2024/1/2 C++ work

  1. 全局变量,int monster = 10000;定义英雄类hero,受保护的属性string name,int hp,int attck;公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},法师类继承自英雄类,私有属性 int ap_atk=50;重写虚成员函数void Atk(){blood-=(attck+ap_atk);};射手类继承自英雄类,私有属性 int ac_atk = 100;重写虚成员函数void Atk(){blood-=(attck+ac_atk);}实例化类对象,判断怪物何时被杀死。(能写多少写多少)
#include 

using namespace std;
//血量
int blood =10000;

class hero{
protected:
    string name;
    int hp;
    int attck;
public:
    hero():name("na"),hp(0),attck(0){}
    hero(string name,int hp,int attck):name(name),hp(hp),attck(attck){}
    virtual void Atk(){
        blood-=0;
    }
};

class mage:public hero{
    int ap_atk = 50;
public:
    mage(){}
    mage(string name,int hp,int attck):hero(name,hp,attck){}
    void Atk(){
        blood -=(attck+ap_atk);
    }
};

class shooter:public hero{
  int ac_atk = 100;
public:
  shooter(){}
  shooter(string name,int hp,int attck):hero(name,hp,attck){}
  void Atk(){
      blood-=(attck+ac_atk);
  }
};



int main()
{
    shooter sh("test",100,1000);
    int count =0;
    while (blood>0) {
        sh.Atk();
        count++;
    }
    cout << " count ="  << count << endl;

//    mage sh1("test",100,1000);
//    int count1 =0;
//    while (blood>0) {
//        sh1.Atk();
//        count1++;
//    }
//    cout << " count ="  << count1 << endl;
    return 0;
}

2. 思维导图

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