智能家居项目整合(语音控制线程,网络控制线程、烟雾报警线程)
一、主函数
二、指令工厂
三、设备工厂
四、编译运行
五、视频展示
四、编译运行
五、视频展示
#include
#include
#include
#include
#include "controlDevice.h"
#include "inputCommand.h"
struct InputCommand *pcommandHead = NULL; //定义指令工厂初始链表头,用于存储各种输入指令的信息。
struct Devices *pdeviceHead = NULL; //定义设备工厂初始链表头,用于存储各种设备的信息。
struct InputCommand *socketHandler = NULL; //定义处理 socket 控制的指令对象,用于管理网络控制。
// 按名称查找设备
struct Devices *findDeviceByName(char *name, struct Devices *phead)
{
struct Devices *tmp =phead;
if (phead == NULL) {
return NULL;
}
else {
while (tmp != NULL) {
if (strcmp(tmp->deviceName,name)==0) {
return tmp;
}
tmp = tmp->next;
}
return NULL;
}
}
// 查找指定名字的输入指令对象
struct InputCommand* findCommandByName(char *name, struct InputCommand *phead)
{
struct InputCommand *tmp = phead;
if (phead == NULL) {
return NULL;
}
else {
while (tmp != NULL) {
if (strcmp(tmp->commandName, name) == 0) {
return tmp;
}
tmp = tmp->next;
}
return NULL;
}
}
// 根据指令执行相应操作
void Command(struct InputCommand *CmdHandler)
{
struct Devices *tmp = NULL;
// CSHALL 指令:初始化所有设备
if (strcmp("CSHALL", CmdHandler->command) == 0) {
tmp = findDeviceByName("smokeAlarm", pdeviceHead);
if (tmp != NULL) tmp->Init(tmp->pinNum);
tmp = findDeviceByName("buzzer", pdeviceHead);
if (tmp != NULL) tmp->Init(tmp->pinNum);
tmp = findDeviceByName("livingroomLight", pdeviceHead);
if (tmp != NULL) tmp->Init(tmp->pinNum);
tmp = findDeviceByName("restaurantLight", pdeviceHead);
if (tmp != NULL) tmp->Init(tmp->pinNum);
tmp = findDeviceByName("bedroomLight", pdeviceHead);
if (tmp != NULL) tmp->Init(tmp->pinNum);
tmp = findDeviceByName("bathroomLight", pdeviceHead);
if (tmp != NULL) tmp->Init(tmp->pinNum);
printf("设备已全部初始化\n");
}
// OL1 指令:打开客厅灯
if (strcmp("OL1", CmdHandler->command) == 0) {
tmp = findDeviceByName("livingroomLight", pdeviceHead);
if (tmp != NULL) {
tmp->open(tmp->pinNum);
printf("已打开客厅灯\n");
}
}
// CL1 指令:关闭客厅灯
if (strcmp("CL1", CmdHandler->command) == 0) {
tmp = findDeviceByName("livingroomLight", pdeviceHead);
if (tmp != NULL) {
tmp->close(tmp->pinNum);
printf("已关闭客厅灯\n");
}
}
// OL2 指令:打开餐厅灯
if (strcmp("OL2", CmdHandler->command) == 0){
tmp = findDeviceByName("restaurantLight", pdeviceHead);
if (tmp != NULL) {
tmp->open(tmp->pinNum);
printf("已打开餐厅灯\n");
}
}
// CL2 指令:关闭餐厅灯
if (strcmp("CL2", CmdHandler->command) == 0) {
tmp = findDeviceByName("restaurantLight", pdeviceHead);
if (tmp != NULL) {
tmp->close(tmp->pinNum);
printf("已关闭餐厅灯\n");
}
}
// OL3 指令:打开卧室灯
if (strcmp("OL3", CmdHandler->command) == 0) {
tmp = findDeviceByName("bedroomLight", pdeviceHead);
if (tmp != NULL) {
tmp->open(tmp->pinNum);
printf("已打开卧室灯\n");
}
}
// CL3 指令:关闭卧室灯
if (strcmp("CL3", CmdHandler->command) == 0) {
tmp = findDeviceByName("bedroomLight", pdeviceHead);
if (tmp != NULL) {
tmp->close(tmp->pinNum);
printf("已关闭卧室灯\n");
}
}
// OL4 指令:打开浴室灯
if (strcmp("OL4", CmdHandler->command) == 0) {
tmp = findDeviceByName("bathroomLight", pdeviceHead);
if (tmp != NULL) {
tmp->open(tmp->pinNum);
printf("已打开浴室灯\n");
}
}
// CL4 指令:关闭浴室灯
if (strcmp("CL4", CmdHandler->command) == 0) {
tmp = findDeviceByName("bathroomLight", pdeviceHead);
if (tmp != NULL) {
tmp->close(tmp->pinNum);
printf("已关闭浴室灯\n");
}
}
// OLALL 指令:打开所有灯
if (strcmp("OLALL", CmdHandler->command) == 0) {
tmp = findDeviceByName("livingroomLight", pdeviceHead);
if (tmp != NULL) tmp->open(tmp->pinNum);
tmp = findDeviceByName("restaurantLight", pdeviceHead);
if (tmp != NULL) tmp->open(tmp->pinNum);
tmp = findDeviceByName("bedroomLight", pdeviceHead);
if (tmp != NULL) tmp->open(tmp->pinNum);
tmp = findDeviceByName("bathroomLight", pdeviceHead);
if (tmp != NULL) tmp->open(tmp->pinNum);
printf("已打开所有灯\n");
}
// CLALL 指令:关闭所有灯
if (strcmp("CLALL", CmdHandler->command) == 0) {
tmp = findDeviceByName("livingroomLight", pdeviceHead);
if (tmp != NULL) tmp->close(tmp->pinNum);
tmp = findDeviceByName("restaurantLight", pdeviceHead);
if (tmp != NULL) tmp->close(tmp->pinNum);
tmp = findDeviceByName("bedroomLight", pdeviceHead);
if (tmp != NULL) tmp->close(tmp->pinNum);
tmp = findDeviceByName("bathroomLight", pdeviceHead);
if (tmp != NULL) tmp->close(tmp->pinNum);
printf("已关闭所有灯\n");
}
}
// 语音控制线程执行函数
void *voiceControlThread(void *data)
{
int nread;
struct InputCommand *voiceHandler = NULL;
// 找到语音控制的指令处理对象
voiceHandler = findCommandByName("voice", pcommandHead);
if (voiceHandler == NULL) {
printf("find voiceHandler error\n");
pthread_exit(NULL);
}
else {
// 初始化语音控制
if (voiceHandler->Init(voiceHandler) < 0) {
printf("voiceControl init error\n");
pthread_exit(NULL);
}
else {
printf("voiceControl init success\n");
}
// 不断读取语音指令并执行相应操作
while (1) {
memset(voiceHandler->command, '\0', sizeof(voiceHandler->command));
nread = voiceHandler->getCommand(voiceHandler);
if (nread == 0) {
// 没有获取到语音指令
printf("No voiceCommand received\n");
}
else {
// 获取到语音指令,执行相应操作
printf("Get VoiceCommand -->%s\n", voiceHandler->command);
Command(voiceHandler);
}
}
}
}
// 读取 TCP 端口指令线程执行函数
void *socketReadThread(void *data)
{
int n_read;
printf("Connect success\n");
// 不断读取 TCP 端口指令并执行相应操作
while (1) {
memset(socketHandler->command, '\0', sizeof(socketHandler->command));
n_read = read(socketHandler->fd, socketHandler->command, sizeof(socketHandler->command));
if (n_read == -1) {
// 读取错误
perror("read:");
}
else {
// 读取成功,打印获取到的 TCP 端口指令,并执行相应操作
printf("Get SocketCommand-->%s\n", socketHandler->command);
Command(socketHandler);
}
}
}
// 网络控制线程执行函数
void *socketControlThread(void *data)
{
int c_fd; // 客户端文件描述符
struct sockaddr_in c_addr;
memset(&c_addr, 0, sizeof(struct sockaddr_in));
int clen = sizeof(struct sockaddr_in);
pthread_t socketRead_thread; // 用于读取TCP端口指令的线程
// 获取“socket”指令处理器
socketHandler = findCommandByName("socket", pcommandHead);
if (socketHandler == NULL) {
// 未找到“socket”指令处理器,打印错误信息并退出线程
printf("find socketHandler error\n");
pthread_exit(NULL);
}
if (socketHandler->Init(socketHandler) < 0) { // 初始化“网络控制”功能
// “网络控制”功能初始化失败,打印错误信息并退出线程
printf("socketControl init error\n");
pthread_exit(NULL);
}
else {
// “网络控制”功能初始化成功,打印成功信息
printf("socketControl init success\n");
}
while (1) {
// 4. accept,接收连接请求,阻塞至有客户端完成三次握手
c_fd = accept(socketHandler->s_fd, (struct sockaddr *)&c_addr, &clen);
// 将客户端套接字描述符返回给“网络控制”链表节点
socketHandler->fd = c_fd;
// 创建新线程:用于读取TCP端口指令
pthread_create(&socketRead_thread, NULL, socketReadThread, NULL);
}
}
// 烟雾报警器线程执行函数
void *smokeAlarmThread(void *data)
{
int smokeStatus; // 存放“烟雾传感器”状态
struct Devices *tmp = NULL;
while (1) {
// 读取烟雾传感器状态
tmp = findDeviceByName("smokeAlarm", pdeviceHead);
if (tmp != NULL) {
smokeStatus = tmp->readStatus(tmp->pinNum);
delay(100);
tmp = findDeviceByName("buzzer", pdeviceHead);
// 根据烟雾传感器状态控制蜂鸣器
if (tmp != NULL) {
if (smokeStatus == 0) {
tmp->open(tmp->pinNum);
}
else {
tmp->close(tmp->pinNum);
}
}
}
}
}
int main()
{
// 初始化wiringPi库
if (wiringPiSetup() == -1) {
fprintf(stdout, "Unable to start wiringPi: %s\n", strerror(errno));
return 1;
}
pthread_t voiceControl_thread; // 语音控制线程
pthread_t socketControl_thread; // 网络控制线程
pthread_t smokeAlarm_thread; // 烟雾报警线程
// 1. 指令工厂初始化
pcommandHead = addVoiceControlToInputCommandLink(pcommandHead);
pcommandHead = addSocketControlToInputCommandLink(pcommandHead);
// 2. 设备控制工厂初始化
// “浴室灯”加入设备链表
pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);
// “卧室灯”加入设备链表
pdeviceHead = addBedroomLightToDeviceLink(pdeviceHead);
// “餐厅灯”加入设备链表
pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);
// “客厅灯”加入设备链表
pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);
// 新增的设备:烟雾报警器
pdeviceHead = addSmokeAlarmToDeviceLink(pdeviceHead);
// 新增的设备:蜂鸣器
pdeviceHead = addBuzzerToDeviceLink(pdeviceHead);
// 3. 线程池建立
// 3.1 语音线程
pthread_create(&voiceControl_thread, NULL, voiceControlThread, NULL);
// 3.2 socket线程
pthread_create(&socketControl_thread, NULL, socketControlThread, NULL);
// 3.3 烟雾报警线程
pthread_create(&smokeAlarm_thread, NULL, smokeAlarmThread, NULL);
// 3.4 摄像头线程(预留接口后续加入)
// 主函数等待线程退出
pthread_join(voiceControl_thread, NULL);
pthread_join(socketControl_thread, NULL);
pthread_join(smokeAlarm_thread, NULL);
return 0;
}
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
struct InputCommand
{
char commandName[128]; //“控制方式”名
char deviceName[128]; //“设备工厂”名
char command[32]; //存放指令
int fd; //存放文件描述符(串口/网络)
int s_fd; //存放服务器套接字描述符
char port[12]; //存放端口号
char ipAdress[32]; //存放 IP地址
char log[1024]; //日志
int (*Init)(struct InputCommand *voice); //“初始化”函数指针
int (*getCommand)(struct InputCommand *voice); //“获取指令”函数指针
struct InputCommand *next;
};
struct InputCommand* addVoiceControlToInputCommandLink(struct InputCommand *phead); //“语音控制”加入指令链表函数声明
struct InputCommand* addSocketControlToInputCommandLink(struct InputCommand *phead); //“网络控制”加入指令链表函数声明
#include "inputCommand.h"
// 语音控制模块初始化函数
int voiceInit(struct InputCommand *voice)
{
int fd;
// 打开串口设备 (voice->deviceName),波特率为 115200
if ((fd = serialOpen (voice->deviceName, 115200)) < 0) {
fprintf (stderr, "Unable to open serial device: %s\n", strerror (errno)) ;
return 1 ;
}
voice->fd = fd; // 将文件描述符存储在 voice->fd 中
return fd;
}
// 从语音控制模块获取指令的函数
int voiceGetCommand(struct InputCommand *voice)
{
int nread = 0;
// 从串口 (voice->fd) 读取数据到 voice->command 中
nread = read(voice->fd, voice->command, sizeof(voice->command));
//返回读取到数据的字节数,实际读取的指令放到了command里
return nread;
}
// 全局变量,表示语音控制的输入命令对象
struct InputCommand voiceControl = {
.commandName = "voice",
.deviceName = "/dev/ttyS5",
.command = '\0',
.Init = voiceInit,
.getCommand = voiceGetCommand,
.log = {'\0'},
.next = NULL
};
// 将语音控制对象加入到输入命令链表中的函数
struct InputCommand* addVoiceControlToInputCommandLink(struct InputCommand *phead) //“语音控制”(对象)加入指令方式链表函数
{
if (phead == NULL) {
return &voiceControl;
}else{
voiceControl.next = phead;
phead = &voiceControl;
return phead; // 如果链表不为空,将语音控制对象插入到链表头,并返回链表头的指针
}
}
#include "inputCommand.h"
// 套接字初始化函数
int socketInit(struct InputCommand *socketMsg)
{
int s_fd; //套接字描述符
struct sockaddr_in s_addr;
memset(&s_addr, 0, sizeof(struct sockaddr_in)); //数据清空
// 1. 创建套接字,ipv4,tcp协议
s_fd=socket(AF_INET, SOCK_STREAM, 0);
if (s_fd == -1) {
perror("socket:");
exit(-1);
}
s_addr.sin_family = AF_INET; //ipv4
s_addr.sin_port = htons(atoi(socketMsg->port)); //端口号,选择5000以上。honts返回网络字节序,atoi(argv[2])防止端口被占用
inet_aton(socketMsg->ipAdress, &s_addr.sin_addr); //转换为网络能识别的格式
// 2. 绑定
bind(s_fd, (struct sockaddr *)&s_addr, sizeof(struct sockaddr_in));
// 3. 监听
listen(s_fd, 10); //监听10个连接
printf("socket Server listening ...\n");
socketMsg->s_fd = s_fd; // 保存套接字描述符
return s_fd;
}
// 全局变量,表示 socket 控制的输入命令对象
struct InputCommand socketControl = {
.commandName = "socket",
.command = '\0',
.port = "8080",
.ipAdress = "192.168.1.254",
.Init = socketInit,
.log = {'\0'},
.next = NULL
};
// 将 socket 控制对象加入到输入命令链表中的函数
struct InputCommand* addSocketControlToInputCommandLink(struct InputCommand *phead)
{
if (phead == NULL) {
return &socketControl;
}
else {
socketControl.next = phead;
phead = &socketControl;
return phead;
}
}
#include "controlDevice.h" //自定义设备类的文件
int bathroomLightInit(int pinNum) //C语言必须要传参,JAVA不用,可直接访问变量的值
{
pinMode(pinNum,OUTPUT); //配置引脚为输出模式
digitalWrite(pinNum,HIGH); //引脚置高电平,断开继电器
}
int bathroomLightOpen(int pinNum)
{
digitalWrite(pinNum,LOW); //引脚置低电平,闭合继电器
}
int bathroomLightClose(int pinNum)
{
digitalWrite(pinNum,HIGH); //引脚置高电平,断开继电器
}
int bathroomLightStatus(int status)
{
}
struct Devices bathroomLight = { //定义浴室灯(对象)
.deviceName = "bathroomLight", //名字
.pinNum = 2, //香橙派 2号(wPi)引脚
.Init = bathroomLightInit, //指定初始化函数
.open = bathroomLightOpen, //指定“打开灯”函数
.close = bathroomLightClose, //指定“关闭灯”函数
.changeStatus = bathroomLightStatus
};
struct Devices* addBathroomLightToDeviceLink(struct Devices *phead) //浴室灯(对象)加入设备链表函数
{
if (phead == NULL) {
return &bathroomLight;
}
else {
bathroomLight.next = phead; //以前的头变成.next
phead = &bathroomLight; //更新头
return phead;
}
}
#include "controlDevice.h"
int bedroomLightInit(int pinNum) //C语言必须要传参,JAVA不用,可直接访问变量的值
{
pinMode(pinNum,OUTPUT); //配置引脚为输出模式
digitalWrite(pinNum,HIGH); //引脚置高电平,断开继电器
}
int bedroomLightOpen(int pinNum)
{
digitalWrite(pinNum,LOW); //引脚置低电平,闭合继电器
}
int bedroomLightClose(int pinNum)
{
digitalWrite(pinNum,HIGH); //引脚置高电平,断开继电器
}
int bedroomLightStatus(int status)
{
}
struct Devices bedroomLight = { //定义卧室灯(对象)
.deviceName = "bedroomLight", //名字
.pinNum = 8, //香橙派 8号(wPi)引脚
.Init = bedroomLightInit, //指定初始化函数
.open = bedroomLightOpen, //指定“打开灯”函数
.close = bedroomLightClose, //指定“关闭灯”函数
.changeStatus = bedroomLightStatus
};
struct Devices* addBedroomLightToDeviceLink(struct Devices *phead) //卧室灯(对象)加入设备链表函数
{
if (phead == NULL) {
return &bedroomLight;
}
else {
bedroomLight.next = phead; //以前的头变成.next
phead = &bedroomLight; //更新头
return phead;
}
}
#include "controlDevice.h" //自定义设备类的文件
int restaurantLightInit(int pinNum) //C语言必须要传参,JAVA不用,可直接访问变量的值
{
pinMode(pinNum,OUTPUT); //配置引脚为输出模式
digitalWrite(pinNum,HIGH); //引脚置高电平,断开继电器
}
int restaurantLightOpen(int pinNum)
{
digitalWrite(pinNum,LOW); //引脚置低电平,闭合继电器
}
int restaurantLightClose(int pinNum)
{
digitalWrite(pinNum,HIGH); //引脚置高电平,断开继电器
}
int restaurantLightStatus(int status)
{
}
struct Devices restaurantLight = { //定义餐厅灯(对象)
.deviceName = "restaurantLight", //名字
.pinNum = 13, //香橙派 13号(wPi)引脚
.Init = restaurantLightInit, //指定初始化函数
.open = restaurantLightOpen, //指定“打开灯”函数
.close = restaurantLightClose, //指定“关闭灯”函数
.changeStatus = restaurantLightStatus
};
struct Devices* addRestaurantLightToDeviceLink(struct Devices *phead) //餐厅灯(对象)加入设备链表函数
{
if (phead == NULL) {
return &restaurantLight;
}
else {
restaurantLight.next = phead; //以前的头变成.next
phead = &restaurantLight; //更新头
return phead;
}
}
#include "controlDevice.h" //自定义设备类的文件
int livingroomLightInit(int pinNum) // C语言必须要传参,JAVA不用,可直接访问变量的值
{
pinMode(pinNum, OUTPUT); // 配置引脚为输出模式
digitalWrite(pinNum, HIGH); // 引脚置高电平,断开继电器
}
int livingroomLightOpen(int pinNum)
{
digitalWrite(pinNum, LOW); // 引脚置低电平,闭合继电器
}
int livingroomLightClose(int pinNum)
{
digitalWrite(pinNum, HIGH); // 引脚置高电平,断开继电器
}
int livingroomLightStatus(int status)
{
}
struct Devices livingroomLight = { // 定义客厅灯(对象)
.deviceName = "livingroomLight", // 名字
.pinNum = 16, // 香橙派 16号(wPi)引脚
.Init = livingroomLightInit, // 指定初始化函数
.open = livingroomLightOpen, // 指定“打开灯”函数
.close = livingroomLightClose, // 指定“关闭灯”函数
.changeStatus = livingroomLightStatus};
struct Devices *addLivingroomLightToDeviceLink(struct Devices *phead) // 客厅灯(对象)加入设备链表函数
{
if (phead == NULL) {
return &livingroomLight;
}
else {
livingroomLight.next = phead; // 以前的头变成.next
phead = &livingroomLight; // 更新头
return phead;
}
}
#include "controlDevice.h" //自定义设备类的文件
int smokeAlarmInit(int pinNum) //C语言必须要传参,JAVA不用,可直接访问变量的值
{
pinMode(pinNum,INPUT); //配置引脚为输入模式
//digitalWrite(pinNum,HIGH); //引脚置高电平,断开继电器
}
int smokeAlarmReadStatus(int pinNum)
{
return digitalRead(pinNum);
}
int smokeAlarmStatus(int status)
{
}
struct Devices smokeAlarm = { //定义烟雾报警器(对象)
.deviceName = "smokeAlarm", //名字
.pinNum = 6, //香橙派 6号(wPi)引脚
.Init = smokeAlarmInit, //指定初始化函数
.readStatus = smokeAlarmReadStatus,
.changeStatus = smokeAlarmStatus
};
struct Devices* addSmokeAlarmToDeviceLink(struct Devices *phead) //烟雾报警器(对象)加入设备链表函数
{
if(phead == NULL){
return &smokeAlarm;
}else{
smokeAlarm.next = phead; //以前的头变成.next
phead = &smokeAlarm; //更新头
return phead;
}
}
#include "controlDevice.h" //自定义设备类的文件
int buzzerInit(int pinNum)
{
pinMode(pinNum,OUTPUT); //配置引脚为输出模式
digitalWrite(pinNum,HIGH); //引脚置高电平,蜂鸣器关闭
}
int buzzerOpen(int pinNum)
{
digitalWrite(pinNum,LOW); //引脚置低电平,蜂鸣器开启
}
int buzzerClose(int pinNum)
{
digitalWrite(pinNum,HIGH); //引脚置高电平,蜂鸣器关闭
}
struct Devices buzzer = { //定义蜂鸣器(对象)
.deviceName = "buzzer", //名字
.pinNum = 9, //香橙派 9号(wpi)引脚
.Init = buzzerInit, //指定初始化函数
.open = buzzerOpen, //指定“开启蜂鸣器”函数
.close = buzzerClose, //指定“关闭蜂鸣器”函数
};
struct Devices* addBuzzerToDeviceLink(struct Devices *phead) //蜂鸣器(对象)加入设备链表函数
{
if(phead == NULL){
return &buzzer;
}else{
buzzer.next = phead;
phead = &buzzer;
return phead;
}
}
#include //wiringPi库
#include
#include
struct Devices //设备类
{
char deviceName[128]; //设备名
int status; //状态
int pinNum; //引脚号
int (*Init)(int pinNum); //“初始化设备”函数指针
int (*open)(int pinNum); //“打开设备”函数指针
int (*close)(int pinNum); //“关闭设备”函数指针
int (*readStatus)(int pinNum); //“读取设备状态”函数指针 为火灾报警器准备
int (*changeStatus)(int status); //“改变设备状态”函数指针
struct Devices *next;
};
struct Devices* addBathroomLightToDeviceLink(struct Devices *phead); //“浴室灯”加入设备链表函数声明 2
struct Devices* addBedroomLightToDeviceLink(struct Devices *phead); //“卧室灯”加入设备链表函数声明 8
struct Devices* addRestaurantLightToDeviceLink(struct Devices *phead); //“餐厅灯”加入设备链表函数声明 13
struct Devices* addLivingroomLightToDeviceLink(struct Devices *phead); //“客厅灯”加入设备链表函数声明 16
struct Devices* addSmokeAlarmToDeviceLink(struct Devices *phead); //“烟雾报警器”加入设备链表函数声明 6
struct Devices* addBuzzerToDeviceLink(struct Devices *phead); //“蜂鸣器”加入设备链表函数声明 9