1. 穿雨鞋的小黄鸭
from turtle import *
#扁嘴
pensize(2)
pu()
goto(-100,100)#上嘴最高顶点
seth(-50)
pd()
color('#6C3100','#FADD77')
begin_fill()
fd(16)
vertex_right = pos()#嘴最右顶点
rt(50)
fd(12)
vertex_down = pos()#下嘴最低顶点
rt(80)
fd(30)
circle(-3,200)
vertex_left = pos()#嘴最左顶点
goto(-100,100)
end_fill()
goto(vertex_left)#回到最左顶点
circle(-3,-200)#扁嘴
goto(vertex_right)
#身体
#头颈背尾曲线
color('#B6A88E')
pu()
goto(-100,100)
pd()
seth(80)
circle(-36,160)
fd(25)
circle(115,20)
circle(60,55)
circle(-200,20)
circle(110,20)
color('#7D6A4C')
circle(40,40)
color('#B6A88E')
seth(-100)
circle(-180,30)
circle(-20,50)
#右鸭腿
circle(20,70)
color('#736856')
circle(-12,120)
leg_pos1 = pos()#定位左腿位置
fd(25)
#前胸肚曲线
pu()
goto(vertex_down)
pd()
seth(-10)
color('#B9AD9D')
circle(-40,50)
circle(-80,48)
color('#736856')
circle(250,5)
circle(50,75)
color('#B9AD9D')
circle(220,28)
#左鸭腿
pu()
seth(175)
fd(40)
pd()
seth(-120)
fd(8)
circle(-10,120)
leg_pos2 = pos()#定位右腿位置
fd(15)
#眼睛
color('black')
#左眼
pu()
goto(vertex_down - (1,-29))
pd()
dot(4,'black')#相比circle(),不需要再额外填充颜色
#右眼
pu()
goto(vertex_down + (23,20))
pd()
dot(4,'black')
#翅膀
color('#BCB2A6')
pu()
goto(vertex_down - (-75,130))
seth(130)
pd()
circle(-25,130)
circle(-100,30)
fd(85)
point = pos()
rt(137)
fd(52)
circle(-100,58)
pu()
goto(point)
lt(30)
pd()
fd(60)
pu()
goto(point)
pd()
lt(10)
fd(70)
#腿部
#左腿
def leg(pos0):#鸭腿绘制函数
pensize(8)
color('#ECC578')
pu()
goto(pos0)
seth(0)
fd(7)
seth(-90)
fd(8.5)
pd()
fd(20)#腿长
leg(leg_pos1)
leg(leg_pos2)
#小红靴——函数
def boot(pos0):
pensize(2)
color('#B4070B','#FBA06B')
pu()
goto(pos0)#靴子右上顶点
pd()
begin_fill()
seth(140)
circle(25,80)
seth(-80)
fd(35)#fd(30)左侧线条
circle(-2,60)#靴低
fd(20)
circle(4,180)
seth(5)
fd(30)
circle(2,60)
goto(pos0)#右侧线条
end_fill()
boot(leg_pos1-(-20,30))
boot(leg_pos2-(-20,30))
#小雨滴
color('#77DDFF','#D8E8E5')
fd_ls = [200,140,250,240,230,220,180,250]
lt_ls = [30,60,60,100,125,170,200,330]
for i in range(8):
pu()
home()
lt(lt_ls[i])
fd(fd_ls[i])
pd()
seth(-78)
fd(15)
begin_fill()
circle(-3,200)
end_fill()
fd(15)
#文字
pu()
goto(vertex_left)
seth(180)
fd(150)
seth(-90)
fd(300)
color('black')
write('code by totoup',font=("Arial",15,"normal"))
hideturtle()
done()
2.告白(一)
import turtle
import time
# 清屏函数
def clear_all():
turtle.penup()
turtle.goto(0, 0)
turtle.color('white')
turtle.pensize(800)
turtle.pendown()
turtle.setheading(0)
turtle.fd(300)
turtle.bk(600)
# 重定位海龟的位置
def go_to(x, y, state):
turtle.pendown() if state else turtle.penup()
turtle.goto(x, y)
# 画线
# state为真时海龟回到原点,为假时不回到原来的出发点
def draw_line(length, angle, state):
turtle.pensize(1)
turtle.pendown()
turtle.setheading(angle)
turtle.fd(length)
turtle.bk(length) if state else turtle.penup()
turtle.penup()
# 画箭羽
def draw_feather(size):
angle = 30 # 箭的倾角
feather_num = size//6 # 羽毛的数量
feather_length = size // 3 # 羽毛的长度
feather_gap = size//10 # 羽毛的间隔
for i in range(feather_num):
draw_line(feather_gap, angle+180, False) # 箭柄,不折返
draw_line(feather_length, angle + 145, True) # 羽翼,要折返
draw_line(feather_length, angle + 145, False)
draw_line(feather_num*feather_gap, angle, False)
draw_line(feather_length, angle + 145 + 180, False)
for i in range(feather_num):
draw_line(feather_gap, angle+180, False) # 箭柄,不折返
draw_line(feather_length, angle - 145, True) # 羽翼,要折返
draw_line(feather_length, angle - 145, False)
draw_line(feather_num*feather_gap, angle, False)
draw_line(feather_length, angle - 145 + 180, False)
# 画爱心
def draw_heart(size):
turtle.color('red', 'pink')
turtle.pensize(2)
turtle.pendown()
turtle.seth