DEVc++小游戏集合(共9个)

目录

1.打怪游戏

2.扫雷游戏

3.推箱子

4.贪吃蛇

5.猜数字

6.随机迷宫

7.斗破苍穹

8.24点

9.2048


1.打怪游戏

#include
#include
#include
using namespace std;
double shanghai[20]={0.6,1.1,2,3.16,5.5,7,10,20,50,100,146.23,254.13,312,403,601,1023};
double bosshealth[20]={2,3,4,5.9,8,14,19,32,73,157,200,403,801,1200,3630,20123};
double wj_shanghai=1,wj_health=10,wj_max_health=10,boss,wj_money;
void chushihua();
void game();
void gongji();
void goumai();
void shangdian();
void zhujiemian();
void fangyu();
void cend();
void chushou();
void print(char[]);
int bishou=0,caidao=0,jian=0,shenjian=0;
double bishou_1=5,caidao_1=17,jian_1=58,shenjian_1=123.1;
int hat=0,douhui=0,hudun=0,hunjia=0,shendun=0;
double hat_1=7,douhui_1=21,hudun_1=49,hunjia_1=89,shendun_1=210.4;
void cend()
{
    system("cls");
    print("GAME OVER");
    exit(1);
}
void game()
{
    int k;
    chushihua();
    IO:
    printf("请输入对手等级 (0~15)\n");
    scanf("%d",&k);
    if(k>15||k<0)
    {
        system("cls");
        goto IO;
    }
    boss=bosshealth[k];
    system("cls");
    while(wj_health>=0)
    {
        srand(time(NULL));
        QP:
        printf("1.逃跑        2.进攻\n");
        char s=getch();
        if(s<'1'||s>'2')
        {
            system("cls");
            goto QP;
        }
        if(s=='1')
        {
            system("cls");
            zhujiemian();
        }
        system("cls");
        double l=shanghai[k]*((rand()%2)+1)+fabs(double(rand()%100/100-2));
        printf("对手对你造成了%lf点伤害\n",l);
        wj_health-=l;
        printf("你当前剩余血量:%lf\n",wj_health);
        if(wj_health<=0)
            cend();
        double o=wj_shanghai*((rand()%2)+1)+double(rand()%10/10);
        boss-=o;
        printf("你对对手造成了%lf点伤害\n",o);
        printf("对手当前剩余血量:%lf\n\n",boss);
        if(boss<=0)
        {
            printf("胜利!\n获得%lf金币\n\n当前剩余血量:%lf\n",shanghai[k]+3,wj_health);
            wj_money+=shanghai[k]+3;
            printf("\n余额:%lf\n",wj_money);
            getch();
            if(k==15)
            {
                printf("恭喜玩家!游戏胜利!\n");
                getch();
                exit(1);
            }
            system("cls");
            zhujiemian();
        }
    }
}
void zhujiemian()
{
    PO:
    printf("1.商店 2.战斗 3.回血 4.状态\n");
    char k=getch();
    if(k>'5'||k<'1')
    {
        system("cls");
        goto PO;
    }
    if(k=='1')
    {
        system("cls");
        shangdian();
        return;
    }
    if(k=='2')
    {
        system("cls");
        game();
        return;
    }
    if(k=='3')
    {
        system("cls");
        if(wj_money>0)
        {
            wj_money=wj_money*4/5-1;
            chushihua();
            wj_health=wj_max_health;
            printf("回血成功!\n");
            getch();
            system("cls");
            goto PO;
        }
        else
        {
            printf("余额不足!\n");
            getch();
            system("cls");
            goto PO;
        }
    }
    if(k=='4')
    {
        chushihua(); 
        system("cls");
        printf("生命值:%lf\n",wj_health);
        printf("最大生命值:%lf\n",wj_max_health);
        printf("攻击力:%lf\n",wj_shanghai);
        printf("金币:%lf\n",wj_money); 
        getch();
        system("cls");
        goto PO;
    }
    if(k=='5')
    {
        string a;
        system("cls");
        printf("输入密码!\n");
        cin>>a;
        if(a=="songyudashuaibi"||a=="PI"||a=="14588")
        {
            wj_money+=1000;
            printf("外挂生效\n");
            Sleep(1000);
            system("cls");
            goto PO;
        }
        printf("外挂失败\n");
        Sleep(1000);
        system("cls");
        goto PO;
    }
}
void shangdian()
{
    LK:
    printf("1.购买 2.返回主界面\n");
    char k=getch();
    if(k!='1'&&k!='2')
    {
        system("cls");
        goto LK;
    }
    if(k=='1')
    {
        system("cls");
        goumai();
        goto LK;
    }
    if(k=='2')
    {
        system("cls");
        zhujiemian();
        return;
    }
}
void goumai()
{
    ML:
    printf("1.攻击 2.防御 3.返回主界面\n");
    char k=getch();
    if(k!='1'&&k!='2'&&k!='3')
    {
        system("cls");
        goto ML;
    }
    if(k=='1')
    {
        system("cls");
        gongji();
        goto ML;
    }
    if(k=='3')
    {
        system("cls");
        zhujiemian();
        return;
    }
    if(k=='2')
    {
        fangyu();
    }
} 
void gongji()
{
    OP:
    system("cls");
    printf("0.返回上界面\n");
    printf("1.返回主界面\n");
    printf("2.匕首 5金币\n");
    printf("3.菜刀 17金币\n");
    printf("4.剑 68金币\n");
    printf("5.圣剑 210金币\n");
    printf("提醒:金币价格与伤害成正比\n");
    char k=getch();
    if(k<'0'||k>'5')
    {
        system("cls");
        goto OP;
    }
    if(k=='0')
    {
        system("cls");
        goumai();
        return;
    }
    if(k=='1')
    {
        system("cls");
        zhujiemian();
        return;
    }
    if(k=='2')
    {
        if(wj_money>=bishou_1)
        {
            chushihua();
            system("cls");
            wj_money-=bishou_1;
            bishou++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        system("cls");
        goto OP;
    }
    if(k=='3')
    {
        if(wj_money>=caidao_1)
        {
            chushihua();
            system("cls");
            wj_money-=caidao_1;
            caidao++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        goto OP;
    }
    if(k=='4')
    {
        if(wj_money>=jian_1)
        {
            chushihua();
            system("cls");
            wj_money-=jian_1;
            jian++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        goto OP;
    }
    if(k=='5')
    {
        if(wj_money>=shenjian_1)
        {
            chushihua();
            system("cls");
            wj_money-=shenjian_1;
            shenjian++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        goto OP;
    }
}
void fangyu()
{
    OP:
    system("cls");
    printf("0.返回上界面\n");
    printf("1.返回主界面\n");
    printf("2.绿帽子 7金币\n");
    printf("3.头盔 21金币\n");
    printf("4.护盾 49金币\n");
    printf("5.盔甲 89金币\n");
    printf("6.圣盾 210金币\n");
    printf("提醒:金币价格与伤害成正比\n");
    char k=getch();
    if(k<'0'||k>'6')
    {
        system("cls");
        goto OP;
    }
    if(k=='0')
    {
        system("cls");
        goumai();
        return;
    }
    if(k=='1')
    {
        system("cls");
        zhujiemian();
        return;
    }
    if(k=='2')
    {
        if(wj_money>=hat_1)
        {
            chushihua();
            system("cls");
            wj_money-=hat_1;
            hat++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        system("cls");
        goto OP;
    }
    if(k=='3')
    {
        if(wj_money>=douhui_1)
        {
            chushihua();
            system("cls");
            wj_money-=douhui_1;
            douhui++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        goto OP;
    }
    if(k=='4')
    {
        if(wj_money>=hudun_1)
        {
            chushihua();
            system("cls");
            wj_money-=hudun_1;
            hudun++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        goto OP;
    }
    if(k=='5')
    {
            chushihua();
        if(wj_money>=hunjia_1)
        {
            system("cls");
            wj_money-=hunjia_1;
            hunjia++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        goto OP;
    }
    if(k=='6')
    {
        if(wj_money>=shendun_1)
        {
            chushihua();
            system("cls");
            wj_money-=shendun_1;
            shendun++;
            goto OP;
        }
        system("cls");
        printf("余额不足!\n");
        getch();
        goto OP;
    }
}
void chushihua()
{
    wj_max_health=hat*hat_1+douhui*douhui_1+hudun*hudun_1+hunjia*hunjia_1+shendun*shendun_1+10;
    wj_shanghai=bishou*bishou_1+caidao*caidao_1+jian*jian_1+shenjian*shenjian_1+1;
}
void print(char a[])
{
    int s=strlen(a);
    for(int i=0;i

2.扫雷游戏

#include
#include
#include
#include
#include
#include
#include
#define A 17	//地图的高
#define B 17	//地图的宽
#define C 30	//雷的总数
using namespace std;
 
//全局变量
DWORD a,b;
char map[A][B],news,spare;
int BoomTotalNum,floatx,floaty,flag[A][B],flagnum,mode,slect[A][B],game;
 
//颜色属性
const WORD FORE_BLUE  =  FOREGROUND_BLUE;	//蓝色文本属性
const WORD FORE_GREEN = FOREGROUND_GREEN;	//绿色文本属性
const WORD FORE_RED   =   FOREGROUND_RED;	//红色文本属性
 
//开垦地图结构体 
struct node {
	int x;
	int y;
};
queue  dui;
 
//打印位置
void position(int x,int y) {
	COORD pos={x,y};
	HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(Out,pos);
}
 
//隐藏光标 
void Hide() {
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);  
	CONSOLE_CURSOR_INFO CursorInfo;  
	GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息  
	CursorInfo.bVisible = false; //隐藏控制台光标  
	SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态   
}
 
//初始化
void Beginning() {
	while(!dui.empty()) {
		dui.pop();
	}
	game=1;
	//BoomTotalNum=C;
	floatx=A/2;
	floaty=B/2;
	flagnum=0;
	BoomTotalNum=C;
	mode=0;
	HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE);    //获得标准输出设备句柄  
    CONSOLE_SCREEN_BUFFER_INFO csbi;                        //定义窗口缓冲区信息结构体  
    GetConsoleScreenBufferInfo(handle_out, &csbi);          //获得窗口缓冲区信息
    int x,y;
	srand((unsigned)time(0));
	for(int i=0;i=0)&&(yy-1>=0)&&(map[xx-1][yy-1]=='@')) num++;
	if((xx-1>=0)&&(yy+0>=0)&&(map[xx-1][yy]=='@')) num++;
	if((xx-1>=0)&&(yy+1=0)&&(yy-1>=0)&&(map[xx][yy-1]=='@')) num++;
	if((xx+0>=0)&&(yy+1=0) &&(map[xx+1][yy-1]=='@')) num++;
	if((xx+1=0) &&(map[xx+1][yy]=='@')) num++;
	if((xx+1

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