策略模式终极解决方案之策略机

我们在开发时经常会遇到一堆的if else …, 或者switch, 比如我们常见的全局异常处理等, 像类似这种很多if else 或者多场景模式下, 策略模式是非常受欢迎的一种设计模式, 然而, 一个好的策略模式却不是那么容易写出来.

我在工作中也因为写烦了switch,if else 觉得很不优雅, 因此,我考虑是否有一套统一的解决方案呢?

思考我问题的初衷, 在什么策略下, 满足什么条件执行什么动作, 返回什么值, 这就是策略模式需要解决的核心问题, 大眼一看好似有点类似状态机? 然而它并不是状态机, 状态机是比较笨重, 而策略机应该是足够轻量的.

我们再来看核心问题,关于什么策略,满足什么条件执行什么动作,返回什么值, 是一个明显的dsl语法, 因此, 我的基本语法糖已确立: strategy.of().when().perform()或者strategy.of().perform(), 因为有时我们并不需要条件, 仅仅策略即可.

我们要实现上述语法糖, 就得设计一套规则, 使其可以满足dsl, 并且是合理的, 如此, 基本定义已确定, 如下:

/**
 * {@link StrategyMachineBuilder}
 * @param  strategy
 * @param  context
 * @param  result
 */
public interface StrategyMachineBuilder {

    Of of(S s);

    StrategyMachine build(String id);
}
/**
 * {@link Of}
 * @param  strategy
 * @param  context
 * @param  result
 */
public interface Of {
    When when(Condition condition);

    StrategyMachineBuilder perform(Action action);
}
/**
 * {@link When}
 * @param  strategy
 * @param  context
 * @param  result
 */
public interface When {

    StrategyMachineBuilder perform(Action action);
}

/**
 * {@link Condition}
 * @param  strategy
 * @param  context
 * @param  result
 */
public interface Condition {

    boolean isSatisfied(S s,C c);
}

/**
 * {@link Action}
 * @param  context
 * @param  result
 */
public interface Action {
    R apply(C c);
}
/**
 * {@link Strategy}
 * @param  strategy
 * @param  context
 * @param  result
 */
public interface Strategy {
    S strategy();
    Condition condition();
    Action action();

    Strategy strategy(S s);
    Strategy condition(Condition condition);
    Strategy action(Action action);
}

/**
 * {@link StrategyMachine}
 * @param  strategy
 * @param  context
 * @param  result
 */
public interface StrategyMachine {

    R apply(S s, C c);
}

如此: 架构已经构建完毕, 剩下的工作就很简单了, 实现此架构即可.

/**
 * {@link StrategyMachineBuilderImpl}
 * @param  strategy
 * @param  context
 * @param  result
 */
class StrategyMachineBuilderImpl implements StrategyMachineBuilder{
    private final Map>> map = new ConcurrentHashMap<>();


    @Override
    public Of of(S s) {
        map.computeIfAbsent(s, k -> new ArrayList<>());
        Strategy strategy = new StrategyImpl();
        map.get(s).add(strategy);
        return new OfImpl(strategy);
    }

    @Override
    public StrategyMachine build(String id) {
        StrategyMachineImpl machine = new StrategyMachineImpl<>(map);
        StrategyCache.put(id, machine);
        return machine;
    }

    public class OfImpl implements Of{
        private final Strategy strategy;
        OfImpl(Strategy strategy){
            this.strategy = strategy;
        }

        @Override
        public When when(Condition condition) {
            this.strategy.condition(condition);
            return new WhenImpl(strategy);
        }

        @Override
        public StrategyMachineBuilder perform(Action action) {
            this.strategy.action(action);
            return StrategyMachineBuilderImpl.this;
        }
    }

    public class WhenImpl implements When {

        private final Strategy strategy;
        WhenImpl(Strategy strategy){
            this.strategy = strategy;
        }

        @Override
        public StrategyMachineBuilder perform(Action action) {
            this.strategy.action(action);
            return StrategyMachineBuilderImpl.this;
        }
    }

    public class StrategyImpl implements Strategy {
        private S strategy;
        private Condition condition;
        private Action action;


        @Override
        public S strategy() {
            return this.strategy;
        }

        @Override
        public Condition condition() {
            return this.condition;
        }

        @Override
        public Action action() {
            return this.action;
        }

        @Override
        public Strategy strategy(S s) {
            this.strategy = s;
            return this;
        }

        @Override
        public Strategy condition(Condition condition) {
            this.condition = condition;
            return this;
        }

        @Override
        public Strategy action(Action action) {
            this.action = action;
            return this;
        }
    }
}
/**
 * Strategy Machine Impl
 * @param  strategy
 * @param  context
 * @param  result
 */
class StrategyMachineImpl implements StrategyMachine {

    private final Map>> map;

    public StrategyMachineImpl(Map>> map){
        this.map = map;
    }


    @Override
    public R apply(S s, C c) {
        List> strategies = map.get(s);
        if (strategies==null||strategies.isEmpty()){
            throw new RuntimeException("no strategy found for "+s);
        }

        for (Strategy strategy : strategies) {
            // 如果没有condition,直接执行action
            if (strategy.condition()==null) {
                return strategy.action().apply(c);
            }
            // 如果有condition,先判断是否满足condition,满足则执行action
            if (strategy.condition().isSatisfied(s,c)){
                return strategy.action().apply(c);
            }
        }
        // 未发现策略关于s的condition
        throw new RuntimeException("no strategy found of met condition for "+s);
    }
}
/**
 * Strategy Machine Factory
 */
public class StrategyMachineFactory {

    public static  StrategyMachineBuilder create() {
        return new StrategyMachineBuilderImpl<>();
    }

    public static  StrategyMachine get(String id) {
        return (StrategyMachine) StrategyCache.get(id);
    }
}
/**
 * {@link StrategyCache}
 */
class StrategyCache {

    private static final Map> CACHE = new java.util.concurrent.ConcurrentHashMap<>();

    public static void put(String id, StrategyMachine machine) {
        CACHE.put(id, machine);
    }

    public static StrategyMachine get(String id) {
        return CACHE.get(id);
    }
}

如此, 策略机已实现完毕. 下面给出两种场景例子
一. 不同年龄吃不同分量的药
Example:
Under the age of 12, take 20 milligrams of medication per day;
12-18 years old, taking 30 milligrams a day
18-30 years old, taking 40 milligrams a day
30-50 years old, taking 45 milligrams a day
Eating 42 milligrams for those over 50 years old

class MedicineStrategy {
        private static StrategyMachine strategy;

        static {
            StrategyMachineBuilder machineBuilder = StrategyMachineFactory.create();
            strategy = machineBuilder
                    .of("").when((s, c) -> c.age < 12).perform((c) -> {
                        System.out.println("Under the age of 12, take 20 milligrams of medication per day;");
                        return Void.TYPE.cast(null);
                    })
                    .of("").when((s, c) -> c.age >= 12 && c.age < 18).perform((c) -> {
                        System.out.println("12-18 years old, taking 30 milligrams a day");
                        return Void.TYPE.cast(null);
                    })
                    .of("").when((s, c) -> c.age >= 18 && c.age < 30).perform((c) -> {
                        System.out.println("18-30 years old, taking 40 milligrams a day");
                        return Void.TYPE.cast(null);
                    })
                    .of("").when((s, c) -> c.age >= 30 && c.age < 50).perform((c) -> {
                        System.out.println("30-50 years old, taking 45 milligrams a day");
                        return Void.TYPE.cast(null);
                    })
                    .of("").when((s, c) -> c.age >= 50).perform((c) -> {
                        System.out.println("Eating 42 milligrams for those over 50 years old");
                        return Void.TYPE.cast(null);
                    })
                    .build("medicine");
        }

        public static StrategyMachine get() {
            // StrategyMachine strategy = StrategyMachineFactory.get("medicine");
            return strategy;
        }

        @Data
        @AllArgsConstructor
        @NoArgsConstructor
        public static class MedicineContext {
            private int age;
        }

        public static void main(String[] args) {
            get().apply("", new MedicineContext(10));
        }

    }

二. 计算机

		StrategyMachineBuilder machineBuilder = StrategyMachineFactory.create();
        machineBuilder.of("加法").perform(strategyContext -> strategyContext.a + strategyContext.b);
        machineBuilder.of("减法").perform(strategyContext -> strategyContext.a - strategyContext.b);
        machineBuilder.of("乘法").perform(strategyContext -> strategyContext.a * strategyContext.b);
        // 除法,当c==1时,忽略小数位, 当c==2时不忽略
        machineBuilder.of("除法").when((s, strategyContext) -> strategyContext.c == 1).perform(strategyContext -> strategyContext.a / strategyContext.b);
        machineBuilder.of("除法").when((s, strategyContext) -> strategyContext.c == 2).perform(strategyContext -> (strategyContext.a * 1.0d) / (strategyContext.b * 1.0d));
        StrategyMachine strategyMachine = machineBuilder.build("test");
        // StrategyMachine strategyMachine =  StrategyMachineFactory.get("test");
        System.out.println(strategyMachine.apply("加法", new StrategyContext(1, 2, 1)));
        System.out.println(strategyMachine.apply("减法", new StrategyContext(1, 2, 1)));
        System.out.println(strategyMachine.apply("乘法", new StrategyContext(1, 2, 1)));
        System.out.println(strategyMachine.apply("除法", new StrategyContext(1, 2, 1)));
        System.out.println(strategyMachine.apply("除法", new StrategyContext(1, 2, 2)));

源码地址: https://github.com/zhangpan-soft/dv-commons/tree/master/dv-commons-base

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