Andorid-JetPack-Lifecycle组件用法和源码解析

本文目标

理解并掌握Lifecycle组件用法和原理

1.什么是Lifecycle

具备宿主生命周期感知能力的组件,它能持有组件(如Activity 和 Fragment)生命周期状态的信息,并且运行其他观察者监听宿主的状态

2.Lifecycle怎么用

首先需要在app里的gradle中引入

apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
apply plugin: 'kotlin-kapt'

dependencies {
    def lifecycle_version = "2.2.0"
    // ViewModel
    implementation "androidx.lifecycle:lifecycle-viewmodel:$lifecycle_version"
    // LiveData
    implementation "androidx.lifecycle:lifecycle-livedata:$lifecycle_version"
    // Lifecycles only (without ViewModel or LiveData)
    implementation "androidx.lifecycle:lifecycle-runtime:$lifecycle_version"
    //扫描所有编辑了 OnLifecycleEvent 注解的类,并生成实现类(可选)
    kapt "androidx.lifecycle:lifecycle-compiler:$lifecycle_version"
}

一般情况下ViewModel,LiveData,Lifecycle都是混合使用,当然也可以只是引入Lifecycle

2.1第一种用法LifecycleObserver

该用法如果没有在gradle中引入 kapt "androidx.lifecycle:lifecycle-compiler:$lifecycle_version"
则是采用的 注解+反射去实现的,否则就是扫描所有编辑了 OnLifecycleEvent 注解的类,并生成实现类
第1步,自定义MyLifeObserver观察者,用注解声明每个方法观察宿主的声明周期状态

/**
 * Author: 信仰年轻
 * Date: 2020-11-25 16:16
 * Email: [email protected]
 * Des:lifecycle组件库的使用
 * 我们用这个观查者来盯好需要感知生命周期的对象
 */
public class MyLifeObserver implements LifecycleObserver {

    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
    void onCreateYd() {
        Log.i("yd", "onCreateYd");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    void onStartYd() {
        Log.i("yd", "onStartYd");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
    void onResumeYd() {
        Log.i("yd", "onResumeYd");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
    void onPauseYd() {
        Log.i("yd", "onPauseYd");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
    void onStopYd() {
        Log.i("yd", "onStopYd");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    void onDestroyYd() {
        Log.i("yd", "onDestroyYd");
    }
}

第2步,在宿主中注册观察者,观察宿主生命周期状态变化,而且也不用实现反注册

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
       //注册观察者,监听Activity的生命周期
       getLifecycle().addObserver(new MyLifeObserver());
    }
}

这就可以完全监听MainActivity的生命周期了

2.2第二种用法 LifecycleEventObserver

该用法不会用到反射+注解的实现(建议使用这种)
第1步,自定义MyLifecycleEventObserver观察者实现LifecycleEventObserver接口,重写onStateChanged()方法,方法内根据event自行判断

/**
 * Author: 信仰年轻
 * Date: 2020-11-25 16:16
 * Email: [email protected]
 * Des:lifecycle组件库的使用 第2种用法
 * 我们用这个观查者来盯好需要感知生命周期的对象
 */
public class MyLifecycleEventObserver implements LifecycleEventObserver {

    @Override
    public void onStateChanged(@NonNull LifecycleOwner source, @NonNull Lifecycle.Event event) {
        //需要自行判断 life-event 是 onstart,还是onstop
        switch (event){
            case ON_CREATE:
                Log.i("yd","ON_CREATE");
                break;
            case ON_START:
                Log.i("yd","ON_START");
                break;
            case ON_RESUME:
                Log.i("yd","ON_RESUME");
                break;
            case ON_PAUSE:
                Log.i("yd","ON_PAUSE");
                break;
            case ON_STOP:
                Log.i("yd","ON_STOP");
                break;
            case ON_DESTROY:
                Log.i("yd","ON_DESTROY");
                break;
            default:
                break;
        }
    }
}

第2步,在宿主中注册观察者,观察宿主生命周期状态变化,而且也不用实现反注册

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
       //注册观察者,监听Activity的生命周期
       getLifecycle().addObserver(new MyLifecycleEventObserver());
    }
}

这就可以完全监听MainActivity的生命周期了

2.3第三种用法 FullLifecycleObserver

但是目前在2.2.0这个版本,FullLifecycleObserver该接口 不是public的了

interface FullLifecycleObserver extends LifecycleObserver {

    void onCreate(LifecycleOwner owner);

    void onStart(LifecycleOwner owner);

    void onResume(LifecycleOwner owner);

    void onPause(LifecycleOwner owner);

    void onStop(LifecycleOwner owner);

    void onDestroy(LifecycleOwner owner);
}

实现该接口也是可以去监听生命周期的,但是目前该接口并不public,所以还是用前面两种吧

3.源码分析

我们从MainActivity中注册观察者这行代码开始分析
getLifecycle().addObserver(new MyLifecycleEventObserver());
通过一顿找,getLifecycle()这行代码是在MainActivity的顶层父类ComponentActivity中,
可以到在onCreate()方法中有一行ReportFragment.injectIfNeededIn(this),该行代码就是往Activity上添加一个fragment,用以报告生命周期的变化,
然后LifecycleRegistry对象是成员变量直接就创建出来了

public class ComponentActivity implements LifecycleOwner{
    private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //往Activity上添加一个fragment,用以报告生命周期的变化
        //目的是为了兼顾不是继承自AppCompactActivity的场景
        ReportFragment.injectIfNeededIn(this);
    }

    @NonNull
    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
}

来我们看下ReportFragment

@RestrictTo(RestrictTo.Scope.LIBRARY_GROUP_PREFIX)
public class ReportFragment extends Fragment {

    public static void injectIfNeededIn(Activity activity) {
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            manager.executePendingTransactions();
        }
    }

    @Override
    public void onStart() {
        super.onStart();
        dispatch(Lifecycle.Event.ON_START);
    }

    @Override
    public void onResume() {
        super.onResume();
        dispatch(Lifecycle.Event.ON_RESUME);
    }

    @Override
    public void onPause() {
        super.onPause();
        dispatch(Lifecycle.Event.ON_PAUSE);
    }

    @Override
    public void onStop() {
        super.onStop();
        dispatch(Lifecycle.Event.ON_STOP);
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
    }

    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }

        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }
}

可以看到生命周期事件发送是通过LifecycleRegistryandleLifecycleEvent(event);执行的,来我们继续看addObserver(new MyLifecycleEventObserver());这行代码,是在LifecycleRegistry类中

4.LifecycleRegistry

addObserver方法

public class LifecycleRegistry extends Lifecycle {

    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        //只要不是在宿主的DESTROYED状态注册的,这里都是INITIALIZED状态
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        //包装成拥有宿主状态的观察者
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        //添加到mObserverMap这个map中
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);

        //1.先通过`calculateTargetState()`方法计算出来宿主应该到达的状态,实际上就是当前宿主的状态
        State targetState = calculateTargetState(observer);
        mAddingObserverCounter++;
       //2.把观察者的状态和targetState的状态做一个比较,如果 小于0,则说明观察者的状态还没有到达宿主的状态,既然没有,就让宿主的生命周期前进
        while ((statefulObserver.mState.compareTo(targetState) < 0
                && mObserverMap.contains(observer))) {
            pushParentState(statefulObserver.mState);
            //3.分发事件,里面会upEvent
            statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
            popParentState();
            // mState / subling may have been changed recalculate
            targetState = calculateTargetState(observer);
        }

        if (!isReentrance) {
            // we do sync only on the top level.
            sync();
        }
        mAddingObserverCounter--;
    }

    //根据宿主状态来判断生命周期该接受哪个事件
    private static Event upEvent(State state) {
        switch (state) {
            case INITIALIZED:
            case DESTROYED:
                return ON_CREATE;
            case CREATED:
                return ON_START;
            case STARTED:
                return ON_RESUME;
            case RESUMED:
                throw new IllegalArgumentException();
        }
        throw new IllegalArgumentException("Unexpected state value " + state);
    }

    static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {
            //根据event反推出新的宿主状态
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }

    //根据event反推出新的宿主状态
    static State getStateAfter(Event event) {
        switch (event) {
            case ON_CREATE:
            case ON_STOP:
                return CREATED;
            case ON_START:
            case ON_PAUSE:
                return STARTED;
            case ON_RESUME:
                return RESUMED;
            case ON_DESTROY:
                return DESTROYED;
            case ON_ANY:
                break;
        }
        throw new IllegalArgumentException("Unexpected event value " + event);
    }
}

addObserver方法中

  • 1.先通过calculateTargetState()方法计算出来宿主应该到达的状态,实际上就是当前宿主的状态
  • 2.把观察者的状态和targetState的状态做一个比较,如果 小于0,则说明观察者的状态还没有到达宿主的状态,既然没有,就让宿主的生命周期前进
  • 3.根据宿主状态来判断生命周期该接受哪个事件
  • 4.接受完事件来到dispatchEvent方法中去分发事件
  • 5.分发完之后还会再次比较 statefulObserver.mState.compareTo(targetState) < 0 直到不小于0(观察者的状态和宿主的状态到达一致)

while循环的目的是为了让ObserverWithState这个观察者状态从INITIALIZED状态前进到宿主当前的状态(可能是CREATED,STARTED,也可能是RESUMED)
假设现在在宿主的onResume()方法中去注册一个观察者,我们的观察者会接受到哪几个生命周期的事件呢?
首先会有onResume(),还会有onCreate(),onStart()等事件,这个逻辑就在这个while循环里面

5.宿主生命周期与宿主状态模型图


宿主的状态和生命周期不是一个概念,

  • 宿主在创建之初是INITIALIZED状态,当执行了ON_CREATE方法之后就会前进到CREATED状态,
  • 接着当宿主执行了ON_START方法就会前进到STARTED状态,
  • 然后执行了ON_RESUME方法就会前进到RESUMED状态,
    以上是生命周期前进的过程,从INITIALIZED初始化到RESUMED
    接着是生命周期倒退的过程
  • RESUMED状态执行了ON_PAUSE方法就会倒退到STARTED状态
  • 在之后宿主执行了ON_STOP方法倒退到CREATED状态
  • 执行了ON_DESTROY方法倒退到DESTROYED状态
   public enum State {
        DESTROYED,
        INITIALIZED,
        CREATED,
        STARTED,
        RESUMED;
    }

6. 宿主的生命周期变化之后是如何分发给观察者的

Fragment中会在每个生命周期的方法中调用 mLifecycleRegistry.handleLifecycleEvent(EVENT),如下代码

public class Fragment implements  LifecycleOwner{
   LifecycleRegistry mLifecycleRegistry;

    private void initLifecycle() {
        mLifecycleRegistry = new LifecycleRegistry(this);
        mSavedStateRegistryController = SavedStateRegistryController.create(this);
    }

    @Override
    @NonNull
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }

    void performCreate(Bundle savedInstanceState) {
        mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
    }

    void performStart() {
      mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);
    }
    ......
    void performResume() {
      mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_RESUME);
    }
}

来看下handleLifecycleEvent方法的具体实现

public class LifecycleRegistry extends Lifecycle {

    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        //根据当前的事件推导出下一个事件
        State next = getStateAfter(event);
        moveToState(next);
    }

    private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // we will figure out what to do on upper level.
            return;
        }
        mHandlingEvent = true;
        sync();
        mHandlingEvent = false;
    }

    private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                    + "garbage collected. It is too late to change lifecycle state.");
        }
        
        //判断的是往这个集合中注册的Observer的所有的观察者状态都已经同步到了跟宿主一致的状态
        //如果还没有就进
        while (!isSynced()) {
            mNewEventOccurred = false;

            //宿主当前的状态和集合中每个观察者的状态做比较
            //如果宿主的状态 < 观察者的状态(发生在生命周期倒退的阶段)
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                 //集合中所有观察者的状态倒退到和宿主一样的状态
                backwardPass(lifecycleOwner);
            }
            
            Entry newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                //生命周期前进
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }

    //集合中所有观察者的状态倒退到和宿主一样的状态,并且分发相应的事件
    private void backwardPass(LifecycleOwner lifecycleOwner) {
        Iterator> descendingIterator =
                mObserverMap.descendingIterator();
        while (descendingIterator.hasNext() && !mNewEventOccurred) {
            Entry entry = descendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                //生命周期倒退
                Event event = downEvent(observer.mState);
                pushParentState(getStateAfter(event));
                observer.dispatchEvent(lifecycleOwner, event);
                popParentState();
            }
        }
    }
    //集合中所有观察者的状态前进到和宿主一样的状态,并且分发相应的事件
    private void forwardPass(LifecycleOwner lifecycleOwner) {
        Iterator> ascendingIterator =
                mObserverMap.iteratorWithAdditions();
        while (ascendingIterator.hasNext() && !mNewEventOccurred) {
            Entry entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                //生命周期前进
                pushParentState(observer.mState);
                observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
                popParentState();
            }
        }
    }

    static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }
}

总结一下,宿主的生命周期和宿主的状态的关系,每个生命周期变化的时候都会分发相应的事件,并且会根据这个事件推导出宿主的状态,然后遍历所有的观察者,让他们的状态也随之升级或者降级,并且把本次事件分发给观察者

7.LifecycleOwner,Lifecycle,LifecycleRegistry的关系

  • 1.LifecycleOwner,宿主的意思,代表这ActivityFragment,只要是实现该接口就必须要重写接口中的Lifecycle getLifecycle();方法,返回Lifecycle对象,其实该对象就是LifecycleRegistry对象
  • 2.Lifecycle,是个抽象类
  • 3.LifecycleRegistry 继承自 Lifecycle
public interface LifecycleOwner {
    /**
     * Returns the Lifecycle of the provider.
     *
     * @return The lifecycle of the provider.
     */
    @NonNull
    Lifecycle getLifecycle();
}

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