《数据结构、算法与应用C++语言描述》- 最小输者树模板的C++实现

输者树

完整可编译运行代码见:Github::Data-Structures-Algorithms-and-Applications/_31loserTree

输者树:每一个内部节点所记录的都是比赛的输者,晋级的节点记录在边上。本文中,赢者是分数较低的那个,输者是分数高的那个。教材的举例是这样的。

《数据结构、算法与应用C++语言描述》- 最小输者树模板的C++实现_第1张图片

更好理解的解释是,参考地址。

  • a与b比赛,输者是b,赢者是a,将b放到内部节点,将a放到边上
  • c与d比赛,输者是d,赢者是c,将d放到内部节点,将c放到边上
  • e与f比赛,输者是e,赢者是f,将e放到内部节点,将f放到边上
  • g与h比赛,输者是h,赢者是g,将h放到内部节点,将g放到边上
  • a与c比赛,输者是c,赢者是a,将c放到内部节点,将a放到边上
  • f与g比赛,输者是g,赢者是f,将g放到内部节点,将f放到边上
  • a与f比赛,输者是a,赢者是f,将a放到内部节点,将f放到边上
  • 将最终赢者放到数组的第0个元素

在loserTree的模板实现中,可以使用一个数组来存储输者、另一个数组存储赢者。

《数据结构、算法与应用C++语言描述》- 最小输者树模板的C++实现_第2张图片

输者树比赢者树的优势

当改变的元素是上一场比赛的最终赢家的话,内部节点存储了所有该赢家的输者。在重新组织比赛时,只需要与父亲节点进行比较,而不需要获取到父亲节点的另外一个节点,然后与其比较,可以减少访存的时间。

输者树的实现

main.cpp

/*
Project name :			_30winnerTree
Last modified Date:		2023年12月19日16点48分
Last Version:			V1.0
Descriptions:			最小输者树——main函数
*/
#include "MinimumLoserTree.h"
int main(){
    MinimumLoserTreeTest();
    return 0;
}

MinimumLoserTree.h

/*
Project name :			_30winnerTree
Last modified Date:		2023年12月19日16点48分
Last Version:			V1.0
Descriptions:			最小输者树——模板类
*/

#ifndef _31LOSERTREE_MINIMUMLOSERTREE_H
#define _31LOSERTREE_MINIMUMLOSERTREE_H
#include
#include "loserTree.h"
#include "myExceptions.h"
using namespace std;

void MinimumLoserTreeTest();

template<class T>
class MinimumLoserTree : public loserTree<T> {
public:
    /*构造函数*/
    explicit MinimumLoserTree(T *thePlayer = nullptr, int theNumberOfPlayers = 0) {
        tree = nullptr;
        advance = nullptr;
        initialize(thePlayer, theNumberOfPlayers);
    }

    /*析构函数*/
    ~MinimumLoserTree() {
        delete[] tree;
        delete[] advance;
    }

    void initialize(T *thePlayer, int theNumberOfPlayers);//初始化
    [[nodiscard]] int getTheWinner() const { return tree[0]; };//输出当前的赢者
    void rePlay(int thePlayer, T newvalue);//重构
    void output() const;
private:
    int numberOfPlayers{};
    int *tree;// 记录内部结点,tree[0]是最终的赢者下标,不使用二叉树结点,因为父子关系都是通过计算得出
    int *advance;// 记录比赛晋级的成员
    T *player;//参与比赛的元素
    int lowExt{};//最底层外部结点的个数,2*(n-s)
    int offset{};//2*s-1
    void play(int, int, int);

    int winner(int x, int y) { return player[x] <= player[y] ? x : y; };//返回更小的元素下标
    int loser(int x, int y) { return player[x] <= player[y] ? y : x; };//返回更大的元素下标
};

template<class T>
void MinimumLoserTree<T>::initialize(T *thePlayer, int theNumberOfPlayers) {
    int n = theNumberOfPlayers;
    if (n < 2) {
        throw illegalParameterValue("must have at least 2 players");
    }
    player = thePlayer;
    numberOfPlayers = n;
    // 删除原来初始化的内存空间,初始化新的内存空间
    delete[] tree;
    delete[] advance;
    tree = new int[n + 1];
    advance = new int[n + 1];
    // 计算s
    int s;
    for (s = 1; 2 * s <= n - 1; s += s);//s=2^log(n-1)-1(常数优化速度更快),s是最底层最左端的内部结点

    lowExt = 2 * (n - s);
    offset = 2 * s - 1;

    for (int i = 2; i <= lowExt; i += 2)//最下面一层开始比赛
        play((i + offset) / 2, i - 1, i);//父结点计算公式第一条

    int temp = 0;
    if (n % 2 == 1) {//如果有奇数个结点,一定会存在特殊情况,需要内部节点和外部节点的比赛
        play(n / 2, advance[n - 1], lowExt + 1);
        temp = lowExt + 3;
    } else temp = lowExt + 2;//偶数个结点,直接处理次下层

    for (int i = temp; i <= n; i += 2)//经过这个循环,所有的外部结点都处理完毕
        play((i - lowExt + n - 1) / 2, i - 1, i);

    tree[0] = advance[1];//tree[0]是最终的赢者,也就是决赛的赢者

}

template<class T>
void MinimumLoserTree<T>::play(int p, int leftChild, int rightChild) {
    // tree结点存储相对较大的值,也就是这场比赛的输者
    tree[p] = loser(leftChild, rightChild);
    // advance结点存储相对较小的值,也就是这场比赛的晋级者
    advance[p] = winner(leftChild, rightChild);

    // 如果p是右孩子
    while (p % 2 == 1 && p > 1) {
        tree[p / 2] = loser(advance[p - 1], advance[p]);
        advance[p / 2] = winner(advance[p - 1], advance[p]);
        p /= 2;//向上搜索
    }
}

template<class T>
void MinimumLoserTree<T>::rePlay(int thePlayer, T newvalue) {
    int n = numberOfPlayers;
    if (thePlayer <= 0 || thePlayer > n) {
        throw illegalParameterValue("Player index is illegal");
    }

    player[thePlayer] = newvalue;

    int matchNode,//将要比赛的场次
    leftChild,//比赛结点的左孩子
    rightChild;//比赛结点的右孩子

    if (thePlayer <= lowExt) {//如果要比赛的结点在最下层
        matchNode = (offset + thePlayer) / 2;
        leftChild = 2 * matchNode - offset;
        rightChild = leftChild + 1;
    } else {//要比赛的结点在次下层
        matchNode = (thePlayer - lowExt + n - 1) / 2;
        if (2 * matchNode == n - 1) {//特殊情况,比赛的一方是晋级
            leftChild = advance[2 * matchNode];
            rightChild = thePlayer;
        } else {
            leftChild = 2 * matchNode - n + 1 + lowExt;//这个操作是因为上面matchNode计算中/2取整了
            rightChild = leftChild + 1;
        }
    }
    //到目前位置,我们已经确定了要比赛的场次以及比赛的选手

    //下面进行比赛重构,也就是和赢者树最大的不同,分两种情况
    if (thePlayer == tree[0]) {//当你要重构的点是上一场比赛的赢家的话,过程比赢者树要简化,简化之后只需要和父亲比较,不需要和兄弟比较
        for (; matchNode >= 1; matchNode /= 2) {
            int oldLoserNode = tree[matchNode];//上一场比赛的输者
            tree[matchNode] = loser(oldLoserNode, thePlayer);
            advance[matchNode] = winner(oldLoserNode, thePlayer);
            thePlayer = advance[matchNode];
        }
    } else {//其他情况重构和赢者树相同
        tree[matchNode] = loser(leftChild, rightChild);
        advance[matchNode] = winner(leftChild, rightChild);
        if (matchNode == n - 1 && n % 2 == 1) {//特殊情况
            // 特殊在matchNode/2后,左孩子是内部节点,右孩子是外部节点
            matchNode /= 2;
            tree[matchNode] = loser(advance[n - 1], lowExt + 1);
            advance[matchNode] = winner(advance[n - 1], lowExt + 1);
        }
        matchNode /= 2;
        for (; matchNode >= 1; matchNode /= 2) {
            tree[matchNode] = loser(advance[matchNode * 2], advance[matchNode * 2 + 1]);
            advance[matchNode] = winner(advance[matchNode * 2], advance[matchNode * 2 + 1]);
        }
    }
    tree[0] = advance[1];//最终胜者
}

template<class T>
void MinimumLoserTree<T>::output() const
{
    cout << "number of players = " << numberOfPlayers
         << " lowExt = " << lowExt
         << " offset = " << offset << endl;
    cout << "complete loser tree pointers are" << endl;
    for (int i = 1; i < numberOfPlayers; i++)
        cout << tree[i] << ' ';
    cout << endl;
}

#endif //_31LOSERTREE_MINIMUMLOSERTREE_H

MinimumLoserTree.cpp

/*
Project name :			_30winnerTree
Last modified Date:		2023年12月19日16点48分
Last Version:			V1.0
Descriptions:			最小输者树——测试函数
*/
#include "MinimumLoserTree.h"

void MinimumLoserTreeTest(){
    int n;
    cout << "Enter number of players, >= 2" << endl;
    cin >> n;
    if (n < 2)
    {cout << "Bad input" << endl;
        exit(1);}


    int *thePlayer = new int[n + 1];

    cout << "Enter player values" << endl;
    for (int i = 1; i <= n; i++)
    {
        cin >> thePlayer[i];
    }

    MinimumLoserTree<int> *w =
            new MinimumLoserTree<int>(thePlayer, n);
    cout << "The loser tree is" << endl;
    w->output();

    w->rePlay(2, 0);
    cout << "Changed player 2 to zero, new tree is" << endl;
    w->output();

    w->rePlay(3, -1);
    cout << "Changed player 3 to -1, new tree is" << endl;
    w->output();

    w->rePlay(7, 2);
    cout << "Changed player 7 to 2, new tree is" << endl;
    w->output();
    delete [] thePlayer;
    delete w;
}

loserTree.h

/*
Project name :			_30winnerTree
Last modified Date:		2023年12月19日16点48分
Last Version:			V1.0
Descriptions:			最小输者树——虚基类
*/

#ifndef _31LOSERTREE_LOSERTREE_H
#define _31LOSERTREE_LOSERTREE_H

template<class T>
class loserTree {
public:
    virtual ~loserTree() {}
    virtual void initialize(T *thePlayer, int number) = 0;
    virtual int getTheWinner() const = 0;
    virtual void rePlay(int thePLayer, T newvalue) = 0;
};

#endif //_31LOSERTREE_LOSERTREE_H

myExceptions.h

/*
Project name :			_30winnerTree
Last modified Date:		2023年12月18日16点28分
Last Version:			V1.0
Descriptions:			异常汇总
*/
#pragma once
#ifndef _MYEXCEPTIONS_H_
#define _MYEXCEPTIONS_H_
#include 
#include
#include 

using namespace std;

// illegal parameter value
class illegalParameterValue : public std::exception
{
public:
    explicit illegalParameterValue(string theMessage = "Illegal parameter value")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// illegal input data
class illegalInputData : public std::exception
{
public:
    explicit illegalInputData(string theMessage = "Illegal data input")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// illegal index
class illegalIndex : public std::exception
{
public:
    explicit illegalIndex(string theMessage = "Illegal index")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// matrix index out of bounds
class matrixIndexOutOfBounds : public std::exception
{
public:
    explicit matrixIndexOutOfBounds
            (string theMessage = "Matrix index out of bounds")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// matrix size mismatch
class matrixSizeMismatch : public std::exception
{
public:
    explicit matrixSizeMismatch(string theMessage =
    "The size of the two matrics doesn't match")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// stack is empty
class stackEmpty : public std::exception
{
public:
    explicit stackEmpty(string theMessage =
    "Invalid operation on empty stack")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// queue is empty
class queueEmpty : public std::exception
{
public:
    explicit queueEmpty(string theMessage =
    "Invalid operation on empty queue")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// hash table is full
class hashTableFull : public std::exception
{
public:
    explicit hashTableFull(string theMessage =
    "The hash table is full")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// edge weight undefined
class undefinedEdgeWeight : public std::exception
{
public:
    explicit undefinedEdgeWeight(string theMessage =
    "No edge weights defined")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};

// method undefined
class undefinedMethod : public std::exception
{
public:
    explicit undefinedMethod(string theMessage =
    "This method is undefined")
    {message = std::move(theMessage);}
    void outputMessage() {cout << message << endl;}
private:
    string message;
};
#endif

运行结果

"C:\Users\15495\Documents\Jasmine\prj\_Algorithm\Data Structures, Algorithms and Applications in C++\_31loserTree\cmake-build-debug\_31loserTree.exe"
Enter number of players, >= 2
8
Enter player values
4
6
5
9
8
2
3
7
The loser tree is
number of players  = 8 lowExt = 8 offset = 7
complete winner tree pointers are
1 3 7 2 4 5 8
Changed player 2 to zero, new tree is
number of players  = 8 lowExt = 8 offset = 7
complete winner tree pointers are
6 3 7 1 4 5 8
Changed player 3 to -1, new tree is
number of players  = 8 lowExt = 8 offset = 7
complete winner tree pointers are
6 2 7 1 4 5 8
Changed player 7 to 2, new tree is
number of players  = 8 lowExt = 8 offset = 7
complete winner tree pointers are
6 2 7 1 4 5 8

Process finished with exit code 0

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