main.c
#include
#include "Delay.h"
#include "Key.h"
#include "Nixie.h"
#include "Buzzer.h"
unsigned char KeyNum;
void main()
{
Nixie(1,0);
while(1)
{
KeyNum=Key();
if(KeyNum)
{
Buzzer_Time(100);
Nixie(1,KeyNum);
}
}
}
Buzzer.c
#include
#include
//蜂鸣器端口:
sbit Buzzer=P2^5;
/**
* @brief 蜂鸣器私有延时函数,延时500us
* @param 无
* @retval 无
*/
void Buzzer_Delay500us() //@12.000MHz
{
unsigned char i;
_nop_();
i = 247;
while (--i);
}
/**
* @brief 蜂鸣器发声
* @param ms 发声的时长,范围:0~32767
* @retval 无
*/
void Buzzer_Time(unsigned int ms)
{
unsigned int i;
for(i=0;i<ms*2;i++)
{
Buzzer=!Buzzer;
Buzzer_Delay500us();
}
}
Buzzer.h
#ifndef __BUZZER_H__
#define __BUZZER_H__
void Buzzer_Time(unsigned int ms);
#endif
Nixie.c
#include
#include "Delay.h"
//数码管段码表
unsigned char NixieTable[]={0x3F,0x06,0x5B,0x4F,0x66,0x6D,0x7D,0x07,0x7F,0x6F};
/**
* @brief 数码管显示
* @param Location 要显示的位置,范围:1~8
* @param Number 要显示的数字,范围:段码表索引范围
* @retval 无
*/
void Nixie(unsigned char Location,Number)
{
switch(Location) //位码输出
{
case 1:P2_4=1;P2_3=1;P2_2=1;break;
case 2:P2_4=1;P2_3=1;P2_2=0;break;
case 3:P2_4=1;P2_3=0;P2_2=1;break;
case 4:P2_4=1;P2_3=0;P2_2=0;break;
case 5:P2_4=0;P2_3=1;P2_2=1;break;
case 6:P2_4=0;P2_3=1;P2_2=0;break;
case 7:P2_4=0;P2_3=0;P2_2=1;break;
case 8:P2_4=0;P2_3=0;P2_2=0;break;
}
P0=NixieTable[Number]; //段码输出
// Delay(1); //显示一段时间
// P0=0x00; //段码清0,消影
}
Nixie.h
#ifndef __NIXIE_H__
#define __NIXIE_H__
void Nixie(unsigned char Location,Number);
#endif
Key.c
#include
#include "Delay.h"
/**
* @brief 获取独立按键键码
* @param 无
* @retval 按下按键的键码,范围:0~4,无按键按下时返回值为0
*/
unsigned char Key()
{
unsigned char KeyNumber=0;
if(P3_1==0){Delay(20);while(P3_1==0);Delay(20);KeyNumber=1;}
if(P3_0==0){Delay(20);while(P3_0==0);Delay(20);KeyNumber=2;}
if(P3_2==0){Delay(20);while(P3_2==0);Delay(20);KeyNumber=3;}
if(P3_3==0){Delay(20);while(P3_3==0);Delay(20);KeyNumber=4;}
return KeyNumber;
}
Key.h
#ifndef __KEY_H__
#define __KEY_H__
unsigned char Key();
#endif
main.c
#include
#include "Delay.h"
#include "Timer0.h"
//蜂鸣器端口定义
sbit Buzzer=P2^5;
//播放速度,值为四分音符的时长(ms)
#define SPEED 500
//音符与索引对应表,P:休止符,L:低音,M:中音,H:高音,下划线:升半音符号#
#define P 0
#define L1 1
#define L1_ 2
#define L2 3
#define L2_ 4
#define L3 5
#define L4 6
#define L4_ 7
#define L5 8
#define L5_ 9
#define L6 10
#define L6_ 11
#define L7 12
#define M1 13
#define M1_ 14
#define M2 15
#define M2_ 16
#define M3 17
#define M4 18
#define M4_ 19
#define M5 20
#define M5_ 21
#define M6 22
#define M6_ 23
#define M7 24
#define H1 25
#define H1_ 26
#define H2 27
#define H2_ 28
#define H3 29
#define H4 30
#define H4_ 31
#define H5 32
#define H5_ 33
#define H6 34
#define H6_ 35
#define H7 36
//索引与频率对照表
unsigned int FreqTable[]={
0,
63628,63731,63835,63928,64021,64103,64185,64260,64331,64400,64463,64528,
64580,64633,64684,64732,64777,64820,64860,64898,64934,64968,65000,65030,
65058,65085,65110,65134,65157,65178,65198,65217,65235,65252,65268,65283,
};
//乐谱
unsigned char code Music[]={
//音符,时值,
//1
P, 4,
P, 4,
P, 4,
M6, 2,
M7, 2,
H1, 4+2,
M7, 2,
H1, 4,
H3, 4,
M7, 4+4+4,
M3, 2,
M3, 2,
//2
M6, 4+2,
M5, 2,
M6, 4,
H1, 4,
M5, 4+4+4,
M3, 4,
M4, 4+2,
M3, 2,
M4, 4,
H1, 4,
//3
M3, 4+4,
P, 2,
H1, 2,
H1, 2,
H1, 2,
M7, 4+2,
M4_,2,
M4_,4,
M7, 4,
M7, 8,
P, 4,
M6, 2,
M7, 2,
//4
H1, 4+2,
M7, 2,
H1, 4,
H3, 4,
M7, 4+4+4,
M3, 2,
M3, 2,
M6, 4+2,
M5, 2,
M6, 4,
H1, 4,
//5
M5, 4+4+4,
M2, 2,
M3, 2,
M4, 4,
H1, 2,
M7, 2+2,
H1, 2+4,
H2, 2,
H2, 2,
H3, 2,
H1, 2+4+4,
//6
H1, 2,
M7, 2,
M6, 2,
M6, 2,
M7, 4,
M5_,4,
M6, 4+4+4,
H1, 2,
H2, 2,
H3, 4+2,
H2, 2,
H3, 4,
H5, 4,
//7
H2, 4+4+4,
M5, 2,
M5, 2,
H1, 4+2,
M7, 2,
H1, 4,
H3, 4,
H3, 4+4+4+4,
//8
M6, 2,
M7, 2,
H1, 4,
M7, 4,
H2, 2,
H2, 2,
H1, 4+2,
M5, 2+4+4,
H4, 4,
H3, 4,
H3, 4,
H1, 4,
//9
H3, 4+4+4,
H3, 4,
H6, 4+4,
H5, 4,
H5, 4,
H3, 2,
H2, 2,
H1, 4+4,
P, 2,
H1, 2,
//10
H2, 4,
H1, 2,
H2, 2,
H2, 4,
H5, 4,
H3, 4+4+4,
H3, 4,
H6, 4+4,
H5, 4+4,
//11
H3, 2,
H2, 2,
H1, 4+4,
P, 2,
H1, 2,
H2, 4,
H1, 2,
H2, 2+4,
M7, 4,
M6, 4+4+4,
P, 4,
0xFF //终止标志
};
unsigned char FreqSelect,MusicSelect;
void main()
{
Timer0Init();
while(1)
{
if(Music[MusicSelect]!=0xFF) //如果不是停止标志位
{
FreqSelect=Music[MusicSelect]; //选择音符对应的频率
MusicSelect++;
Delay(SPEED/4*Music[MusicSelect]); //选择音符对应的时值
MusicSelect++;
TR0=0;
Delay(5); //音符间短暂停顿
TR0=1;
}
else //如果是停止标志位
{
TR0=0;
while(1);
}
}
}
void Timer0_Routine() interrupt 1
{
if(FreqTable[FreqSelect]) //如果不是休止符
{
/*取对应频率值的重装载值到定时器*/
TL0 = FreqTable[FreqSelect]%256; //设置定时初值
TH0 = FreqTable[FreqSelect]/256; //设置定时初值
Buzzer=!Buzzer; //翻转蜂鸣器IO口
}
}
Timer0.c
#include
/**
* @brief 定时器0初始化,1毫秒@12.000MHz
* @param 无
* @retval 无
*/
void Timer0Init(void)
{
TMOD &= 0xF0; //设置定时器模式
TMOD |= 0x01; //设置定时器模式
TL0 = 0x18; //设置定时初值
TH0 = 0xFC; //设置定时初值
TF0 = 0; //清除TF0标志
TR0 = 1; //定时器0开始计时
ET0=1;
EA=1;
PT0=0;
}
/*定时器中断函数模板
void Timer0_Routine() interrupt 1
{
static unsigned int T0Count;
TL0 = 0x18; //设置定时初值
TH0 = 0xFC; //设置定时初值
T0Count++;
if(T0Count>=1000)
{
T0Count=0;
}
}
*/
Timer0.h
#ifndef __TIMER0_H__
#define __TIMER0_H__
void Timer0Init(void);
#endif