鼠标点击位置获取几何体对象_vtkAreaPicker_vtkInteractorStyleRubberBandPick


开发环境:

  1. Windows 11 家庭中文版
  2. Microsoft Visual Studio Community 2019
  3. VTK-9.3.0.rc0
  4. vtk-example
  5. 参考代码

demo解决问题:框选或者点选某一区域,并获取区域prop3D对象(红线内为有效区域,polydata组成的3d几何对象)
鼠标点击位置获取几何体对象_vtkAreaPicker_vtkInteractorStyleRubberBandPick_第1张图片

1. vtkInteractorStyleRubberBandPick

  /*
    与TrackBallCamera类似,但是它可以选择橡皮筋选择矩形下面的道具。
        该交互器样式允许用户通过按下'r'并使用左鼠标按钮在渲染窗口中绘制矩形。
        当释放鼠标按钮时,附加的拾取器将在选择矩形中心的像素上操作。
        如果拾取器恰好是vtkAreaPicker,则它将在整个选择矩形上操作。
        当按下'p'键时,上述拾取操作在1x1矩形上发生。在其他方面,它的行为与其父类相同。
    另请参见
    vtkAreaPicker
  */
  // r使能或禁用区域框选,框选区域中pick有效区域
  // For vtkInteractorStyleRubberBandPick - use 'r' and left-mouse to draw a
  // selection box used to pick.
  // 
  // p按下时,pick当前鼠标位置所在的区域
  // For vtkInteractorStyleTrackballCamera - use 'p' to pick at the current
  // mouse position.
  vtkNew<vtkInteractorStyleRubberBandPick> style;

2. vtkAreaPicker

	vtkNew<vtkAreaPicker> areaPicker;
  	vtkNew<vtkCallbackCommand> pickCallback;
 	pickCallback->SetCallback(PickCallbackFunction);
  	areaPicker->AddObserver(vtkCommand::EndPickEvent, pickCallback);

prj name: AreaPicking

#include 
#include 
#include 
#include 
#include 
#include 
// #include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

namespace {
void PickCallbackFunction(vtkObject* caller, long unsigned int eventId,
                          void* clientData, void* callData);
}

int main(int, char*[])
{
  // Create a set of points.
  vtkNew<vtkPoints> points;
  vtkNew<vtkCellArray> vertices;
  vtkIdType pid[1];
  pid[0] = points->InsertNextPoint(1.0, 0.0, 0.0);
  vertices->InsertNextCell(1, pid);
  pid[0] = points->InsertNextPoint(0.0, 0.0, 0.0);
  vertices->InsertNextCell(1, pid);
  pid[0] = points->InsertNextPoint(0.0, 1.0, 0.0);
  vertices->InsertNextCell(1, pid);

  // Create a polydata
  vtkNew<vtkPolyData> polydata;
  polydata->SetPoints(points);
  polydata->SetVerts(vertices);

  // Visualize
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputData(polydata);

  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetPointSize(8);                                //设置顶点的显示大小
  actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData()); //设置顶点的显示颜色

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("AreaPicking");

  vtkNew<vtkAreaPicker> areaPicker;

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindowInteractor->SetPicker(areaPicker);

  renderer->AddActor(actor);

  renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

  renderWindow->Render();

  // r使能或禁用区域框选,框选区域中pick有效区域
  // For vtkInteractorStyleRubberBandPick - use 'r' and left-mouse to draw a
  // selection box used to pick.
  vtkNew<vtkInteractorStyleRubberBandPick> style;

  // p按下时,pick当前鼠标位置所在的区域
  // For vtkInteractorStyleTrackballCamera - use 'p' to pick at the current
  // mouse position.
  //  vtkNew style;
  //    paraview
  style->SetCurrentRenderer(renderer);
  renderWindowInteractor->SetInteractorStyle(style);

  vtkNew<vtkCallbackCommand> pickCallback;
  pickCallback->SetCallback(PickCallbackFunction);

  areaPicker->AddObserver(vtkCommand::EndPickEvent, pickCallback);

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {
void PickCallbackFunction(vtkObject* caller,
                          long unsigned int vtkNotUsed(eventId),
                          void* vtkNotUsed(clientData),
                          void* vtkNotUsed(callData))
{
  std::cout << "Pick." << std::endl;
  vtkAreaPicker* areaPicker = static_cast<vtkAreaPicker*>(caller);
  vtkProp3DCollection* props = areaPicker->GetProp3Ds();
  props->InitTraversal();

  //遍历当权pick到那些区域(Prop3Ds)
  for (vtkIdType i = 0; i < props->GetNumberOfItems(); i++)
  {
    vtkProp3D* prop = props->GetNextProp3D();
    std::cout << "Picked prop: " << prop << std::endl;
  }
}
} // namespace

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