同时实现了QTcpSocket、QWebSocket和QLocalSocket的简单通讯deamon,支持自动获取本机ip,多个客户端交互。在这个基础上你可以自己加错误检测、心跳发送、包封装解析和客户端自动重连等功能。
获取本机电脑ip:
QString Widget::getIp()
{
QString hostName=QHostInfo::localHostName();//主机信息查询:返回本机主机名
QHostInfo hostInfo=QHostInfo::fromName(hostName);//通过主机名称,获取IP地址,返回一个hostInfo类
QString localIP="";//本地IP地址string数组
QList<QHostAddress> addList=hostInfo.addresses();//创建一个QList对象,容器内部存储QHostAddress类型的数据,返回一个address数组,QHostAddress类提供一个IP地址的信息,包括IPv4和Ipv
if (!addList.isEmpty())
{
for (int i=0;i<addList.count();i++)
{
QHostAddress aHost=addList.at(i);//访问指定位置的元素
//测试
//qDebug()<
if (QAbstractSocket::IPv4Protocol==aHost.protocol()) //protocol()返回IP地址的协议类型,并且只返回IPv4的地址
{
localIP=aHost.toString();//返回IP地址的字符串
break;
}
}
}
qDebug()<<localIP;
return localIP;
}
tcp服务器连接介绍:
1、定义并创建接收的信号与槽:
//创建tcp服务器对象
m_tcpServer = new QTcpServer(this);
//捕获客户端连接
connect(m_tcpServer,SIGNAL(newConnection()),this,SLOT(slottcpNewConnection()));
2、开启监听ip和端口
m_tcpServer->listen(QHostAddress(ui->tcpip->text()),ui->tcpport->text().toInt());
3、接入连接进来的客户端,并配置接收。
//获取新的连接对象
QTcpSocket *tcpSocket = m_tcpServer->nextPendingConnection();
//捕获客户端发送数据的信号
connect(tcpSocket,&QTcpSocket::readyRead,this,[&]()
{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
QString val = socket->readAll();
});
//捕获客户端断开的信号
connect(tcpSocket,&QTcpSocket::disconnected,this,[=]()
{
});
}
4、发送数据
tcpSocket->write(ui->tcpsendedit->text().toLatin1());
tcp客户端连接流程
1、定义并连接ip和端口
m_tcpSocket = new QTcpSocket(this);
m_tcpSocket->connectToHost(QHostAddress(ui->tcpip->text()),ui->tcpport->text().toInt());
2、绑定连接、断开连接和接收的信号与槽
connect(m_tcpSocket,&QTcpSocket::connected,this,[=]()
{
});
connect(m_tcpSocket,&QTcpSocket::disconnected,this,[=]()
{
});
connect(m_tcpSocket,&QTcpSocket::readyRead,this,&Widget::slotTcpReadData);
3、发送
m_tcpSocket->write(ui->tcpsendedit->text().toLatin1());
websocket服务器连接流程
1、定义并创建接收的信号与槽:
//使用给定的serverName构造一个新的QWebSocketServer。该服务器名称将在HTTP握手阶段被用来识别服务器。它可以为空,此时不会将服务器名称发送给客户端。
//SslMode指示服务器是通过wss(SecureMode)还是ws(NonSecureMode)运行。QWebSocketServer::SecureMode服务器以安全模式运行(通过wss);QWebSocketServer::NonSecureMode服务器以非安全模式运行(通过ws)
m_webServer = new QWebSocketServer("",QWebSocketServer::NonSecureMode,this);
connect(m_webServer,SIGNAL(newConnection()),this,SLOT(slotWebNewConnect()));
2、开启监听ip和端口
m_webServer->listen(QHostAddress(ui->webip->text()),ui->webport->text().toInt());
3、接入连接进来的客户端,并配置接收。
QWebSocket* webSocket = m_webServer->nextPendingConnection();
connect(webSocket,&QWebSocket::disconnected,this,[=]()
{
});
connect(webSocket,&QWebSocket::textMessageReceived,this,[=](QString val)
{
});
4、发送数据
webSocket>sendTextMessage(ui->websendedit->text());//sendBinaryMessage发送二进制数据。
websocket客户端连接流程
1、定义并连接ip和端口
m_webSocket = new QWebSocket("");
m_webSocket->open(QUrl(QString("ws://%1:%2").arg(ui->webip->text()).arg(ui->webport->text())));
2、绑定连接、断开连接和接收的信号与槽
connect(m_webSocket,&QWebSocket::connected,this,[=]()
{
});
connect(m_webSocket,&QWebSocket::disconnected,this,[=]()
{
});
connect(m_webSocket,&QWebSocket::textMessageReceived,this,&Widget::slotwebReadData);
3、发送
m_webSocket->sendTextMessage(ui->websendedit->text());//sendBinaryMessage发送二进制数据。
本地通信服务器连接流程
1、定义并创建接收的信号与槽:
//创建本地服务器对象
m_localServer = new QLocalServer(this);
//捕获客户端连接
connect(m_localServer,SIGNAL(newConnection()),this,SLOT(slotlocalnewConnection()));
2、开启监听key值
QLocalServer::removeServer(m_oldKey); //删除已有的连接
m_localServer->listen(ui->localkey->text()); //监听客户端
m_oldKey = ui->localkey->text();
3、接入连接进来的客户端,并配置接收。
if (m_localServer->hasPendingConnections())
{
//获取新的连接对象
QLocalSocket* localSocket = m_localServer->nextPendingConnection();
//捕获客户端发送数据的信号
connect(localSocket,&QLocalSocket::readyRead,this,[&]()
{
QLocalSocket* socket = qobject_cast<QLocalSocket*>(sender());
QString val = socket->readAll();
});
//捕获客户端断开的信号
connect(localSocket,&QLocalSocket::disconnected,this,[=]()
{
});
}
4、发送
localSocket->write(ui->tcpsendedit->text().toLatin1());
本地通信客户端连接流程
1、定义并连接key值
m_localSocket = new QLocalSocket(this);
m_localSocket->connectToServer(ui->localkey->text(),QIODevice::ReadWrite);
2、绑定连接、断开连接和接收的信号与槽
connect(m_localSocket,&QLocalSocket::connected,this,[=]()
{
});
connect(m_localSocket,&QLocalSocket::disconnected,this,[=]()
{
});
connect(m_localSocket,&QLocalSocket::readyRead,this,&Widget::slotlocalReadData);
3、发送
m_localSocket->write(ui->localsendedit->text().toLatin1());
完整示例代码