编程阶段还不清楚类型的变量类型。 这些值可能来自于动态的内容,比如来自用户输入或第三方代码库。ts使用 any
类型来标记这些变量:
let notSure: any = 4;
notSure = "maybe a string instead";
notSure = false; // okay, definitely a boolean
在对现有代码进行改写的时候,any
类型是十分有用的,它允许你在编译时可选择地包含或移除类型检查。 你可能认为 Object
有相似的作用,就像它在其它语言中那样。 但是 Object
类型的变量只是允许你给它赋任意值 - 但是却不能够在它上面调用任意的方法,即便它真的有这些方法:
let notSure: any = 4;
notSure.ifItExists(); // okay, ifItExists might exist at runtime
notSure.toFixed(); // okay, toFixed exists (but the compiler doesn't check)
let prettySure: Object = 4;
prettySure.toFixed(); // Error: Property 'toFixed' doesn't exist on type 'Object'.
只知道一部分数据的类型时,any
类型也是有用的。 比如,有一个数组,包含了不同的类型的数据:
let list: any[] = [1, true, "free"];
list[1] = 100;
某种程度上来说,void
类型像是与any
类型相反,它表示没有任何类型。 当一个函数没有返回值时,通常会见到其返回值类型是 void
:
function warnUser(): void {
console.log("This is my warning message");
}
声明一个void
类型的变量没有什么大用,因为你只能为它赋予undefined
和null
:
let unusable: void = undefined;
TypeScript里,undefined
和null
两者各自有自己的类型分别叫做undefined
和null
。 和 void
相似,它们的本身的类型用处不是很大:
// Not much else we can assign to these variables!
let u: undefined = undefined;
let n: null = null;
默认情况下null
和undefined
是所有类型的子类型。 就是说可以把 null
和undefined
赋值给number
类型的变量。
然而,当指定了--strictNullChecks
标记,null
和undefined
只能赋值给void
和它们本身。 这能避免很多常见的问题。 在某处想传入一个 string
或null
或undefined
时,可以使用联合类型string | null | undefined
。
never
类型表示的是那些永不存在的值的类型。 例如, never
类型是那些总是会抛出异常或根本就不会有返回值的函数表达式或箭头函数表达式的返回值类型; 变量也可能是 never
类型,当它们被永不为真的类型保护所约束时。
never
类型是任何类型的子类型,也可以赋值给任何类型;然而,没有类型是never
的子类型或可以赋值给never
类型(除了never
本身之外)。 即使 any
也不可以赋值给never
。
下面是一些返回never
类型的函数:
// 返回never的函数必须存在无法达到的终点
function error(message: string): never {
throw new Error(message);
}
// 推断的返回值类型为never
function fail() {
return error("Something failed");
}
// 返回never的函数必须存在无法达到的终点
function infiniteLoop(): never {
while (true) {
}
}
object
表示非原始类型,也就是除number
,string
,boolean
,symbol
,null
或undefined
之外的类型。
使用object
类型,就可以更好的表示像Object.create
这样的API。例如:
declare function create(o: object | null): void;
create({ prop: 0 }); // OK
create(null); // OK
create(42); // Error
create("string"); // Error
create(false); // Error
create(undefined); // Error
通过类型断言这种方式可以告诉编译器,可以确认这个数据的类型。 类型断言好比其它语言里的类型转换,但是不进行特殊的数据检查和解构。 它没有运行时的影响,只是在编译阶段起作用。 TypeScript会假设该数据已经进行了必须的检查。
类型断言有两种形式。 其一是“尖括号”语法:
let someValue: any = "this is a string";
let strLength: number = (<string>someValue).length;
另一个为as
语法:
let someValue: any = "this is a string";
let strLength: number = (someValue as string).length;
两种形式是等价的。当在TypeScript里使用JSX时,只有 as
语法断言是被允许的。
let
和const
与js中用法相同。
因为TypeScript是JavaScript的超集,所以本身就支持let
和const
。
var
声明一直以来都是通过var
关键字定义JavaScript变量。
var a = 10;
这里定义了一个名为a
值为10
的变量。
我们也可以在函数内部定义变量:
function f() {
var message = "Hello, world!";
return message;
}
也可以在其它函数内部访问相同的变量。
function f() {
var a = 10;
return function g() {
var b = a + 1;
return b;
}
}
var g = f();
g(); // returns 11;
g
可以获取到f
函数里定义的a
变量。 每当 g
被调用时,它都可以访问到f
里的a
变量。 即使当 g
在f
已经执行完后才被调用,它仍然可以访问及修改a
。
function f() {
var a = 1;
a = 2;
var b = g();
a = 3;
return b;
function g() {
return a;
}
}
f(); // returns 2
对于熟悉其它语言的人来说,var
声明有些奇怪的作用域规则。 看下面的例子:
function f(shouldInitialize: boolean) {
if (shouldInitialize) {
var x = 10;
}
return x;
}
f(true); // returns '10'
f(false); // returns 'undefined'
var
声明可以在包含它的函数,模块,命名空间或全局作用域内部任何位置被访问,包含它的代码块对此没有什么影响,这就是函数作用域。 函数参数也使用函数作用域。
作用域规则可能会引发一些错误。 其中之一就是,多次声明同一个变量并不会报错:
function sumMatrix(matrix: number[][]) {
var sum = 0;
for (var i = 0; i < matrix.length; i++) {
var currentRow = matrix[i];
for (var i = 0; i < currentRow.length; i++) {
sum += currentRow[i];
}
}
return sum;
}
里层的for
循环会覆盖变量i
,因为所有i
都引用相同的函数作用域内的变量。
for (var i = 0; i < 10; i++) {
setTimeout(function() { console.log(i); }, 100 * i);
}
setTimeout
会在若干毫秒的延时后执行一个函数(等待其它代码执行完毕)。
看一下结果:
10
10
10
10
10
10
10
10
10
10
传给
setTimeout
的每一个函数表达式实际上都引用了相同作用域里的同一个i
。
setTimeout
在若干毫秒后执行一个函数,并且是在for
循环结束后。 for
循环结束后,i
的值为10
。 所以当函数被调用的时候,它会打印出 10
。
解决方法是使用立即执行的函数表达式(IIFE)来捕获每次迭代时i
的值:
for (var i = 0; i < 10; i++) {
// capture the current state of 'i'
// by invoking a function with its current value
(function(i) {
setTimeout(function() { console.log(i); }, 100 * i);
})(i);
}
参数 i
会覆盖for
循环里的i
,但是因为起了同样的名字,所以不用怎么改for
循环体里的代码。
let
声明除了名字不同外, let
与var
的写法一致。
let hello = "Hello!";
主要的区别不在语法上,而是语义。
当用let
声明一个变量,它使用的是词法作用域或块作用域。 不同于使用 var
声明的变量那样可以在包含它们的函数外访问,块作用域变量在包含它们的块或for
循环之外是不能访问的。
function f(input: boolean) {
let a = 100;
if (input) {
// Still okay to reference 'a'
let b = a + 1;
return b;
}
// Error: 'b' doesn't exist here
return b;
}
2个变量a
和b
。 a
的作用域是f
函数体内,而b
的作用域是if
语句块里。
在catch
语句里声明的变量也具有同样的作用域规则。
try {
throw "oh no!";
}
catch (e) {
console.log("Oh well.");
}
// Error: 'e' doesn't exist here
console.log(e);
拥有块级作用域的变量的另一个特点是,它们不能在被声明之前读或写。 虽然这些变量始终“存在”于它们的作用域里,但在直到声明它的代码之前的区域都属于 暂时性死区。 它只是用来说明不能在 let
语句之前访问它们,幸运的是TypeScript可以告诉我们这些信息。
a++; // illegal to use 'a' before it's declared;
let a;
注意一点,我们仍然可以在一个拥有块作用域变量被声明前获取它。 只是不能在变量声明前去调用那个函数。 如果生成代码目标为ES6,现代的运行时会抛出一个错误;然而,现今TypeScript是不会报错的。
function foo() {
// okay to capture 'a'
return a;
}
// 不能在'a'被声明前调用'foo'
// 运行时应该抛出错误
foo();
let a;
使用var
声明时,不在乎声明多少次;只会得到1个。
function f(x) {
var x;
var x;
if (true) {
var x;
}
}
所有x
的声明实际上都引用一个相同的x
,并且这是完全有效的代码。 这经常会成为bug的来源。
let x = 10;
let x = 20; // 错误,不能在1个作用域里多次声明`x`
并不是要求两个均是块级作用域的声明TypeScript才会给出一个错误的警告。
function f(x) {
let x = 100; // error: interferes with parameter declaration
}
function g() {
let x = 100;
var x = 100; // error: can't have both declarations of 'x'
}
并不是说块级作用域变量不能用函数作用域变量来声明。 而是块级作用域变量需要在明显不同的块里声明。
function f(condition, x) {
if (condition) {
let x = 100;
return x;
}
return x;
}
f(false, 0); // returns 0
f(true, 0); // returns 100
在一个嵌套作用域里引入一个新名字的行为称做屏蔽。
function sumMatrix(matrix: number[][]) {
let sum = 0;
for (let i = 0; i < matrix.length; i++) {
var currentRow = matrix[i];
for (let i = 0; i < currentRow.length; i++) {
sum += currentRow[i];
}
}
return sum;
}
这个版本的循环能得到正确的结果,因为内层循环的i
可以屏蔽掉外层循环的i
。
最初谈及获取用var
声明的变量时,简略地探究了一下在获取到了变量之后它的行为。 直观地讲,每次进入一个作用域时,它创建了一个变量的环境。 就算作用域内代码已经执行完毕,这个环境与其捕获的变量依然存在。
function theCityThatAlwaysSleeps() {
let getCity;
if (true) {
let city = "Seattle";
getCity = function() {
return city;
}
}
return getCity();
}
因为已经在city
的环境里获取到了city
,所以就算if
语句执行结束后我们仍然可以访问它。
回想一下前面setTimeout
的例子,我们最后需要使用立即执行的函数表达式来获取每次for
循环迭代里的状态。 实际上,我们做的是为获取到的变量创建了一个新的变量环境。 这样做挺痛苦的,但是幸运的是,你不必在TypeScript里这样做了。
当let
声明出现在循环体里时拥有完全不同的行为。 不仅是在循环里引入了一个新的变量环境,而是针对每次迭代都会创建这样一个新作用域。 这就是我们在使用立即执行的函数表达式时做的事,在 setTimeout
例子里仅使用let
声明就可以了。
for (let i = 0; i < 10 ; i++) {
setTimeout(function() {console.log(i); }, 100 * i);
}
会输出与预料一致的结果:
0
1
2
3
4
5
6
7
8
9
const
声明const
声明是声明变量的另一种方式。
const numLivesForCat = 9;
它们与let
声明相似,但是就像它的名字所表达的,它们被赋值后不能再改变。 换句话说,它们拥有与 let
相同的作用域规则,但是不能对它们重新赋值。
const numLivesForCat = 9;
const kitty = {
name: "Aurora",
numLives: numLivesForCat,
}
// Error
kitty = {
name: "Danielle",
numLives: numLivesForCat
};
// all "okay"
kitty.name = "Rory";
kitty.name = "Kitty";
kitty.name = "Cat";
kitty.numLives--;
除非你使用特殊的方法去避免,实际上const
变量的内部状态是可修改的。 幸运的是,TypeScript允许你将对象的成员设置成只读的。
let
vs. const
现在我们有两种作用域相似的声明方式,我们自然会问到底应该使用哪个。 与大多数泛泛的问题一样,答案是:依情况而定。
使用最小特权原则,所有变量除了你计划去修改的都应该使用const
。 基本原则就是如果一个变量不需要对它写入,那么其它使用这些代码的人也不能够写入它们,并且要思考为什么会需要对这些变量重新赋值。 使用 const
也可以让我们更容易的推测数据的流动。
最简单的解构莫过于数组的解构赋值了:
let input = [1, 2];
let [first, second] = input;
console.log(first); // outputs 1
console.log(second); // outputs 2
这创建了2个命名变量 first
和 second
。 相当于使用了索引,但更为方便:
first = input[0];
second = input[1];
解构作用于已声明的变量会更好:
// swap variables
[first, second] = [second, first];
作用于函数参数:
function f([first, second]: [number, number]) {
console.log(first);
console.log(second);
}
f(input);
可以在数组里使用...
语法创建剩余变量:
let [first, ...rest] = [1, 2, 3, 4];
console.log(first); // outputs 1
console.log(rest); // outputs [ 2, 3, 4 ]
由于是JavaScript, 可以忽略不关心的尾随元素:
let [first] = [1, 2, 3, 4];
console.log(first); // outputs 1
或其它元素:
let [, second, , fourth] = [1, 2, 3, 4];
也可以解构对象:
let o = {
a: "foo",
b: 12,
c: "bar"
};
let { a, b } = o;
这通过 o.a
and o.b
创建了 a
和 b
。 注意,如果不需要 c
可以忽略它。
就像数组解构,可以用没有声明的赋值:
({ a, b } = { a: "baz", b: 101 });
注意,需要用括号将它括起来,因为Javascript通常会将以 {
起始的语句解析为一个块。
可以在对象里使用...
语法创建剩余变量:
let { a, ...passthrough } = o;
let total = passthrough.b + passthrough.c.length;
可以给属性以不同的名字:
let { a: newName1, b: newName2 } = o;
这里的语法开始变得混乱。 可以将 a: newName1
读做 "a
作为 newName1
"。 方向是从左到右,好像写成了以下样子:
let newName1 = o.a;
let newName2 = o.b;
但是,这里的冒号不是指示类型的。 如果想指定它的类型, 仍然需要在其后写上完整的模式。
let {a, b}: {a: string, b: number} = o;
默认值可以在属性为 undefined 时使用缺省值:
function keepWholeObject(wholeObject: { a: string, b?: number }) {
let { a, b = 1001 } = wholeObject;
}
现在,即使 b
为 undefined , keepWholeObject
函数的变量 wholeObject
的属性 a
和 b
都会有值。
解构也能用于函数声明。
type C = { a: string, b?: number }
function f({ a, b }: C): void {
// ...
}
但是,通常情况下更多的是指定默认值,解构默认值有些棘手。 首先,需要在默认值之前设置其格式。
function f({ a="", b=0 } = {}): void {
// ...
}
f();
其次,需要知道在解构属性上给予一个默认或可选的属性用来替换主初始化列表。 要知道 C
的定义有一个 b
可选属性:
function f({ a, b = 0 } = { a: "" }): void {
// ...
}
f({ a: "yes" }); // ok, default b = 0
f(); // ok, default to {a: ""}, which then defaults b = 0
f({}); // error, 'a' is required if you supply an argument
要小心使用解构。 从前面的例子可以看出,就算是最简单的解构表达式也是难以理解的。 尤其当存在深层嵌套解构的时候,就算这时没有堆叠在一起的重命名,默认值和类型注解,也是令人难以理解的。 解构表达式要尽量保持小而简单。也可以直接使用解构将会生成的赋值表达式。
接口命名规则:以大写I起头
export interface IObj{
name:string;
age:number;
tel:string;
sex:string;
}
//调用举例:import {IObj} from "./IObj";
接口的作用:
1.不同类中,具有相同接口时,可以实现即使没有直接的关联关系时,类具备相同的属性或者方法。(定义类的连接)
2.接口可以继承
3.定义数据类型
//main.ts
import Rect from "./Rect";
import Circle from "./Circle";
import { IA, ID, IE, IF, IH } from "./IClass";
// var list:Array=[];
// var a:Rect=new Rect();
// // var b:Circle=new Circle();
// list.push(a);
// list.push(b);
// for(var i=0;i
// list[i].update();
// }
// var fns:IF=function(a:number,b:number):void
// {
// console.log(a,b);
// }
// var fns1:IF=function(a:number,b:number):void
// {
// }
// var arr:Array=[function(a:number,b:number):void {
// },function(a:number,b:number):void
// {
// }]
import Ball from "./Ball";
function createIA(className:IH,lable:string):IA
{
return new className(lable);
}
var a=createIA(Circle,"aaa");
// var b=createIA(Ball,"ccc");
var c=createIA(Rect,"bb");
//IClass.ts
export interface IA{
a:number;
b?:number;
update():void;
}
export interface IB{
run():void;
}
export interface IC{
play():void;
}
export interface ID{
e?:number;
}
export interface IE extends IC{
dispose():void;
}
export interface IF{
(a:number,b:number):void;
}
export interface IH{
new (lable:string):IA;
}
// 让类具备相同属性或者方法,而没有直接的关联关系
//Circle.ts
import { IA, IC } from "./IClass";
export default class Circle implements IA,IC{
a:number;
b?:number;
constructor(lable:string)
{
this.a=10;
}
update():void
{
}
play():void
{
}
}
//Rect.ts
import { IA, IB } from "./IClass";
export default class Rect implements IA,IB{
a:number;
b?:number;
constructor(lable:string){
this.a=1;
}
update():void
{
}
run():void
{
}
}
//Ball.ts
import { IC, ID, IE } from "./IClass";
export default class Ball implements ID,IE{
e:number=2;
constructor(){
}
play(){
}
dispose():void
{
}
}
在TypeScript里,可以使用常用的面向对象模式。 基于类的程序设计中一种最基本的模式是允许使用继承来扩展现有的类。
class Animal {
move(distanceInMeters: number = 0) {
console.log(`Animal moved ${distanceInMeters}m.`);
}
}
class Dog extends Animal {
bark() {
console.log('Woof! Woof!');
}
}
const dog = new Dog();
dog.bark();
dog.move(10);
dog.bark();
这个例子展示了最基本的继承:类从基类中继承了属性和方法。 这里, Dog
是一个 派生类,它派生自 Animal
基类,通过 extends
关键字。 派生类通常被称作子类,基类通常被称作超类。
因为 Dog
继承了 Animal
的功能,因此我们可以创建一个 Dog
的实例,它能够 bark()
和 move()
。
class Animal {
name: string;
constructor(theName: string) { this.name = theName; }
move(distanceInMeters: number = 0) {
console.log(`${this.name} moved ${distanceInMeters}m.`);
}
}
class Snake extends Animal {
constructor(name: string) { super(name); }
move(distanceInMeters = 5) {
console.log("Slithering...");
super.move(distanceInMeters);
}
}
class Horse extends Animal {
constructor(name: string) { super(name); }
move(distanceInMeters = 45) {
console.log("Galloping...");
super.move(distanceInMeters);
}
}
let sam = new Snake("Sammy the Python");
let tom: Animal = new Horse("Tommy the Palomino");
sam.move();
tom.move(34);
这个例子展示了一些上面没有提到的特性。 这一次,使用 extends
关键字创建了 Animal
的两个子类: Horse
和 Snake
。
与前一个例子的不同点是,派生类包含了一个构造函数,它必须调用 super()
,它会执行基类的构造函数。 而且,在构造函数里访问 this
的属性之前,我们 一定要调用 super()
。 这个是TypeScript强制执行的一条重要规则。
这个例子演示了如何在子类里可以重写父类的方法。 Snake
类和 Horse
类都创建了 move
方法,它们重写了从 Animal
继承来的 move
方法,使得 move
方法根据不同的类而具有不同的功能。 注意,即使 tom
被声明为 Animal
类型,但因为它的值是 Horse
,调用 tom.move(34)
时,它会调用 Horse
里重写的方法:
Slithering...
Sammy the Python moved 5m.
Galloping...
Tommy the Palomino moved 34m.
public
在上面的例子里,可以自由的访问程序里定义的成员。 在之前的代码里并没有使用 public
来做修饰, 在TypeScript里,成员都默认为 public
。
你也可以明确的将一个成员标记成 public
。
class Animal {
public name: string;
public constructor(theName: string) { this.name = theName; }
public move(distanceInMeters: number) {
console.log(`${this.name} moved ${distanceInMeters}m.`);
}
}
private
当成员被标记成 private
时,它就不能在声明它的类的外部访问。
class Animal {
private name: string;
constructor(theName: string) { this.name = theName; }
}
new Animal("Cat").name; // 错误: 'name' 是私有的.
TypeScript使用的是结构性类型系统。 当我们比较两种不同的类型时,并不在乎它们从何处而来,如果所有成员的类型都是兼容的,我们就认为它们的类型是兼容的。
然而,当我们比较带有 private
或 protected
成员的类型的时候,情况就不同了。 如果其中一个类型里包含一个 private
成员,那么只有当另外一个类型中也存在这样一个 private
成员, 并且它们都是来自同一处声明时,我们才认为这两个类型是兼容的。 对于 protected
成员也使用这个规则。
class Animal {
private name: string;
constructor(theName: string) { this.name = theName; }
}
class Rhino extends Animal {
constructor() { super("Rhino"); }
}
class Employee {
private name: string;
constructor(theName: string) { this.name = theName; }
}
let animal = new Animal("Goat");
let rhino = new Rhino();
let employee = new Employee("Bob");
animal = rhino;
animal = employee; // 错误: Animal 与 Employee 不兼容.
这个例子中有 Animal
和 Rhino
两个类, Rhino
是 Animal
类的子类。 还有一个 Employee
类,其类型看上去与 Animal
是相同的。 我们创建了几个这些类的实例,并相互赋值来看看会发生什么。 因为 Animal
和 Rhino
共享了来自 Animal
里的私有成员定义 private name: string
,因此它们是兼容的。 然而 Employee
却不是这样。当把 Employee
赋值给 Animal
的时候,得到一个错误,说它们的类型不兼容。 尽管 Employee
里也有一个私有成员 name
,但它明显不是 Animal
里面定义的那个。
protected
protected
修饰符与 private
修饰符的行为很相似,但有一点不同, protected
成员在派生类中仍然可以访问。
class Person {
protected name: string;
constructor(name: string) { this.name = name; }
}
class Employee extends Person {
private department: string;
constructor(name: string, department: string) {
super(name)
this.department = department;
}
public getElevatorPitch() {
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
}
}
let howard = new Employee("Howard", "Sales");
console.log(howard.getElevatorPitch());
console.log(howard.name); // 错误
注意,我们不能在 Person
类外使用 name
,但是我们仍然可以通过 Employee
类的实例方法访问,因为 Employee
是由 Person
派生而来的。
构造函数也可以被标记成 protected
。 这意味着这个类不能在包含它的类外被实例化,但是能被继承。
class Person {
protected name: string;
protected constructor(theName: string) { this.name = theName; }
}
// Employee 能够继承 Person
class Employee extends Person {
private department: string;
constructor(name: string, department: string) {
super(name);
this.department = department;
}
public getElevatorPitch() {
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
}
}
let howard = new Employee("Howard", "Sales");
let john = new Person("John"); // 错误: 'Person' 的构造函数是被保护的.
可以使用 readonly
关键字将属性设置为只读的。 只读属性必须在声明时或构造函数里被初始化。
class Octopus {
readonly name: string;
readonly numberOfLegs: number = 8;
constructor (theName: string) {
this.name = theName;
}
}
let dad = new Octopus("Man with the 8 strong legs");
dad.name = "Man with the 3-piece suit"; // 错误! name 是只读的.
在上面的例子中,我们必须在Octopus
类里定义一个只读成员 name
和一个参数为 theName
的构造函数,并且立刻将 theName
的值赋给 name
,这种情况经常会遇到。 参数属性可以方便地让我们在一个地方定义并初始化一个成员。 下面的例子是对之前 Octopus
类的修改版,使用了参数属性:
class Octopus {
readonly numberOfLegs: number = 8;
constructor(readonly name: string) {
}
}
注意看我们是如何舍弃了 theName
,仅在构造函数里使用 readonly name: string
参数来创建和初始化 name
成员。 我们把声明和赋值合并至一处。
参数属性通过给构造函数参数前面添加一个访问限定符来声明。 使用 private
限定一个参数属性会声明并初始化一个私有成员;对于 public
和 protected
来说也是一样。
TypeScript支持通过getters/setters来截取对对象成员的访问。 它能帮助你有效的控制对对象成员的访问。
下面来看如何把一个简单的类改写成使用 get
和 set
。
class Employee {
fullName: string;
}
let employee = new Employee();
employee.fullName = "Bob Smith";
if (employee.fullName) {
console.log(employee.fullName);
}
可以随意的设置 fullName
。
我们先检查用户密码是否正确,然后再允许其修改员工信息。 我们把对 fullName
的直接访问改成了可以检查密码的 set
方法。 我们也加了一个 get
方法。
let passcode = "secret passcode";
class Employee {
private _fullName: string;
get fullName(): string {
return this._fullName;
}
set fullName(newName: string) {
if (passcode && passcode == "secret passcode") {
this._fullName = newName;
}
else {
console.log("Error: Unauthorized update of employee!");
}
}
}
let employee = new Employee();
employee.fullName = "Bob Smith";
if (employee.fullName) {
alert(employee.fullName);
}
我们可以修改一下密码,来验证一下存取器是否是工作的。当密码不对时,会提示我们没有权限去修改员工。
对于存取器有下面几点需要注意的:
首先,存取器要求你将编译器设置为输出ECMAScript 5或更高。 不支持降级到ECMAScript 3。 其次,只带有 get
不带有 set
的存取器自动被推断为 readonly
。 这在从代码生成 .d.ts
文件时是有帮助的,因为利用这个属性的用户会看到不允许够改变它的值。
到目前为止,只讨论了类的实例成员,那些仅当类被实例化的时候才会被初始化的属性。 也可以创建类的静态成员,这些属性存在于类本身上面而不是类的实例上。 在这个例子里,我们使用 static
定义 origin
,因为它是所有网格都会用到的属性。 每个实例想要访问这个属性的时候,都要在 origin
前面加上类名。 如同在实例属性上使用 this.
前缀来访问属性一样,这里使用 Grid.
来访问静态属性。
class Grid {
static origin = {x: 0, y: 0};
calculateDistanceFromOrigin(point: {x: number; y: number;}) {
let xDist = (point.x - Grid.origin.x);
let yDist = (point.y - Grid.origin.y);
return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale;
}
constructor (public scale: number) { }
}
let grid1 = new Grid(1.0); // 1x scale
let grid2 = new Grid(5.0); // 5x scale
console.log(grid1.calculateDistanceFromOrigin({x: 10, y: 10}));
console.log(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));
抽象类做为其它派生类的基类使用。 它们一般不会直接被实例化。 不同于接口,抽象类可以包含成员的实现细节。 abstract
关键字是用于定义抽象类和在抽象类内部定义抽象方法。
abstract class Animal {
abstract makeSound(): void;
move(): void {
console.log('roaming the earch...');
}
}
抽象类中的抽象方法不包含具体实现并且必须在派生类中实现。 抽象方法的语法与接口方法相似。 两者都是定义方法签名但不包含方法体。 然而,抽象方法必须包含 abstract
关键字并且可以包含访问修饰符。
abstract class Department {
constructor(public name: string) {
}
printName(): void {
console.log('Department name: ' + this.name);
}
abstract printMeeting(): void; // 必须在派生类中实现
}
class AccountingDepartment extends Department {
constructor() {
super('Accounting and Auditing'); // 在派生类的构造函数中必须调用 super()
}
printMeeting(): void {
console.log('The Accounting Department meets each Monday at 10am.');
}
generateReports(): void {
console.log('Generating accounting reports...');
}
}
let department: Department; // 允许创建一个对抽象类型的引用
department = new Department(); // 错误: 不能创建一个抽象类的实例
department = new AccountingDepartment(); // 允许对一个抽象子类进行实例化和赋值
department.printName();
department.printMeeting();
department.generateReports(); // 错误: 方法在声明的抽象类中不存在
当在TypeScript里声明了一个类的时候,实际上同时声明了很多东西。 首先就是类的实例的类型。
class Greeter {
greeting: string;
constructor(message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
}
let greeter: Greeter;
greeter = new Greeter("world");
console.log(greeter.greet());
这里,写了 let greeter: Greeter
,意思是 Greeter
类的实例的类型是 Greeter
。
我们也创建了一个叫做构造函数的值。 这个函数会在我们使用 new
创建类实例的时候被调用。
let Greeter = (function () {
function Greeter(message) {
this.greeting = message;
}
Greeter.prototype.greet = function () {
return "Hello, " + this.greeting;
};
return Greeter;
})();
let greeter;
greeter = new Greeter("world");
console.log(greeter.greet());
上面的代码里, let Greeter
将被赋值为构造函数。 当调用 new
并执行了这个函数后,便会得到一个类的实例。 这个构造函数也包含了类的所有静态属性。 换个角度说,我们可以认为类具有实例部分与静态部分这两个部分。
让我们稍微改写一下这个例子,看看它们之间的区别:
class Greeter {
static standardGreeting = "Hello, there";
greeting: string;
greet() {
if (this.greeting) {
return "Hello, " + this.greeting;
}
else {
return Greeter.standardGreeting;
}
}
}
let greeter1: Greeter;
greeter1 = new Greeter();
console.log(greeter1.greet());
let greeterMaker: typeof Greeter = Greeter;
greeterMaker.standardGreeting = "Hey there!";
let greeter2: Greeter = new greeterMaker();
console.log(greeter2.greet());
这个例子里, greeter1
与之前看到的一样。 我们实例化 Greeter
类,并使用这个对象。 与我们之前看到的一样。
再之后,我们直接使用类。 我们创建了一个叫做 greeterMaker
的变量。 这个变量保存了这个类或者说保存了类构造函数。 然后我们使用 typeof Greeter
,意思是取Greeter类的类型,而不是实例的类型。 或者更确切的说,“告诉我 Greeter
标识符的类型”,也就是构造函数的类型。 这个类型包含了类的所有静态成员和构造函数。 之后,就和前面一样,我们在 greeterMaker
上使用 new
,创建 Greeter
的实例。
类定义会创建两个东西:类的实例类型和一个构造函数。 因为类可以创建出类型,所以能够在允许使用接口的地方使用类。
class Point {
x: number;
y: number;
}
interface Point3d extends Point {
z: number;
}
let point3d: Point3d = {x: 1, y: 2, z: 3};
所有的类方法都先定义为私有的,只有将暴露出去的方法和属性才定义为公有的,只有需要在继承中重构的方法和属性时才定义为受保护的。
使用泛型
来创建可重用的组件,一个组件可以支持多种类型的数据。 这样用户就可以以自己的数据类型来使用组件。
下面来创建第一个使用泛型的例子:identity函数。 这个函数会返回任何传入它的值。 你可以把这个函数当成是 echo
命令。
不用泛型的话,这个函数可能是下面这样:
function identity(arg: number): number {
return arg;
}
或者,我们使用any
类型来定义函数:
function identity(arg: any): any {
return arg;
}
使用any
类型会导致这个函数可以接收任何类型的arg
参数,这样就丢失了一些信息:传入的类型与返回的类型应该是相同的。如果我们传入一个数字,我们只知道任何类型的值都有可能被返回。
因此,我们需要一种方法使返回值的类型与传入参数的类型是相同的。 这里,我们使用了类型变量,它是一种特殊的变量,只用于表示类型而不是值。
function identity<T>(arg: T): T {
return arg;
}
我们给identity添加了类型变量T
。 T
帮助我们捕获用户传入的类型(比如:number
),之后我们就可以使用这个类型。 之后我们再次使用了 T
当做返回值类型。现在我们可以知道参数类型与返回值类型是相同的了。 这允许我们跟踪函数里使用的类型的信息。
我们把这个版本的identity
函数叫做泛型,因为它可以适用于多个类型。 不同于使用 any
,它不会丢失信息,像第一个例子那像保持准确性,传入数值类型并返回数值类型。
我们定义了泛型函数后,可以用两种方法使用。 第一种是,传入所有的参数,包含类型参数:
let output = identity<string>("myString"); // type of output will be 'string'
这里我们明确的指定了T
是string
类型,并做为一个参数传给函数,使用了<>
括起来而不是()
。
第二种方法更普遍。利用了类型推论 – 即编译器会根据传入的参数自动地帮助我们确定T的类型:
let output = identity("myString"); // type of output will be 'string'
注意我们没必要使用尖括号(<>
)来明确地传入类型;编译器可以查看myString
的值,然后把T
设置为它的类型。 类型推论帮助我们保持代码精简和高可读性。如果编译器不能够自动地推断出类型的话,只能像上面那样明确的传入T的类型,在一些复杂的情况下,这是可能出现的。
使用泛型创建像identity
这样的泛型函数时,编译器要求你在函数体必须正确的使用这个通用的类型。 换句话说,你必须把这些参数当做是任意或所有类型。
看下之前identity
例子:
function identity<T>(arg: T): T {
return arg;
}
如果我们想同时打印出arg
的长度。 我们很可能会这样做:
function loggingIdentity<T>(arg: T): T {
console.log(arg.length); // Error: T doesn't have .length
return arg;
}
如果这么做,编译器会报错说我们使用了arg
的.length
属性,但是没有地方指明arg
具有这个属性。 记住,这些类型变量代表的是任意类型,所以使用这个函数的人可能传入的是个数字,而数字是没有 .length
属性的。
现在假设我们想操作T
类型的数组而不直接是T
。由于我们操作的是数组,所以.length
属性是应该存在的。 我们可以像创建其它数组一样创建这个数组:
function loggingIdentity<T>(arg: T[]): T[] {
console.log(arg.length); // Array has a .length, so no more error
return arg;
}
你可以这样理解loggingIdentity
的类型:泛型函数loggingIdentity
,接收类型参数T
和参数arg
,它是个元素类型是T
的数组,并返回元素类型是T
的数组。 如果我们传入数字数组,将返回一个数字数组,因为此时 T
的的类型为number
。 这可以让我们把泛型变量T当做类型的一部分使用,而不是整个类型,增加了灵活性。
function loggingIdentity<T>(arg: Array<T>): Array<T> {
console.log(arg.length); // Array has a .length, so no more error
return arg;
}
泛型函数的类型与非泛型函数的类型没什么不同,只是有一个类型参数在最前面,像函数声明一样:
function identity<T>(arg: T): T {
return arg;
}
let myIdentity: <T>(arg: T) => T = identity;
也可以使用不同的泛型参数名,只要在数量上和使用方式上能对应上就可以。
function identity<T>(arg: T): T {
return arg;
}
let myIdentity: <U>(arg: U) => U = identity;
还可以使用带有调用签名的对象字面量来定义泛型函数:
function identity<T>(arg: T): T {
return arg;
}
let myIdentity: {<T>(arg: T): T} = identity;
第一个泛型接口。
interface GenericIdentityFn {
<T>(arg: T): T;
}
function identity<T>(arg: T): T {
return arg;
}
let myIdentity: GenericIdentityFn = identity;
一个相似的例子,我们可能想把泛型参数当作整个接口的一个参数。 这样我们就能清楚的知道使用的具体是哪个泛型类型(比如: Dictionary
)。 这样接口里的其它成员也能知道这个参数的类型了。
interface GenericIdentityFn<T> {
(arg: T): T;
}
function identity<T>(arg: T): T {
return arg;
}
let myIdentity: GenericIdentityFn<number> = identity;
注意,我们的示例做了少许改动。 不再描述泛型函数,而是把非泛型函数签名作为泛型类型一部分。 当我们使用 GenericIdentityFn
的时候,还得传入一个类型参数来指定泛型类型(这里是:number
),锁定了之后代码里使用的类型。 对于描述哪部分类型属于泛型部分来说,理解何时把参数放在调用签名里和何时放在接口上是很有帮助的。
除了泛型接口,我们还可以创建泛型类。 注意,无法创建泛型枚举和泛型命名空间。
泛型类看上去与泛型接口差不多。 泛型类使用( <>
)括起泛型类型,跟在类名后面。
class GenericNumber<T> {
zeroValue: T;
add: (x: T, y: T) => T;
}
let myGenericNumber = new GenericNumber<number>();
myGenericNumber.zeroValue = 0;
myGenericNumber.add = function(x, y) { return x + y; };
GenericNumber
类的使用是十分直观的,并且你可能已经注意到了,没有什么去限制它只能使用number
类型。 也可以使用字符串或其它更复杂的类型。
let stringNumeric = new GenericNumber<string>();
stringNumeric.zeroValue = "";
stringNumeric.add = function(x, y) { return x + y; };
console.log(stringNumeric.add(stringNumeric.zeroValue, "test"));
与接口一样,直接把泛型类型放在类后面,可以帮助我们确认类的所有属性都在使用相同的类型。
类有两部分:静态部分和实例部分。 泛型类指的是实例部分的类型,所以类的静态属性不能使用这个泛型类型。
有时候想操作某类型的一组值,并且知道这组值具有什么样的属性。 在 loggingIdentity
例子中,我们想访问arg
的length
属性,但是编译器并不能证明每种类型都有length
属性,所以就报错了。
function loggingIdentity<T>(arg: T): T {
console.log(arg.length); // Error: T doesn't have .length
return arg;
}
相比于操作any所有类型,想要限制函数去处理任意带有.length
属性的所有类型。 只要传入的类型有这个属性就允许,就是说至少包含这一属性。 为此,需要列出对于T的约束要求。
定义一个接口来描述约束条件。 创建一个包含 .length
属性的接口,使用这个接口和extends
关键字来实现约束:
interface Lengthwise {
length: number;
}
function loggingIdentity<T extends Lengthwise>(arg: T): T {
console.log(arg.length); // Now we know it has a .length property, so no more error
return arg;
}
现在这个泛型函数被定义了约束,因此它不再是适用于任意类型:
loggingIdentity(3); // Error, number doesn't have a .length property
传入符合约束类型的值,必须包含必须的属性:
loggingIdentity({length: 10, value: 3});
可以声明一个类型参数,且它被另一个类型参数所约束。 比如,现在想要用属性名从对象里获取这个属性。 并且想要确保这个属性存在于对象 obj
上,因此需要在这两个类型之间使用约束。
function getProperty(obj: T, key: K) {
return obj[key];
}
let x = { a: 1, b: 2, c: 3, d: 4 };
getProperty(x, "a"); // okay
getProperty(x, "m"); // error: Argument of type 'm' isn't assignable to 'a' | 'b' | 'c' | 'd'.
在TypeScript使用泛型创建工厂函数时,需要引用构造函数的类类型。
function create<T>(c: {new(): T; }): T {
return new c();
}
一个更高级的例子,使用原型属性推断并约束构造函数与类实例的关系。
class BeeKeeper {
hasMask: boolean;
}
class ZooKeeper {
nametag: string;
}
class Animal {
numLegs: number;
}
class Bee extends Animal {
keeper: BeeKeeper;
}
class Lion extends Animal {
keeper: ZooKeeper;
}
function createInstance<A extends Animal>(c: new () => A): A {
return new c();
}
createInstance(Lion).keeper.nametag; // typechecks!
createInstance(Bee).keeper.hasMask; // typechecks!
//Emmiter.ts
import EmitterTarget from "./EmitterTarget";
export default class Emitter{
public type:string;
public target?:EmitterTarget;
public currentTarget?:EmitterTarget;
constructor(type:string){
this.type=type;
}
}
//EmmiterTarget.ts
import Emitter from "./Emitter";
export interface IEmitter{
[key:string]:Array<Function|null>;
}
export default class EmitterTarget{
private list:IEmitter={};
constructor(){
}
public addEventListener(type:string,handler:Function):void
{
if(!this.list[type])this.list[type]=[];
if(this.list[type].indexOf(handler)>-1) return;
this.list[type].push(handler);
}
public dispatchEvent(evt:Emitter):void{
if(!this.list[evt.type] || this.list[evt.type].length===0) return;
evt.currentTarget=this;
evt.target=this;
for(var i=0;i<this.list[evt.type].length;i++){
this.list[evt.type][i]?.call(this,evt);
}
this.list[evt.type]=this.list[evt.type].filter(item=>item);
}
public removeEventListener(type:string,handler:Function):void
{
if(!this.list[type]) return;
var index=this.list[type].indexOf(handler);
if(index===-1) return;
this.list[type][index]=null;
}
}
//main.ts
import Emitter from "./Emitter";
import EmitterTarget from "./EmitterTarget";
var div=new EmitterTarget();
div.addEventListener("change",changeHandler);
div.addEventListener("change",changeHandler1);
var evt=new Emitter("change");
div.dispatchEvent(evt);
var evt=new Emitter("change");
div.dispatchEvent(evt);
function changeHandler(e:Emitter){
console.log(e.currentTarget);
div.removeEventListener("change",changeHandler);
}
function changeHandler1(e:Emitter){
console.log(e,"___");
}
//require.js
/** vim: et:ts=4:sw=4:sts=4
* @license RequireJS 2.3.5 Copyright jQuery Foundation and other contributors.
* Released under MIT license, https://github.com/requirejs/requirejs/blob/master/LICENSE
*/
//Not using strict: uneven strict support in browsers, #392, and causes
//problems with requirejs.exec()/transpiler plugins that may not be strict.
/*jslint regexp: true, nomen: true, sloppy: true */
/*global window, navigator, document, importScripts, setTimeout, opera */
var requirejs, require, define;
(function (global, setTimeout) {
var req, s, head, baseElement, dataMain, src,
interactiveScript, currentlyAddingScript, mainScript, subPath,
version = '2.3.5',
commentRegExp = /\/\*[\s\S]*?\*\/|([^:"'=]|^)\/\/.*$/mg,
cjsRequireRegExp = /[^.]\s*require\s*\(\s*["']([^'"\s]+)["']\s*\)/g,
jsSuffixRegExp = /\.js$/,
currDirRegExp = /^\.\//,
op = Object.prototype,
ostring = op.toString,
hasOwn = op.hasOwnProperty,
isBrowser = !!(typeof window !== 'undefined' && typeof navigator !== 'undefined' && window.document),
isWebWorker = !isBrowser && typeof importScripts !== 'undefined',
//PS3 indicates loaded and complete, but need to wait for complete
//specifically. Sequence is 'loading', 'loaded', execution,
// then 'complete'. The UA check is unfortunate, but not sure how
//to feature test w/o causing perf issues.
readyRegExp = isBrowser && navigator.platform === 'PLAYSTATION 3' ?
/^complete$/ : /^(complete|loaded)$/,
defContextName = '_',
//Oh the tragedy, detecting opera. See the usage of isOpera for reason.
isOpera = typeof opera !== 'undefined' && opera.toString() === '[object Opera]',
contexts = {},
cfg = {},
globalDefQueue = [],
useInteractive = false;
//Could match something like ')//comment', do not lose the prefix to comment.
function commentReplace(match, singlePrefix) {
return singlePrefix || '';
}
function isFunction(it) {
return ostring.call(it) === '[object Function]';
}
function isArray(it) {
return ostring.call(it) === '[object Array]';
}
/**
* Helper function for iterating over an array. If the func returns
* a true value, it will break out of the loop.
*/
function each(ary, func) {
if (ary) {
var i;
for (i = 0; i < ary.length; i += 1) {
if (ary[i] && func(ary[i], i, ary)) {
break;
}
}
}
}
/**
* Helper function for iterating over an array backwards. If the func
* returns a true value, it will break out of the loop.
*/
function eachReverse(ary, func) {
if (ary) {
var i;
for (i = ary.length - 1; i > -1; i -= 1) {
if (ary[i] && func(ary[i], i, ary)) {
break;
}
}
}
}
function hasProp(obj, prop) {
return hasOwn.call(obj, prop);
}
function getOwn(obj, prop) {
return hasProp(obj, prop) && obj[prop];
}
/**
* Cycles over properties in an object and calls a function for each
* property value. If the function returns a truthy value, then the
* iteration is stopped.
*/
function eachProp(obj, func) {
var prop;
for (prop in obj) {
if (hasProp(obj, prop)) {
if (func(obj[prop], prop)) {
break;
}
}
}
}
/**
* Simple function to mix in properties from source into target,
* but only if target does not already have a property of the same name.
*/
function mixin(target, source, force, deepStringMixin) {
if (source) {
eachProp(source, function (value, prop) {
if (force || !hasProp(target, prop)) {
if (deepStringMixin && typeof value === 'object' && value &&
!isArray(value) && !isFunction(value) &&
!(value instanceof RegExp)) {
if (!target[prop]) {
target[prop] = {};
}
mixin(target[prop], value, force, deepStringMixin);
} else {
target[prop] = value;
}
}
});
}
return target;
}
//Similar to Function.prototype.bind, but the 'this' object is specified
//first, since it is easier to read/figure out what 'this' will be.
function bind(obj, fn) {
return function () {
return fn.apply(obj, arguments);
};
}
function scripts() {
return document.getElementsByTagName('script');
}
function defaultOnError(err) {
throw err;
}
//Allow getting a global that is expressed in
//dot notation, like 'a.b.c'.
function getGlobal(value) {
if (!value) {
return value;
}
var g = global;
each(value.split('.'), function (part) {
g = g[part];
});
return g;
}
/**
* Constructs an error with a pointer to an URL with more information.
* @param {String} id the error ID that maps to an ID on a web page.
* @param {String} message human readable error.
* @param {Error} [err] the original error, if there is one.
*
* @returns {Error}
*/
function makeError(id, msg, err, requireModules) {
var e = new Error(msg + '\nhttp://requirejs.org/docs/errors.html#' + id);
e.requireType = id;
e.requireModules = requireModules;
if (err) {
e.originalError = err;
}
return e;
}
if (typeof define !== 'undefined') {
//If a define is already in play via another AMD loader,
//do not overwrite.
return;
}
if (typeof requirejs !== 'undefined') {
if (isFunction(requirejs)) {
//Do not overwrite an existing requirejs instance.
return;
}
cfg = requirejs;
requirejs = undefined;
}
//Allow for a require config object
if (typeof require !== 'undefined' && !isFunction(require)) {
//assume it is a config object.
cfg = require;
require = undefined;
}
function newContext(contextName) {
var inCheckLoaded, Module, context, handlers,
checkLoadedTimeoutId,
config = {
//Defaults. Do not set a default for map
//config to speed up normalize(), which
//will run faster if there is no default.
waitSeconds: 7,
baseUrl: './',
paths: {},
bundles: {},
pkgs: {},
shim: {},
config: {}
},
registry = {},
//registry of just enabled modules, to speed
//cycle breaking code when lots of modules
//are registered, but not activated.
enabledRegistry = {},
undefEvents = {},
defQueue = [],
defined = {},
urlFetched = {},
bundlesMap = {},
requireCounter = 1,
unnormalizedCounter = 1;
/**
* Trims the . and .. from an array of path segments.
* It will keep a leading path segment if a .. will become
* the first path segment, to help with module name lookups,
* which act like paths, but can be remapped. But the end result,
* all paths that use this function should look normalized.
* NOTE: this method MODIFIES the input array.
* @param {Array} ary the array of path segments.
*/
function trimDots(ary) {
var i, part;
for (i = 0; i < ary.length; i++) {
part = ary[i];
if (part === '.') {
ary.splice(i, 1);
i -= 1;
} else if (part === '..') {
// If at the start, or previous value is still ..,
// keep them so that when converted to a path it may
// still work when converted to a path, even though
// as an ID it is less than ideal. In larger point
// releases, may be better to just kick out an error.
if (i === 0 || (i === 1 && ary[2] === '..') || ary[i - 1] === '..') {
continue;
} else if (i > 0) {
ary.splice(i - 1, 2);
i -= 2;
}
}
}
}
/**
* Given a relative module name, like ./something, normalize it to
* a real name that can be mapped to a path.
* @param {String} name the relative name
* @param {String} baseName a real name that the name arg is relative
* to.
* @param {Boolean} applyMap apply the map config to the value. Should
* only be done if this normalization is for a dependency ID.
* @returns {String} normalized name
*/
function normalize(name, baseName, applyMap) {
var pkgMain, mapValue, nameParts, i, j, nameSegment, lastIndex,
foundMap, foundI, foundStarMap, starI, normalizedBaseParts,
baseParts = (baseName && baseName.split('/')),
map = config.map,
starMap = map && map['*'];
//Adjust any relative paths.
if (name) {
name = name.split('/');
lastIndex = name.length - 1;
// If wanting node ID compatibility, strip .js from end
// of IDs. Have to do this here, and not in nameToUrl
// because node allows either .js or non .js to map
// to same file.
if (config.nodeIdCompat && jsSuffixRegExp.test(name[lastIndex])) {
name[lastIndex] = name[lastIndex].replace(jsSuffixRegExp, '');
}
// Starts with a '.' so need the baseName
if (name[0].charAt(0) === '.' && baseParts) {
//Convert baseName to array, and lop off the last part,
//so that . matches that 'directory' and not name of the baseName's
//module. For instance, baseName of 'one/two/three', maps to
//'one/two/three.js', but we want the directory, 'one/two' for
//this normalization.
normalizedBaseParts = baseParts.slice(0, baseParts.length - 1);
name = normalizedBaseParts.concat(name);
}
trimDots(name);
name = name.join('/');
}
//Apply map config if available.
if (applyMap && map && (baseParts || starMap)) {
nameParts = name.split('/');
outerLoop: for (i = nameParts.length; i > 0; i -= 1) {
nameSegment = nameParts.slice(0, i).join('/');
if (baseParts) {
//Find the longest baseName segment match in the config.
//So, do joins on the biggest to smallest lengths of baseParts.
for (j = baseParts.length; j > 0; j -= 1) {
mapValue = getOwn(map, baseParts.slice(0, j).join('/'));
//baseName segment has config, find if it has one for
//this name.
if (mapValue) {
mapValue = getOwn(mapValue, nameSegment);
if (mapValue) {
//Match, update name to the new value.
foundMap = mapValue;
foundI = i;
break outerLoop;
}
}
}
}
//Check for a star map match, but just hold on to it,
//if there is a shorter segment match later in a matching
//config, then favor over this star map.
if (!foundStarMap && starMap && getOwn(starMap, nameSegment)) {
foundStarMap = getOwn(starMap, nameSegment);
starI = i;
}
}
if (!foundMap && foundStarMap) {
foundMap = foundStarMap;
foundI = starI;
}
if (foundMap) {
nameParts.splice(0, foundI, foundMap);
name = nameParts.join('/');
}
}
// If the name points to a package's name, use
// the package main instead.
pkgMain = getOwn(config.pkgs, name);
return pkgMain ? pkgMain : name;
}
function removeScript(name) {
if (isBrowser) {
each(scripts(), function (scriptNode) {
if (scriptNode.getAttribute('data-requiremodule') === name &&
scriptNode.getAttribute('data-requirecontext') === context.contextName) {
scriptNode.parentNode.removeChild(scriptNode);
return true;
}
});
}
}
function hasPathFallback(id) {
var pathConfig = getOwn(config.paths, id);
if (pathConfig && isArray(pathConfig) && pathConfig.length > 1) {
//Pop off the first array value, since it failed, and
//retry
pathConfig.shift();
context.require.undef(id);
//Custom require that does not do map translation, since
//ID is "absolute", already mapped/resolved.
context.makeRequire(null, {
skipMap: true
})([id]);
return true;
}
}
//Turns a plugin!resource to [plugin, resource]
//with the plugin being undefined if the name
//did not have a plugin prefix.
function splitPrefix(name) {
var prefix,
index = name ? name.indexOf('!') : -1;
if (index > -1) {
prefix = name.substring(0, index);
name = name.substring(index + 1, name.length);
}
return [prefix, name];
}
/**
* Creates a module mapping that includes plugin prefix, module
* name, and path. If parentModuleMap is provided it will
* also normalize the name via require.normalize()
*
* @param {String} name the module name
* @param {String} [parentModuleMap] parent module map
* for the module name, used to resolve relative names.
* @param {Boolean} isNormalized: is the ID already normalized.
* This is true if this call is done for a define() module ID.
* @param {Boolean} applyMap: apply the map config to the ID.
* Should only be true if this map is for a dependency.
*
* @returns {Object}
*/
function makeModuleMap(name, parentModuleMap, isNormalized, applyMap) {
var url, pluginModule, suffix, nameParts,
prefix = null,
parentName = parentModuleMap ? parentModuleMap.name : null,
originalName = name,
isDefine = true,
normalizedName = '';
//If no name, then it means it is a require call, generate an
//internal name.
if (!name) {
isDefine = false;
name = '_@r' + (requireCounter += 1);
}
nameParts = splitPrefix(name);
prefix = nameParts[0];
name = nameParts[1];
if (prefix) {
prefix = normalize(prefix, parentName, applyMap);
pluginModule = getOwn(defined, prefix);
}
//Account for relative paths if there is a base name.
if (name) {
if (prefix) {
if (isNormalized) {
normalizedName = name;
} else if (pluginModule && pluginModule.normalize) {
//Plugin is loaded, use its normalize method.
normalizedName = pluginModule.normalize(name, function (name) {
return normalize(name, parentName, applyMap);
});
} else {
// If nested plugin references, then do not try to
// normalize, as it will not normalize correctly. This
// places a restriction on resourceIds, and the longer
// term solution is not to normalize until plugins are
// loaded and all normalizations to allow for async
// loading of a loader plugin. But for now, fixes the
// common uses. Details in #1131
normalizedName = name.indexOf('!') === -1 ?
normalize(name, parentName, applyMap) :
name;
}
} else {
//A regular module.
normalizedName = normalize(name, parentName, applyMap);
//Normalized name may be a plugin ID due to map config
//application in normalize. The map config values must
//already be normalized, so do not need to redo that part.
nameParts = splitPrefix(normalizedName);
prefix = nameParts[0];
normalizedName = nameParts[1];
isNormalized = true;
url = context.nameToUrl(normalizedName);
}
}
//If the id is a plugin id that cannot be determined if it needs
//normalization, stamp it with a unique ID so two matching relative
//ids that may conflict can be separate.
suffix = prefix && !pluginModule && !isNormalized ?
'_unnormalized' + (unnormalizedCounter += 1) :
'';
return {
prefix: prefix,
name: normalizedName,
parentMap: parentModuleMap,
unnormalized: !!suffix,
url: url,
originalName: originalName,
isDefine: isDefine,
id: (prefix ?
prefix + '!' + normalizedName :
normalizedName) + suffix
};
}
function getModule(depMap) {
var id = depMap.id,
mod = getOwn(registry, id);
if (!mod) {
mod = registry[id] = new context.Module(depMap);
}
return mod;
}
function on(depMap, name, fn) {
var id = depMap.id,
mod = getOwn(registry, id);
if (hasProp(defined, id) &&
(!mod || mod.defineEmitComplete)) {
if (name === 'defined') {
fn(defined[id]);
}
} else {
mod = getModule(depMap);
if (mod.error && name === 'error') {
fn(mod.error);
} else {
mod.on(name, fn);
}
}
}
function onError(err, errback) {
var ids = err.requireModules,
notified = false;
if (errback) {
errback(err);
} else {
each(ids, function (id) {
var mod = getOwn(registry, id);
if (mod) {
//Set error on module, so it skips timeout checks.
mod.error = err;
if (mod.events.error) {
notified = true;
mod.emit('error', err);
}
}
});
if (!notified) {
req.onError(err);
}
}
}
/**
* Internal method to transfer globalQueue items to this context's
* defQueue.
*/
function takeGlobalQueue() {
//Push all the globalDefQueue items into the context's defQueue
if (globalDefQueue.length) {
each(globalDefQueue, function(queueItem) {
var id = queueItem[0];
if (typeof id === 'string') {
context.defQueueMap[id] = true;
}
defQueue.push(queueItem);
});
globalDefQueue = [];
}
}
handlers = {
'require': function (mod) {
if (mod.require) {
return mod.require;
} else {
return (mod.require = context.makeRequire(mod.map));
}
},
'exports': function (mod) {
mod.usingExports = true;
if (mod.map.isDefine) {
if (mod.exports) {
return (defined[mod.map.id] = mod.exports);
} else {
return (mod.exports = defined[mod.map.id] = {});
}
}
},
'module': function (mod) {
if (mod.module) {
return mod.module;
} else {
return (mod.module = {
id: mod.map.id,
uri: mod.map.url,
config: function () {
return getOwn(config.config, mod.map.id) || {};
},
exports: mod.exports || (mod.exports = {})
});
}
}
};
function cleanRegistry(id) {
//Clean up machinery used for waiting modules.
delete registry[id];
delete enabledRegistry[id];
}
function breakCycle(mod, traced, processed) {
var id = mod.map.id;
if (mod.error) {
mod.emit('error', mod.error);
} else {
traced[id] = true;
each(mod.depMaps, function (depMap, i) {
var depId = depMap.id,
dep = getOwn(registry, depId);
//Only force things that have not completed
//being defined, so still in the registry,
//and only if it has not been matched up
//in the module already.
if (dep && !mod.depMatched[i] && !processed[depId]) {
if (getOwn(traced, depId)) {
mod.defineDep(i, defined[depId]);
mod.check(); //pass false?
} else {
breakCycle(dep, traced, processed);
}
}
});
processed[id] = true;
}
}
function checkLoaded() {
var err, usingPathFallback,
waitInterval = config.waitSeconds * 1000,
//It is possible to disable the wait interval by using waitSeconds of 0.
expired = waitInterval && (context.startTime + waitInterval) < new Date().getTime(),
noLoads = [],
reqCalls = [],
stillLoading = false,
needCycleCheck = true;
//Do not bother if this call was a result of a cycle break.
if (inCheckLoaded) {
return;
}
inCheckLoaded = true;
//Figure out the state of all the modules.
eachProp(enabledRegistry, function (mod) {
var map = mod.map,
modId = map.id;
//Skip things that are not enabled or in error state.
if (!mod.enabled) {
return;
}
if (!map.isDefine) {
reqCalls.push(mod);
}
if (!mod.error) {
//If the module should be executed, and it has not
//been inited and time is up, remember it.
if (!mod.inited && expired) {
if (hasPathFallback(modId)) {
usingPathFallback = true;
stillLoading = true;
} else {
noLoads.push(modId);
removeScript(modId);
}
} else if (!mod.inited && mod.fetched && map.isDefine) {
stillLoading = true;
if (!map.prefix) {
//No reason to keep looking for unfinished
//loading. If the only stillLoading is a
//plugin resource though, keep going,
//because it may be that a plugin resource
//is waiting on a non-plugin cycle.
return (needCycleCheck = false);
}
}
}
});
if (expired && noLoads.length) {
//If wait time expired, throw error of unloaded modules.
err = makeError('timeout', 'Load timeout for modules: ' + noLoads, null, noLoads);
err.contextName = context.contextName;
return onError(err);
}
//Not expired, check for a cycle.
if (needCycleCheck) {
each(reqCalls, function (mod) {
breakCycle(mod, {}, {});
});
}
//If still waiting on loads, and the waiting load is something
//other than a plugin resource, or there are still outstanding
//scripts, then just try back later.
if ((!expired || usingPathFallback) && stillLoading) {
//Something is still waiting to load. Wait for it, but only
//if a timeout is not already in effect.
if ((isBrowser || isWebWorker) && !checkLoadedTimeoutId) {
checkLoadedTimeoutId = setTimeout(function () {
checkLoadedTimeoutId = 0;
checkLoaded();
}, 50);
}
}
inCheckLoaded = false;
}
Module = function (map) {
this.events = getOwn(undefEvents, map.id) || {};
this.map = map;
this.shim = getOwn(config.shim, map.id);
this.depExports = [];
this.depMaps = [];
this.depMatched = [];
this.pluginMaps = {};
this.depCount = 0;
/* this.exports this.factory
this.depMaps = [],
this.enabled, this.fetched
*/
};
Module.prototype = {
init: function (depMaps, factory, errback, options) {
options = options || {};
//Do not do more inits if already done. Can happen if there
//are multiple define calls for the same module. That is not
//a normal, common case, but it is also not unexpected.
if (this.inited) {
return;
}
this.factory = factory;
if (errback) {
//Register for errors on this module.
this.on('error', errback);
} else if (this.events.error) {
//If no errback already, but there are error listeners
//on this module, set up an errback to pass to the deps.
errback = bind(this, function (err) {
this.emit('error', err);
});
}
//Do a copy of the dependency array, so that
//source inputs are not modified. For example
//"shim" deps are passed in here directly, and
//doing a direct modification of the depMaps array
//would affect that config.
this.depMaps = depMaps && depMaps.slice(0);
this.errback = errback;
//Indicate this module has be initialized
this.inited = true;
this.ignore = options.ignore;
//Could have option to init this module in enabled mode,
//or could have been previously marked as enabled. However,
//the dependencies are not known until init is called. So
//if enabled previously, now trigger dependencies as enabled.
if (options.enabled || this.enabled) {
//Enable this module and dependencies.
//Will call this.check()
this.enable();
} else {
this.check();
}
},
defineDep: function (i, depExports) {
//Because of cycles, defined callback for a given
//export can be called more than once.
if (!this.depMatched[i]) {
this.depMatched[i] = true;
this.depCount -= 1;
this.depExports[i] = depExports;
}
},
fetch: function () {
if (this.fetched) {
return;
}
this.fetched = true;
context.startTime = (new Date()).getTime();
var map = this.map;
//If the manager is for a plugin managed resource,
//ask the plugin to load it now.
if (this.shim) {
context.makeRequire(this.map, {
enableBuildCallback: true
})(this.shim.deps || [], bind(this, function () {
return map.prefix ? this.callPlugin() : this.load();
}));
} else {
//Regular dependency.
return map.prefix ? this.callPlugin() : this.load();
}
},
load: function () {
var url = this.map.url;
//Regular dependency.
if (!urlFetched[url]) {
urlFetched[url] = true;
context.load(this.map.id, url);
}
},
/**
* Checks if the module is ready to define itself, and if so,
* define it.
*/
check: function () {
if (!this.enabled || this.enabling) {
return;
}
var err, cjsModule,
id = this.map.id,
depExports = this.depExports,
exports = this.exports,
factory = this.factory;
if (!this.inited) {
// Only fetch if not already in the defQueue.
if (!hasProp(context.defQueueMap, id)) {
this.fetch();
}
} else if (this.error) {
this.emit('error', this.error);
} else if (!this.defining) {
//The factory could trigger another require call
//that would result in checking this module to
//define itself again. If already in the process
//of doing that, skip this work.
this.defining = true;
if (this.depCount < 1 && !this.defined) {
if (isFunction(factory)) {
//If there is an error listener, favor passing
//to that instead of throwing an error. However,
//only do it for define()'d modules. require
//errbacks should not be called for failures in
//their callbacks (#699). However if a global
//onError is set, use that.
if ((this.events.error && this.map.isDefine) ||
req.onError !== defaultOnError) {
try {
exports = context.execCb(id, factory, depExports, exports);
} catch (e) {
err = e;
}
} else {
exports = context.execCb(id, factory, depExports, exports);
}
// Favor return value over exports. If node/cjs in play,
// then will not have a return value anyway. Favor
// module.exports assignment over exports object.
if (this.map.isDefine && exports === undefined) {
cjsModule = this.module;
if (cjsModule) {
exports = cjsModule.exports;
} else if (this.usingExports) {
//exports already set the defined value.
exports = this.exports;
}
}
if (err) {
err.requireMap = this.map;
err.requireModules = this.map.isDefine ? [this.map.id] : null;
err.requireType = this.map.isDefine ? 'define' : 'require';
return onError((this.error = err));
}
} else {
//Just a literal value
exports = factory;
}
this.exports = exports;
if (this.map.isDefine && !this.ignore) {
defined[id] = exports;
if (req.onResourceLoad) {
var resLoadMaps = [];
each(this.depMaps, function (depMap) {
resLoadMaps.push(depMap.normalizedMap || depMap);
});
req.onResourceLoad(context, this.map, resLoadMaps);
}
}
//Clean up
cleanRegistry(id);
this.defined = true;
}
//Finished the define stage. Allow calling check again
//to allow define notifications below in the case of a
//cycle.
this.defining = false;
if (this.defined && !this.defineEmitted) {
this.defineEmitted = true;
this.emit('defined', this.exports);
this.defineEmitComplete = true;
}
}
},
callPlugin: function () {
var map = this.map,
id = map.id,
//Map already normalized the prefix.
pluginMap = makeModuleMap(map.prefix);
//Mark this as a dependency for this plugin, so it
//can be traced for cycles.
this.depMaps.push(pluginMap);
on(pluginMap, 'defined', bind(this, function (plugin) {
var load, normalizedMap, normalizedMod,
bundleId = getOwn(bundlesMap, this.map.id),
name = this.map.name,
parentName = this.map.parentMap ? this.map.parentMap.name : null,
localRequire = context.makeRequire(map.parentMap, {
enableBuildCallback: true
});
//If current map is not normalized, wait for that
//normalized name to load instead of continuing.
if (this.map.unnormalized) {
//Normalize the ID if the plugin allows it.
if (plugin.normalize) {
name = plugin.normalize(name, function (name) {
return normalize(name, parentName, true);
}) || '';
}
//prefix and name should already be normalized, no need
//for applying map config again either.
normalizedMap = makeModuleMap(map.prefix + '!' + name,
this.map.parentMap,
true);
on(normalizedMap,
'defined', bind(this, function (value) {
this.map.normalizedMap = normalizedMap;
this.init([], function () { return value; }, null, {
enabled: true,
ignore: true
});
}));
normalizedMod = getOwn(registry, normalizedMap.id);
if (normalizedMod) {
//Mark this as a dependency for this plugin, so it
//can be traced for cycles.
this.depMaps.push(normalizedMap);
if (this.events.error) {
normalizedMod.on('error', bind(this, function (err) {
this.emit('error', err);
}));
}
normalizedMod.enable();
}
return;
}
//If a paths config, then just load that file instead to
//resolve the plugin, as it is built into that paths layer.
if (bundleId) {
this.map.url = context.nameToUrl(bundleId);
this.load();
return;
}
load = bind(this, function (value) {
this.init([], function () { return value; }, null, {
enabled: true
});
});
load.error = bind(this, function (err) {
this.inited = true;
this.error = err;
err.requireModules = [id];
//Remove temp unnormalized modules for this module,
//since they will never be resolved otherwise now.
eachProp(registry, function (mod) {
if (mod.map.id.indexOf(id + '_unnormalized') === 0) {
cleanRegistry(mod.map.id);
}
});
onError(err);
});
//Allow plugins to load other code without having to know the
//context or how to 'complete' the load.
load.fromText = bind(this, function (text, textAlt) {
/*jslint evil: true */
var moduleName = map.name,
moduleMap = makeModuleMap(moduleName),
hasInteractive = useInteractive;
//As of 2.1.0, support just passing the text, to reinforce
//fromText only being called once per resource. Still
//support old style of passing moduleName but discard
//that moduleName in favor of the internal ref.
if (textAlt) {
text = textAlt;
}
//Turn off interactive script matching for IE for any define
//calls in the text, then turn it back on at the end.
if (hasInteractive) {
useInteractive = false;
}
//Prime the system by creating a module instance for
//it.
getModule(moduleMap);
//Transfer any config to this other module.
if (hasProp(config.config, id)) {
config.config[moduleName] = config.config[id];
}
try {
req.exec(text);
} catch (e) {
return onError(makeError('fromtexteval',
'fromText eval for ' + id +
' failed: ' + e,
e,
[id]));
}
if (hasInteractive) {
useInteractive = true;
}
//Mark this as a dependency for the plugin
//resource
this.depMaps.push(moduleMap);
//Support anonymous modules.
context.completeLoad(moduleName);
//Bind the value of that module to the value for this
//resource ID.
localRequire([moduleName], load);
});
//Use parentName here since the plugin's name is not reliable,
//could be some weird string with no path that actually wants to
//reference the parentName's path.
plugin.load(map.name, localRequire, load, config);
}));
context.enable(pluginMap, this);
this.pluginMaps[pluginMap.id] = pluginMap;
},
enable: function () {
enabledRegistry[this.map.id] = this;
this.enabled = true;
//Set flag mentioning that the module is enabling,
//so that immediate calls to the defined callbacks
//for dependencies do not trigger inadvertent load
//with the depCount still being zero.
this.enabling = true;
//Enable each dependency
each(this.depMaps, bind(this, function (depMap, i) {
var id, mod, handler;
if (typeof depMap === 'string') {
//Dependency needs to be converted to a depMap
//and wired up to this module.
depMap = makeModuleMap(depMap,
(this.map.isDefine ? this.map : this.map.parentMap),
false,
!this.skipMap);
this.depMaps[i] = depMap;
handler = getOwn(handlers, depMap.id);
if (handler) {
this.depExports[i] = handler(this);
return;
}
this.depCount += 1;
on(depMap, 'defined', bind(this, function (depExports) {
if (this.undefed) {
return;
}
this.defineDep(i, depExports);
this.check();
}));
if (this.errback) {
on(depMap, 'error', bind(this, this.errback));
} else if (this.events.error) {
// No direct errback on this module, but something
// else is listening for errors, so be sure to
// propagate the error correctly.
on(depMap, 'error', bind(this, function(err) {
this.emit('error', err);
}));
}
}
id = depMap.id;
mod = registry[id];
//Skip special modules like 'require', 'exports', 'module'
//Also, don't call enable if it is already enabled,
//important in circular dependency cases.
if (!hasProp(handlers, id) && mod && !mod.enabled) {
context.enable(depMap, this);
}
}));
//Enable each plugin that is used in
//a dependency
eachProp(this.pluginMaps, bind(this, function (pluginMap) {
var mod = getOwn(registry, pluginMap.id);
if (mod && !mod.enabled) {
context.enable(pluginMap, this);
}
}));
this.enabling = false;
this.check();
},
on: function (name, cb) {
var cbs = this.events[name];
if (!cbs) {
cbs = this.events[name] = [];
}
cbs.push(cb);
},
emit: function (name, evt) {
each(this.events[name], function (cb) {
cb(evt);
});
if (name === 'error') {
//Now that the error handler was triggered, remove
//the listeners, since this broken Module instance
//can stay around for a while in the registry.
delete this.events[name];
}
}
};
function callGetModule(args) {
//Skip modules already defined.
if (!hasProp(defined, args[0])) {
getModule(makeModuleMap(args[0], null, true)).init(args[1], args[2]);
}
}
function removeListener(node, func, name, ieName) {
//Favor detachEvent because of IE9
//issue, see attachEvent/addEventListener comment elsewhere
//in this file.
if (node.detachEvent && !isOpera) {
//Probably IE. If not it will throw an error, which will be
//useful to know.
if (ieName) {
node.detachEvent(ieName, func);
}
} else {
node.removeEventListener(name, func, false);
}
}
/**
* Given an event from a script node, get the requirejs info from it,
* and then removes the event listeners on the node.
* @param {Event} evt
* @returns {Object}
*/
function getScriptData(evt) {
//Using currentTarget instead of target for Firefox 2.0's sake. Not
//all old browsers will be supported, but this one was easy enough
//to support and still makes sense.
var node = evt.currentTarget || evt.srcElement;
//Remove the listeners once here.
removeListener(node, context.onScriptLoad, 'load', 'onreadystatechange');
removeListener(node, context.onScriptError, 'error');
return {
node: node,
id: node && node.getAttribute('data-requiremodule')
};
}
function intakeDefines() {
var args;
//Any defined modules in the global queue, intake them now.
takeGlobalQueue();
//Make sure any remaining defQueue items get properly processed.
while (defQueue.length) {
args = defQueue.shift();
if (args[0] === null) {
return onError(makeError('mismatch', 'Mismatched anonymous define() module: ' +
args[args.length - 1]));
} else {
//args are id, deps, factory. Should be normalized by the
//define() function.
callGetModule(args);
}
}
context.defQueueMap = {};
}
context = {
config: config,
contextName: contextName,
registry: registry,
defined: defined,
urlFetched: urlFetched,
defQueue: defQueue,
defQueueMap: {},
Module: Module,
makeModuleMap: makeModuleMap,
nextTick: req.nextTick,
onError: onError,
/**
* Set a configuration for the context.
* @param {Object} cfg config object to integrate.
*/
configure: function (cfg) {
//Make sure the baseUrl ends in a slash.
if (cfg.baseUrl) {
if (cfg.baseUrl.charAt(cfg.baseUrl.length - 1) !== '/') {
cfg.baseUrl += '/';
}
}
// Convert old style urlArgs string to a function.
if (typeof cfg.urlArgs === 'string') {
var urlArgs = cfg.urlArgs;
cfg.urlArgs = function(id, url) {
return (url.indexOf('?') === -1 ? '?' : '&') + urlArgs;
};
}
//Save off the paths since they require special processing,
//they are additive.
var shim = config.shim,
objs = {
paths: true,
bundles: true,
config: true,
map: true
};
eachProp(cfg, function (value, prop) {
if (objs[prop]) {
if (!config[prop]) {
config[prop] = {};
}
mixin(config[prop], value, true, true);
} else {
config[prop] = value;
}
});
//Reverse map the bundles
if (cfg.bundles) {
eachProp(cfg.bundles, function (value, prop) {
each(value, function (v) {
if (v !== prop) {
bundlesMap[v] = prop;
}
});
});
}
//Merge shim
if (cfg.shim) {
eachProp(cfg.shim, function (value, id) {
//Normalize the structure
if (isArray(value)) {
value = {
deps: value
};
}
if ((value.exports || value.init) && !value.exportsFn) {
value.exportsFn = context.makeShimExports(value);
}
shim[id] = value;
});
config.shim = shim;
}
//Adjust packages if necessary.
if (cfg.packages) {
each(cfg.packages, function (pkgObj) {
var location, name;
pkgObj = typeof pkgObj === 'string' ? {name: pkgObj} : pkgObj;
name = pkgObj.name;
location = pkgObj.location;
if (location) {
config.paths[name] = pkgObj.location;
}
//Save pointer to main module ID for pkg name.
//Remove leading dot in main, so main paths are normalized,
//and remove any trailing .js, since different package
//envs have different conventions: some use a module name,
//some use a file name.
config.pkgs[name] = pkgObj.name + '/' + (pkgObj.main || 'main')
.replace(currDirRegExp, '')
.replace(jsSuffixRegExp, '');
});
}
//If there are any "waiting to execute" modules in the registry,
//update the maps for them, since their info, like URLs to load,
//may have changed.
eachProp(registry, function (mod, id) {
//If module already has init called, since it is too
//late to modify them, and ignore unnormalized ones
//since they are transient.
if (!mod.inited && !mod.map.unnormalized) {
mod.map = makeModuleMap(id, null, true);
}
});
//If a deps array or a config callback is specified, then call
//require with those args. This is useful when require is defined as a
//config object before require.js is loaded.
if (cfg.deps || cfg.callback) {
context.require(cfg.deps || [], cfg.callback);
}
},
makeShimExports: function (value) {
function fn() {
var ret;
if (value.init) {
ret = value.init.apply(global, arguments);
}
return ret || (value.exports && getGlobal(value.exports));
}
return fn;
},
makeRequire: function (relMap, options) {
options = options || {};
function localRequire(deps, callback, errback) {
var id, map, requireMod;
if (options.enableBuildCallback && callback && isFunction(callback)) {
callback.__requireJsBuild = true;
}
if (typeof deps === 'string') {
if (isFunction(callback)) {
//Invalid call
return onError(makeError('requireargs', 'Invalid require call'), errback);
}
//If require|exports|module are requested, get the
//value for them from the special handlers. Caveat:
//this only works while module is being defined.
if (relMap && hasProp(handlers, deps)) {
return handlers[deps](registry[relMap.id]);
}
//Synchronous access to one module. If require.get is
//available (as in the Node adapter), prefer that.
if (req.get) {
return req.get(context, deps, relMap, localRequire);
}
//Normalize module name, if it contains . or ..
map = makeModuleMap(deps, relMap, false, true);
id = map.id;
if (!hasProp(defined, id)) {
return onError(makeError('notloaded', 'Module name "' +
id +
'" has not been loaded yet for context: ' +
contextName +
(relMap ? '' : '. Use require([])')));
}
return defined[id];
}
//Grab defines waiting in the global queue.
intakeDefines();
//Mark all the dependencies as needing to be loaded.
context.nextTick(function () {
//Some defines could have been added since the
//require call, collect them.
intakeDefines();
requireMod = getModule(makeModuleMap(null, relMap));
//Store if map config should be applied to this require
//call for dependencies.
requireMod.skipMap = options.skipMap;
requireMod.init(deps, callback, errback, {
enabled: true
});
checkLoaded();
});
return localRequire;
}
mixin(localRequire, {
isBrowser: isBrowser,
/**
* Converts a module name + .extension into an URL path.
* *Requires* the use of a module name. It does not support using
* plain URLs like nameToUrl.
*/
toUrl: function (moduleNamePlusExt) {
var ext,
index = moduleNamePlusExt.lastIndexOf('.'),
segment = moduleNamePlusExt.split('/')[0],
isRelative = segment === '.' || segment === '..';
//Have a file extension alias, and it is not the
//dots from a relative path.
if (index !== -1 && (!isRelative || index > 1)) {
ext = moduleNamePlusExt.substring(index, moduleNamePlusExt.length);
moduleNamePlusExt = moduleNamePlusExt.substring(0, index);
}
return context.nameToUrl(normalize(moduleNamePlusExt,
relMap && relMap.id, true), ext, true);
},
defined: function (id) {
return hasProp(defined, makeModuleMap(id, relMap, false, true).id);
},
specified: function (id) {
id = makeModuleMap(id, relMap, false, true).id;
return hasProp(defined, id) || hasProp(registry, id);
}
});
//Only allow undef on top level require calls
if (!relMap) {
localRequire.undef = function (id) {
//Bind any waiting define() calls to this context,
//fix for #408
takeGlobalQueue();
var map = makeModuleMap(id, relMap, true),
mod = getOwn(registry, id);
mod.undefed = true;
removeScript(id);
delete defined[id];
delete urlFetched[map.url];
delete undefEvents[id];
//Clean queued defines too. Go backwards
//in array so that the splices do not
//mess up the iteration.
eachReverse(defQueue, function(args, i) {
if (args[0] === id) {
defQueue.splice(i, 1);
}
});
delete context.defQueueMap[id];
if (mod) {
//Hold on to listeners in case the
//module will be attempted to be reloaded
//using a different config.
if (mod.events.defined) {
undefEvents[id] = mod.events;
}
cleanRegistry(id);
}
};
}
return localRequire;
},
/**
* Called to enable a module if it is still in the registry
* awaiting enablement. A second arg, parent, the parent module,
* is passed in for context, when this method is overridden by
* the optimizer. Not shown here to keep code compact.
*/
enable: function (depMap) {
var mod = getOwn(registry, depMap.id);
if (mod) {
getModule(depMap).enable();
}
},
/**
* Internal method used by environment adapters to complete a load event.
* A load event could be a script load or just a load pass from a synchronous
* load call.
* @param {String} moduleName the name of the module to potentially complete.
*/
completeLoad: function (moduleName) {
var found, args, mod,
shim = getOwn(config.shim, moduleName) || {},
shExports = shim.exports;
takeGlobalQueue();
while (defQueue.length) {
args = defQueue.shift();
if (args[0] === null) {
args[0] = moduleName;
//If already found an anonymous module and bound it
//to this name, then this is some other anon module
//waiting for its completeLoad to fire.
if (found) {
break;
}
found = true;
} else if (args[0] === moduleName) {
//Found matching define call for this script!
found = true;
}
callGetModule(args);
}
context.defQueueMap = {};
//Do this after the cycle of callGetModule in case the result
//of those calls/init calls changes the registry.
mod = getOwn(registry, moduleName);
if (!found && !hasProp(defined, moduleName) && mod && !mod.inited) {
if (config.enforceDefine && (!shExports || !getGlobal(shExports))) {
if (hasPathFallback(moduleName)) {
return;
} else {
return onError(makeError('nodefine',
'No define call for ' + moduleName,
null,
[moduleName]));
}
} else {
//A script that does not call define(), so just simulate
//the call for it.
callGetModule([moduleName, (shim.deps || []), shim.exportsFn]);
}
}
checkLoaded();
},
/**
* Converts a module name to a file path. Supports cases where
* moduleName may actually be just an URL.
* Note that it **does not** call normalize on the moduleName,
* it is assumed to have already been normalized. This is an
* internal API, not a public one. Use toUrl for the public API.
*/
nameToUrl: function (moduleName, ext, skipExt) {
var paths, syms, i, parentModule, url,
parentPath, bundleId,
pkgMain = getOwn(config.pkgs, moduleName);
if (pkgMain) {
moduleName = pkgMain;
}
bundleId = getOwn(bundlesMap, moduleName);
if (bundleId) {
return context.nameToUrl(bundleId, ext, skipExt);
}
//If a colon is in the URL, it indicates a protocol is used and it is just
//an URL to a file, or if it starts with a slash, contains a query arg (i.e. ?)
//or ends with .js, then assume the user meant to use an url and not a module id.
//The slash is important for protocol-less URLs as well as full paths.
if (req.jsExtRegExp.test(moduleName)) {
//Just a plain path, not module name lookup, so just return it.
//Add extension if it is included. This is a bit wonky, only non-.js things pass
//an extension, this method probably needs to be reworked.
url = moduleName + (ext || '');
} else {
//A module that needs to be converted to a path.
paths = config.paths;
syms = moduleName.split('/');
//For each module name segment, see if there is a path
//registered for it. Start with most specific name
//and work up from it.
for (i = syms.length; i > 0; i -= 1) {
parentModule = syms.slice(0, i).join('/');
parentPath = getOwn(paths, parentModule);
if (parentPath) {
//If an array, it means there are a few choices,
//Choose the one that is desired
if (isArray(parentPath)) {
parentPath = parentPath[0];
}
syms.splice(0, i, parentPath);
break;
}
}
//Join the path parts together, then figure out if baseUrl is needed.
url = syms.join('/');
url += (ext || (/^data\:|^blob\:|\?/.test(url) || skipExt ? '' : '.js'));
url = (url.charAt(0) === '/' || url.match(/^[\w\+\.\-]+:/) ? '' : config.baseUrl) + url;
}
return config.urlArgs && !/^blob\:/.test(url) ?
url + config.urlArgs(moduleName, url) : url;
},
//Delegates to req.load. Broken out as a separate function to
//allow overriding in the optimizer.
load: function (id, url) {
req.load(context, id, url);
},
/**
* Executes a module callback function. Broken out as a separate function
* solely to allow the build system to sequence the files in the built
* layer in the right sequence.
*
* @private
*/
execCb: function (name, callback, args, exports) {
return callback.apply(exports, args);
},
/**
* callback for script loads, used to check status of loading.
*
* @param {Event} evt the event from the browser for the script
* that was loaded.
*/
onScriptLoad: function (evt) {
//Using currentTarget instead of target for Firefox 2.0's sake. Not
//all old browsers will be supported, but this one was easy enough
//to support and still makes sense.
if (evt.type === 'load' ||
(readyRegExp.test((evt.currentTarget || evt.srcElement).readyState))) {
//Reset interactive script so a script node is not held onto for
//to long.
interactiveScript = null;
//Pull out the name of the module and the context.
var data = getScriptData(evt);
context.completeLoad(data.id);
}
},
/**
* Callback for script errors.
*/
onScriptError: function (evt) {
var data = getScriptData(evt);
if (!hasPathFallback(data.id)) {
var parents = [];
eachProp(registry, function(value, key) {
if (key.indexOf('_@r') !== 0) {
each(value.depMaps, function(depMap) {
if (depMap.id === data.id) {
parents.push(key);
return true;
}
});
}
});
return onError(makeError('scripterror', 'Script error for "' + data.id +
(parents.length ?
'", needed by: ' + parents.join(', ') :
'"'), evt, [data.id]));
}
}
};
context.require = context.makeRequire();
return context;
}
/**
* Main entry point.
*
* If the only argument to require is a string, then the module that
* is represented by that string is fetched for the appropriate context.
*
* If the first argument is an array, then it will be treated as an array
* of dependency string names to fetch. An optional function callback can
* be specified to execute when all of those dependencies are available.
*
* Make a local req variable to help Caja compliance (it assumes things
* on a require that are not standardized), and to give a short
* name for minification/local scope use.
*/
req = requirejs = function (deps, callback, errback, optional) {
//Find the right context, use default
var context, config,
contextName = defContextName;
// Determine if have config object in the call.
if (!isArray(deps) && typeof deps !== 'string') {
// deps is a config object
config = deps;
if (isArray(callback)) {
// Adjust args if there are dependencies
deps = callback;
callback = errback;
errback = optional;
} else {
deps = [];
}
}
if (config && config.context) {
contextName = config.context;
}
context = getOwn(contexts, contextName);
if (!context) {
context = contexts[contextName] = req.s.newContext(contextName);
}
if (config) {
context.configure(config);
}
return context.require(deps, callback, errback);
};
/**
* Support require.config() to make it easier to cooperate with other
* AMD loaders on globally agreed names.
*/
req.config = function (config) {
return req(config);
};
/**
* Execute something after the current tick
* of the event loop. Override for other envs
* that have a better solution than setTimeout.
* @param {Function} fn function to execute later.
*/
req.nextTick = typeof setTimeout !== 'undefined' ? function (fn) {
setTimeout(fn, 4);
} : function (fn) { fn(); };
/**
* Export require as a global, but only if it does not already exist.
*/
if (!require) {
require = req;
}
req.version = version;
//Used to filter out dependencies that are already paths.
req.jsExtRegExp = /^\/|:|\?|\.js$/;
req.isBrowser = isBrowser;
s = req.s = {
contexts: contexts,
newContext: newContext
};
//Create default context.
req({});
//Exports some context-sensitive methods on global require.
each([
'toUrl',
'undef',
'defined',
'specified'
], function (prop) {
//Reference from contexts instead of early binding to default context,
//so that during builds, the latest instance of the default context
//with its config gets used.
req[prop] = function () {
var ctx = contexts[defContextName];
return ctx.require[prop].apply(ctx, arguments);
};
});
if (isBrowser) {
head = s.head = document.getElementsByTagName('head')[0];
//If BASE tag is in play, using appendChild is a problem for IE6.
//When that browser dies, this can be removed. Details in this jQuery bug:
//http://dev.jquery.com/ticket/2709
baseElement = document.getElementsByTagName('base')[0];
if (baseElement) {
head = s.head = baseElement.parentNode;
}
}
/**
* Any errors that require explicitly generates will be passed to this
* function. Intercept/override it if you want custom error handling.
* @param {Error} err the error object.
*/
req.onError = defaultOnError;
/**
* Creates the node for the load command. Only used in browser envs.
*/
req.createNode = function (config, moduleName, url) {
var node = config.xhtml ?
document.createElementNS('http://www.w3.org/1999/xhtml', 'html:script') :
document.createElement('script');
node.type = config.scriptType || 'text/javascript';
node.charset = 'utf-8';
node.async = true;
return node;
};
/**
* Does the request to load a module for the browser case.
* Make this a separate function to allow other environments
* to override it.
*
* @param {Object} context the require context to find state.
* @param {String} moduleName the name of the module.
* @param {Object} url the URL to the module.
*/
req.load = function (context, moduleName, url) {
var config = (context && context.config) || {},
node;
if (isBrowser) {
//In the browser so use a script tag
node = req.createNode(config, moduleName, url);
node.setAttribute('data-requirecontext', context.contextName);
node.setAttribute('data-requiremodule', moduleName);
//Set up load listener. Test attachEvent first because IE9 has
//a subtle issue in its addEventListener and script onload firings
//that do not match the behavior of all other browsers with
//addEventListener support, which fire the onload event for a
//script right after the script execution. See:
//https://connect.microsoft.com/IE/feedback/details/648057/script-onload-event-is-not-fired-immediately-after-script-execution
//UNFORTUNATELY Opera implements attachEvent but does not follow the script
//script execution mode.
if (node.attachEvent &&
//Check if node.attachEvent is artificially added by custom script or
//natively supported by browser
//read https://github.com/requirejs/requirejs/issues/187
//if we can NOT find [native code] then it must NOT natively supported.
//in IE8, node.attachEvent does not have toString()
//Note the test for "[native code" with no closing brace, see:
//https://github.com/requirejs/requirejs/issues/273
!(node.attachEvent.toString && node.attachEvent.toString().indexOf('[native code') < 0) &&
!isOpera) {
//Probably IE. IE (at least 6-8) do not fire
//script onload right after executing the script, so
//we cannot tie the anonymous define call to a name.
//However, IE reports the script as being in 'interactive'
//readyState at the time of the define call.
useInteractive = true;
node.attachEvent('onreadystatechange', context.onScriptLoad);
//It would be great to add an error handler here to catch
//404s in IE9+. However, onreadystatechange will fire before
//the error handler, so that does not help. If addEventListener
//is used, then IE will fire error before load, but we cannot
//use that pathway given the connect.microsoft.com issue
//mentioned above about not doing the 'script execute,
//then fire the script load event listener before execute
//next script' that other browsers do.
//Best hope: IE10 fixes the issues,
//and then destroys all installs of IE 6-9.
//node.attachEvent('onerror', context.onScriptError);
} else {
node.addEventListener('load', context.onScriptLoad, false);
node.addEventListener('error', context.onScriptError, false);
}
node.src = url;
//Calling onNodeCreated after all properties on the node have been
//set, but before it is placed in the DOM.
if (config.onNodeCreated) {
config.onNodeCreated(node, config, moduleName, url);
}
//For some cache cases in IE 6-8, the script executes before the end
//of the appendChild execution, so to tie an anonymous define
//call to the module name (which is stored on the node), hold on
//to a reference to this node, but clear after the DOM insertion.
currentlyAddingScript = node;
if (baseElement) {
head.insertBefore(node, baseElement);
} else {
head.appendChild(node);
}
currentlyAddingScript = null;
return node;
} else if (isWebWorker) {
try {
//In a web worker, use importScripts. This is not a very
//efficient use of importScripts, importScripts will block until
//its script is downloaded and evaluated. However, if web workers
//are in play, the expectation is that a build has been done so
//that only one script needs to be loaded anyway. This may need
//to be reevaluated if other use cases become common.
// Post a task to the event loop to work around a bug in WebKit
// where the worker gets garbage-collected after calling
// importScripts(): https://webkit.org/b/153317
setTimeout(function() {}, 0);
importScripts(url);
//Account for anonymous modules
context.completeLoad(moduleName);
} catch (e) {
context.onError(makeError('importscripts',
'importScripts failed for ' +
moduleName + ' at ' + url,
e,
[moduleName]));
}
}
};
function getInteractiveScript() {
if (interactiveScript && interactiveScript.readyState === 'interactive') {
return interactiveScript;
}
eachReverse(scripts(), function (script) {
if (script.readyState === 'interactive') {
return (interactiveScript = script);
}
});
return interactiveScript;
}
//Look for a data-main script attribute, which could also adjust the baseUrl.
if (isBrowser && !cfg.skipDataMain) {
//Figure out baseUrl. Get it from the script tag with require.js in it.
eachReverse(scripts(), function (script) {
//Set the 'head' where we can append children by
//using the script's parent.
if (!head) {
head = script.parentNode;
}
//Look for a data-main attribute to set main script for the page
//to load. If it is there, the path to data main becomes the
//baseUrl, if it is not already set.
dataMain = script.getAttribute('data-main');
if (dataMain) {
//Preserve dataMain in case it is a path (i.e. contains '?')
mainScript = dataMain;
//Set final baseUrl if there is not already an explicit one,
//but only do so if the data-main value is not a loader plugin
//module ID.
if (!cfg.baseUrl && mainScript.indexOf('!') === -1) {
//Pull off the directory of data-main for use as the
//baseUrl.
src = mainScript.split('/');
mainScript = src.pop();
subPath = src.length ? src.join('/') + '/' : './';
cfg.baseUrl = subPath;
}
//Strip off any trailing .js since mainScript is now
//like a module name.
mainScript = mainScript.replace(jsSuffixRegExp, '');
//If mainScript is still a path, fall back to dataMain
if (req.jsExtRegExp.test(mainScript)) {
mainScript = dataMain;
}
//Put the data-main script in the files to load.
cfg.deps = cfg.deps ? cfg.deps.concat(mainScript) : [mainScript];
return true;
}
});
}
/**
* The function that handles definitions of modules. Differs from
* require() in that a string for the module should be the first argument,
* and the function to execute after dependencies are loaded should
* return a value to define the module corresponding to the first argument's
* name.
*/
define = function (name, deps, callback) {
var node, context;
//Allow for anonymous modules
if (typeof name !== 'string') {
//Adjust args appropriately
callback = deps;
deps = name;
name = null;
}
//This module may not have dependencies
if (!isArray(deps)) {
callback = deps;
deps = null;
}
//If no name, and callback is a function, then figure out if it a
//CommonJS thing with dependencies.
if (!deps && isFunction(callback)) {
deps = [];
//Remove comments from the callback string,
//look for require calls, and pull them into the dependencies,
//but only if there are function args.
if (callback.length) {
callback
.toString()
.replace(commentRegExp, commentReplace)
.replace(cjsRequireRegExp, function (match, dep) {
deps.push(dep);
});
//May be a CommonJS thing even without require calls, but still
//could use exports, and module. Avoid doing exports and module
//work though if it just needs require.
//REQUIRES the function to expect the CommonJS variables in the
//order listed below.
deps = (callback.length === 1 ? ['require'] : ['require', 'exports', 'module']).concat(deps);
}
}
//If in IE 6-8 and hit an anonymous define() call, do the interactive
//work.
if (useInteractive) {
node = currentlyAddingScript || getInteractiveScript();
if (node) {
if (!name) {
name = node.getAttribute('data-requiremodule');
}
context = contexts[node.getAttribute('data-requirecontext')];
}
}
//Always save off evaluating the def call until the script onload handler.
//This allows multiple modules to be in a file without prematurely
//tracing dependencies, and allows for anonymous module support,
//where the module name is not known until the script onload event
//occurs. If no context, use the global queue, and get it processed
//in the onscript load callback.
if (context) {
context.defQueue.push([name, deps, callback]);
context.defQueueMap[name] = true;
} else {
globalDefQueue.push([name, deps, callback]);
}
};
define.amd = {
jQuery: true
};
/**
* Executes the text. Normally just uses eval, but can be modified
* to use a better, environment-specific call. Only used for transpiling
* loader plugins, not for plain JS modules.
* @param {String} text the text to execute/evaluate.
*/
req.exec = function (text) {
/*jslint evil: true */
return eval(text);
};
//Set up with config info.
req(cfg);
}(this, (typeof setTimeout === 'undefined' ? undefined : setTimeout)));