游戏规则
由小方块组成的不同形状的板块陆续从屏幕上方落下来,玩家通过调整板块的位置和方向,使它们在屏幕底部拼出完整的一条或几条。这些完整的横条会随即消失,给新落下来的板块腾出空间,与此同时,玩家得到分数奖励。没有被消除掉的方块不断堆积起来,一旦堆到屏幕顶端,玩家便告输,游戏结束。
整体代码分为三个模块:方格模块,七种图形模块,俄罗斯方块主模块。
小方块类:Cell
package com.zhao.demo.block;
import java.awt.image.BufferedImage;
import java.util.Objects;
/**
* @author xiaoZhao
* @date 2022/5/7
* @describe
* 小方块类
* 方法: 左移、右移、下落
*/
public class Cell {
// 行
private int row;
// 列
private int col;
private BufferedImage image;
public Cell() {
}
public Cell(int row, int col, BufferedImage image) {
this.row = row;
this.col = col;
this.image = image;
}
public int getRow() {
return row;
}
public void setRow(int row) {
this.row = row;
}
public int getCol() {
return col;
}
public void setCol(int col) {
this.col = col;
}
public BufferedImage getImage() {
return image;
}
public void setImage(BufferedImage image) {
this.image = image;
}
@Override
public String toString() {
return "Cell{" +
"row=" + row +
", col=" + col +
", image=" + image +
'}';
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof Cell)) {
return false;
}
Cell cell = (Cell) o;
return getRow() == cell.getRow() &&
getCol() == cell.getCol() &&
Objects.equals(getImage(), cell.getImage());
}
@Override
public int hashCode() {
return Objects.hash(getRow(), getCol(), getImage());
}
//左移动一格
public void left(){
col--;
}
//右移动一格
public void right(){
col++;
}
//下移动一格
public void down(){
row++;
}
}
七种图形类:I、J、L、O、S、T、Z
I
package com.zhao.demo.shape;
import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino;
/**
* @author xiaoZhao
* @date 2022/5/11
* @describe
*/
public class I extends Tetromino {
public I() {
cells[0] = new Cell(0,4, Tetris.I);
cells[1] = new Cell(0,3, Tetris.I);
cells[2] = new Cell(0,5, Tetris.I);
cells[3] = new Cell(0,6, Tetris.I);
//共有两种旋转状态
states =new State[2];
//初始化两种状态的相对坐标
states[0]=new State(0,0,0,-1,0,1,0,2);
states[1]=new State(0,0,-1,0,1,0,2,0);
}
}
J
package com.zhao.demo.shape;
import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino;
/**
* @author xiaoZhao
* @date 2022/5/11
* @describe
*/
public class J extends Tetromino {
public J() {
cells[0] = new Cell(0,4, Tetris.J);
cells[1] = new Cell(0,3, Tetris.J);
cells[2] = new Cell(0,5, Tetris.J);
cells[3] = new Cell(1,5, Tetris.J);
states=new State[4];
states[0]=new State(0,0,0,-1,0,1,1,1);
states[1]=new State(0,0,-1,0,1,0,1,-1);
states[2]=new State(0,0,0,1,0,-1,-1,-1);
states[3]=new State(0,0,1,0,-1,0,-1,1);
}
}
L
package com.zhao.demo.shape;
import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino;
/**
* @author xiaoZhao
* @date 2022/5/11
* @describe
*/
public class L extends Tetromino {
public L() {
cells[0] = new Cell(0,4, Tetris.L);
cells[1] = new Cell(0,3, Tetris.L);
cells[2] = new Cell(0,5, Tetris.L);
cells[3] = new Cell(1,3, Tetris.L);
states=new State[4];
states[0]=new State(0,0,0,-1,0,1,1,-1);
states[1]=new State(0,0,-1,0,1,0,-1,-1);
states[2]=new State(0,0,0,1,0,-1,-1,1);
states[3]=new State(0,0,1,0,-1,0,1,1);
}
}
O
package com.zhao.demo.shape;
import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino;
/**
* @author xiaoZhao
* @date 2022/5/11
* @describe
*/
public class O extends Tetromino {
public O() {
cells[0] = new Cell(0, 4, Tetris.O);
cells[1] = new Cell(0, 5, Tetris.O);
cells[2] = new Cell(1, 4, Tetris.O);
cells[3] = new Cell(1, 5, Tetris.O);
//无旋转状态
states = new State[0];
}
}
S
package com.zhao.demo.shape;
import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino;
/**
* @author xiaoZhao
* @date 2022/5/11
* @describe
*/
public class S extends Tetromino {
public S() {
cells[0] = new Cell(0,4, Tetris.S);
cells[1] = new Cell(0,5, Tetris.S);
cells[2] = new Cell(1,3, Tetris.S);
cells[3] = new Cell(1,4, Tetris.S);
//共有两种旋转状态
states =new State[2];
//初始化两种状态的相对坐标
states[0]=new State(0,0,0,1,1,-1,1,0);
states[1]=new State(0,0,1,0,-1,-1,0,-1);
}
}
package com.zhao.demo.shape;
import com.zha