python游戏代码示例_python实现生命游戏的示例代码(Game of Life)

生命游戏的算法就不多解释了,百度一下介绍随处可见。

因为网上大多数版本都是基于pygame,matlab等外部库实现的,二维数组大多是用numpy,使用起来学习成本比较高,所以闲暇之余写一个不用外部依赖库,console输出的版本。

# -*- coding: utf-8 -*-

from time import sleep

from copy import deepcopy

WORLD_HIGH = 20 #世界长度

WORLD_WIDE = 40 #世界宽度

ALIVE_CON = 3 #复活条件

KEEP_CON = 2 #保有条件

class Cell(object):

'''''细胞对象'''

def __init__(self, pos):

'''''自身坐标x,y, 已经是否还存活'''

self.point, self.is_alive = pos, False

self.x, self.y = self.point

def setAlive(self):

self.is_alive = True

def setDied(self):

self.is_alive = False

def display(self):

if self.is_alive:

return '*'

return ' '

def displayLinux(self):

'''''在linux环境下可以打印黑白块'''

if self.is_alive:

return '\033[0;37;47m \033[0m'

return '\033[0;30;40m \033[0m'

class GameManager(object):

def __init__(self):

self.world = self.initWorld()

self.initAliveCell()

def initWorld(self):

world = []

for pos_x in xrange(WORLD_WIDE):

column = []

for pos_y in xrange(WORLD_HIGH):

column.append(Cell((pos_x, pos_y)))

world.append(column)

return world

def initAliveCell(self):

from random import choice

for high in self.world:

for cell in high:

if choice((0, 1)) == 0:

continue

cell.setAlive()

def getNeighbours(self, cell_obj):

alive_count = 0

for x_of in xrange(-1, 2):

for y_of in xrange(-1, 2):

c_x, c_y = cell_obj.x + x_of, cell_obj.y + y_of

if ((c_x, c_y) == cell_obj.point) or \

(c_x < 0 or c_x >= WORLD_WIDE) or \

(c_y < 0 or c_y >= WORLD_HIGH):

'''''排除自身和越界的点'''

continue

if self.world[c_x][c_y].is_alive:

alive_count += 1

return alive_count

def display(self):

print '='*WORLD_WIDE #等号分割线

for index in xrange(WORLD_HIGH):

print ''.join([high[index].displayLinux() for high in self.world])

print '='*WORLD_WIDE

def gameStart(self):

while True:

self.display()

new_world = deepcopy(self.world)

for p_x, wide_list in enumerate(self.world):

for p_y, _ in enumerate(wide_list):

current_cell = new_world[p_x][p_y]

nei_num = self.getNeighbours(current_cell)

if nei_num == ALIVE_CON:

current_cell.setAlive()

elif nei_num != KEEP_CON:

current_cell.setDied()

self.world = new_world

sleep(0.2)

if __name__ == '__main__':

world = GameManager()

try:

world.gameStart()

except KeyboardInterrupt:

'''''防止ctrl+c退出报错'''

pass

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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