基于QTreeWidget实现多级组织结构

基于QTreeWidget实现多级组织结构以及带Checkbox的选择树

采用基于QWidget+Mingw实现的多级组织结构树
通过QTreeWidget控件实现的多级组织结构树。

Qt相关系列文章:
一、Qt实现的聊天画面消息气泡
二、基于QTreeWidget实现多级组织结构
三、基于QTreeWidget实现带Checkbox的多级组织结构选择树

基于QTreeWidget实现多级组织结构代码已上传到【https://gitee.com/duyanjun/bubbleChat.git】

目录

  • 基于QTreeWidget实现多级组织结构以及带Checkbox的选择树
  • 1、效果图
  • 2、运行
    • 2.1、从git导入
    • 2.2、修改头像图片的路径
    • 2.3、运行
    • 2.4、实现

1、效果图

基于QTreeWidget实现多级组织结构_第1张图片基于QTreeWidget实现多级组织结构_第2张图片基于QTreeWidget实现多级组织结构_第3张图片

2、运行

2.1、从git导入

文件 -> 新建文件或项目 -> Import Project -> Git Clone
【https://gitee.com/duyanjun/QT_treeDemo.git】

基于QTreeWidget实现多级组织结构_第4张图片
基于QTreeWidget实现多级组织结构_第5张图片基于QTreeWidget实现多级组织结构_第6张图片
基于QTreeWidget实现多级组织结构_第7张图片
基于QTreeWidget实现多级组织结构_第8张图片
基于QTreeWidget实现多级组织结构_第9张图片

2.2、修改头像图片的路径

运行本Demo需要修改mainwindow.cpp第130行代码中的images目录的绝对路径;

基于QTreeWidget实现多级组织结构_第10张图片

2.3、运行

基于QTreeWidget实现多级组织结构_第11张图片

2.4、实现

1)、主画面部局

在画面添加QTreeWidget控件

基于QTreeWidget实现多级组织结构_第12张图片
2)、人员节点部局

整体部局采用横向部局,依次是头像和(姓名+心情),(姓名+心情)采用纵向部局

基于QTreeWidget实现多级组织结构_第13张图片
3)、main.cpp

#include "mainwindow.h"
#include 

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();

    return a.exec();
}

4)、MainWindow类
mainwindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include 
#include 
#include 

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();
private slots:
    void onItemExpanded(QTreeWidgetItem * item);
    void onItemCollapsed(QTreeWidgetItem * item);
    void onItemClicked(QTreeWidgetItem * item, int column);

private:
    void initTree();

    QTreeWidgetItem* addChildNode(QTreeWidgetItem *parent, int index, QString namePre);

    QTreeWidgetItem* addChildEmpNode(QTreeWidgetItem *parent, int index);
private:
    Ui::MainWindow *ui;
};

#endif // MAINWINDOW_H

mainwindow.cpp

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "departnodeitem.h"
#include "EmployeeNodeItem.h"

#include 
#include 
#include 

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    initTree();
}

MainWindow::~MainWindow()
{
    delete ui;
}

void MainWindow::onItemExpanded(QTreeWidgetItem *item)
{
    bool bIsChild = item->data(0, Qt::UserRole).toBool();
    if (!bIsChild) {
        DepartNodeItem *departNode = dynamic_cast<DepartNodeItem*>(ui->tree->itemWidget(item, 0));
        if (departNode) {
            departNode->setExpanded(true);
        }
    }
}

void MainWindow::onItemCollapsed(QTreeWidgetItem *item)
{
    bool bIsChild = item->data(0, Qt::UserRole).toBool();
    if (!bIsChild) {
        DepartNodeItem *departNode = dynamic_cast<DepartNodeItem*>(ui->tree->itemWidget(item, 0));
        if (departNode) {
            departNode->setExpanded(false);
        }
    }
}

void MainWindow::onItemClicked(QTreeWidgetItem *item, int column)
{
    bool bIsChild = item->data(0, Qt::UserRole).toBool();
    if (!bIsChild)
    {
        item->setExpanded(!item->isExpanded());
    }
}


void MainWindow::initTree()
{
    ui->tree->setHeaderHidden(true);
    //展开和收缩时信号,以达到变更我三角图片;
    connect(ui->tree, SIGNAL(itemClicked(QTreeWidgetItem *, int)), this, SLOT(onItemClicked(QTreeWidgetItem *, int)));
    connect(ui->tree, SIGNAL(itemExpanded(QTreeWidgetItem *)), this, SLOT(onItemExpanded(QTreeWidgetItem *)));
    connect(ui->tree, SIGNAL(itemCollapsed(QTreeWidgetItem *)), this, SLOT(onItemCollapsed(QTreeWidgetItem *)));
    for(int i = 0; i < 10; i++){
        // 一级部门节点
        QTreeWidgetItem *pRootDeptItem = new QTreeWidgetItem();
        pRootDeptItem->setChildIndicatorPolicy(QTreeWidgetItem::ShowIndicator);
        //设置Data用于区分,Item是分组节点还是子节点,0代表分组节点,1代表子节点
        pRootDeptItem->setData(0, Qt::UserRole, 0);
        DepartNodeItem *pItemName = new DepartNodeItem(ui->tree);
        pItemName->setLevel(0);

        int nMyFriendNum = 6;
        QString qsGroupName = QString("一级部门%3 [%1/%2]").arg(0).arg(nMyFriendNum).arg(i);
        pItemName->setText(qsGroupName);
        //插入分组节点
        ui->tree->addTopLevelItem(pRootDeptItem);
        ui->tree->setItemWidget(pRootDeptItem, 0, pItemName);
        for(int j = 0; j < 5; j++){
            addChildEmpNode(pRootDeptItem, j);
        }
        for(int j = 0; j < 5; j++){
            QString name = QString("二级部门%1").arg(j);
            QTreeWidgetItem *childItem = addChildNode(pRootDeptItem, i * 10 + j,name);
            for(int g = 0; g < 5; g++){
                addChildEmpNode(childItem, g);
            }
        }
    }
}

QTreeWidgetItem* MainWindow::addChildNode(QTreeWidgetItem *parent, int index, QString namePre)
{
    QTreeWidgetItem *pDeptItem = new QTreeWidgetItem();
    pDeptItem->setChildIndicatorPolicy(QTreeWidgetItem::ShowIndicator);
    //设置Data用于区分,Item是分组节点还是子节点,0代表分组节点,1代表子节点
    pDeptItem->setData(0, Qt::UserRole, 0);
    DepartNodeItem *pItemName = new DepartNodeItem(ui->tree);
    int level = 0;
    DepartNodeItem *departNode = dynamic_cast<DepartNodeItem*>(ui->tree->itemWidget(parent, 0));
    if (departNode) {
        level = departNode->getLevel();
        level ++;
    }
    pItemName->setLevel(level);

    int nMyFriendNum = 6;
    QString qsGroupName = QString("%4%3 [%1/%2]").arg(0).arg(nMyFriendNum).arg(index).arg(namePre);
    pItemName->setText(qsGroupName);
    //擦入分组节点
    parent->addChild(pDeptItem);
    ui->tree->setItemWidget(pDeptItem, 0, pItemName);

    return pDeptItem;
}

QTreeWidgetItem *MainWindow::addChildEmpNode(QTreeWidgetItem *parent, int index)
{
    QTreeWidgetItem *pDeptItem = new QTreeWidgetItem();
    //设置Data用于区分,Item是分组节点还是子节点,0代表分组节点,1代表子节点
    pDeptItem->setData(0, Qt::UserRole, 1);
    int level = 0;
    DepartNodeItem *departNode = dynamic_cast<DepartNodeItem*>(ui->tree->itemWidget(parent, 0));
    if (departNode) {
        level = departNode->getLevel();
        level ++;
    }

    EmployeeNodeItem *pItemName = new EmployeeNodeItem(ui->tree);
    pItemName->setLevel(level);
    // 加载本地文件,需要修改成本地的路径
     pItemName->setHeadPath(QString("D:/work/Qt/workspace/QT_treeDemo/images/pic/%1.jpg").arg(index));

    QString qfullName = QString("人员%1").arg(index);
    pItemName->setFullName(qfullName);
    pItemName->setSign(QString("欢迎访问杜燕军工作号-test!!!"));
    //擦入分组节点
    parent->addChild(pDeptItem);
    ui->tree->setItemWidget(pDeptItem, 0, pItemName);
    return pDeptItem;
}

5)、DepartNodeItem类
departnodeitem.h

#ifndef DEPARTNODEITEM_H
#define DEPARTNODEITEM_H

#include 
#include 
#include 

#define INDENTATION 20

class DepartNodeItem : public QLabel
{
    Q_OBJECT
    Q_PROPERTY(int rotation READ rotation WRITE setRotation)
public:
    DepartNodeItem(QWidget *parent = 0);

    ~DepartNodeItem();

    void setText(const QString& title);

    void setExpanded(bool expand);

    int getIndentation();

    void setLevel(int level);

    int getLevel();

private:
    int rotation();

    void setRotation(int rotation);

private:
    void paintEvent(QPaintEvent *event);

private:
    QPropertyAnimation *m_animation;
    // 部门名称
    QString m_name;
    // 部门ID
    QString m_id;
    // 旋转角度
    int m_rotation;
    // 当前节点缩进距离
    int m_indentation;
    // 当前节点的深度(级数)
    int m_level;
};

#endif // DEPARTNODEITEM_H

departnodeitem.cpp

#include "departnodeitem.h"

#include 
#include 

DepartNodeItem::DepartNodeItem(QWidget *parent)
    : QLabel(parent),
      m_rotation(0),
      m_level(0),
      m_indentation(0)
{
    setFixedHeight(32);
    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);

    m_animation = new QPropertyAnimation(this, "rotation");
    m_animation->setDuration(50);
    m_animation->setEasingCurve(QEasingCurve::InQuad);
}

DepartNodeItem::~DepartNodeItem()
{
    m_animation = NULL;
    delete m_animation;
}

void DepartNodeItem::setText(const QString &title)
{
    m_name = title;
    update();
}

void DepartNodeItem::setExpanded(bool expand)
{
    if (expand) {
        m_animation->setEndValue(90);
    } else {
        m_animation->setEndValue(0);
    }
    m_animation->start();
}


int DepartNodeItem::getIndentation()
{
    return this->m_indentation;
}

void DepartNodeItem::setLevel(int level)
{
    this->m_level = level;
    this->m_indentation = this->m_level * INDENTATION;
}

int DepartNodeItem::getLevel()
{
    return this->m_level;
}

int DepartNodeItem::rotation()
{
    return m_rotation;
}

void DepartNodeItem::setRotation(int rotation)
{
    m_rotation = rotation;
    update();
}

void DepartNodeItem::paintEvent(QPaintEvent *event)
{
    QPainter painter(this);

    {
        painter.setRenderHint(QPainter::TextAntialiasing, true);
        QFont font;
        font.setPointSize(10);
        painter.setFont(font);
        int txtX = m_indentation + 24;
        painter.drawText(txtX, 0, this->width() - txtX, this->height(), Qt::AlignLeft | Qt::AlignVCenter, m_name);
    }

    {
        painter.setRenderHint(QPainter::SmoothPixmapTransform, true);
        painter.save();

        QPixmap pixmap(":/tree/Resources/arrow.png");
        QPixmap tmpPixmap(pixmap.size());
        tmpPixmap.fill(Qt::transparent);

        QPainter p(&tmpPixmap);
        p.setRenderHint(QPainter::SmoothPixmapTransform, true);
        // 旋转m_rotation角度
        p.translate(pixmap.width() /2, pixmap.height() /2);
        p.rotate(m_rotation);
        p.drawPixmap(0 - pixmap.width() /2, 0 - pixmap.height() / 2,pixmap);
        painter.drawPixmap(m_indentation+6, (this->height() - pixmap.height()) / 2, tmpPixmap);
        painter.restore();
    }
    QLabel::paintEvent(event);
}

6)、EmployeeNodeItem类
EmployeeNodeItem.h

#ifndef EMPLOYEENODEITEM_H
#define EMPLOYEENODEITEM_H

#include 
#include 
#include 
#include 

#define INDENTATION 20
#define HEAD_LABEL_WIDTH 40

namespace Ui {
class EmployeeNodeItem;
}

class EmployeeNodeItem : public QWidget
{
    Q_OBJECT

public:
    EmployeeNodeItem(QWidget *parent = 0);

    ~EmployeeNodeItem();

public:
    void setFullName(const QString& fullName);

    void setSign(const QString& sign);

    void setHeadPixmap(const QPixmap& headPath);

    void setHeadPath(const QString& headPath);

    QSize getHeadLabelSize() const;

    int getIndentation();

    int getLevel();

    void setLevel(int level);

private:
    void initControl();
    QPixmap getRoundImage(const QPixmap &src, QPixmap& mask, QSize masksize);

private:
    void paintEvent(QPaintEvent *event);

private:
    Ui::EmployeeNodeItem *ui;

    // 当前节点缩进距离
    int m_indentation;

    // 当前节点的深度(级数)
    int m_level;

    // 头像Label的宽度
    int m_headLabelWidth;
};

#endif // EMPLOYEENODEITEM_H

EmployeeNodeItem.cpp

#include "EmployeeNodeItem.h"
#include "ui_EmployeeNodeItem.h"

#include 
#include 

EmployeeNodeItem::EmployeeNodeItem(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::EmployeeNodeItem),
    m_headLabelWidth(0),
    m_level(0),
    m_indentation(0)
{
    ui->setupUi(this);
    initControl();
}

EmployeeNodeItem::~EmployeeNodeItem()
{
    delete ui;
}

void EmployeeNodeItem::setFullName(const QString &fullName)
{
    ui->lbFullName->setText(fullName);
}

void EmployeeNodeItem::setSign(const QString &sign)
{
    ui->lbSign->setText(sign);
}

void EmployeeNodeItem::setHeadPixmap(const QPixmap &headPath)
{
    ui->lbHeadPic->setPixmap(headPath);
}

void EmployeeNodeItem::setHeadPath(const QString &headPath)
{
    /*
    ui->lbHeadPic->setScaledContents(true);
    QString style = ui->lbHeadPic->styleSheet();
    style.append("image:url(").append(headPath).append(");");
    qDebug() << style;
    ui->lbHeadPic->setStyleSheet(style);
    */
    // 方式3.加载QPixmap
    QPixmap pixmap1;
    pixmap1.load(headPath);
    QPixmap pixmap2;
    pixmap2.load(":/tree/Resources//head_mask.png");
    //qDebug() << "m_level:" << m_level << "  m_indentation:" << m_indentation << " m_headLabelWidth:" << m_headLabelWidth << "  " << HEAD_LABEL_WIDTH;
    QPixmap roundPic = this->getRoundImage(pixmap1, pixmap2, QSize(m_headLabelWidth,HEAD_LABEL_WIDTH));
    this->setHeadPixmap(roundPic);
}

QSize EmployeeNodeItem::getHeadLabelSize() const
{
    return ui->lbHeadPic->size();
}

int EmployeeNodeItem::getIndentation()
{
    return this->m_indentation;

}

int EmployeeNodeItem::getLevel()
{
    return this->m_level;
}

void EmployeeNodeItem::setLevel(int level)
{
    this->m_level = level;
    this->m_indentation = this->m_level * INDENTATION;
    this->m_headLabelWidth = this->m_indentation + HEAD_LABEL_WIDTH;
    ui->lbHeadPic->setMinimumWidth(m_indentation);
}

void EmployeeNodeItem::initControl()
{

}

QPixmap EmployeeNodeItem::getRoundImage(const QPixmap &src, QPixmap &mask, QSize masksize)
{
    if (masksize == QSize(0, 0))
    {
        masksize = mask.size();
    }
    else
    {
        mask = mask.scaled(masksize, Qt::KeepAspectRatio, Qt::SmoothTransformation);
    }

    QImage resultImage(masksize, QImage::Format_ARGB32_Premultiplied);
    QPainter painter(&resultImage);
    painter.setCompositionMode(QPainter::CompositionMode_Source);
    painter.fillRect(resultImage.rect(), Qt::transparent);
    painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
    painter.drawPixmap(m_indentation, 0, mask);
    painter.setCompositionMode(QPainter::CompositionMode_SourceIn);
    painter.drawPixmap(m_indentation, 0, src.scaled(masksize, Qt::KeepAspectRatio, Qt::SmoothTransformation));
    painter.end();
    return QPixmap::fromImage(resultImage);
}

void EmployeeNodeItem::paintEvent(QPaintEvent *event)
{
    QWidget::paintEvent(event);
}

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